netradiant-custom/tools/quake3/q3map2
2021-09-13 18:49:09 +03:00
..
q3map2_fsr_newfiles
.patchsets
autopk3.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
autopk3.h
brush.cpp remove unused side_t field 2021-09-08 19:45:04 +03:00
bsp.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
bspfile_abstract.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
bspfile_ibsp.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
bspfile_ibsp.h refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
bspfile_rbsp.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
bspfile_rbsp.h refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
changelog.q3map1 fix spelling 2021-05-24 20:23:09 +03:00
changelog.q3map2.txt fix spelling 2021-05-24 20:23:09 +03:00
convert_ase.cpp * improve ase export compatibility 2021-05-08 14:15:17 +03:00
convert_bsp.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
convert_map.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
convert_obj.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
convert_obj.h
decals.cpp minor tweaks 2021-09-08 20:03:15 +03:00
exportents.cpp SafeOpenWrite, SafeOpenRead funcs use 2021-02-09 18:05:06 +03:00
facebsp.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
fog.cpp * auto fog direction: try all sides, not just axial; default to none, if no visible sides 2021-09-08 19:22:18 +03:00
games.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
games.h rename game -> g_game 2021-09-13 18:49:09 +03:00
help.cpp refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
image.cpp Add KTX and ETC1 texture support by @Triang3l 2021-07-18 16:18:49 +03:00
leakfile.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
light_bounce.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
light_trace.cpp * fix _castShadows > 1: cast on world, as advertised 2021-07-02 16:50:01 +03:00
light_ydnar.cpp remove Q_EXTERN int numLights 2021-08-03 18:26:47 +03:00
light.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
lightmaps_ydnar.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
listen.pl
main.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
map.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
mesh.cpp indent classes, align by spaces 2021-03-24 00:25:15 +03:00
minimap.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
model.cpp refactor model clipping code 2021-08-20 22:32:33 +03:00
model.h * replace model loaders by assimp library (40+ formats) 2021-05-07 14:47:39 +03:00
patch.cpp indent classes, align by spaces 2021-03-24 00:25:15 +03:00
path_init.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
portals.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
prtfile.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
q3map2.h remove direct uses of MAIN_C macro 2021-09-13 16:33:29 +03:00
q3map2.ico
q3map2.rc
shaders.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
surface_extra.cpp indent classes, align by spaces 2021-03-24 00:25:15 +03:00
surface_foliage.cpp add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
surface_fur.cpp manage color-to-byte conversions 2021-03-05 13:37:56 +03:00
surface_meta.cpp remove -metaMaxBBoxDistance 2021-09-05 14:45:01 +03:00
surface.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00
tjunction.cpp using winding_t = std::vector<Vector3> 2021-07-31 18:28:38 +03:00
tree.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
vis.cpp fix new gcc build error: ‘N’ is not a constant expression, while using offsetof 2021-06-22 20:49:42 +03:00
visflow.cpp fix new gcc build error: ‘N’ is not a constant expression, while using offsetof 2021-06-22 20:49:42 +03:00
writebsp.cpp rename game -> g_game 2021-09-13 18:49:09 +03:00