netradiant-custom/libs/gtkutil/glfont.cpp
2012-03-27 12:03:21 +02:00

340 lines
12 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "glfont.h"
#include "igl.h"
// generic string printing with call lists
class GLFontCallList : public GLFont
{
GLuint m_displayList;
int m_pixelHeight;
int m_pixelAscent;
int m_pixelDescent;
public:
GLFontCallList( GLuint displayList, int asc, int desc, int pixelHeight ) : m_displayList( displayList ), m_pixelHeight( pixelHeight ), m_pixelAscent( asc ), m_pixelDescent( desc ){
}
virtual ~GLFontCallList(){
glDeleteLists( m_displayList, 256 );
}
void printString( const char *s ){
GlobalOpenGL().m_glListBase( m_displayList );
GlobalOpenGL().m_glCallLists( GLsizei( strlen( s ) ), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte*>( s ) );
}
virtual int getPixelAscent() const {
return m_pixelAscent;
}
virtual int getPixelDescent() const {
return m_pixelDescent;
}
virtual int getPixelHeight() const {
return m_pixelHeight;
}
};
#ifdef _WIN32
#include <windows.h>
#endif
#include "debugging/debugging.h"
// LordHavoc: this is code for direct Xlib bitmap character fetching, as an
// alternative to requiring gtkglarea, it was created due to a lack of this
// package on SuSE 9.x but this package is now commonly shipping in Linux
// distributions so this code may be unnecessary, feel free however to enable
// it when building packages for distros that do not ship with that package,
// or if you just prefer less dependencies...
#if 0
#include <X11/Xlib.h>
#include <gdk/gdkx.h>
#include <GL/glx.h>
GLFont *glfont_create( const char* font_string ){
GLuint font_list_base;
XFontStruct *fontInfo;
Display *dpy = GDK_DISPLAY();
unsigned int i, first, last, firstrow, lastrow;
int maxchars;
int firstbitmap;
fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-8-*-*-*-*-*-*-*" );
if ( fontInfo == NULL ) {
// try to load other fonts
fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-*-*-*-*-*-*-*-*" );
// any font will do !
if ( fontInfo == NULL ) {
fontInfo = XLoadQueryFont( dpy, "-*-*-*-*-*-*-*-*-*-*-*-*-*-*" );
}
if ( fontInfo == NULL ) {
ERROR_MESSAGE( "couldn't create font" );
}
}
first = (int)fontInfo->min_char_or_byte2;
last = (int)fontInfo->max_char_or_byte2;
firstrow = (int)fontInfo->min_byte1;
lastrow = (int)fontInfo->max_byte1;
/*
* How many chars in the charset
*/
maxchars = 256 * lastrow + last;
font_list_base = glGenLists( maxchars + 1 );
if ( font_list_base == 0 ) {
ERROR_MESSAGE( "couldn't create font" );
}
/*
* Get offset to first char in the charset
*/
firstbitmap = 256 * firstrow + first;
/*
* for each row of chars, call glXUseXFont to build the bitmaps.
