netradiant-custom/contrib/brushexport/export.cpp
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

395 lines
9.9 KiB
C++

#include "export.h"
#include "debugging/debugging.h"
#include "ibrush.h"
#include "iscenegraph.h"
#include "iselection.h"
#include "stream/stringstream.h"
#include "stream/textfilestream.h"
#include <map>
// this is very evil, but right now there is no better way
#include "../../radiant/brush.h"
// for limNames
#define MAX_MATERIAL_NAME 20
/*
Abstract baseclass for modelexporters
the class collects all the data which then gets
exported through the WriteToFile method.
*/
class ExportData
{
public:
ExportData( const StringSetWithLambda& ignorelist, collapsemode mode );
virtual ~ExportData( void );
virtual void BeginBrush( Brush& b );
virtual void AddBrushFace( Face& f );
virtual void EndBrush( void );
virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0;
protected:
// a group of faces
class group
{
public:
std::string name;
std::list<const Face*> faces;
};
std::list<group> groups;
private:
// "textures/common/caulk" -> "caulk"
void GetShaderNameFromShaderPath( const char* path, std::string& name );
group* current;
const collapsemode mode;
const StringSetWithLambda& ignorelist;
};
ExportData::ExportData( const StringSetWithLambda& _ignorelist, collapsemode _mode ) :
mode( _mode ),
ignorelist( _ignorelist ){
current = 0;
// in this mode, we need just one group
if ( mode == COLLAPSE_ALL ) {
groups.push_back( group() );
current = &groups.back();
current->name = "all";
}
}
ExportData::~ExportData( void ){
}
void ExportData::BeginBrush( Brush& b ){
// create a new group for each brush
if ( mode == COLLAPSE_NONE ) {
groups.push_back( group() );
current = &groups.back();
current->name = StringStream<16>( "Brush", (unsigned int)groups.size() );
}
}
void ExportData::EndBrush( void ){
// all faces of this brush were on the ignorelist, discard the emptygroup
if ( mode == COLLAPSE_NONE ) {
ASSERT_NOTNULL( current );
if ( current->faces.empty() ) {
groups.pop_back();
current = 0;
}
}
}
void ExportData::AddBrushFace( Face& f ){
std::string shadername;
GetShaderNameFromShaderPath( f.GetShader(), shadername );
// ignore faces from ignore list
if ( ignorelist.find( shadername ) != ignorelist.end() ) {
return;
}
if ( mode == COLLAPSE_BY_MATERIAL ) {
// find a group for this material
current = 0;
const std::list<group>::iterator end( groups.end() );
for ( std::list<group>::iterator it( groups.begin() ); it != end; ++it )
{
if ( it->name == shadername ) {
current = &( *it );
}
}
// no group found, create one
if ( !current ) {
groups.push_back( group() );
current = &groups.back();
current->name = shadername;
}
}
ASSERT_NOTNULL( current );
// add face to current group
current->faces.push_back( &f );
#ifdef _DEBUG
globalOutputStream() << "Added Face to group " << current->name.c_str() << '\n';
#endif
}
void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){
std::string tmp( path );
size_t last_slash = tmp.find_last_of( "/" );
if ( last_slash == std::string::npos || last_slash == ( tmp.length() - 1 ) ) {
name = path;
}
else{
name = tmp.substr( last_slash + 1, tmp.length() - last_slash );
}
#ifdef _DEBUG
globalOutputStream() << "Last: " << (const unsigned int) last_slash << " length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << '\n';
#endif
}
/*
Exporter writing facedata as wavefront object
*/
class ExportDataAsWavefront : public ExportData
{
private:
const bool expmat;
const bool limNames;
const bool objs;
const bool weld;
public:
ExportDataAsWavefront( const StringSetWithLambda& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs, bool _weld )
: ExportData( _ignorelist, _mode ),
expmat( _expmat ),
limNames( _limNames ),
objs( _objs ),
weld( _weld ){
}
bool WriteToFile( const std::string& path, collapsemode mode ) const;
};
bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const {
std::string objFile = path;
if ( !string_equal_suffix_nocase( objFile.c_str(), ".obj" ) ) {
objFile += ".obj";
}
std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl";
auto materials_comparator = []( const std::string& lhs, const std::string& rhs ) {
return lhs < rhs;
// return string_less_nocase( lhs.c_str(), rhs.c_str() ); // can't squash varying cases just here, as usemtl is case sensitive in blender
};
auto materials = std::map<std::string, Colour3, decltype( materials_comparator )>( materials_comparator );
TextFileOutputStream out( objFile.c_str() );
if ( out.failed() ) {
globalErrorStream() << "Unable to open file\n";
return false;
}
out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
if ( expmat ) {
size_t last = mtlFile.find_last_of( "//" );
