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q3map2_fsr_newfiles
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.patchsets
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autopk3.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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autopk3.h
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move main.c::pk3 business->autopk3.c
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2019-12-20 20:05:42 +03:00 |
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brush_primit.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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brush.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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bsp.cpp
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use safe strings more
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2021-01-21 16:08:53 +03:00 |
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bspfile_abstract.cpp
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use safe strings more
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2021-01-21 18:41:16 +03:00 |
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bspfile_ibsp.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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bspfile_rbsp.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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changelog.q3map1
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changelog.q3map2.txt
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convert_ase.cpp
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use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |
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convert_bsp.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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convert_map.cpp
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use safe strings more
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2021-01-21 18:41:16 +03:00 |
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convert_obj.cpp
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use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |
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convert_obj.h
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* -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack
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2019-12-05 22:56:42 +03:00 |
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decals.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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exportents.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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facebsp.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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fog.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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game__null.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_darkplaces.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_dq.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_ef.h
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fix the build
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2021-01-16 17:52:33 +03:00 |
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game_etut.h
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fix the build
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2021-01-16 17:52:33 +03:00 |
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game_ja.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_jk2.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_nexuiz.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_prophecy.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_qfusion.h
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fix the build
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2021-01-16 17:52:33 +03:00 |
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game_quake3.h
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fix the build
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2021-01-16 17:52:33 +03:00 |
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game_quakelive.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_reaction.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_sof2.h
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fix the build
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2021-01-16 17:52:33 +03:00 |
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game_t.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_tenebrae.h
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fix the build
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2021-01-16 17:52:33 +03:00 |
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game_tremulous.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_unvanquished.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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game_wolf.h
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fix the build
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2021-01-16 17:52:33 +03:00 |
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game_wolfet.h
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fix the build
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2021-01-16 17:52:33 +03:00 |
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game_xonotic.h
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use standard C bool type:
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2020-02-03 01:15:30 +03:00 |
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help.cpp
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remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path
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2021-01-20 12:48:10 +03:00 |
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image.cpp
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use safe strings in shaderInfo_s
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2021-01-19 18:58:18 +03:00 |
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leakfile.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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light_bounce.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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light_shadows.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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light_trace.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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light_ydnar.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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light.cpp
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use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |
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lightmaps_ydnar.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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lightmaps.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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listen.pl
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main.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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map.cpp
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use safe strings more
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2021-01-21 16:08:53 +03:00 |
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mesh.cpp
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remove MAC_STATIC hack
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2021-01-21 16:17:23 +03:00 |
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minimap.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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model.cpp
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use safe strings more
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2021-01-21 16:08:53 +03:00 |
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patch.cpp
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remove MAC_STATIC hack
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2021-01-21 16:17:23 +03:00 |
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path_init.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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portals.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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prtfile.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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q3map2.h
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use safe strings more
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2021-01-21 18:41:16 +03:00 |
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q3map2.ico
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q3map2.rc
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shaders.cpp
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use safe strings more
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2021-01-21 18:41:16 +03:00 |
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surface_extra.cpp
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use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |
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surface_foliage.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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surface_fur.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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surface_meta.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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surface.cpp
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use safe strings more
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2021-01-21 16:08:53 +03:00 |
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tjunction.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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tree.cpp
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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vis.cpp
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remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path
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2021-01-20 12:48:10 +03:00 |
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visflow.cpp
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fix the build
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2021-01-16 15:10:59 +03:00 |
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writebsp.cpp
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use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |