netradiant-custom/tools/quake3/q3map2/autopk3.cpp
2021-01-16 15:10:59 +03:00

1509 lines
42 KiB
C++

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
#include "q3map2.h"
#include "autopk3.h"
typedef struct StrList_s
{
int n;
int max;
char s[][MAX_QPATH];
}
StrList;
static inline StrList* StrList_allocate( size_t strNum ){
StrList* ret = safe_calloc( offsetof( StrList, s[strNum] ) );
ret->n = 0;
ret->max = strNum;
return ret;
}
static inline void StrList_append( StrList* list, const char* string ){
if( list->n == list->max )
Error( "StrList overflow" );
const size_t size = sizeof( list->s[0] );
if( strcpyQ( list->s[list->n], string, size ) >= size )
Sys_FPrintf( SYS_WRN, "WARNING6: %s : string too long.\n", string ); // ( strlen( string ) > MAX_QPATH - 1 )
list->n++;
}
/* returns index + 1 for boolean use */
static inline int StrList_find( const StrList* list, const char* string ){
for ( int i = 0; i < list->n; ++i ){
if ( striEqual( list->s[i], string ) )
return i + 1;
}
return 0;
}
void pushStringCallback( StrList* list, const char* string ){
if( !StrList_find( list, string ) )
StrList_append( list, string );
}
/*
Check if newcoming texture is unique and not excluded
*/
static inline void tex2list( StrList* texlist, StrList* EXtex, StrList* rEXtex ){
if ( strEmpty( token ) )
return;
//StripExtension( token );
char* dot = path_get_filename_base_end( token );
if( striEqual( dot, ".tga" ) || striEqual( dot, ".jpg" ) || striEqual( dot, ".png" ) ){ //? might want to also warn on png in non png run
strClear( dot );
}
else{
Sys_FPrintf( SYS_WRN, "WARNING4: %s : weird or missing extension in shader image path\n", token );
}
FixDOSName( token );
/* exclude */
if( !StrList_find( texlist, token ) &&
!StrList_find( EXtex, token ) &&
( rEXtex == NULL ||
!StrList_find( rEXtex, token ) ) ){
StrList_append( texlist, token );
}
strcat( token, ".tga" ); // default extension for repacked shader text
}
/*
Check if newcoming res is unique
*/
static inline void res2list( StrList* list, const char* res ){
while ( path_separator( *res ) ){ // kill prepended slashes
++res;
}
if ( strEmpty( res ) )
return;
if( !StrList_find( list, res ) )
StrList_append( list, res );
}
static inline void parseEXblock( StrList* list, const char *exName ){
if ( !GetToken( true ) || !strEqual( token, "{" ) ) {
Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
}
while ( 1 )
{
if ( !GetToken( true ) ) {
break;
}
if ( strEqual( token, "}" ) ) {
break;
}
if ( strEqual( token, "{" ) ) {
Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
}
/* add to list */
StrList_append( list, token );
}
return;
}
static void parseEXfile( const char* filename, StrList* ExTextures, StrList* ExShaders, StrList* ExShaderfiles, StrList* ExSounds, StrList* ExVideos ){
char exName[ 1024 ];
ExtractFilePath( g_q3map2path, exName );
strcat( exName, filename );
Sys_Printf( "Loading %s\n", exName );
byte *buffer;
const int size = TryLoadFile( exName, (void**) &buffer );
if ( size < 0 ) {
Sys_Warning( "Unable to load exclusions file %s.\n", exName );
}
else{
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( true ) ) {
break;
}
/* blocks */
if ( striEqual( token, "textures" ) ){
