netradiant-custom/plugins/entity/model.h
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

105 lines
2.6 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "entitylib.h"
#include "traverselib.h"
#include "generic/callback.h"
#include "stream/stringstream.h"
#include "os/path.h"
#include "moduleobserver.h"
class EModel : public ModuleObserver
{
ResourceReference m_resource;
scene::Traversable& m_traverse;
scene::Node* m_node;
Callback m_modelChanged;
public:
EModel( scene::Traversable& traversable, const Callback& modelChanged )
: m_resource( "" ), m_traverse( traversable ), m_node( 0 ), m_modelChanged( modelChanged ){
m_resource.attach( *this );
}
~EModel(){
m_resource.detach( *this );
}
void realise(){
m_resource.get()->load();
m_node = m_resource.get()->getNode();
if ( m_node != 0 ) {
m_traverse.insert( *m_node );
}
}
void unrealise(){
if ( m_node != 0 ) {
m_traverse.erase( *m_node );
}
}
void modelChanged( const char* value ){
m_resource.detach( *this );
m_resource.setName( StringOutputStream( string_length( value ) + 1 )( PathCleaned( value ) ) );
m_resource.attach( *this );
m_modelChanged();
}
typedef MemberCaller1<EModel, const char*, &EModel::modelChanged> ModelChangedCaller;
const char* getName() const {
return m_resource.getName();
}
scene::Node* getNode() const {
return m_node;
}
};
class SingletonModel
{
TraversableNode m_traverse;
EModel m_model;
public:
SingletonModel()
: m_model( m_traverse, Callback() ){
}
void attach( scene::Traversable::Observer* observer ){
m_traverse.attach( observer );
}
void detach( scene::Traversable::Observer* observer ){
m_traverse.detach( observer );
}
scene::Traversable& getTraversable(){
return m_traverse;
}
void modelChanged( const char* value ){
m_model.modelChanged( value );
}
typedef MemberCaller1<SingletonModel, const char*, &SingletonModel::modelChanged> ModelChangedCaller;
scene::Node* getNode() const {
return m_model.getNode();
}
};