netradiant-custom/radiant/preferences.cpp
Garux dd7f4f1689 Radiant:
binds...
	* ctrl + shift + m1 (in texbro): open shader in external editor
misc...
	* fix: do not unmaximize external shader editor on win
	* fix: blank cursor in radiant after calling external shader editor on win
	* fix shader editors stuff for non uindowses
	* 'Shader Editor Command' preference is available on win (is used, if set; otherwise try default os action for file)
	* fix: 'Shader Editor Command' preference allows selecting executable via dialog
	* GDK_HAND2 cursor in clipper tool mode
	* fix: clipper points have numeric labels
	* '2d zoom in to mouse pointer' option works for alt + m2 zoom
	* '3d zoom in to mouse pointer' option (def = yes)
2017-08-02 09:18:45 +03:00

976 lines
31 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// User preferences
//
// Leonardo Zide (leo@lokigames.com)
//
#include "preferences.h"
#include "environment.h"
#include "debugging/debugging.h"
#include <gtk/gtkmain.h>
#include <gtk/gtkvbox.h>
#include <gtk/gtkhbox.h>
#include <gtk/gtkframe.h>
#include <gtk/gtklabel.h>
#include <gtk/gtktogglebutton.h>
#include <gtk/gtkspinbutton.h>
#include <gtk/gtkscrolledwindow.h>
#include <gtk/gtktreemodel.h>
#include <gtk/gtktreeview.h>
#include <gtk/gtktreestore.h>
#include <gtk/gtktreeselection.h>
#include <gtk/gtkcellrenderertext.h>
#include <gtk/gtknotebook.h>
#include "generic/callback.h"
#include "math/vector.h"
#include "string/string.h"
#include "stream/stringstream.h"
#include "os/file.h"
#include "os/path.h"
#include "os/dir.h"
#include "gtkutil/filechooser.h"
#include "gtkutil/messagebox.h"
#include "cmdlib.h"
#include "error.h"
#include "console.h"
#include "xywindow.h"
#include "mainframe.h"
#include "qe3.h"
#include "gtkdlgs.h"
void Global_constructPreferences( PreferencesPage& page ){
page.appendCheckBox( "Console", "Enable Logging", g_Console_enableLogging );
}
void Interface_constructPreferences( PreferencesPage& page ){
page.appendPathEntry( "Shader Editor Command", g_TextEditor_editorCommand, false );
}
void Mouse_constructPreferences( PreferencesPage& page ){
// {
// const char* buttons[] = { "2 button", "3 button", };
// page.appendRadio( "Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE( buttons ) );
// }
// page.appendCheckBox( "Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick );
page.appendCheckBox( "", "Zoom to mouse pointer", g_xywindow_globals.m_bZoomInToPointer );
}
void Mouse_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Mouse", "Mouse Preferences" ) );
Mouse_constructPreferences( page );
}
void Mouse_registerPreferencesPage(){
PreferencesDialog_addInterfacePage( FreeCaller1<PreferenceGroup&, Mouse_constructPage>() );
}
/*!