parseEXblock( ExTextures, exName );
}
else if ( striEqual( token, "shaders" ) ){
parseEXblock( ExShaders, exName );
}
else if ( striEqual( token, "shaderfiles" ) ){
parseEXblock( ExShaderfiles, exName );
}
else if ( striEqual( token, "sounds" ) ){
parseEXblock( ExSounds, exName );
}
else if ( striEqual( token, "videos" ) ){
parseEXblock( ExVideos, exName );
}
else{
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
}
}
/* free the buffer */
free( buffer );
}
}
typedef struct
{
int strlen;
int max;
char s[];
}
StrBuf;
static inline StrBuf* StrBuf_allocate( size_t strLen ){
StrBuf* ret = safe_calloc( offsetof( StrBuf, s[strLen] ) );
ret->strlen = 0;
ret->max = strLen;
return ret;
}
static inline void StrBuf_cat( StrBuf* buf, const char* string ){
buf->strlen += strcpyQ( buf->s + buf->strlen, string, buf->max - buf->strlen );
if( buf->strlen >= buf->max )
Error( "StrBuf overflow" );
}
static inline void StrBuf_cat2( StrBuf* buf, const char* string, const char* string2 ){
StrBuf_cat( buf, string );
StrBuf_cat( buf, string2 );
}
static inline void StrBuf_cpy( StrBuf* buf, const char* string ){
buf->strlen = 0;
StrBuf_cat( buf, string );
}
static bool packResource( const char* resname, const char* packname, const int compLevel ){
const bool ret = vfsPackFile( resname, packname, compLevel );
if ( ret )
Sys_Printf( "++%s\n", resname );
return ret;
}
static bool packTexture( const char* texname, const char* packname, const int compLevel, const bool png ){
const char* extensions[4] = { ".png", ".tga", ".jpg", 0 };
for ( const char** ext = extensions + !png; *ext; ++ext ){
char str[MAX_QPATH * 2];
sprintf( str, "%s%s", texname, *ext );
if( packResource( str, packname, compLevel ) ){
return true;
}
}
return false;
}
char g_q3map2path[1024];
/*
pk3BSPMain()
map autopackager, works for Q3 type of shaders and ents
*/
int pk3BSPMain( int argc, char **argv ){
int i, compLevel = 10;
bool dbg = false, png = false, packFAIL = false;
/* process arguments */
for ( i = 1; i < ( argc - 1 ); ++i ){
if ( strEqual( argv[ i ], "-dbg" ) ) {
dbg = true;
}
else if ( strEqual( argv[ i ], "-png" ) ) {
png = true;
}
else if ( strEqual( argv[ i ], "-complevel" ) ) {
compLevel = atoi( argv[ i + 1 ] );
i++;
if ( compLevel < -1 ) compLevel = -1;
if ( compLevel > 10 ) compLevel = 10;
Sys_Printf( "Compression level set to %i\n", compLevel );
}
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
path_set_extension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
char nameOFmap[ 1024 ], str[ 1024 ];
/* extract map name */
ExtractFileBase( source, nameOFmap );
bool drawsurfSHs[numBSPShaders];
memset( drawsurfSHs, 0, sizeof( drawsurfSHs ) );
for ( i = 0; i < numBSPDrawSurfaces; ++i ){
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = true;
//Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
}
StrList* pk3Shaders = StrList_allocate( 1024 );
StrList* pk3Sounds = StrList_allocate( 1024 );
StrList* pk3Shaderfiles = StrList_allocate( 1024 );
StrList* pk3Textures = StrList_allocate( 1024 );
StrList* pk3Videos = StrList_allocate( 1024 );
for ( i = 0; i < numBSPShaders; ++i ){
if ( drawsurfSHs[i] && !( bspShaders[i].surfaceFlags & 0x80 /* Q_SURF_NORAW */ ) ){
