auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
224 lines
6.6 KiB
C++
224 lines
6.6 KiB
C++
/*
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Copyright (C) 2006, Stefan Greven.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "shaderplug.h"
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#include "debugging/debugging.h"
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#include <string>
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#include <vector>
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#include "string/string.h"
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#include "modulesystem/singletonmodule.h"
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#include "stream/stringstream.h"
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#include "os/file.h"
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#include "iplugin.h"
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#include "qerplugin.h"
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#include "ifilesystem.h"
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#include "iarchive.h"
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#include "ishaders.h"
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#include "iscriplib.h"
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#include "generic/callback.h"
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class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef,
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public GlobalFileSystemModuleRef,
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public GlobalShadersModuleRef
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{
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public:
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ShaderPlugPluginDependencies() :
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GlobalShadersModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "shaders" ) ){
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}
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};
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namespace Shaderplug
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{
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QWidget* g_window;
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std::vector<const char*> archives;
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std::set<std::string> shaders;
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std::set<std::string> textures;
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XmlTagBuilder TagBuilder;
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void CreateTagFile();
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const char* init( void* hApp, void* pMainWidget ){
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g_window = static_cast<QWidget*>( pMainWidget );
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return "";
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}
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const char* getName(){
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return "ShaderPlug";
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}
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const char* getCommandList(){
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return "About;Create tag file";
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}
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const char* getCommandTitleList(){
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return "";
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}
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void dispatch( const char* command, float* vMin, float* vMax, bool bSingleBrush ){
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if ( string_equal( command, "About" ) ) {
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GlobalRadiant().m_pfnMessageBox( g_window,
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"Shaderplug (1.0)<br><br>"
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"by Shaderman (<a href='mailto:shaderman@gmx.net'>shaderman@gmx.net</a>)",
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"About",
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EMessageBoxType::Info,
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0 );
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}
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if ( string_equal( command, "Create tag file" ) ) {
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CreateTagFile();
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}
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}
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void loadArchiveFile( const char* filename ){
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archives.push_back( filename );
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}
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typedef FreeCaller1<const char*, loadArchiveFile> LoadArchiveFileCaller;
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void LoadTextureFile( const char* filename ){
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std::string s_filename = filename;
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char buffer[256];
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strcpy( buffer, "textures/" );
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// append filename without trailing file extension (.tga or .jpg for example)
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strncat( buffer, filename, s_filename.length() - 4 );
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std::set<std::string>::iterator iter;
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iter = shaders.find( buffer );
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// a shader with this name already exists
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if ( iter == shaders.end() ) {
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textures.insert( buffer );
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}
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}
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typedef FreeCaller1<const char*, LoadTextureFile> LoadTextureFileCaller;
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void GetTextures( const char* extension ){
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GlobalFileSystem().forEachFile( "textures/", extension, LoadTextureFileCaller(), 0 );
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}
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void LoadShaderList( const char* filename ){
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if ( string_equal_prefix( filename, "textures/" ) ) {
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shaders.insert( filename );
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}
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}
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typedef FreeCaller1<const char*, LoadShaderList> LoadShaderListCaller;
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void GetAllShaders(){
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GlobalShaderSystem().foreachShaderName( LoadShaderListCaller() );
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}
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void GetArchiveList(){
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GlobalFileSystem().forEachArchive( LoadArchiveFileCaller() );
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globalOutputStream() << "Shaderplug: " << Shaderplug::archives.size() << " archives found.\n";
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}
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void CreateTagFile(){
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const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue( "shaders" );
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GetAllShaders();
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globalOutputStream() << "Shaderplug: " << shaders.size() << " shaders found.\n";
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if ( string_equal( shader_type, "quake3" ) ) {
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GetTextures( "jpg" );
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GetTextures( "tga" );
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GetTextures( "png" );
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globalOutputStream() << "Shaderplug: " << textures.size() << " textures found.\n";
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}
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if ( shaders.size() || textures.size() != 0 ) {
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globalOutputStream() << "Shaderplug: Creating XML tag file.\n";
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TagBuilder.CreateXmlDocument();
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for ( auto r_iter = textures.crbegin(); r_iter != textures.crend(); ++r_iter )
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{
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TagBuilder.AddShaderNode( r_iter->c_str(), TextureType::STOCK, NodeShaderType::TEXTURE );
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}
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for ( auto r_iter = shaders.crbegin(); r_iter != shaders.crend(); ++r_iter )
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{
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TagBuilder.AddShaderNode( r_iter->c_str(), TextureType::STOCK, NodeShaderType::SHADER );
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}
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// Get the tag file
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const auto tagFile = StringStream( GlobalRadiant().getLocalRcPath(), SHADERTAG_FILE );
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const auto message = StringStream( "Tag file saved to\n", tagFile, "\nPlease restart Radiant now.\n" );
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if ( file_exists( tagFile ) ) {
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EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox( g_window,
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"WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?",
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EMessageBoxType::Warning,
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eIDYES | eIDNO );
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if ( result == eIDYES ) {
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TagBuilder.SaveXmlDoc( tagFile );
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GlobalRadiant().m_pfnMessageBox( g_window, message, "INFO", EMessageBoxType::Info, 0 );
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}
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}
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else {
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TagBuilder.SaveXmlDoc( tagFile );
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GlobalRadiant().m_pfnMessageBox( g_window, message, "INFO", EMessageBoxType::Info, 0 );
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}
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}
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else {
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GlobalRadiant().m_pfnMessageBox( g_window,
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"No shaders or textures found. No XML tag file created!\n",
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"ERROR",
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EMessageBoxType::Error, 0 );
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}
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}
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} // namespace
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class ShaderPluginModule
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{
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_QERPluginTable m_plugin;
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public:
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typedef _QERPluginTable Type;
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STRING_CONSTANT( Name, "ShaderPlug" );
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ShaderPluginModule(){
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m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;
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m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName;
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m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList;
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m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList;
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m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch;
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}
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_QERPluginTable* getTable(){
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return &m_plugin;
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}
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};
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typedef SingletonModule<ShaderPluginModule, ShaderPlugPluginDependencies> SingletonShaderPluginModule;
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SingletonShaderPluginModule g_ShaderPluginModule;
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extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
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initialiseModule( server );
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g_ShaderPluginModule.selfRegister();
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}
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