=========================================================
Games selection dialog
=========================================================
*/
#include <map>
inline const char* xmlAttr_getName( xmlAttrPtr attr ){
return reinterpret_cast<const char*>( attr->name );
}
inline const char* xmlAttr_getValue( xmlAttrPtr attr ){
return reinterpret_cast<const char*>( attr->children->content );
}
CGameDescription::CGameDescription( xmlDocPtr pDoc, const CopiedString& gameFile ){
// read the user-friendly game name
xmlNodePtr pNode = pDoc->children;
while ( pNode != 0 && strcmp( (const char*)pNode->name, "game" ) )
{
pNode = pNode->next;
}
if ( !pNode ) {
Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
}
for ( xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next )
{
m_gameDescription.insert( GameDescription::value_type( xmlAttr_getName( attr ), xmlAttr_getValue( attr ) ) );
}
{
StringOutputStream path( 256 );
path << AppPath_get() << gameFile.c_str() << "/";
mGameToolsPath = path.c_str();
}
ASSERT_MESSAGE( file_exists( mGameToolsPath.c_str() ), "game directory not found: " << makeQuoted( mGameToolsPath.c_str() ) );
mGameFile = gameFile;
{
GameDescription::iterator i = m_gameDescription.find( "type" );
if ( i == m_gameDescription.end() ) {
globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>( pDoc->URL ) << "'\n";
// default
mGameType = "q3";
}
else
{
mGameType = ( *i ).second.c_str();
}
}
}
void CGameDescription::Dump(){
globalOutputStream() << "game description file: " << makeQuoted( mGameFile.c_str() ) << "\n";
for ( GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i )
{
globalOutputStream() << ( *i ).first.c_str() << " = " << makeQuoted( ( *i ).second.c_str() ) << "\n";
}
}
CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
#include "warnings.h"
#include "stream/textfilestream.h"
#include "container/array.h"
#include "xml/ixml.h"
#include "xml/xmlparser.h"
#include "xml/xmlwriter.h"
#include "preferencedictionary.h"
#include "stringio.h"
const char* const PREFERENCES_VERSION = "1.0";
bool Preferences_Load( PreferenceDictionary& preferences, const char* filename, const char *cmdline_prefix ){
bool ret = false;
TextFileInputStream file( filename );
if ( !file.failed() ) {
XMLStreamParser parser( file );
XMLPreferenceDictionaryImporter importer( preferences, PREFERENCES_VERSION );
parser.exportXML( importer );
ret = true;
}
int l = strlen( cmdline_prefix );
for ( int i = 1; i < g_argc - 1; ++i )
{
if ( g_argv[i][0] == '-' ) {
if ( !strncmp( g_argv[i] + 1, cmdline_prefix, l ) ) {
if ( g_argv[i][l + 1] == '-' ) {
preferences.importPref( g_argv[i] + l + 2, g_argv[i + 1] );
}
}
++i;
}
}
return ret;
}
bool Preferences_Save( PreferenceDictionary& preferences, const char* filename ){
TextFileOutputStream file( filename );
if ( !file.failed() ) {
XMLStreamWriter writer( file );
XMLPreferenceDictionaryExporter exporter( preferences, PREFERENCES_VERSION );
exporter.exportXML( writer );
return true;
}
return false;
}
bool Preferences_Save_Safe( PreferenceDictionary& preferences, const char* filename ){
Array<char> tmpName( filename, filename + strlen( filename ) + 1 + 3 );
*( tmpName.end() - 4 ) = 'T';
*( tmpName.end() - 3 ) = 'M';
*( tmpName.end() - 2 ) = 'P';
*( tmpName.end() - 1 ) = '\0';
return Preferences_Save( preferences, tmpName.data() )
&& ( !file_exists( filename ) || file_remove( filename ) )
&& file_move( tmpName.data(), filename );
}
void LogConsole_importString( const char* string ){
g_Console_enableLogging = string_equal( string, "true" );
Sys_LogFile( g_Console_enableLogging );
}
typedef FreeCaller1<const char*, LogConsole_importString> LogConsoleImportStringCaller;
void RegisterGlobalPreferences( PreferenceSystem& preferences ){
preferences.registerPreference( "gamefile", CopiedStringImportStringCaller( g_GamesDialog.m_sGameFile ), CopiedStringExportStringCaller( g_GamesDialog.m_sGameFile ) );