res2list( pk3Shaders, bspShaders[i].shader );
//Sys_Printf( "%s\n", bspShaders[i].shader );
}
}
/* Ent keys */
epair_t *ep;
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
{
if ( striEqualPrefix( ep->key, "vertexremapshader" ) ) {
sscanf( ep->value, "%*[^;] %*[;] %s", str ); // textures/remap/from;textures/remap/to
res2list( pk3Shaders, str );
}
}
if ( ENT_READKV( &str, &entities[0], "music" ) ){
FixDOSName( str );
DefaultExtension( str, ".wav" );
res2list( pk3Sounds, str );
}
for ( i = 0; i < numBSPEntities && i < numEntities; ++i )
{
if ( ENT_READKV( &str, &entities[i], "noise" ) && str[0] != '*' ){
FixDOSName( str );
DefaultExtension( str, ".wav" );
res2list( pk3Sounds, str );
}
if ( ent_class_is( &entities[i], "func_plat" ) ){
res2list( pk3Sounds, "sound/movers/plats/pt1_strt.wav" );
res2list( pk3Sounds, "sound/movers/plats/pt1_end.wav" );
}
if ( ent_class_is( &entities[i], "target_push" ) ){
if ( !( IntForKey( &entities[i], "spawnflags") & 1 ) ){
res2list( pk3Sounds, "sound/misc/windfly.wav" );
}
}
res2list( pk3Shaders, ValueForKey( &entities[i], "targetShaderNewName" ) );
if ( ENT_READKV( &str, &entities[i], "model2" ) ){
Sys_Warning( "unhandled model2 key of %s: %s\n", ent_classname( &entities[i] ), str );
}
}
for( i = 0; i < numBSPFogs; ++i ){
res2list( pk3Shaders, bspFogs[i].shader );
}
//levelshot
sprintf( str, "levelshots/%s", nameOFmap );
res2list( pk3Shaders, str );
if( dbg ){
Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3Shaders->n );
for ( i = 0; i < pk3Shaders->n; ++i ){
Sys_Printf( "%s\n", pk3Shaders->s[i] );
}
Sys_Printf( "\n\tSounds....%i\n", pk3Sounds->n );
for ( i = 0; i < pk3Sounds->n; ++i ){
Sys_Printf( "%s\n", pk3Sounds->s[i] );
}
}
vfsListShaderFiles( pk3Shaderfiles, pushStringCallback );
if( dbg ){
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3Shaderfiles->n );
for ( i = 0; i < pk3Shaderfiles->n; ++i ){
Sys_Printf( "%s\n", pk3Shaderfiles->s[i] );
}
}
/* load exclusions file */
StrList* ExTextures = StrList_allocate( 4096 );
StrList* ExShaders = StrList_allocate( 4096 );
StrList* ExShaderfiles = StrList_allocate( 4096 );
StrList* ExSounds = StrList_allocate( 4096 );
StrList* ExVideos = StrList_allocate( 4096 );
StrList* ExPureTextures = StrList_allocate( 4096 );
char* ExReasonShader[4096] = { NULL };
char* ExReasonShaderFile[4096] = { NULL };
{
sprintf( str, "%s%s", game->arg, ".exclude" );
parseEXfile( str, ExTextures, ExShaders, ExShaderfiles, ExSounds, ExVideos );
for ( i = 0; i < ExTextures->n; ++i ){
if( !StrList_find( ExShaders, ExTextures->s[i] ) )
StrList_append( ExPureTextures, ExTextures->s[i] );
}
}
if( dbg ){
Sys_Printf( "\n\tExTextures....%i\n", ExTextures->n );
for ( i = 0; i < ExTextures->n; ++i )
Sys_Printf( "%s\n", ExTextures->s[i] );
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTextures->n );
for ( i = 0; i < ExPureTextures->n; ++i )
Sys_Printf( "%s\n", ExPureTextures->s[i] );
Sys_Printf( "\n\tExShaders....%i\n", ExShaders->n );
for ( i = 0; i < ExShaders->n; ++i )
Sys_Printf( "%s\n", ExShaders->s[i] );
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfiles->n );
for ( i = 0; i < ExShaderfiles->n; ++i )