std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str();
out << "mtllib " << mtllib.c_str() << '\n';
}
unsigned int vertex_count = 0;
unsigned int texcoord_count = 0;
for ( const ExportData::group& group : groups )
{
std::multimap<std::string, std::string> brushMaterials;
std::vector<DoubleVector3> vertices; // unique vertices list for welding
// submesh starts here
if ( objs ) {
out << "\no ";
}
else {
out << "\ng ";
}
out << group.name.c_str() << '\n';
// material
if ( expmat && mode == COLLAPSE_ALL ) {
out << "usemtl material" << "\n\n";
materials.emplace( "material", Colour3( 0.5, 0.5, 0.5 ) );
}
for ( const Face* face : group.faces )
{
const Winding& w( face->getWinding() );
// faces
StringOutputStream faceLine( 256 );
faceLine << "\nf";
size_t i = w.numpoints;
do{
--i;
++texcoord_count;
std::size_t vertexN = 0; // vertex index to use, 0 is special value = no vertex to weld to found
const DoubleVector3& vertex = w[i].vertex;
if( weld ){
auto found = std::find_if( vertices.begin(), vertices.end(), [&vertex]( const DoubleVector3& othervertex ){
return Edge_isDegenerate( vertex, othervertex );
} );
if( found == vertices.end() ){ // unique vertex, add to the list
vertices.emplace_back( vertex );
}
else{
vertexN = vertex_count - std::distance( found, vertices.end() ) + 1; // reuse existing index
}
}
// write vertices
if( vertexN == 0 ){
vertexN = ++vertex_count;
out << "v " << FloatFormat( vertex.x(), 1, 6 ) << ' ' << FloatFormat( vertex.z(), 1, 6 ) << ' ' << FloatFormat( -vertex.y(), 1, 6 ) << '\n';
}
faceLine << ' ' << vertexN << '/' << texcoord_count; // store faces
}
while( i != 0 );
if ( mode != COLLAPSE_ALL )
materials.emplace( face->getShader().getShader(), face->getShader().state()->getTexture().color );
brushMaterials.emplace( face->getShader().getShader(), faceLine.c_str() );
}
out << '\n';
for ( const Face* face : group.faces )
{
const Winding& w( face->getWinding() );
// texcoords
size_t i = w.numpoints;
do{
--i;
out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << ' ' << FloatFormat( -w[i].texcoord.y(), 1, 6 ) << '\n';
}
while( i != 0 );
}
{
std::string lastMat;
for ( const auto& stringpair : brushMaterials )
{
const std::string& mat = stringpair.first;
const std::string& faces = stringpair.second;
if ( mode != COLLAPSE_ALL && mat != lastMat ) {
if ( limNames && mat.size() > MAX_MATERIAL_NAME ) {
out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str();
}
else {
out << "\nusemtl " << mat.c_str();
}
lastMat = mat;
}
// write faces
out << faces.c_str();
}
}
out << '\n';
}
if ( expmat ) {
TextFileOutputStream outMtl( mtlFile.c_str() );
if ( outMtl.failed() ) {
globalErrorStream() << "Unable to open material file\n";
return false;
}
outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n";
outMtl << "# Material Count: " << materials.size() << "\n\n";
for ( const auto& material : materials )
{
const std::string& str = material.first;
const Colour3& clr = material.second;
if ( limNames && str.size() > MAX_MATERIAL_NAME ) {
outMtl << "newmtl " << str.substr( str.size() - MAX_MATERIAL_NAME, str.size() ).c_str() << '\n';
}
else {
outMtl << "newmtl " << str.c_str() << '\n';
}
outMtl << "Kd " << clr.x() << ' ' << clr.y() << ' ' << clr.z() << '\n';
outMtl << "map_Kd " << str.c_str() << '\n';
}
}
return true;
}
class ForEachFace : public BrushVisitor
{
public:
ForEachFace( ExportData& _exporter )
: exporter( _exporter )
{}
void visit( Face& face ) const {
if( face.contributes() )
exporter.AddBrushFace( face );
}
private:
ExportData& exporter;
};
class ForEachSelected : public SelectionSystem::Visitor
{
public:
ForEachSelected( ExportData& _exporter )
: exporter( _exporter )
{}
void visit( scene::Instance& instance ) const {
BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast( instance );
if ( bptr ) {
Brush& brush( bptr->getBrush() );
exporter.BeginBrush( brush );
ForEachFace face_vis( exporter );
brush.forEachFace( face_vis );
exporter.EndBrush();
}
}
private:
ExportData& exporter;
};
#include "plugin.h"
#include "qerplugin.h"
bool ExportSelection( const StringSetWithLambda& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs, bool weld ){
ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs, weld );
if( GlobalSelectionSystem().countSelected() == 0 ){
globalErrorStream() << "Nothing is selected.\n";
GlobalRadiant().m_pfnMessageBox( g_pRadiantWnd, "Nothing is selected.", "brushexport", EMessageBoxType::Error, 0 );
return false;
}
ForEachSelected vis( exporter );
GlobalSelectionSystem().foreachSelected( vis );
if( exporter.WriteToFile( path, m ) ){
globalOutputStream() << "brushexport::ExportSelection " << path.c_str() << '\n';
return true;
}
return false;
}