preferences.registerPreference( "gamePrompt", BoolImportStringCaller( g_GamesDialog.m_bGamePrompt ), BoolExportStringCaller( g_GamesDialog.m_bGamePrompt ) );
preferences.registerPreference( "log console", LogConsoleImportStringCaller(), BoolExportStringCaller( g_Console_enableLogging ) );
}
PreferenceDictionary g_global_preferences;
void GlobalPreferences_Init(){
RegisterGlobalPreferences( g_global_preferences );
}
void CGameDialog::LoadPrefs(){
// load global .pref file
StringOutputStream strGlobalPref( 256 );
strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";
if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
}
}
void CGameDialog::SavePrefs(){
StringOutputStream strGlobalPref( 256 );
strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
}
}
void CGameDialog::DoGameDialog(){
// show the UI
DoModal();
// we save the prefs file
SavePrefs();
}
void CGameDialog::GameFileImport( int value ){
m_nComboSelect = value;
// use value to set m_sGameFile
std::list<CGameDescription *>::iterator iGame = mGames.begin();
int i;
for ( i = 0; i < value; i++ )
{
++iGame;
}
m_sGameFile = ( *iGame )->mGameFile;
}
void CGameDialog::GameFileExport( const IntImportCallback& importCallback ) const {
// use m_sGameFile to set value
std::list<CGameDescription *>::const_iterator iGame;
int i = 0;
for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
{
if ( ( *iGame )->mGameFile == m_sGameFile ) {
m_nComboSelect = i;
break;
}
i++;
}
importCallback( m_nComboSelect );
}
void CGameDialog_GameFileImport( CGameDialog& self, int value ){
self.GameFileImport( value );
}
void CGameDialog_GameFileExport( CGameDialog& self, const IntImportCallback& importCallback ){
self.GameFileExport( importCallback );
}
void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
std::vector<const char*> games;
games.reserve( mGames.size() );
for ( std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i )
{
games.push_back( ( *i )->getRequiredKeyValue( "name" ) );
}
page.appendCombo(
"Select the game",
StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
ReferenceCaller1<CGameDialog, int, CGameDialog_GameFileImport>( *this ),
ReferenceCaller1<CGameDialog, const IntImportCallback&, CGameDialog_GameFileExport>( *this )
);
page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
}
GtkWindow* CGameDialog::BuildDialog(){
GtkFrame* frame = create_dialog_frame( "Game settings", GTK_SHADOW_ETCHED_IN );
GtkVBox* vbox2 = create_dialog_vbox( 0, 4 );
gtk_container_add( GTK_CONTAINER( frame ), GTK_WIDGET( vbox2 ) );
{
PreferencesPage preferencesPage( *this, GTK_WIDGET( vbox2 ) );
Global_constructPreferences( preferencesPage );
CreateGlobalFrame( preferencesPage );
}
return create_simple_modal_dialog_window( "Global Preferences", m_modal, GTK_WIDGET( frame ) );
}
class LoadGameFile
{
std::list<CGameDescription*>& mGames;
const char* mPath;
public:
LoadGameFile( std::list<CGameDescription*>& games, const char* path ) : mGames( games ), mPath( path ){
}
void operator()( const char* name ) const {
if ( !extension_equal( path_get_extension( name ), "game" ) ) {
return;
}
StringOutputStream strPath( 256 );
strPath << mPath << name;
globalOutputStream() << strPath.c_str() << '\n';
xmlDocPtr pDoc = xmlParseFile( strPath.c_str() );
if ( pDoc ) {
mGames.push_front( new CGameDescription( pDoc, name ) );
xmlFreeDoc( pDoc );
}
else
{
globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
}
}
};
void CGameDialog::ScanForGames(){
StringOutputStream strGamesPath( 256 );
strGamesPath << AppPath_get() << "games/";
const char *path = strGamesPath.c_str();
globalOutputStream() << "Scanning for game description files: " << path << '\n';
/*!
\todo FIXME LINUX:
do we put game description files below AppPath, or in ~/.radiant
i.e. read only or read/write?