Sys_Printf( "%s\n", ExShaderfiles->s[i] );
Sys_Printf( "\n\tExSounds....%i\n", ExSounds->n );
for ( i = 0; i < ExSounds->n; ++i )
Sys_Printf( "%s\n", ExSounds->s[i] );
Sys_Printf( "\n\tExVideos....%i\n", ExVideos->n );
for ( i = 0; i < ExVideos->n; ++i )
Sys_Printf( "%s\n", ExVideos->s[i] );
}
/* can exclude pure textures right now, shouldn't create shaders for them anyway */
for ( i = 0; i < pk3Shaders->n; ++i ){
if( StrList_find( ExPureTextures, pk3Shaders->s[i] ) )
strClear( pk3Shaders->s[i] );
}
//Parse Shader Files
/* hack */
endofscript = true;
for ( i = 0; i < pk3Shaderfiles->n; ++i ){
bool wantShader = false, wantShaderFile = false, ShaderFileExcluded = false;
int shader, found;
char* reasonShader = NULL;
char* reasonShaderFile = NULL;
/* load the shader */
char scriptFile[128];
sprintf( scriptFile, "%s/%s", game->shaderPath, pk3Shaderfiles->s[i] );
SilentLoadScriptFile( scriptFile, 0 );
if( dbg )
Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles->s[i] );
/* do wanna le shader file? */
if( ( found = StrList_find( ExShaderfiles, pk3Shaderfiles->s[i] ) ) ){
ShaderFileExcluded = true;
reasonShaderFile = ExShaderfiles->s[found - 1];
}
/* tokenize it */
/* check if shader file has to be excluded */
while ( !ShaderFileExcluded )
{
/* test for end of file */
if ( !GetToken( true ) ) {
break;
}
/* does it contain restricted shaders/textures? */
if( ( found = StrList_find( ExShaders, token ) ) ){
ShaderFileExcluded = true;
reasonShader = ExShaders->s[found - 1];
break;
}
else if( ( found = StrList_find( ExPureTextures, token ) ) ){
ShaderFileExcluded = true;
reasonShader = ExPureTextures->s[found - 1];
break;
}
/* handle { } section */
if ( !GetToken( true ) ) {
break;
}
if ( !strEqual( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
scriptFile, scriptline, token, g_strLoadedFileLocation );
}
while ( 1 )
{
/* get the next token */
if ( !GetToken( true ) ) {
break;
}
if ( strEqual( token, "}" ) ) {
break;
}
/* parse stage directives */
if ( strEqual( token, "{" ) ) {
while ( 1 )
{
if ( !GetToken( true ) ) {
break;
}
if ( strEqual( token, "}" ) ) {
break;
}
}
}
}
}
/* tokenize it again */
SilentLoadScriptFile( scriptFile, 0 );
while ( 1 )
{
/* test for end of file */
if ( !GetToken( true ) ) {
break;
}
//dump shader names
if( dbg ) Sys_Printf( "%s\n", token );
/* do wanna le shader? */
wantShader = false;
if( ( found = StrList_find( pk3Shaders, token ) ) ){
shader = found - 1;
wantShader = true;
}
/* handle { } section */
if ( !GetToken( true ) ) {
break;
}
if ( !strEqual( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
scriptFile, scriptline, token, g_strLoadedFileLocation );
}
bool hasmap = false;
while ( 1 )
{
/* get the next token */
if ( !GetToken( true ) ) {
break;
}
if ( strEqual( token, "}" ) ) {
break;
}
/* -----------------------------------------------------------------
shader stages (passes)
----------------------------------------------------------------- */
/* parse stage directives */
if ( strEqual( token, "{" ) ) {
while ( 1 )
{
if ( !GetToken( true ) ) {
break;
}
if ( strEqual( token, "}" ) ) {
break;
}
if ( strEqual( token, "{" ) ) {
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", scriptFile, scriptline );
