netradiant-custom/plugins/entity/miscmodel.cpp
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

551 lines
17 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents the Quake3 misc_model entity.
///
/// This entity displays the model specified in its "model" key.
/// The "origin", "angles" and "modelscale*" keys directly control the entity's local-to-parent transform.
#include "cullable.h"
#include "renderable.h"
#include "editable.h"
#include "selectionlib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "traverselib.h"
#include "entitylib.h"
#include "eclasslib.h"
#include "render.h"
#include "pivot.h"
#include "targetable.h"
#include "origin.h"
#include "angles.h"
#include "scale.h"
#include "model.h"
#include "filters.h"
#include "namedentity.h"
#include "keyobservers.h"
#include "namekeys.h"
#include "entity.h"
#include "modelskinkey.h"
#include "modelskin.h"
class RemapKeysObserver : public Entity::Observer, public ModelSkin
{
class RemapKey
{
const Callback& m_skinChangedCallback;
public:
CopiedString m_from;
CopiedString m_to;
RemapKey( const Callback& skinChangedCallback ) : m_skinChangedCallback( skinChangedCallback ){
}
void remapKeyChanged( const char* value ){
const char* split = strchr( value, ';' );
if( split != nullptr ){
m_from = { value, split };
m_to = StringStream<64>( PathCleaned( split + 1 ) );
}
else{
m_from = "";
m_to = "";
}
m_skinChangedCallback();
}
typedef MemberCaller1<RemapKey, const char*, &RemapKey::remapKeyChanged> remapKeyChangedCaller;
};
typedef std::multimap<CopiedString, RemapKey> RemapKeys;
RemapKeys m_remapKeys;
const Callback m_skinChangedCallback;
public:
RemapKeysObserver() = delete;
RemapKeysObserver( const RemapKeysObserver& ) = delete;
RemapKeysObserver operator=( const RemapKeysObserver& ) = delete;
RemapKeysObserver( const Callback& skinChangedCallback ) : m_skinChangedCallback( skinChangedCallback ){
}
void insert( const char* key, EntityKeyValue& value ) override {
if( string_equal_prefix( key, "_remap" ) ){
value.attach( RemapKey::remapKeyChangedCaller( m_remapKeys.emplace( key, m_skinChangedCallback )->second ) );
}
}
void erase( const char* key, EntityKeyValue& value ) override {
if( string_equal_prefix( key, "_remap" ) ){
for( RemapKeys::iterator i = m_remapKeys.find( key ); i != m_remapKeys.end() && string_equal( ( *i ).first.c_str(), key ); ){
value.detach( RemapKey::remapKeyChangedCaller( i->second ) );
i = m_remapKeys.erase( i );
}
}
}
void attach( ModuleObserver& observer ) override {
}
void detach( ModuleObserver& observer ) override {
}
bool realised() const override {
return true;
}
const char* getRemap( const char* name ) const override { // this logic is supposed to respect one in q3map2
const char* to = "";
std::size_t fromlen = 0;
for( const auto& pair : m_remapKeys ){
const RemapKey& remapKey = pair.second;
if( remapKey.m_from == "*" && fromlen == 0 ){ // only globbing, if no respective match
to = remapKey.m_to.c_str();
}
else if( string_equal_suffix_nocase( name, remapKey.m_from.c_str() ) && strlen( remapKey.m_from.c_str() ) > fromlen ){ // longer match has priority
to = remapKey.m_to.c_str();
fromlen = strlen( remapKey.m_from.c_str() );
}
}
return to;
}
void forEachRemap( const SkinRemapCallback& callback ) const override {
}
};
const char EXCLUDE_NAME[] = "misc_model";
class MiscModel :
public Snappable
{
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
RemapKeysObserver m_remapKeysObserver;
MatrixTransform m_transform;
OriginKey m_originKey;
Vector3 m_origin;
AnglesKey m_anglesKey;
Vector3 m_angles;
ScaleKey m_scaleKey;
Vector3 m_scale;
SingletonModel m_model;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
RenderablePivot m_renderOrigin;
RenderableNamedEntity m_renderName;
Callback m_transformChanged;
Callback m_evaluateTransform;
void construct(){
m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
m_keyObservers.insert( m_entity.getEntityClass().miscmodel_key(), SingletonModel::ModelChangedCaller( m_model ) );
m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
m_keyObservers.insert( "angle", m_anglesKey.getAngleChangedCallback() );
m_keyObservers.insert( "angles", m_anglesKey.getAnglesChangedCallback() );
m_keyObservers.insert( "modelscale", ScaleKey::UniformScaleChangedCaller( m_scaleKey ) );
m_keyObservers.insert( "modelscale_vec", ScaleKey::ScaleChangedCaller( m_scaleKey ) );
}
void updateTransform(){
m_transform.localToParent() = g_matrix4_identity;
matrix4_transform_by_euler_xyz_degrees( m_transform.localToParent(), m_origin, m_angles, m_scale );
m_transformChanged();
}
// vc 2k5 compiler fix
#if _MSC_VER >= 1400
public:
#endif
void originChanged(){
m_origin = m_originKey.m_origin;
updateTransform();
}
