netradiant-custom/radiant/patchmanip.h
Garux da43652df1 Radiant:
binds...
	* ctrl + shift + m3/drag: project tex from face in tex clipboard to brushes(BP format) and curves

misc...
	* fixed and improved normal finding in patch texture autocap algorithm
	* removed axis cycling in patch cap texture; using autocap
	* patch cap texture: project, using brush texture projection math of current mapformat to make it seamless with brushes by default
	* Surface inspector->Project functions work for curves (in AP map format too)
2017-08-02 09:47:05 +03:00

69 lines
2.3 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_PATCHMANIP_H )
#define INCLUDED_PATCHMANIP_H
#include "string/stringfwd.h"
void Patch_registerCommands();
typedef struct _GtkToolbar GtkToolbar;
typedef struct _GtkMenu GtkMenu;
void Patch_constructToolbar( GtkToolbar* toolbar );
void Patch_constructMenu( GtkMenu* menu );
namespace scene
{
class Graph;
}
void Scene_PatchSetShader_Selected( scene::Graph& graph, const char* name );
void Scene_PatchGetShader_Selected( scene::Graph& graph, CopiedString& name );
void Scene_PatchSelectByShader( scene::Graph& graph, const char* name );
void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
void Scene_PatchCapTexture_Selected( scene::Graph& graph );
class texdef_t;
template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
void Scene_PatchProjectTexture_Selected( scene::Graph& graph, const texdef_t& texdef, const Vector3* direction );
void Scene_PatchNaturalTexture_Selected( scene::Graph& graph );
void Scene_PatchTileTexture_Selected( scene::Graph& graph, float s, float t );
void PatchFilters_construct();
void PatchPreferences_construct();
void Patch_registerPreferencesPage();
void Patch_NaturalTexture();
void Patch_CapTexture();
void Patch_ResetTexture();
void Patch_FitTexture();
void Patch_FlipTextureX();
void Patch_FlipTextureY();
class PatchCreator;
extern PatchCreator* g_patchCreator;
#endif