netradiant-custom/plugins/entity/rotation.h
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

181 lines
4.5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "ientity.h"
#include "stream/stringstream.h"
#include "math/quaternion.h"
#include "generic/callback.h"
#include "stringio.h"
#include "angle.h"
typedef float Float9[9];
inline void default_rotation( Float9 rotation ){
rotation[0] = 1;
rotation[1] = 0;
rotation[2] = 0;
rotation[3] = 0;
rotation[4] = 1;
rotation[5] = 0;
rotation[6] = 0;
rotation[7] = 0;
rotation[8] = 1;
}
inline void write_rotation( const Float9 rotation, Entity* entity, const char* key = "rotation" ){
if ( rotation[0] == 1
&& rotation[1] == 0
&& rotation[2] == 0
&& rotation[3] == 0
&& rotation[4] == 1
&& rotation[5] == 0
&& rotation[6] == 0
&& rotation[7] == 0
&& rotation[8] == 1 ) {
entity->setKeyValue( key, "" );
}
else
{
const auto value = StringStream(
rotation[0], ' ',
rotation[1], ' ',
rotation[2], ' ',
rotation[3], ' ',
rotation[4], ' ',
rotation[5], ' ',
rotation[6], ' ',
rotation[7], ' ',
rotation[8] );
entity->setKeyValue( key, value );
}
}
inline void read_rotation( Float9 rotation, const char* value ){
if ( !string_parse_vector( value, rotation, rotation + 9 ) ) {
default_rotation( rotation );
}
}
inline Matrix4 rotation_toMatrix( const Float9 rotation ){
return Matrix4(
rotation[0],
rotation[1],
rotation[2],
0,
rotation[3],
rotation[4],
rotation[5],
0,
rotation[6],
rotation[7],
rotation[8],
0,
0,
0,
0,
1
);
}
inline void rotation_fromMatrix( Float9 rotation, const Matrix4& matrix ){
rotation[0] = matrix.xx();
rotation[1] = matrix.xy();
rotation[2] = matrix.xz();
rotation[3] = matrix.yx();
rotation[4] = matrix.yy();
rotation[5] = matrix.yz();
rotation[6] = matrix.zx();
rotation[7] = matrix.zy();
rotation[8] = matrix.zz();
}
inline void rotation_assign( Float9 rotation, const Float9 other ){
rotation[0] = other[0];
rotation[1] = other[1];
rotation[2] = other[2];
rotation[3] = other[3];
rotation[4] = other[4];
rotation[5] = other[5];
rotation[6] = other[6];
rotation[7] = other[7];
rotation[8] = other[8];
}
inline void rotation_rotate( Float9 rotation, const Quaternion& rotate ){
rotation_fromMatrix( rotation,
matrix4_multiplied_by_matrix4(
rotation_toMatrix( rotation ),
matrix4_rotation_for_quaternion_quantised( rotate )
)
);
}
inline void read_angle( Float9 rotation, const char* value ){
float angle;
if ( !string_parse_float( value, angle ) ) {
default_rotation( rotation );
}
else
{
rotation_fromMatrix( rotation, matrix4_rotation_for_z_degrees( angle ) );
}
}
class RotationKey
{
Callback m_rotationChanged;
public:
Float9 m_rotation;
RotationKey( const Callback& rotationChanged )
: m_rotationChanged( rotationChanged ){
default_rotation( m_rotation );
}
void angleChanged( const char* value ){
read_angle( m_rotation, value );
m_rotationChanged();
}
typedef MemberCaller1<RotationKey, const char*, &RotationKey::angleChanged> AngleChangedCaller;
void rotationChanged( const char* value ){
read_rotation( m_rotation, value );
m_rotationChanged();
}
typedef MemberCaller1<RotationKey, const char*, &RotationKey::rotationChanged> RotationChangedCaller;
void write( Entity* entity ) const {
Vector3 euler = matrix4_get_rotation_euler_xyz_degrees( rotation_toMatrix( m_rotation ) );
if ( euler[0] == 0 && euler[1] == 0 ) {
entity->setKeyValue( "rotation", "" );
write_angle( euler[2], entity );
}
else
{
entity->setKeyValue( "angle", "" );
write_rotation( m_rotation, entity );
}
}
};