my guess .. readonly cause it's an install
we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
(if that's really needed)
*/
Directory_forEach( path, LoadGameFile( mGames, path ) );
}
CGameDescription* CGameDialog::GameDescriptionForComboItem(){
std::list<CGameDescription *>::iterator iGame;
int i = 0;
for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame,i++ )
{
if ( i == m_nComboSelect ) {
return ( *iGame );
}
}
return 0; // not found
}
void CGameDialog::InitGlobalPrefPath(){
g_Preferences.m_global_rc_path = g_string_new( SettingsPath_get() );
}
void CGameDialog::Reset(){
if ( !g_Preferences.m_global_rc_path ) {
InitGlobalPrefPath();
}
StringOutputStream strGlobalPref( 256 );
strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
file_remove( strGlobalPref.c_str() );
}
void CGameDialog::Init(){
InitGlobalPrefPath();
LoadPrefs();
ScanForGames();
if ( mGames.empty() ) {
Error( "Didn't find any valid game file descriptions, aborting\n" );
}
else
{
std::list<CGameDescription *>::iterator iGame, iPrevGame;
for ( iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame )
{
if ( iPrevGame != mGames.end() ) {
if ( strcmp( ( *iGame )->getRequiredKeyValue( "name" ), ( *iPrevGame )->getRequiredKeyValue( "name" ) ) < 0 ) {
CGameDescription *h = *iGame;
*iGame = *iPrevGame;
*iPrevGame = h;
}
}
}
}
CGameDescription* currentGameDescription = 0;
if ( !m_bGamePrompt ) {
// search by .game name
std::list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
{
if ( ( *iGame )->mGameFile == m_sGameFile ) {
currentGameDescription = ( *iGame );
break;
}
}
}
if ( m_bGamePrompt || !currentGameDescription ) {
Create();
DoGameDialog();
// use m_nComboSelect to identify the game to run as and set the globals
currentGameDescription = GameDescriptionForComboItem();
ASSERT_NOTNULL( currentGameDescription );
}
g_pGameDescription = currentGameDescription;
g_pGameDescription->Dump();
}
CGameDialog::~CGameDialog(){
// free all the game descriptions
std::list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
{
delete ( *iGame );
*iGame = 0;
}
if ( GetWidget() != 0 ) {
Destroy();
}
}
inline const char* GameDescription_getIdentifier( const CGameDescription& gameDescription ){
const char* identifier = gameDescription.getKeyValue( "index" );
if ( string_empty( identifier ) ) {
identifier = "1";
}
return identifier;
}
void CGameDialog::AddPacksURL( StringOutputStream &URL ){
// add the URLs for the list of game packs installed
// FIXME: this is kinda hardcoded for now..
std::list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
{
URL << "&Games_dlup%5B%5D=" << GameDescription_getIdentifier( *( *iGame ) );
}
}
CGameDialog g_GamesDialog;
// =============================================================================
// Widget callbacks for PrefsDlg
static void OnButtonClean( GtkWidget *widget, gpointer data ){
// make sure this is what the user wants
if ( gtk_MessageBox( GTK_WIDGET( g_Preferences.GetWidget() ), "This will close Radiant and clean the corresponding registry entries.\n"
"Next time you start Radiant it will be good as new. Do you wish to continue?",
"Reset Registry", eMB_YESNO, eMB_ICONASTERISK ) == eIDYES ) {
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->EndModal( eIDCANCEL );
g_preferences_globals.disable_ini = true;
Preferences_Reset();
gtk_main_quit();
}
}
// =============================================================================
// PrefsDlg class
/*
========
very first prefs init deals with selecting the game and the game tools path
then we can load .ini stuff
using prefs / ini settings:
those are per-game
look in ~/.radiant/<version>/gamename
========
*/
#define PREFS_LOCAL_FILENAME "local.pref"
void PrefsDlg::Init(){
// m_global_rc_path has been set above
// m_rc_path is for game specific preferences
// takes the form: global-pref-path/gamename/prefs-file
// this is common to win32 and Linux init now
m_rc_path = g_string_new( m_global_rc_path->str );
// game sub-dir
