auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
279 lines
8.3 KiB
C++
279 lines
8.3 KiB
C++
/*
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include "ufoai_level.h"
|
|
#include "ufoai_filters.h"
|
|
|
|
#include "ibrush.h"
|
|
#include "ientity.h"
|
|
#include "iscenegraph.h"
|
|
|
|
#include "string/string.h"
|
|
#include <list>
|
|
|
|
class Level;
|
|
|
|
/**
|
|
* @brief find entities by class
|
|
* @note from radiant/map.cpp
|
|
*/
|
|
class EntityFindByClassname : public scene::Graph::Walker
|
|
{
|
|
const char* m_name;
|
|
Entity*& m_entity;
|
|
public:
|
|
EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){
|
|
m_entity = 0;
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( m_entity == 0 ) {
|
|
Entity* entity = Node_getEntity( path.top() );
|
|
if ( entity != 0 && string_equal( m_name, entity->getClassName() ) ) {
|
|
m_entity = entity;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @brief
|
|
*/
|
|
Entity* Scene_FindEntityByClass( const char* name ){
|
|
Entity* entity = NULL;
|
|
GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) );
|
|
return entity;
|
|
}
|
|
|
|
/**
|
|
* @brief finds start positions
|
|
*/
|
|
class EntityFindFlags : public scene::Graph::Walker
|
|
{
|
|
const char *m_classname;
|
|
const char *m_flag;
|
|
int *m_count;
|
|
|
|
public:
|
|
EntityFindFlags( const char *classname, const char *flag, int *count ) : m_classname( classname ), m_flag( flag ), m_count( count ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Entity* entity = Node_getEntity( path.top() );
|
|
if ( entity != 0 && string_equal( m_classname, entity->getClassName() ) && !entity->hasKeyValue( m_flag ) ) {
|
|
( *m_count )++;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* @brief finds start positions
|
|
*/
|
|
class EntityFindTeams : public scene::Graph::Walker
|
|
{
|
|
const char *m_classname;
|
|
int *m_count;
|
|
int *m_team;
|
|
|
|
public:
|
|
EntityFindTeams( const char *classname, int *count, int *team ) : m_classname( classname ), m_count( count ), m_team( team ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Entity* entity = Node_getEntity( path.top() );
|
|
if ( entity != 0 && string_equal( m_classname, entity->getClassName() ) ) {
|
|
if ( m_count ) {
|
|
( *m_count )++;
|
|
}
|
|
// now get the highest teamnum
|
|
if ( m_team ) {
|
|
const char *str = entity->getKeyValue( "team" );
|
|
if ( !string_empty( str ) ) {
|
|
if ( atoi( str ) > *m_team ) {
|
|
( *m_team ) = atoi( str );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @brief
|
|
*/
|
|
void get_team_count( const char *classname, int *count, int *team ){
|
|
GlobalSceneGraph().traverse( EntityFindTeams( classname, count, team ) );
|
|
globalOutputStream() << "UFO:AI: classname: " << classname << ": #" << ( *count ) << '\n';
|
|
}
|
|
|
|
/**
|
|
* @brief Some default values to worldspawn like maxlevel and so on
|
|
*/
|
|
void assign_default_values_to_worldspawn( bool override, const char **returnMsg ){
|
|
static char message[1024];
|
|
Entity* worldspawn;
|
|
int teams = 0;
|
|
int count = 0;
|
|
char str[64];
|
|
|
|
worldspawn = Scene_FindEntityByClass( "worldspawn" );
|
|
if ( !worldspawn ) {
|
|
globalWarningStream() << "UFO:AI: Could not find worldspawn.\n";
|
|
*returnMsg = "Could not find worldspawn";
|
|
return;
|
|
}
|
|
|
|
*message = '\0';
|
|
*str = '\0';
|
|
|
|
if ( override || !worldspawn->hasKeyValue( "maxlevel" ) ) {
|
|
// TODO: Get highest brush - a level has 64 units
|
|
worldspawn->setKeyValue( "maxlevel", "5" );
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Set maxlevel to: %s", "5" );
|
|
}
|
|
|
|
if ( override || !worldspawn->hasKeyValue( "maxteams" ) ) {
|
|
get_team_count( "info_player_start", &count, &teams );
|
|
if ( teams ) {
|
|
snprintf( str, sizeof( str ) - 1, "%i", teams );
|
|
worldspawn->setKeyValue( "maxteams", str );
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Set maxteams to: %s", str );
|
|
}
|
|
if ( count < 16 ) {
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "You should at least place 16 info_player_start" );
