auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
506 lines
12 KiB
C++
506 lines
12 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DPatch.cpp: implementation of the DPatch class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "DPatch.h"
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#include <list>
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#include "str.h"
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#include "scenelib.h"
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#include "ipatch.h"
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#include "misc.h"
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#include "./dialogs/dialogs-gtk.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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// Added patch merging, wahey!
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//
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// problem is, you cant put patches into entities as yet :(
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//
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DPatch::DPatch(){
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width = MIN_PATCH_WIDTH;
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height = MIN_PATCH_HEIGHT;
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QER_entity = NULL;
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QER_brush = NULL;
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}
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DPatch::~DPatch(){
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}
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void DPatch::SetTexture( const char *textureName ){
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strcpy( texture, textureName );
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}
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void CopyDrawVert( const drawVert_t* in, drawVert_t* out ){
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out->lightmap[0] = in->lightmap[0];
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out->lightmap[1] = in->lightmap[1];
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out->st[0] = in->st[0];
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out->st[1] = in->st[1];
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VectorCopy( in->normal, out->normal );
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VectorCopy( in->xyz, out->xyz );
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}
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void DPatch::BuildInRadiant( scene::Node* entity ){
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NodeSmartReference patch( GlobalPatchCreator().createPatch() );
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scene::Node& parent = entity != 0 ? *entity : GlobalRadiant().getMapWorldEntity();
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Node_getTraversable( parent )->insert( patch );
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GlobalPatchCreator().Patch_setShader( patch, texture );
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GlobalPatchCreator().Patch_resize( patch, height, width );
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PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch );
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for ( int x = 0; x < width; x++ )
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{
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for ( int y = 0; y < height; y++ )
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{
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PatchControl& p = matrix( x, y );
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p.m_vertex[0] = points[x][y].xyz[0];
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p.m_vertex[1] = points[x][y].xyz[1];
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p.m_vertex[2] = points[x][y].xyz[2];
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p.m_texcoord[0] = points[x][y].st[0];
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p.m_texcoord[1] = points[x][y].st[1];
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}
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}
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GlobalPatchCreator().Patch_controlPointsChanged( patch );
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QER_entity = entity;
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QER_brush = patch.get_pointer();
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#if 0
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int nIndex = g_FuncTable.m_pfnCreatePatchHandle();
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//$ FIXME: m_pfnGetPatchHandle
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patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData( nIndex );
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b->patchBrush = true;
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b->pPatch = Patch_Alloc();
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b->pPatch->setDims( width,height );
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for ( int x = 0; x < width; x++ )
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for ( int y = 0; y < height; y++ )
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CopyDrawVert( &points[x][y], &pm->ctrl[x][y] );
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/* if(entity)
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{
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// strcpy(pm->d_texture->name, texture);
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brush_t* brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
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brush->patchBrush = true;
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brush->pPatch = pm;
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pm->pSymbiot = brush;
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pm->bSelected = false;
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pm->bOverlay = false; // bleh, f*cks up, just have to wait for a proper function
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pm->bDirty = true; // or get my own patch out....
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pm->nListID = -1;
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g_FuncTable.m_pfnCommitBrushHandleToEntity(brush, entity);
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}
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else*/ // patch to entity just plain dont work atm
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if ( entity ) {
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g_FuncTable.m_pfnCommitPatchHandleToEntity( nIndex, pm, texture, entity );
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}
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else{
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g_FuncTable.m_pfnCommitPatchHandleToMap( nIndex, pm, texture );
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}
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QER_brush = pm->pSymbiot;
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#endif
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}
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void DPatch::LoadFromPatch( scene::Instance& patch ){
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QER_entity = patch.path().parent().get_pointer();
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QER_brush = patch.path().top().get_pointer();
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PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch.path().top() );
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width = static_cast<int>( matrix.x() );
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height = static_cast<int>( matrix.y() );
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for ( int x = 0; x < width; x++ )
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{
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for ( int y = 0; y < height; y++ )
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{
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PatchControl& p = matrix( x, y );
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points[x][y].xyz[0] = p.m_vertex[0];
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points[x][y].xyz[1] = p.m_vertex[1];
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points[x][y].xyz[2] = p.m_vertex[2];
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points[x][y].st[0] = p.m_texcoord[0];
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points[x][y].st[1] = p.m_texcoord[1];
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}
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}
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SetTexture( GlobalPatchCreator().Patch_getShader( patch.path().top() ) );
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#if 0
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SetTexture( brush->pPatch->GetShader() );
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width = brush->pPatch->getWidth();
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height = brush->pPatch->getHeight();
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for ( int x = 0; x < height; x++ )
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{
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for ( int y = 0; y < width; y++ )
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{
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float *p = brush->pPatch->ctrlAt( ROW,x,y );
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p[0] = points[x][y].xyz[0];
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p[1] = points[x][y].xyz[1];
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p[2] = points[x][y].xyz[2];
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p[3] = points[x][y].st[0];
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p[4] = points[x][y].st[1];
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}
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}
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#endif
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}
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bool DPatch::ResetTextures( const char *oldTextureName, const char *newTextureName ){
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if ( !oldTextureName || !strcmp( texture, oldTextureName ) ) {
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strcpy( texture, newTextureName );
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return true;
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}
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return false;
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}
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void Build1dArray( vec3_t* array, const drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT],
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int startX, int startY, int number, bool horizontal, bool inverse ){