g_string_append( m_rc_path, g_pGameDescription->mGameFile.c_str() );
g_string_append( m_rc_path, "/" );
Q_mkdir( m_rc_path->str );
// then the ini file
m_inipath = g_string_new( m_rc_path->str );
g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
}
void notebook_set_page( GtkWidget* notebook, GtkWidget* page ){
int pagenum = gtk_notebook_page_num( GTK_NOTEBOOK( notebook ), page );
if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != pagenum ) {
gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), pagenum );
}
}
void PrefsDlg::showPrefPage( GtkWidget* prefpage ){
notebook_set_page( m_notebook, prefpage );
return;
}
static void treeSelection( GtkTreeSelection* selection, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
GtkTreeModel* model;
GtkTreeIter selected;
if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
GtkWidget* prefpage;
gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
dlg->showPrefPage( prefpage );
}
}
typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
inline void PreferenceGroupCallbacks_constructGroup( const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group ){
for ( PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
{
( *i )( group );
}
}
inline void PreferenceGroupCallbacks_pushBack( PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback ){
callbacks.push_back( callback );
}
typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
inline void PreferencesPageCallbacks_constructPage( const PreferencesPageCallbacks& callbacks, PreferencesPage& page ){
for ( PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
{
( *i )( page );
}
}
inline void PreferencesPageCallbacks_pushBack( PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback ){
callbacks.push_back( callback );
}
PreferencesPageCallbacks g_interfacePreferences;
void PreferencesDialog_addInterfacePreferences( const PreferencesPageCallback& callback ){
PreferencesPageCallbacks_pushBack( g_interfacePreferences, callback );
}
PreferenceGroupCallbacks g_interfaceCallbacks;
void PreferencesDialog_addInterfacePage( const PreferenceGroupCallback& callback ){
PreferenceGroupCallbacks_pushBack( g_interfaceCallbacks, callback );
}
PreferencesPageCallbacks g_displayPreferences;
void PreferencesDialog_addDisplayPreferences( const PreferencesPageCallback& callback ){
PreferencesPageCallbacks_pushBack( g_displayPreferences, callback );
}
PreferenceGroupCallbacks g_displayCallbacks;
void PreferencesDialog_addDisplayPage( const PreferenceGroupCallback& callback ){
PreferenceGroupCallbacks_pushBack( g_displayCallbacks, callback );
}
PreferencesPageCallbacks g_settingsPreferences;
void PreferencesDialog_addSettingsPreferences( const PreferencesPageCallback& callback ){
PreferencesPageCallbacks_pushBack( g_settingsPreferences, callback );
}
PreferenceGroupCallbacks g_settingsCallbacks;
void PreferencesDialog_addSettingsPage( const PreferenceGroupCallback& callback ){
PreferenceGroupCallbacks_pushBack( g_settingsCallbacks, callback );
}
void Widget_updateDependency( GtkWidget* self, GtkWidget* toggleButton ){
gtk_widget_set_sensitive( self, gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( toggleButton ) ) && GTK_WIDGET_IS_SENSITIVE( toggleButton ) );
}
void ToggleButton_toggled_Widget_updateDependency( GtkWidget *toggleButton, GtkWidget* self ){
Widget_updateDependency( self, toggleButton );
}
void ToggleButton_state_changed_Widget_updateDependency( GtkWidget* toggleButton, GtkStateType state, GtkWidget* self ){
if ( state == GTK_STATE_INSENSITIVE ) {
Widget_updateDependency( self, toggleButton );
}
}
void Widget_connectToggleDependency( GtkWidget* self, GtkWidget* toggleButton ){
g_signal_connect( G_OBJECT( toggleButton ), "state_changed", G_CALLBACK( ToggleButton_state_changed_Widget_updateDependency ), self );
g_signal_connect( G_OBJECT( toggleButton ), "toggled", G_CALLBACK( ToggleButton_toggled_Widget_updateDependency ), self );
Widget_updateDependency( self, toggleButton );
}