}
if ( striEqual( token, "mapComp" ) || striEqual( token, "mapNoComp" ) || striEqual( token, "animmapcomp" ) || striEqual( token, "animmapnocomp" ) ){
Sys_FPrintf( SYS_WRN, "WARNING7: %s : line %d : unsupported '%s' map directive\n", scriptFile, scriptline, token );
}
/* skip the shader */
if ( !wantShader )
continue;
/* digest any images */
if ( striEqual( token, "map" ) ||
striEqual( token, "clampMap" ) ) {
hasmap = true;
/* get an image */
GetToken( false );
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
tex2list( pk3Textures, ExTextures, NULL );
}
}
else if ( striEqual( token, "animMap" ) ||
striEqual( token, "clampAnimMap" ) ) {
hasmap = true;
GetToken( false );// skip num
while ( TokenAvailable() ){
GetToken( false );
tex2list( pk3Textures, ExTextures, NULL );
}
}
else if ( striEqual( token, "videoMap" ) ){
hasmap = true;
GetToken( false );
FixDOSName( token );
if ( strchr( token, '/' ) == NULL ){
sprintf( str, "video/%s", token );
strcpy( token, str );
}
if( !StrList_find( pk3Videos, token ) &&
!StrList_find( ExVideos, token ) )
StrList_append( pk3Videos, token );
}
}
}
else if ( striEqualPrefix( token, "implicit" ) ){
Sys_FPrintf( SYS_WRN, "WARNING5: %s : line %d : unsupported %s shader\n", scriptFile, scriptline, token );
}
/* skip the shader */
else if ( !wantShader )
continue;
/* skyparms <outer image> <cloud height> <inner image> */
else if ( striEqual( token, "skyParms" ) ) {
hasmap = true;
/* get image base */
GetToken( false );
/* ignore bogus paths */
if ( !strEqual( token, "-" ) && !striEqual( token, "full" ) ) {
const char skysides[6][3] = { "up", "dn", "lf", "rt", "bk", "ft" };
char* const skysidestring = token + strcatQ( token, "_@@.tga", sizeof( token ) ) - 6;
for( size_t side = 0; side < 6; ++side ){
memcpy( skysidestring, skysides[side], 2 );
tex2list( pk3Textures, ExTextures, NULL );
}
}
/* skip rest of line */
GetToken( false );
GetToken( false );
}
else if ( striEqual( token, "fogparms" ) ){
hasmap = true;
}
}
//exclude shader
if ( wantShader ){
if( StrList_find( ExShaders, pk3Shaders->s[shader] ) ){
wantShader = false;
strClear( pk3Shaders->s[shader] );
}
if ( wantShader && !hasmap ){
Sys_FPrintf( SYS_WRN, "WARNING8: %s : visible shader has no known maps\n", pk3Shaders->s[shader] );
wantShader = false;
}
if ( wantShader ){
if ( ShaderFileExcluded ){
if ( reasonShaderFile != NULL ){
ExReasonShaderFile[ shader ] = reasonShaderFile;
}
else{
ExReasonShaderFile[ shader ] = copystring( pk3Shaderfiles->s[i] );
}
ExReasonShader[ shader ] = reasonShader;
}
else{
wantShaderFile = true;
strClear( pk3Shaders->s[shader] );
}
}
}
}
if ( !wantShaderFile ){
strClear( pk3Shaderfiles->s[i] );
}
}
/* exclude stuff */
//wanted shaders from excluded .shaders
Sys_Printf( "\n" );
for ( i = 0; i < pk3Shaders->n; ++i ){
if ( !strEmpty( pk3Shaders->s[i] ) && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders->s[i] );
packFAIL = true;
if ( ExReasonShader[i] != NULL ){
Sys_Printf( " reason: is located in %s,\n containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
}
else{
Sys_Printf( " reason: is located in restricted %s\n", ExReasonShaderFile[i] );
}