|
|
}
|
|
}
|
|
|
|
// no errors - no warnings
|
|
if ( !strlen( message ) ) {
|
|
return;
|
|
}
|
|
|
|
*returnMsg = message;
|
|
}
|
|
|
|
/**
|
|
* @brief
|
|
*/
|
|
int check_entity_flags( const char *classname, const char *flag ){
|
|
int count;
|
|
|
|
/* init this with 0 every time we browse the tree */
|
|
count = 0;
|
|
|
|
GlobalSceneGraph().traverse( EntityFindFlags( classname, flag, &count ) );
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* @brief Will check e.g. the map entities for valid values
|
|
* @todo: check for maxlevel
|
|
*/
|
|
void check_map_values( const char **returnMsg ){
|
|
static char message[1024];
|
|
int count = 0;
|
|
int teams = 0;
|
|
int ent_flags;
|
|
Entity* worldspawn;
|
|
char str[64];
|
|
|
|
worldspawn = Scene_FindEntityByClass( "worldspawn" );
|
|
if ( !worldspawn ) {
|
|
globalWarningStream() << "UFO:AI: Could not find worldspawn.\n";
|
|
*returnMsg = "Could not find worldspawn";
|
|
return;
|
|
}
|
|
|
|
*message = '\0';
|
|
*str = '\0';
|
|
|
|
// multiplayer start positions
|
|
get_team_count( "info_player_start", &count, &teams );
|
|
if ( !count ) {
|
|
strncat( message, "No multiplayer start positions (info_player_start)\n", sizeof( message ) - 1 );
|
|
}
|
|
|
|
// singleplayer map?
|
|
count = 0;
|
|
get_team_count( "info_human_start", &count, NULL );
|
|
if ( !count ) {
|
|
strncat( message, "No singleplayer start positions (info_human_start)\n", sizeof( message ) - 1 );
|
|
}
|
|
|
|
// singleplayer map?
|
|
count = 0;
|
|
get_team_count( "info_2x2_start", &count, NULL );
|
|
if ( !count ) {
|
|
strncat( message, "No singleplayer start positions for 2x2 units (info_2x2_start)\n", sizeof( message ) - 1 );
|
|
}
|
|
|
|
// search for civilians
|
|
count = 0;
|
|
get_team_count( "info_civilian_start", &count, NULL );
|
|
if ( !count ) {
|
|
strncat( message, "No civilian start positions (info_civilian_start)\n", sizeof( message ) - 1 );
|
|
}
|
|
|
|
// check maxlevel
|
|
if ( !worldspawn->hasKeyValue( "maxlevel" ) ) {
|
|
strncat( message, "Worldspawn: No maxlevel defined\n", sizeof( message ) - 1 );
|
|
}
|
|
else if ( atoi( worldspawn->getKeyValue( "maxlevel" ) ) > 8 ) {
|
|
strncat( message, "Worldspawn: Highest maxlevel is 8\n", sizeof( message ) - 1 );
|
|
worldspawn->setKeyValue( "maxlevel", "8" );
|
|
}
|
|
|
|
ent_flags = check_entity_flags( "func_door", "spawnflags" );
|
|
if ( ent_flags ) {
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i func_door with no spawnflags\n", ent_flags );
|
|
}
|
|
ent_flags = check_entity_flags( "func_breakable", "spawnflags" );
|
|
if ( ent_flags ) {
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i func_breakable with no spawnflags\n", ent_flags );
|
|
}
|
|
ent_flags = check_entity_flags( "misc_sound", "spawnflags" );
|
|
if ( ent_flags ) {
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i misc_sound with no spawnflags\n", ent_flags );
|
|
}
|
|
ent_flags = check_entity_flags( "misc_model", "spawnflags" );
|
|
if ( ent_flags ) {
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i misc_model with no spawnflags\n", ent_flags );
|
|
}
|
|
ent_flags = check_entity_flags( "misc_particle", "spawnflags" );
|
|
if ( ent_flags ) {
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i misc_particle with no spawnflags\n", ent_flags );
|
|
}
|
|
ent_flags = check_entity_flags( "info_player_start", "team" );
|
|
if ( ent_flags ) {
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i info_player_start with no team assigned\n!!Teamcount may change after you've fixed this\n", ent_flags );
|
|
}
|
|
ent_flags = check_entity_flags( "light", "color" );
|
|
ent_flags = check_entity_flags( "light", "_color" );
|
|
if ( ent_flags ) {
|
|
snprintf( &message[strlen( message )], sizeof( message ) - 1 - strlen( message ), "Found %i lights with no color value\n", ent_flags );
|
|
}
|
|
|
|
// no errors found
|
|
if ( !strlen( message ) ) {
|
|
snprintf( message, sizeof( message ) - 1, "No errors found - you are ready to compile the map now\n" );
|
|
}
|
|
|
|
*returnMsg = message;
|
|
}
|