netradiant-custom/contrib/bobtoolz/DPatch.cpp
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

506 lines
12 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DPatch.cpp: implementation of the DPatch class.
//
//////////////////////////////////////////////////////////////////////
#include "DPatch.h"
#include <list>
#include "str.h"
#include "scenelib.h"
#include "ipatch.h"
#include "misc.h"
#include "./dialogs/dialogs-gtk.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
// Added patch merging, wahey!
//
// problem is, you cant put patches into entities as yet :(
//
DPatch::DPatch(){
width = MIN_PATCH_WIDTH;
height = MIN_PATCH_HEIGHT;
QER_entity = NULL;
QER_brush = NULL;
}
DPatch::~DPatch(){
}
void DPatch::SetTexture( const char *textureName ){
strcpy( texture, textureName );
}
void CopyDrawVert( const drawVert_t* in, drawVert_t* out ){
out->lightmap[0] = in->lightmap[0];
out->lightmap[1] = in->lightmap[1];
out->st[0] = in->st[0];
out->st[1] = in->st[1];
VectorCopy( in->normal, out->normal );
VectorCopy( in->xyz, out->xyz );
}
void DPatch::BuildInRadiant( scene::Node* entity ){
NodeSmartReference patch( GlobalPatchCreator().createPatch() );
scene::Node& parent = entity != 0 ? *entity : GlobalRadiant().getMapWorldEntity();
Node_getTraversable( parent )->insert( patch );
GlobalPatchCreator().Patch_setShader( patch, texture );
GlobalPatchCreator().Patch_resize( patch, height, width );
PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch );
for ( int x = 0; x < width; x++ )
{
for ( int y = 0; y < height; y++ )
{
PatchControl& p = matrix( x, y );
p.m_vertex[0] = points[x][y].xyz[0];
p.m_vertex[1] = points[x][y].xyz[1];
p.m_vertex[2] = points[x][y].xyz[2];
p.m_texcoord[0] = points[x][y].st[0];
p.m_texcoord[1] = points[x][y].st[1];
}
}
GlobalPatchCreator().Patch_controlPointsChanged( patch );
QER_entity = entity;
QER_brush = patch.get_pointer();
#if 0
int nIndex = g_FuncTable.m_pfnCreatePatchHandle();
//$ FIXME: m_pfnGetPatchHandle
patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData( nIndex );
b->patchBrush = true;
b->pPatch = Patch_Alloc();
b->pPatch->setDims( width,height );
for ( int x = 0; x < width; x++ )
for ( int y = 0; y < height; y++ )
CopyDrawVert( &points[x][y], &pm->ctrl[x][y] );
/* if(entity)
{
// strcpy(pm->d_texture->name, texture);
brush_t* brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
brush->patchBrush = true;
brush->pPatch = pm;
pm->pSymbiot = brush;
pm->bSelected = false;
pm->bOverlay = false; // bleh, f*cks up, just have to wait for a proper function
pm->bDirty = true; // or get my own patch out....
pm->nListID = -1;
g_FuncTable.m_pfnCommitBrushHandleToEntity(brush, entity);
}
else*/ // patch to entity just plain dont work atm
if ( entity ) {
g_FuncTable.m_pfnCommitPatchHandleToEntity( nIndex, pm, texture, entity );
}
else{
g_FuncTable.m_pfnCommitPatchHandleToMap( nIndex, pm, texture );
}
QER_brush = pm->pSymbiot;
#endif
}
void DPatch::LoadFromPatch( scene::Instance& patch ){
QER_entity = patch.path().parent().get_pointer();
QER_brush = patch.path().top().get_pointer();
PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch.path().top() );
width = static_cast<int>( matrix.x() );
height = static_cast<int>( matrix.y() );
for ( int x = 0; x < width; x++ )
{
for ( int y = 0; y < height; y++ )
{
PatchControl& p = matrix( x, y );
points[x][y].xyz[0] = p.m_vertex[0];
points[x][y].xyz[1] = p.m_vertex[1];
points[x][y].xyz[2] = p.m_vertex[2];
points[x][y].st[0] = p.m_texcoord[0];
points[x][y].st[1] = p.m_texcoord[1];
}
}
SetTexture( GlobalPatchCreator().Patch_getShader( patch.path().top() ) );
#if 0
SetTexture( brush->pPatch->GetShader() );
width = brush->pPatch->getWidth();
height = brush->pPatch->getHeight();
for ( int x = 0; x < height; x++ )
{
for ( int y = 0; y < width; y++ )
{
float *p = brush->pPatch->ctrlAt( ROW,x,y );
p[0] = points[x][y].xyz[0];
p[1] = points[x][y].xyz[1];
p[2] = points[x][y].xyz[2];
p[3] = points[x][y].st[0];
p[4] = points[x][y].st[1];
}
}
#endif
}