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int x = startX, y = startY, i, step;
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if ( inverse ) {
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step = -1;
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}
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else{
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step = 1;
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}
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for ( i = 0; i < number; i++ )
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{
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VectorCopy( points[x][y].xyz, array[i] );
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if ( horizontal ) {
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x += step;
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}
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else{
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y += step;
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}
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}
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}
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void Print1dArray( vec3_t* array, int size ){
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for ( int i = 0; i < size; i++ )
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globalOutputStream() << '(' << array[i][0] << ' ' << array[i][1] << ' ' << array[i][2] << ")\t";
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globalOutputStream() << '\n';
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}
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bool Compare1dArrays( vec3_t* a1, vec3_t* a2, int size ){
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int i;
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bool equal = true;
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for ( i = 0; i < size; i++ )
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{
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if ( !VectorCompare( a1[i], a2[size - i - 1] ) ) {
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equal = false;
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break;
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}
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}
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return equal;
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}
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patch_merge_t DPatch::IsMergable( const DPatch& other ){
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int i, j;
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vec3_t p1Array[4][MAX_PATCH_HEIGHT];
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vec3_t p2Array[4][MAX_PATCH_HEIGHT];
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int p1ArraySizes[4];
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int p2ArraySizes[4];
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patch_merge_t merge_info;
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Build1dArray( p1Array[0], this->points, 0, 0, this->width, true, false );
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Build1dArray( p1Array[1], this->points, this->width - 1, 0, this->height, false, false );
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Build1dArray( p1Array[2], this->points, this->width - 1, this->height - 1, this->width, true, true );
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Build1dArray( p1Array[3], this->points, 0, this->height - 1, this->height, false, true );
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Build1dArray( p2Array[0], other.points, 0, 0, other.width, true, false );
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Build1dArray( p2Array[1], other.points, other.width - 1, 0, other.height, false, false );
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Build1dArray( p2Array[2], other.points, other.width - 1, other.height - 1, other.width, true, true );
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Build1dArray( p2Array[3], other.points, 0, other.height - 1, other.height, false, true );
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p1ArraySizes[0] = this->width;
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p1ArraySizes[1] = this->height;
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p1ArraySizes[2] = this->width;
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p1ArraySizes[3] = this->height;
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p2ArraySizes[0] = other.width;
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p2ArraySizes[1] = other.height;
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p2ArraySizes[2] = other.width;
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p2ArraySizes[3] = other.height;
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for ( i = 0; i < 4; i++ )
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{
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for ( j = 0; j < 4; j++ )
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{
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if ( p1ArraySizes[i] == p2ArraySizes[j] ) {
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if ( Compare1dArrays( p1Array[i], p2Array[j], p1ArraySizes[i] ) ) {
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merge_info.pos1 = i;
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merge_info.pos2 = j;
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merge_info.mergable = true;
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return merge_info;
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}
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}
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}
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}
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merge_info.mergable = false;
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return merge_info;
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}
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DPatch* DPatch::MergePatches( patch_merge_t merge_info, DPatch& p1, DPatch& p2 ){
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while ( merge_info.pos1 != 2 )
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{
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p1.Transpose();
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merge_info.pos1--;
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if ( merge_info.pos1 < 0 ) {
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merge_info.pos1 += 4;
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}
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}
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while ( merge_info.pos2 != 0 )
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{
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p2.Transpose();
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merge_info.pos2--;
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if ( merge_info.pos2 < 0 ) {
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merge_info.pos2 += 3;
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}
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}
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const int newHeight = p1.height + p2.height - 1;
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if ( newHeight > MAX_PATCH_HEIGHT ) {
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return 0;
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}
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DPatch* newPatch = new DPatch();
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newPatch->height = newHeight;
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newPatch->width = p1.width;
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newPatch->SetTexture( p1.texture );
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for ( int y = 0; y < p1.height; y++ )
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for ( int x = 0; x < p1.width; x++ )
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newPatch->points[x][y] = p1.points[x][y];
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for ( int y = 1; y < p2.height; y++ )
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for ( int x = 0; x < p2.width; x++ )
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newPatch->points[x][( y + p1.height - 1 )] = p2.points[x][y];
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// newPatch->Invert();
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return newPatch;
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}
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void DPatch::Invert(){
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int i, j;
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for ( i = 0; i < width; i++ )
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{
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for ( j = 0; j < height / 2; j++ )
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{
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std::swap( points[i][height - 1 - j], points[i][j] );
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}
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}
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}
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/*
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//Was used for debugging, obsolete function
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DPatch* DPatch::TransposePatch(DPatch *p1)
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{
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globalOutputStream() << "Source patch ";
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p1->DebugPrint();
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p1->Transpose();
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globalOutputStream() << "Transposed";
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p1->DebugPrint();
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DPatch* newPatch = new DPatch();
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newPatch->height = p1->height;
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newPatch->width = p1->width;
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newPatch->SetTexture(p1->texture);
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for(int x = 0; x < p1->height; x++)
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{
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for(int y = 0; y < p1->width; y++)
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{
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newPatch->points[x][y] = p1->points[x][y];
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}
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}
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return newPatch;
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}
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//Function to figure out what is actually going wrong.