*/
for ( i = firstrow; i <= lastrow; i++ )
{
glXUseXFont( fontInfo->fid, firstbitmap, last - first + 1, font_list_base + firstbitmap );
firstbitmap += 256;
}
/* *height = fontInfo->ascent + fontInfo->descent;
*width = fontInfo->max_bounds.width; */
return new GLFontCallList( font_list_base, fontInfo->ascent, fontInfo->descent, fontInfo->ascent + fontInfo->descent );
}
#elif 0
#include <gtk/gtkglwidget.h>
GLFont *glfont_create( const char* font_string ){
GLuint font_list_base = glGenLists( 256 );
gint font_height = 0, font_ascent = 0, font_descent = 0;
PangoFontDescription* font_desc = pango_font_description_from_string( font_string );
PangoFont* font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
if ( font == 0 ) {
pango_font_description_free( font_desc );
font_desc = pango_font_description_from_string( "fixed 8" );
font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
}
if ( font == 0 ) {
pango_font_description_free( font_desc );
font_desc = pango_font_description_from_string( "courier new 8" );
font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
}
if ( font != 0 ) {
PangoFontMetrics* font_metrics = pango_font_get_metrics( font, 0 );
font_ascent = pango_font_metrics_get_ascent( font_metrics );
font_descent = pango_font_metrics_get_descent( font_metrics );
font_height = font_ascent + font_descent;
font_ascent = PANGO_PIXELS( font_ascent );
font_descent = PANGO_PIXELS( font_descent );
font_height = PANGO_PIXELS( font_height );
pango_font_metrics_unref( font_metrics );
}
pango_font_description_free( font_desc );
// fix for pango/gtkglext metrix bug
if ( font_height > 256 ) {
font_height = 16;
}
return new GLFontCallList( font_list_base, font_ascent, font_descent, font_height );
}
#else
// new font code ripped from ZeroRadiant
#include <pango/pangoft2.h>
#include <pango/pango-utils.h>
class GLFontInternal : public GLFont
{
const char *font_string;
int font_height;
int font_ascent;
int font_descent;
int y_offset_bitmap_render_pango_units;
PangoContext *ft2_context;
PangoFontMap *fontmap;
public:
GLFontInternal( const char *_font_string ) : font_string( _font_string ){
PangoFontDescription *font_desc;
PangoLayout *layout;
PangoRectangle log_rect;
int font_ascent_pango_units;
int font_descent_pango_units;
#if !PANGO_VERSION_CHECK( 1,22,0 )
ft2_context = pango_ft2_get_context( 72, 72 );
#else
fontmap = pango_ft2_font_map_new();
pango_ft2_font_map_set_resolution( PANGO_FT2_FONT_MAP( fontmap ), 72, 72 );
ft2_context = pango_font_map_create_context( fontmap );
#endif
font_desc = pango_font_description_from_string( font_string );
//pango_font_description_set_size(font_desc, 10 * PANGO_SCALE);
pango_context_set_font_description( ft2_context, font_desc );
pango_font_description_free( font_desc );
// TODO fallback to fixed 8, courier new 8
layout = pango_layout_new( ft2_context );
#ifdef FONT_SIZE_WORKAROUND
pango_layout_set_width( layout, -1 ); // -1 no wrapping. All text on one line.
pango_layout_set_text( layout, "The quick brown fox jumped over the lazy sleeping dog's back then sat on a tack.", -1 ); // -1 null-terminated string.
#endif
#if !PANGO_VERSION_CHECK( 1,22,0 )
PangoLayoutIter *iter;
iter = pango_layout_get_iter( layout );
font_ascent_pango_units = pango_layout_iter_get_baseline( iter );
pango_layout_iter_free( iter );
#else
font_ascent_pango_units = pango_layout_get_baseline( layout );
#endif
pango_layout_get_extents( layout, NULL, &log_rect );
g_object_unref( G_OBJECT( layout ) );
font_descent_pango_units = log_rect.height - font_ascent_pango_units;
font_ascent = PANGO_PIXELS_CEIL( font_ascent_pango_units );
font_descent = PANGO_PIXELS_CEIL( font_descent_pango_units );
font_height = font_ascent + font_descent;
y_offset_bitmap_render_pango_units = ( font_ascent * PANGO_SCALE ) - font_ascent_pango_units;
}
virtual ~GLFontInternal(){
g_object_unref( G_OBJECT( ft2_context ) );
g_object_unref( G_OBJECT( fontmap ) );
}
// Renders the input text at the current location with the current color.
// The X position of the current location is used to place the left edge of the text image,
// where the text image bounds are defined as the logical extents of the line of text.
// The Y position of the current location is used to place the bottom of the text image.
// You should offset the Y position by the amount returned by gtk_glwidget_font_descent()
// if you want to place the baseline of the text image at the current Y position.
// Note: A problem with this function is that if the lower left corner of the text falls
// just a hair outside of the viewport (meaning the current raster position is invalid),
// then no text will be rendered. The solution to this is a very hacky one. You can search
// Google for "glDrawPixels clipping".
virtual void printString( const char *s ){
// The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt.