bool DPatch::ResetTextures( const char *oldTextureName, const char *newTextureName ){
if ( !oldTextureName || !strcmp( texture, oldTextureName ) ) {
strcpy( texture, newTextureName );
return true;
}
return false;
}
void Build1dArray( vec3_t* array, const drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT],
int startX, int startY, int number, bool horizontal, bool inverse ){
int x = startX, y = startY, i, step;
if ( inverse ) {
step = -1;
}
else{
step = 1;
}
for ( i = 0; i < number; i++ )
{
VectorCopy( points[x][y].xyz, array[i] );
if ( horizontal ) {
x += step;
}
else{
y += step;
}
}
}
void Print1dArray( vec3_t* array, int size ){
for ( int i = 0; i < size; i++ )
globalOutputStream() << '(' << array[i][0] << ' ' << array[i][1] << ' ' << array[i][2] << ")\t";
globalOutputStream() << '\n';
}
bool Compare1dArrays( vec3_t* a1, vec3_t* a2, int size ){
int i;
bool equal = true;
for ( i = 0; i < size; i++ )
{
if ( !VectorCompare( a1[i], a2[size - i - 1] ) ) {
equal = false;
break;
}
}
return equal;
}
patch_merge_t DPatch::IsMergable( const DPatch& other ){
int i, j;
vec3_t p1Array[4][MAX_PATCH_HEIGHT];
vec3_t p2Array[4][MAX_PATCH_HEIGHT];
int p1ArraySizes[4];
int p2ArraySizes[4];
patch_merge_t merge_info;
Build1dArray( p1Array[0], this->points, 0, 0, this->width, true, false );
Build1dArray( p1Array[1], this->points, this->width - 1, 0, this->height, false, false );
Build1dArray( p1Array[2], this->points, this->width - 1, this->height - 1, this->width, true, true );
Build1dArray( p1Array[3], this->points, 0, this->height - 1, this->height, false, true );
Build1dArray( p2Array[0], other.points, 0, 0, other.width, true, false );
Build1dArray( p2Array[1], other.points, other.width - 1, 0, other.height, false, false );
Build1dArray( p2Array[2], other.points, other.width - 1, other.height - 1, other.width, true, true );
Build1dArray( p2Array[3], other.points, 0, other.height - 1, other.height, false, true );
p1ArraySizes[0] = this->width;
p1ArraySizes[1] = this->height;
p1ArraySizes[2] = this->width;
p1ArraySizes[3] = this->height;
p2ArraySizes[0] = other.width;
p2ArraySizes[1] = other.height;
p2ArraySizes[2] = other.width;
p2ArraySizes[3] = other.height;
for ( i = 0; i < 4; i++ )
{
for ( j = 0; j < 4; j++ )
{
if ( p1ArraySizes[i] == p2ArraySizes[j] ) {
if ( Compare1dArrays( p1Array[i], p2Array[j], p1ArraySizes[i] ) ) {
merge_info.pos1 = i;
merge_info.pos2 = j;
merge_info.mergable = true;
return merge_info;
}
}
}
}
merge_info.mergable = false;
return merge_info;
}
DPatch* DPatch::MergePatches( patch_merge_t merge_info, DPatch& p1, DPatch& p2 ){
while ( merge_info.pos1 != 2 )
{
p1.Transpose();
merge_info.pos1--;
if ( merge_info.pos1 < 0 ) {
merge_info.pos1 += 4;
}
}
while ( merge_info.pos2 != 0 )
{
p2.Transpose();
merge_info.pos2--;
if ( merge_info.pos2 < 0 ) {
merge_info.pos2 += 3;
}
}
const int newHeight = p1.height + p2.height - 1;
if ( newHeight > MAX_PATCH_HEIGHT ) {
return 0;
}
DPatch* newPatch = new DPatch();
newPatch->height = newHeight;
newPatch->width = p1.width;
newPatch->SetTexture( p1.texture );
for ( int y = 0; y < p1.height; y++ )
for ( int x = 0; x < p1.width; x++ )
newPatch->points[x][y] = p1.points[x][y];
for ( int y = 1; y < p2.height; y++ )
for ( int x = 0; x < p2.width; x++ )
newPatch->points[x][( y + p1.height - 1 )] = p2.points[x][y];
// newPatch->Invert();
return newPatch;
}
void DPatch::Invert(){
int i, j;
for ( i = 0; i < width; i++ )
{
for ( j = 0; j < height / 2; j++ )
{
std::swap( points[i][height - 1 - j], points[i][j] );
}
}
}
/*
//Was used for debugging, obsolete function
DPatch* DPatch::TransposePatch(DPatch *p1)
{
globalOutputStream() << "Source patch ";
p1->DebugPrint();
p1->Transpose();
globalOutputStream() << "Transposed";
p1->DebugPrint();
DPatch* newPatch = new DPatch();
newPatch->height = p1->height;
newPatch->width = p1->width;
newPatch->SetTexture(p1->texture);
for(int x = 0; x < p1->height; x++)
{
for(int y = 0; y < p1->width; y++)
{
newPatch->points[x][y] = p1->points[x][y];
}
}
return newPatch;
}
//Function to figure out what is actually going wrong.
