logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush' texture browser only uses normal preview image and doesn't trigger potentially heavy box loading also fix R_ResampleTexture for [2+x upscaling |
||
|---|---|---|
| .. | ||
| plugin.cpp | ||
| plugin.h | ||
| shaders.cpp | ||
| shaders.h | ||
| shadershl.def | ||
| shadersq3.def | ||