netradiant-custom/tools/quake3/q3map2/model.h
Garux 75c7c09903 * replace model loaders by assimp library (40+ formats)
* auto split big model meshes to <= maxSurfaceVerts chunks (avoids excess meta process for vertexlit ones)
2021-05-07 14:47:39 +03:00

39 lines
1.3 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_MODEL_H )
#define INCLUDED_MODEL_H
#include <vector>
#include <functional>
#include "generic/vector.h"
class AssMeshWalker
{
public:
virtual void forEachFace( std::function<void( const Vector3 ( &xyz )[3], const Vector2 ( &st )[3])> visitor ) const = 0;
virtual const char *getShaderName() const = 0;
};
std::vector<const AssMeshWalker*> LoadModelWalker( const char *name, int frame );
#endif