typedef MemberCaller<MiscModel, &MiscModel::originChanged> OriginChangedCaller;
void anglesChanged(){
m_angles = m_anglesKey.m_angles;
updateTransform();
}
typedef MemberCaller<MiscModel, &MiscModel::anglesChanged> AnglesChangedCaller;
void scaleChanged(){
m_scale = m_scaleKey.m_scale;
updateTransform();
}
typedef MemberCaller<MiscModel, &MiscModel::scaleChanged> ScaleChangedCaller;
void skinChanged(){
scene::Node* node = m_model.getNode();
if ( node != 0 ) {
Node_modelSkinChanged( *node );
}
}
typedef MemberCaller<MiscModel, &MiscModel::skinChanged> SkinChangedCaller;
public:
MiscModel( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( eclass ),
m_remapKeysObserver( SkinChangedCaller( *this ) ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_anglesKey( AnglesChangedCaller( *this ), m_entity ),
m_angles( ANGLESKEY_IDENTITY ),
m_scaleKey( ScaleChangedCaller( *this ), m_entity ),
m_scale( SCALEKEY_IDENTITY ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_renderName( m_named, g_vector3_identity, EXCLUDE_NAME ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
MiscModel( const MiscModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( other.m_entity ),
m_remapKeysObserver( SkinChangedCaller( *this ) ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_anglesKey( AnglesChangedCaller( *this ), m_entity ),
m_angles( ANGLESKEY_IDENTITY ),
m_scaleKey( ScaleChangedCaller( *this ), m_entity ),
m_scale( SCALEKEY_IDENTITY ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_renderName( m_named, g_vector3_identity, EXCLUDE_NAME ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach( const scene::Path& path ){
if ( ++m_instanceCounter.m_count == 1 ) {
m_filter.instanceAttach();
m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
m_entity.attach( m_keyObservers );
m_entity.attach( m_remapKeysObserver );
{ // handle set default model key value
const EntityClass& eclass = m_entity.getEntityClass();
const char *key = eclass.miscmodel_key();
const char *model = EntityClass_valueForKey( eclass, key );
if( !string_empty( model ) && !m_entity.hasKeyValue( key ) )
m_model.modelChanged( model );
}
}
}
void instanceDetach( const scene::Path& path ){
if ( --m_instanceCounter.m_count == 0 ) {
m_entity.detach( m_remapKeysObserver );
m_entity.detach( m_keyObservers );
m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
m_filter.instanceDetach();
}
}
EntityKeyValues& getEntity(){
return m_entity;
}
const EntityKeyValues& getEntity() const {
return m_entity;
}
scene::Traversable& getTraversable(){
return m_model.getTraversable();
}
Namespaced& getNamespaced(){
return m_nameKeys;
}
Nameable& getNameable(){
return m_named;
}
TransformNode& getTransformNode(){
return m_transform;
}
ModelSkin& getModelSkin(){
return m_remapKeysObserver;
}
void attach( scene::Traversable::Observer* observer ){
m_model.attach( observer );
}
void detach( scene::Traversable::Observer* observer ){
m_model.detach( observer );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
if ( selected ) {
m_renderOrigin.render( renderer, volume, localToWorld );
}
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
if ( m_renderName.excluded_not()
&& ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( AABB( Vector3( 0, 0, 0 ), Vector3( 32, 32, 32 ) ), volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) ) {
m_renderName.render( renderer, volume, localToWorld, selected );
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderSolid( renderer, volume, localToWorld, selected );
}
void translate( const Vector3& translation ){
m_origin = origin_translated( m_origin, translation );
}
void rotate( const Quaternion& rotation ){
//m_angles = angles_rotated_for_rotated_pivot( m_angles, rotation );
m_angles = angles_rotated( m_angles, rotation );
}
void scale( const Vector3& scaling ){
//m_scale = scale_scaled( m_scale, scaling );
#if 1
const Matrix4 rot = matrix4_rotation_for_euler_xyz_degrees( m_anglesKey.m_angles );
m_scale = matrix4_get_scale_vec3_signed(
matrix4_multiplied_by_matrix4(
matrix4_affine_inverse( rot ),
matrix4_multiplied_by_matrix4(
matrix4_scale_for_vec3( scaling ),
matrix4_multiplied_by_matrix4(
rot,
matrix4_scale_for_vec3( m_scale )
)
)
)
);
#else
Matrix4 mat( matrix4_scale_for_vec3( scaling ) );
matrix4_multiply_by_matrix4( mat, matrix4_rotation_for_euler_xyz_degrees( m_anglesKey.m_angles ) );
matrix4_scale_by_vec3( mat, m_scale );
m_scale = matrix4_get_scale_vec3( mat );
#endif
//m_angles = angles_snapped_to_zero( matrix4_get_rotation_euler_xyz_degrees( mat ) );
}
void snapto( float snap ){
m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
m_originKey.write( &m_entity );
}
void revertTransform(){
m_origin = m_originKey.m_origin;
m_angles = m_anglesKey.m_angles;