inline GtkWidget* getVBox( GtkWidget* page ){
return gtk_bin_get_child( GTK_BIN( page ) );
}
GtkTreeIter PreferenceTree_appendPage( GtkTreeStore* store, GtkTreeIter* parent, const char* name, GtkWidget* page ){
GtkTreeIter group;
gtk_tree_store_append( store, &group, parent );
gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
return group;
}
GtkWidget* PreferencePages_addPage( GtkWidget* notebook, const char* name ){
GtkWidget* preflabel = gtk_label_new( name );
gtk_widget_show( preflabel );
GtkWidget* pageframe = gtk_frame_new( name );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 4 );
gtk_widget_show( pageframe );
GtkWidget* vbox = gtk_vbox_new( FALSE, 4 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 4 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
return pageframe;
}
class PreferenceTreeGroup : public PreferenceGroup
{
Dialog& m_dialog;
GtkWidget* m_notebook;
GtkTreeStore* m_store;
GtkTreeIter m_group;
public:
PreferenceTreeGroup( Dialog& dialog, GtkWidget* notebook, GtkTreeStore* store, GtkTreeIter group ) :
m_dialog( dialog ),
m_notebook( notebook ),
m_store( store ),
m_group( group ){
}
PreferencesPage createPage( const char* treeName, const char* frameName ){
GtkWidget* page = PreferencePages_addPage( m_notebook, frameName );
PreferenceTree_appendPage( m_store, &m_group, treeName, page );
return PreferencesPage( m_dialog, getVBox( page ) );
}
};
GtkWindow* PrefsDlg::BuildDialog(){
PreferencesDialog_addInterfacePreferences( FreeCaller1<PreferencesPage&, Interface_constructPreferences>() );
//Mouse_registerPreferencesPage();
GtkWindow* dialog = create_floating_window( "NetRadiant Preferences", m_parent );
{
GtkWidget* mainvbox = gtk_vbox_new( FALSE, 5 );
gtk_container_add( GTK_CONTAINER( dialog ), mainvbox );
gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
gtk_widget_show( mainvbox );
{
GtkWidget* hbox = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox );
gtk_box_pack_end( GTK_BOX( mainvbox ), hbox, FALSE, TRUE, 0 );
{
GtkButton* button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &m_modal );
gtk_box_pack_end( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
}
{
GtkButton* button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &m_modal );
gtk_box_pack_end( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
}
{
GtkButton* button = create_dialog_button( "Clean", G_CALLBACK( OnButtonClean ), this );
gtk_box_pack_end( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
}
}
{
GtkWidget* hbox = gtk_hbox_new( FALSE, 5 );
gtk_box_pack_start( GTK_BOX( mainvbox ), hbox, TRUE, TRUE, 0 );
gtk_widget_show( hbox );
{
GtkWidget* sc_win = gtk_scrolled_window_new( 0, 0 );
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
gtk_box_pack_start( GTK_BOX( hbox ), sc_win, FALSE, FALSE, 0 );
gtk_widget_show( sc_win );
gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
// prefs pages notebook
m_notebook = gtk_notebook_new();
// hide the notebook tabs since its not supposed to look like a notebook
gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
gtk_box_pack_start( GTK_BOX( hbox ), m_notebook, TRUE, TRUE, 0 );
gtk_widget_show( m_notebook );
{
GtkTreeStore* store = gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER );
GtkWidget* view = gtk_tree_view_new_with_model( GTK_TREE_MODEL( store ) );
gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( view ), FALSE );
{
GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "Preferences", renderer, "text", 0, NULL );
gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column );
}
{
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( view ) );
g_signal_connect( G_OBJECT( selection ), "changed", G_CALLBACK( treeSelection ), this );
}
gtk_widget_show( view );
gtk_container_add( GTK_CONTAINER( sc_win ), view );
{
/********************************************************************/
/* Add preference tree options */
/********************************************************************/
// Front page...