strClear( pk3Shaders->s[i] );
}
}
//pure textures (shader ones are done)
for ( i = 0; i < pk3Shaders->n; ++i ){
if ( !strEmpty( pk3Shaders->s[i] ) ){
FixDOSName( pk3Shaders->s[i] );
if( StrList_find( pk3Textures, pk3Shaders->s[i] ) ||
StrList_find( ExTextures, pk3Shaders->s[i] ) )
strClear( pk3Shaders->s[i] );
}
}
//snds
for ( i = 0; i < pk3Sounds->n; ++i ){
if( StrList_find( ExSounds, pk3Sounds->s[i] ) )
strClear( pk3Sounds->s[i] );
}
/* make a pack */
char packname[ 1024 ], packFailName[ 1024 ];
sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
remove( packname );
sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
remove( packFailName );
Sys_Printf( "\n--- ZipZip ---\n" );
Sys_Printf( "\n\tShader referenced textures....\n" );
for ( i = 0; i < pk3Textures->n; ++i ){
if( !packTexture( pk3Textures->s[i], packname, compLevel, png ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures->s[i] );
packFAIL = true;
}
}
Sys_Printf( "\n\tPure textures....\n" );
for ( i = 0; i < pk3Shaders->n; ++i ){
if ( !strEmpty( pk3Shaders->s[i] ) ){
if( !packTexture( pk3Shaders->s[i], packname, compLevel, png ) ){
if ( i == pk3Shaders->n - 1 ){ //levelshot typically
Sys_Printf( " ~fail %s\n", pk3Shaders->s[i] );
}
else{
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders->s[i] );
packFAIL = true;
}
}
}
}
Sys_Printf( "\n\tShaizers....\n" );
for ( i = 0; i < pk3Shaderfiles->n; ++i ){
if ( !strEmpty( pk3Shaderfiles->s[i] ) ){
sprintf( str, "%s/%s", game->shaderPath, pk3Shaderfiles->s[i] );
if ( !packResource( str, packname, compLevel ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders->s[i] );
packFAIL = true;
}
}
}
Sys_Printf( "\n\tSounds....\n" );
for ( i = 0; i < pk3Sounds->n; ++i ){
if ( !strEmpty( pk3Sounds->s[i] ) ){
if ( !packResource( pk3Sounds->s[i], packname, compLevel ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds->s[i] );
packFAIL = true;
}
}
}
Sys_Printf( "\n\tVideos....\n" );
for ( i = 0; i < pk3Videos->n; ++i ){
if ( !packResource( pk3Videos->s[i], packname, compLevel ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos->s[i] );
packFAIL = true;
}
}
Sys_Printf( "\n\t.bsp and stuff\n" );
sprintf( str, "maps/%s.bsp", nameOFmap );
//if ( vfsPackFile( str, packname, compLevel ) ){
if ( vfsPackFile_Absolute_Path( source, str, packname, compLevel ) ){
Sys_Printf( "++%s\n", str );
}
else{
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", str );
packFAIL = true;
}
sprintf( str, "maps/%s.aas", nameOFmap );
if ( !packResource( str, packname, compLevel ) )
Sys_Printf( " ~fail %s\n", str );
sprintf( str, "scripts/%s.arena", nameOFmap );
if ( !packResource( str, packname, compLevel ) )
Sys_Printf( " ~fail %s\n", str );
sprintf( str, "scripts/%s.defi", nameOFmap );
if ( !packResource( str, packname, compLevel ) )
Sys_Printf( " ~fail %s\n", str );
if ( !packFAIL ){
Sys_Printf( "\nSaved to %s\n", packname );
}
else{
rename( packname, packFailName );
Sys_Printf( "\nSaved to %s\n", packFailName );
}
/* return to sender */
return 0;
}
/*
repackBSPMain()
repack multiple maps, strip out only required shaders
works for Q3 type of shaders and ents
*/
int repackBSPMain( int argc, char **argv ){
int i, j, compLevel = 0;
