netradiant-custom/tools/quake3/q3map2
divverent d89df783c3 always allocate bspEntData
git-svn-id: svn://svn.icculus.org/netradiant/trunk@383 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-18 08:38:25 +00:00
..
q3map2_fsr_newfiles apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
branch-manager add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
brush_primit.c initial 2008-09-13 18:28:57 +00:00
brush.c initial 2008-09-13 18:28:57 +00:00
bsp.c consistently handle the aliases to _clone 2009-05-07 11:12:53 +00:00
bspfile_abstract.c always allocate bspEntData 2009-06-18 08:38:25 +00:00
bspfile_ibsp.c try to fix FindFloatPlane bug 2009-06-18 06:45:31 +00:00
bspfile_rbsp.c try to fix FindFloatPlane bug 2009-06-18 06:45:31 +00:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.c fix if(...) 2008-10-27 12:42:04 +00:00
convert_map.c make it output nice looking origin brushes 2009-04-05 16:32:53 +00:00
decals.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
facebsp.c fix two msvc compile errors 2009-04-13 19:51:54 +00:00
fog.c initial 2008-09-13 18:28:57 +00:00
game_darkplaces.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_dq.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_ef.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_etut.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_ja.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_jk2.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_nexuiz.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_prophecy.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_qfusion.h use warsow defaults for minimap in qfusion game 2009-04-29 15:54:29 +00:00
game_quake3.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_quakelive.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_sof2.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_t.h initial 2008-09-13 18:28:57 +00:00
game_tenebrae.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_tremulous.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_wolf.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
game_wolfet.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2009-04-27 16:57:55 +00:00
image.c initial 2008-09-13 18:28:57 +00:00
leakfile.c initial 2008-09-13 18:28:57 +00:00
light_bounce.c initial 2008-09-13 18:28:57 +00:00
light_shadows.c initial 2008-09-13 18:28:57 +00:00
light_trace.c same bug, different place :P 2009-05-23 18:30:13 +00:00
light_ydnar.c patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals 2009-04-23 16:32:45 +00:00
light.c new option -rawlightmapsizelimit to limit the size of RAW lightmaps (so you can use large lightmap size and still get small lightmap size-like limiting) 2009-05-22 14:14:09 +00:00
lightmaps_ydnar.c fix -rawlightmapsizelimit 2009-05-22 14:35:19 +00:00
lightmaps.c Some limits removed by dynamically expanding the arrays using realloc: 2009-02-10 18:37:56 +00:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.c set stack size to 8 MB explicitly, should fix light compile crash on OS X 2009-05-06 08:04:10 +00:00
map.c try to fix FindFloatPlane bug 2009-06-18 06:45:31 +00:00
mesh.c initial 2008-09-13 18:28:57 +00:00
model.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
patch.c already apply some safe changes: 2009-03-28 21:48:25 +00:00
path_init.c fix a stupid error in moving paths 2009-03-23 13:48:12 +00:00
portals.c crude origin brush generation when decompiling 2009-04-05 15:46:06 +00:00
prtfile.c patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals 2009-04-23 16:32:45 +00:00
q3map2.h try to fix FindFloatPlane bug 2009-06-18 06:45:31 +00:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc initial 2008-09-13 18:28:57 +00:00
shaders.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
surface_extra.c initial 2008-09-13 18:28:57 +00:00
surface_foliage.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
surface_fur.c initial 2008-09-13 18:28:57 +00:00
surface_meta.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
surface.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
tjunction.c fix two other bugs in the same function 2009-02-25 15:49:25 +00:00
tree.c initial 2008-09-13 18:28:57 +00:00
vis.c increase MAX_PORTALS, also show an error if exceeded 2009-05-24 18:08:22 +00:00
visflow.c initial 2008-09-13 18:28:57 +00:00
writebsp.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00