netradiant-custom/tools/quake3/q3map2
2021-10-24 08:32:10 +03:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
autopk3.h refactor command line arguments parsing 2021-09-19 11:58:00 +03:00
brush.cpp remove unused side_t field 2021-09-08 19:45:04 +03:00
bsp.cpp remove global error prone char name[ 1024 ] 2021-10-04 09:59:17 +03:00
bspfile_abstract.cpp autopacker: use LoadBSPFilePartially 2021-10-05 13:44:30 +03:00
bspfile_abstract.h remove unused stuff 2021-09-27 15:12:53 +03:00
bspfile_ibsp.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
bspfile_ibsp.h autopacker: use LoadBSPFilePartially 2021-10-05 13:44:30 +03:00
bspfile_rbsp.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
bspfile_rbsp.h refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
changelog.q3map1 fix spelling 2021-05-24 20:23:09 +03:00
changelog.q3map2.txt fix spelling 2021-05-24 20:23:09 +03:00
convert_ase.cpp * unlimit MAX_IMAGES 2021-10-06 10:51:32 +03:00
convert_bsp.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
convert_json.cpp replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
convert_map.cpp * non -fast bsp decompilation: deduce brush detail flag; note: structural transparent brushes get marked detail too, e.g. hints 2021-10-14 21:09:06 +03:00
convert_obj.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
convert_obj.h use #pragma once 2021-10-22 02:19:50 +03:00
decals.cpp minor tweaks 2021-09-08 20:03:15 +03:00
exportents.cpp std::vector<char> bspEntData 2021-09-24 13:57:17 +03:00
facebsp.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
fog.cpp std::vector<fog_t> mapFogs 2021-09-27 15:40:39 +03:00
games.cpp subdivide files 2021-09-13 22:29:44 +03:00
games.h rename game -> g_game 2021-09-13 18:49:09 +03:00
help.cpp * -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved. 2021-10-13 22:50:43 +03:00
image.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
leakfile.cpp subdivide files 2021-09-13 22:29:44 +03:00
light_bounce.cpp std::vector<bspDrawSurface_t> bspDrawSurfaces 2021-09-27 06:14:12 +03:00
light_trace.cpp std::vector<bspDrawSurface_t> bspDrawSurfaces 2021-09-27 06:14:12 +03:00
light_ydnar.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
light.cpp remove global error prone char name[ 1024 ] 2021-10-04 09:59:17 +03:00
lightmaps_ydnar.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.cpp replace Q_EXTERN Q_ASSIGN macro trick by inline variable specifier 2021-10-22 04:13:08 +03:00
map.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
mesh.cpp indent classes, align by spaces 2021-03-24 00:25:15 +03:00
minimap.cpp remove ExtractFilePath() ExtractFileBase() ExtractFileExtension() 2021-10-04 11:34:15 +03:00
model.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
model.h use #pragma once 2021-10-22 02:19:50 +03:00
patch.cpp indent classes, align by spaces 2021-03-24 00:25:15 +03:00
path_init.cpp replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
portals.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
prtfile.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
q3map2.h replace Q_EXTERN Q_ASSIGN macro trick by inline variable specifier 2021-10-22 04:13:08 +03:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.cpp replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
shaders.h refactor scripts parsing 2021-10-07 18:58:00 +03:00
surface_extra.cpp add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
surface_foliage.cpp add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
surface_fur.cpp manage color-to-byte conversions 2021-03-05 13:37:56 +03:00
surface_meta.cpp shorten special class members declarations 2021-10-14 23:31:07 +03:00
surface.cpp minor tweak 2021-09-27 19:56:48 +03:00
tjunction.cpp using winding_t = std::vector<Vector3> 2021-07-31 18:28:38 +03:00
tree.cpp more c++ in q3map2 2021-08-10 22:41:43 +03:00
vis.cpp std::vector<byte> bspVisBytes 2021-09-26 20:34:41 +03:00
visflow.cpp fix new gcc build error: ‘N’ is not a constant expression, while using offsetof 2021-06-22 20:49:42 +03:00
writebsp.cpp std::vector<fog_t> mapFogs 2021-09-27 15:40:39 +03:00