//GtkWidget* front =
PreferencePages_addPage( m_notebook, "Front Page" );
{
GtkWidget* global = PreferencePages_addPage( m_notebook, "Global Preferences" );
{
PreferencesPage preferencesPage( *this, getVBox( global ) );
Global_constructPreferences( preferencesPage );
}
GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Global", global );
{
GtkWidget* game = PreferencePages_addPage( m_notebook, "Game" );
PreferencesPage preferencesPage( *this, getVBox( game ) );
g_GamesDialog.CreateGlobalFrame( preferencesPage );
PreferenceTree_appendPage( store, &group, "Game", game );
}
}
{
GtkWidget* interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
{
PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
}
GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
}
{
GtkWidget* display = PreferencePages_addPage( m_notebook, "Display Preferences" );
{
PreferencesPage preferencesPage( *this, getVBox( display ) );
PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
}
GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Display", display );
PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
}
{
GtkWidget* settings = PreferencePages_addPage( m_notebook, "General Settings" );
{
PreferencesPage preferencesPage( *this, getVBox( settings ) );
PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
}
GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Settings", settings );
PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
}
}
gtk_tree_view_expand_all( GTK_TREE_VIEW( view ) );
g_object_unref( G_OBJECT( store ) );
}
}
}
}
gtk_notebook_set_page( GTK_NOTEBOOK( m_notebook ), 0 );
return dialog;
}
preferences_globals_t g_preferences_globals;
PrefsDlg g_Preferences; // global prefs instance
void PreferencesDialog_constructWindow( GtkWindow* main_window ){
g_Preferences.m_parent = main_window;
g_Preferences.Create();
}
void PreferencesDialog_destroyWindow(){
g_Preferences.Destroy();
}
PreferenceDictionary g_preferences;
PreferenceSystem& GetPreferenceSystem(){
return g_preferences;
}
class PreferenceSystemAPI
{
PreferenceSystem* m_preferencesystem;
public:
typedef PreferenceSystem Type;
STRING_CONSTANT( Name, "*" );
PreferenceSystemAPI(){
m_preferencesystem = &GetPreferenceSystem();
}
PreferenceSystem* getTable(){
return m_preferencesystem;
}
};
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
StaticRegisterModule staticRegisterPreferenceSystem( StaticPreferenceSystemModule::instance() );
void Preferences_Load(){
g_GamesDialog.LoadPrefs();
globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
if ( !Preferences_Load( g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str() ) ) {
globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
}
}
void Preferences_Save(){
if ( g_preferences_globals.disable_ini ) {
return;
}
g_GamesDialog.SavePrefs();
globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
if ( !Preferences_Save_Safe( g_preferences, g_Preferences.m_inipath->str ) ) {
globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
}
}
void Preferences_Reset(){
file_remove( g_Preferences.m_inipath->str );
}
void PrefsDlg::PostModal( EMessageBoxReturn code ){
if ( code == eIDOK ) {
Preferences_Save();
UpdateAllWindows();
}
}
std::vector<const char*> g_restart_required;
void PreferencesDialog_restartRequired( const char* staticName ){
g_restart_required.push_back( staticName );
}
void PreferencesDialog_showDialog(){
//if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
if ( g_Preferences.DoModal() == eIDOK ) {
if ( !g_restart_required.empty() ) {
StringOutputStream message( 256 );
message << "Preference changes require a restart:\n";
for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
{
message << ( *i ) << '\n';
}
gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), message.c_str() );
g_restart_required.clear();
}
}
}
void GameName_importString( const char* value ){
gamename_set( value );
}
typedef FreeCaller1<const char*, GameName_importString> GameNameImportStringCaller;
void GameName_exportString( const StringImportCallback& importer ){
importer( gamename_get() );
}
typedef FreeCaller1<const StringImportCallback&, GameName_exportString> GameNameExportStringCaller;
void GameMode_importString( const char* value ){
gamemode_set( value );
}
typedef FreeCaller1<const char*, GameMode_importString> GameModeImportStringCaller;
void GameMode_exportString( const StringImportCallback& importer ){
importer( gamemode_get() );
}
typedef FreeCaller1<const StringImportCallback&, GameMode_exportString> GameModeExportStringCaller;
void RegisterPreferences( PreferenceSystem& preferences ){
preferences.registerPreference( "CustomShaderEditorCommand", CopiedStringImportStringCaller( g_TextEditor_editorCommand ), CopiedStringExportStringCaller( g_TextEditor_editorCommand ) );
preferences.registerPreference( "GameName", GameNameImportStringCaller(), GameNameExportStringCaller() );
preferences.registerPreference( "GameMode", GameModeImportStringCaller(), GameModeExportStringCaller() );
}
void Preferences_Init(){
RegisterPreferences( GetPreferenceSystem() );
}