PangoLayout *layout;
PangoRectangle log_rect;
FT_Bitmap bitmap;
unsigned char *begin_bitmap_buffer;
GLfloat color[4];
GLint previous_unpack_alignment;
GLboolean previous_blend_enabled;
GLint previous_blend_func_src;
GLint previous_blend_func_dst;
GLfloat previous_red_bias;
GLfloat previous_green_bias;
GLfloat previous_blue_bias;
GLfloat previous_alpha_scale;
layout = pango_layout_new( ft2_context );
pango_layout_set_width( layout, -1 ); // -1 no wrapping. All text on one line.
pango_layout_set_text( layout, s, -1 ); // -1 null-terminated string.
pango_layout_get_extents( layout, NULL, &log_rect );
if ( log_rect.width > 0 && log_rect.height > 0 ) {
bitmap.rows = font_ascent + font_descent;
bitmap.width = PANGO_PIXELS_CEIL( log_rect.width );
bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL.
begin_bitmap_buffer = (unsigned char *) g_malloc( bitmap.rows * bitmap.width );
memset( begin_bitmap_buffer, 0, bitmap.rows * bitmap.width );
bitmap.buffer = begin_bitmap_buffer + ( bitmap.rows - 1 ) * bitmap.width; // See pitch above.
bitmap.num_grays = 0xff;
bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
pango_ft2_render_layout_subpixel( &bitmap, layout, -log_rect.x,
y_offset_bitmap_render_pango_units );
GlobalOpenGL().m_glGetFloatv( GL_CURRENT_COLOR, color );
// Save state. I didn't see any OpenGL push/pop operations for these.
// Question: Is saving/restoring this state necessary? Being safe.
GlobalOpenGL().m_glGetIntegerv( GL_UNPACK_ALIGNMENT, &previous_unpack_alignment );
previous_blend_enabled = GlobalOpenGL().m_glIsEnabled( GL_BLEND );
GlobalOpenGL().m_glGetIntegerv( GL_BLEND_SRC, &previous_blend_func_src );
GlobalOpenGL().m_glGetIntegerv( GL_BLEND_DST, &previous_blend_func_dst );
GlobalOpenGL().m_glGetFloatv( GL_RED_BIAS, &previous_red_bias );
GlobalOpenGL().m_glGetFloatv( GL_GREEN_BIAS, &previous_green_bias );
GlobalOpenGL().m_glGetFloatv( GL_BLUE_BIAS, &previous_blue_bias );
GlobalOpenGL().m_glGetFloatv( GL_ALPHA_SCALE, &previous_alpha_scale );
GlobalOpenGL().m_glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
GlobalOpenGL().m_glEnable( GL_BLEND );
GlobalOpenGL().m_glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
GlobalOpenGL().m_glPixelTransferf( GL_RED_BIAS, color[0] );
GlobalOpenGL().m_glPixelTransferf( GL_GREEN_BIAS, color[1] );
GlobalOpenGL().m_glPixelTransferf( GL_BLUE_BIAS, color[2] );
GlobalOpenGL().m_glPixelTransferf( GL_ALPHA_SCALE, color[3] );
GlobalOpenGL().m_glDrawPixels( bitmap.width, bitmap.rows,
GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer );
g_free( begin_bitmap_buffer );
// Restore state in reverse order of how we set it.
GlobalOpenGL().m_glPixelTransferf( GL_ALPHA_SCALE, previous_alpha_scale );
GlobalOpenGL().m_glPixelTransferf( GL_BLUE_BIAS, previous_blue_bias );
GlobalOpenGL().m_glPixelTransferf( GL_GREEN_BIAS, previous_green_bias );
GlobalOpenGL().m_glPixelTransferf( GL_RED_BIAS, previous_red_bias );
GlobalOpenGL().m_glBlendFunc( previous_blend_func_src, previous_blend_func_dst );
if ( !previous_blend_enabled ) {
GlobalOpenGL().m_glDisable( GL_BLEND );
}
GlobalOpenGL().m_glPixelStorei( GL_UNPACK_ALIGNMENT, previous_unpack_alignment );
}
g_object_unref( G_OBJECT( layout ) );
}
virtual int getPixelAscent() const {
return font_ascent;
}
virtual int getPixelDescent() const {
return font_descent;
}
virtual int getPixelHeight() const {
return font_height;
}
};
GLFont *glfont_create( const char* font_string ){
return new GLFontInternal( font_string );
}
#endif