void DPatch::DebugPrint()
{
globalOutputStream() << "width: " << width << "\theight: " << height << '\n';
for(int x = 0; x < height; x++)
{
for(int y = 0; y < width; y++)
{
globalOutputStream() << "\t(" << points[x][y].xyz[0] << ' ' << points[x][y].xyz[1] << ' ' << points[x][y].xyz[2] << ")\t";
}
globalOutputStream() << '\n';
}
}
*/
void DPatch::Transpose(){
int i, j;
if ( width > height ) {
for ( i = 0; i < height; i++ )
{
for ( j = i + 1; j < width; j++ )
{
if ( j < height ) {
// swap the value
std::swap( points[j][i], points[i][j] );
}
else
{
// just copy
points[i][j] = points[j][i];
}
}
}
}
else
{
for ( i = 0; i < width; i++ )
{
for ( j = i + 1; j < height; j++ )
{
if ( j < width ) {
// swap the value
std::swap( points[i][j], points[j][i] );
}
else
{
// just copy
points[j][i] = points[i][j];
}
}
}
}
std::swap( width, height );
Invert();
}
std::list<DPatch> DPatch::SplitCols(){
std::list<DPatch> patchList;
int i;
int x, y;
if ( height >= 5 ) {
for ( i = 0; i < ( height - 1 ) / 2; i++ )
{
DPatch p;
p.width = width;
p.height = MIN_PATCH_HEIGHT;
p.SetTexture( texture );
for ( x = 0; x < p.width; x++ )
{
for ( y = 0; y < MIN_PATCH_HEIGHT; y++ )
{
p.points[x][y] = points[x][( i * 2 ) + y];
}
}
patchList.push_back( p );
}
}
else {
globalWarningStream() << "bobToolz SplitPatchCols: Patch has not enough columns for splitting.\n";
patchList.push_back( *this );
}
return patchList;
}
std::list<DPatch> DPatch::SplitRows(){
std::list<DPatch> patchList;
int i;
int x, y;
if ( width >= 5 ) {
for ( i = 0; i < ( width - 1 ) / 2; i++ )
{
DPatch p;
p.width = MIN_PATCH_WIDTH;
p.height = height;
p.SetTexture( texture );
for ( x = 0; x < MIN_PATCH_WIDTH; x++ )
{
for ( y = 0; y < p.height; y++ )
{
p.points[x][y] = points[( i * 2 ) + x][y];
}
}
patchList.push_back( p );
}
}
else
{
globalWarningStream() << "bobToolz SplitPatchRows: Patch has not enough rows for splitting.\n";
patchList.push_back( *this );
}
return patchList;
}
std::list<DPatch> DPatch::Split(){
std::list<DPatch> patchList;
if ( height >= 5 ) {
std::list<DPatch> patchColList = SplitCols();
if( width >= 5 ){
for( auto&& patchesCol : patchColList )
patchList.splice( patchList.cend(), patchesCol.SplitRows() );
}
else{
patchList.swap( patchColList );
}
}
else if ( width >= 5 ) {
patchList = SplitRows();
}
else
{
globalWarningStream() << "bobToolz SplitPatch: Patch has not enough rows and columns for splitting.\n";
patchList.push_back( *this );
}
return patchList;
}