m_scale = m_scaleKey.m_scale;
}
void freezeTransform(){
m_originKey.m_origin = m_origin;
m_originKey.write( &m_entity );
if( m_anglesKey.m_angles != m_angles ){
m_anglesKey.m_angles = m_angles;
m_anglesKey.write( &m_entity );
}
m_scaleKey.m_scale = m_scale;
m_scaleKey.write( &m_entity );
}
void transformChanged(){
revertTransform();
m_evaluateTransform();
updateTransform();
}
typedef MemberCaller<MiscModel, &MiscModel::transformChanged> TransformChangedCaller;
};
class MiscModelInstance : public TargetableInstance, public TransformModifier, public Renderable
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts(){
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceStaticCast<MiscModelInstance, Renderable>::install( m_casts );
InstanceStaticCast<MiscModelInstance, Transformable>::install( m_casts );
InstanceIdentityCast<MiscModelInstance>::install( m_casts );
}
InstanceTypeCastTable& get(){
return m_casts;
}
};
MiscModel& m_contained;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
STRING_CONSTANT( Name, "MiscModelInstance" );
MiscModelInstance( const scene::Path& path, scene::Instance* parent, MiscModel& miscmodel ) :
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), miscmodel.getEntity(), *this ),
TransformModifier( MiscModel::TransformChangedCaller( miscmodel ), ApplyTransformCaller( *this ) ),
m_contained( miscmodel ){
m_contained.instanceAttach( Instance::path() );
StaticRenderableConnectionLines::instance().attach( *this );
}
~MiscModelInstance(){
StaticRenderableConnectionLines::instance().detach( *this );
m_contained.instanceDetach( Instance::path() );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
}
void evaluateTransform(){
if ( getType() == TRANSFORM_PRIMITIVE ) {
m_contained.translate( getTranslation() );
if( getRotation() != c_quaternion_identity ){
m_contained.rotate( getRotation() );
}
if( getScale() != c_scale_identity ){
m_contained.scale( getScale() );
}
}
}
void applyTransform(){
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<MiscModelInstance, &MiscModelInstance::applyTransform> ApplyTransformCaller;
};
class MiscModelNode :
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable,
public scene::Traversable::Observer
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts(){
NodeStaticCast<MiscModelNode, scene::Instantiable>::install( m_casts );
NodeStaticCast<MiscModelNode, scene::Cloneable>::install( m_casts );
NodeContainedCast<MiscModelNode, scene::Traversable>::install( m_casts );
NodeContainedCast<MiscModelNode, Snappable>::install( m_casts );
NodeContainedCast<MiscModelNode, TransformNode>::install( m_casts );
NodeContainedCast<MiscModelNode, Entity>::install( m_casts );
NodeContainedCast<MiscModelNode, Nameable>::install( m_casts );
NodeContainedCast<MiscModelNode, Namespaced>::install( m_casts );
NodeContainedCast<MiscModelNode, ModelSkin>::install( m_casts );
}
NodeTypeCastTable& get(){
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
MiscModel m_contained;
void construct(){
m_contained.attach( this );
}
void destroy(){
m_contained.detach( this );
}
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable& get( NullType<scene::Traversable>){
return m_contained.getTraversable();
}
Snappable& get( NullType<Snappable>){
return m_contained;
}
TransformNode& get( NullType<TransformNode>){
return m_contained.getTransformNode();
}
Entity& get( NullType<Entity>){
return m_contained.getEntity();
}
Nameable& get( NullType<Nameable>){
return m_contained.getNameable();
}
Namespaced& get( NullType<Namespaced>){
return m_contained.getNamespaced();
}
ModelSkin& get( NullType<ModelSkin>){
return m_contained.getModelSkin();
}
MiscModelNode( EntityClass* eclass ) :
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<MiscModelInstance>::Caller( m_instances ) ){
construct();
}
MiscModelNode( const MiscModelNode& other ) :
scene::Node::Symbiot( other ),
scene::Instantiable( other ),
scene::Cloneable( other ),
scene::Traversable::Observer( other ),
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<MiscModelInstance>::Caller( m_instances ) ){
construct();
}
~MiscModelNode(){
destroy();
}
void release(){
delete this;
}
scene::Node& node(){
return m_node;
}
scene::Node& clone() const {
return ( new MiscModelNode( *this ) )->node();
}
void insert( scene::Node& child ){
m_instances.insert( child );
}
void erase( scene::Node& child ){
m_instances.erase( child );
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new MiscModelInstance( path, parent, m_contained );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
};
scene::Node& New_MiscModel( EntityClass* eclass ){
return ( new MiscModelNode( eclass ) )->node();
}
void MiscModel_construct(){
}
void MiscModel_destroy(){
}