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void DPatch::DebugPrint()
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{
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globalOutputStream() << "width: " << width << "\theight: " << height << '\n';
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for(int x = 0; x < height; x++)
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{
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for(int y = 0; y < width; y++)
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{
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globalOutputStream() << "\t(" << points[x][y].xyz[0] << ' ' << points[x][y].xyz[1] << ' ' << points[x][y].xyz[2] << ")\t";
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}
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globalOutputStream() << '\n';
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}
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}
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*/
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void DPatch::Transpose(){
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int i, j;
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if ( width > height ) {
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for ( i = 0; i < height; i++ )
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{
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for ( j = i + 1; j < width; j++ )
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{
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if ( j < height ) {
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// swap the value
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std::swap( points[j][i], points[i][j] );
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}
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else
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{
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// just copy
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points[i][j] = points[j][i];
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}
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}
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}
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}
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else
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{
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for ( i = 0; i < width; i++ )
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{
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for ( j = i + 1; j < height; j++ )
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{
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if ( j < width ) {
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// swap the value
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std::swap( points[i][j], points[j][i] );
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}
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else
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{
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// just copy
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points[j][i] = points[i][j];
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}
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}
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}
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}
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std::swap( width, height );
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Invert();
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}
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std::list<DPatch> DPatch::SplitCols(){
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std::list<DPatch> patchList;
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int i;
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int x, y;
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if ( height >= 5 ) {
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for ( i = 0; i < ( height - 1 ) / 2; i++ )
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{
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DPatch p;
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p.width = width;
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p.height = MIN_PATCH_HEIGHT;
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p.SetTexture( texture );
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for ( x = 0; x < p.width; x++ )
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{
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for ( y = 0; y < MIN_PATCH_HEIGHT; y++ )
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{
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p.points[x][y] = points[x][( i * 2 ) + y];
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}
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}
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patchList.push_back( p );
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}
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}
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else {
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globalWarningStream() << "bobToolz SplitPatchCols: Patch has not enough columns for splitting.\n";
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patchList.push_back( *this );
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}
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return patchList;
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}
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std::list<DPatch> DPatch::SplitRows(){
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std::list<DPatch> patchList;
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int i;
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int x, y;
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if ( width >= 5 ) {
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for ( i = 0; i < ( width - 1 ) / 2; i++ )
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{
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DPatch p;
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p.width = MIN_PATCH_WIDTH;
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p.height = height;
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p.SetTexture( texture );
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for ( x = 0; x < MIN_PATCH_WIDTH; x++ )
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{
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for ( y = 0; y < p.height; y++ )
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{
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p.points[x][y] = points[( i * 2 ) + x][y];
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}
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}
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patchList.push_back( p );
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}
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}
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else
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{
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globalWarningStream() << "bobToolz SplitPatchRows: Patch has not enough rows for splitting.\n";
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patchList.push_back( *this );
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}
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return patchList;
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}
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std::list<DPatch> DPatch::Split(){
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std::list<DPatch> patchList;
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if ( height >= 5 ) {
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std::list<DPatch> patchColList = SplitCols();
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if( width >= 5 ){
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for( auto&& patchesCol : patchColList )
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patchList.splice( patchList.cend(), patchesCol.SplitRows() );
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}
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else{
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patchList.swap( patchColList );
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}
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}
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else if ( width >= 5 ) {
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patchList = SplitRows();
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}
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else
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{
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globalWarningStream() << "bobToolz SplitPatch: Patch has not enough rows and columns for splitting.\n";
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patchList.push_back( *this );
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}
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return patchList;
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}
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