logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush' texture browser only uses normal preview image and doesn't trigger potentially heavy box loading also fix R_ResampleTexture for [2+x upscaling |
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| .. | ||
| bitmaps | ||
| gl | ||
| plugins | ||
| .gtkrc-2.0.win | ||
| global.xlink | ||
| quake3.exclude | ||