..
q3map2_fsr_newfiles
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
.patchsets
add the branch-manager for q3map2 too
2008-09-14 15:48:21 +00:00
autopk3.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
autopk3.h
move main.c::pk3 business->autopk3.c
2019-12-20 20:05:42 +03:00
brush_primit.c
my own uncrustify run
2012-03-27 12:03:21 +02:00
brush.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
bsp.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
bspfile_abstract.c
bsp lump write: pad with zeros, not with random unitialized memory data
2020-02-13 05:39:39 +03:00
bspfile_ibsp.c
wrap strcmp use
2020-02-04 03:40:27 +03:00
bspfile_rbsp.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
changelog.q3map1
initial
2008-09-13 18:28:57 +00:00
changelog.q3map2.txt
initial
2008-09-13 18:28:57 +00:00
convert_ase.c
manage entity key value reading routines
2020-02-07 15:49:29 +03:00
convert_bsp.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
convert_map.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
convert_obj.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
convert_obj.h
* -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack
2019-12-05 22:56:42 +03:00
decals.c
manage entity key value reading routines
2020-02-07 15:49:29 +03:00
exportents.c
fix Usage: help strings
2020-01-27 23:41:46 +03:00
facebsp.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
fog.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
game__null.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_darkplaces.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_dq.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_ef.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_etut.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_ja.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_jk2.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_nexuiz.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_prophecy.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_qfusion.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_quake3.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_quakelive.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_reaction.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_sof2.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_t.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_tenebrae.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_tremulous.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_unvanquished.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_wolf.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_wolfet.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
game_xonotic.h
use standard C bool type:
2020-02-03 01:15:30 +03:00
help.c
wrap 'string empty' logic
2020-02-05 18:20:13 +03:00
image.c
wrap 'string empty' logic
2020-02-05 18:20:13 +03:00
leakfile.c
fix simple warnings
2020-02-02 14:53:18 +03:00
light_bounce.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
light_shadows.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
light_trace.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
light_ydnar.c
q3map2 * fix: do not affect styled lightmaps by floodlight
2020-03-25 21:21:07 +03:00
light.c
Fix q3 compatibility bug with lightgrid and only one light.
2020-04-18 09:16:57 +03:00
lightmaps_ydnar.c
wrap 'string empty' logic
2020-02-05 18:20:13 +03:00
lightmaps.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
listen.pl
initial
2008-09-13 18:28:57 +00:00
main.c
wrap strcmp use
2020-02-04 03:40:27 +03:00
map.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
mesh.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
minimap.c
wrap strncmp use
2020-02-04 05:53:30 +03:00
model.c
* support misc_model::_remap facility of q3map2
2020-03-25 11:53:14 +03:00
patch.c
wrap strcmp use
2020-02-04 03:40:27 +03:00
path_init.c
fix some warnings
2020-02-07 23:00:19 +03:00
portals.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
prtfile.c
q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations
2018-03-20 19:37:47 +03:00
q3map2.h
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
q3map2.ico
initial
2008-09-13 18:28:57 +00:00
q3map2.rc
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
shaders.c
manage strstr() use
2020-02-05 19:54:44 +03:00
surface_extra.c
wrap 'string empty' logic
2020-02-05 18:20:13 +03:00
surface_foliage.c
add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening)
2020-01-12 18:55:03 +03:00
surface_fur.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
surface_meta.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
surface.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
tjunction.c
use standard C bool type:
2020-02-03 01:15:30 +03:00
tree.c
my own uncrustify run
2012-03-27 12:03:21 +02:00
vis.c
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
visflow.c
wrap 'string empty' logic
2020-02-05 18:20:13 +03:00
writebsp.c
nullify unused space of bspShaders.shader to write cleaner bsp
2020-02-13 05:12:57 +03:00