bool dbg = false, png = false, analyze = false;
char str[ 1024 ];
/* process arguments */
for ( i = 1; i < ( argc - 1 ); ++i ){
if ( strEqual( argv[ i ], "-dbg" ) ) {
dbg = true;
}
else if ( strEqual( argv[ i ], "-png" ) ) {
png = true;
}
else if ( strEqual( argv[ i ], "-analyze" ) ) { // only analyze bsps and exit
analyze = true;
}
else if ( strEqual( argv[ i ], "-complevel" ) ) {
compLevel = atoi( argv[ i + 1 ] );
i++;
if ( compLevel < -1 ) compLevel = -1;
if ( compLevel > 10 ) compLevel = 10;
Sys_Printf( "Compression level set to %i\n", compLevel );
}
}
/* load exclusions file */
StrList* ExTextures = StrList_allocate( 4096 );
StrList* ExShaders = StrList_allocate( 4096 );
StrList* ExShaderfiles = StrList_allocate( 4096 );
StrList* ExSounds = StrList_allocate( 4096 );
StrList* ExVideos = StrList_allocate( 4096 );
StrList* ExPureTextures = StrList_allocate( 4096 );
{
sprintf( str, "%s%s", game->arg, ".exclude" );
parseEXfile( str, ExTextures, ExShaders, ExShaderfiles, ExSounds, ExVideos );
for ( i = 0; i < ExTextures->n; ++i ){
if( !StrList_find( ExShaders, ExTextures->s[i] ) )
StrList_append( ExPureTextures, ExTextures->s[i] );
}
}
if( dbg ){
Sys_Printf( "\n\tExTextures....%i\n", ExTextures->n );
for ( i = 0; i < ExTextures->n; ++i )
Sys_Printf( "%s\n", ExTextures->s[i] );
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTextures->n );
for ( i = 0; i < ExPureTextures->n; ++i )
Sys_Printf( "%s\n", ExPureTextures->s[i] );
Sys_Printf( "\n\tExShaders....%i\n", ExShaders->n );
for ( i = 0; i < ExShaders->n; ++i )
Sys_Printf( "%s\n", ExShaders->s[i] );
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfiles->n );
for ( i = 0; i < ExShaderfiles->n; ++i )
Sys_Printf( "%s\n", ExShaderfiles->s[i] );
Sys_Printf( "\n\tExSounds....%i\n", ExSounds->n );
for ( i = 0; i < ExSounds->n; ++i )
Sys_Printf( "%s\n", ExSounds->s[i] );
Sys_Printf( "\n\tExVideos....%i\n", ExVideos->n );
for ( i = 0; i < ExVideos->n; ++i )
Sys_Printf( "%s\n", ExVideos->s[i] );
}
/* load repack.exclude */
StrList* rExTextures = StrList_allocate( 65536 );
StrList* rExShaders = StrList_allocate( 32768 );
StrList* rExShaderfiles = StrList_allocate( 4096 );
StrList* rExSounds = StrList_allocate( 8192 );
StrList* rExVideos = StrList_allocate( 4096 );
parseEXfile( "repack.exclude", rExTextures, rExShaders, rExShaderfiles, rExSounds, rExVideos );
if( dbg ){
Sys_Printf( "\n\trExTextures....%i\n", rExTextures->n );
for ( i = 0; i < rExTextures->n; ++i )
Sys_Printf( "%s\n", rExTextures->s[i] );
Sys_Printf( "\n\trExShaders....%i\n", rExShaders->n );
for ( i = 0; i < rExShaders->n; ++i )
Sys_Printf( "%s\n", rExShaders->s[i] );
Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfiles->n );
for ( i = 0; i < rExShaderfiles->n; ++i )
Sys_Printf( "%s\n", rExShaderfiles->s[i] );
Sys_Printf( "\n\trExSounds....%i\n", rExSounds->n );
for ( i = 0; i < rExSounds->n; ++i )
Sys_Printf( "%s\n", rExSounds->s[i] );
Sys_Printf( "\n\trExVideos....%i\n", rExVideos->n );
for ( i = 0; i < rExVideos->n; ++i )
Sys_Printf( "%s\n", rExVideos->s[i] );
}
int bspListN = 0;
const int bspListSize = 16384;
char (*bspList)[1024] = safe_malloc( bspListSize * sizeof( bspList[0] ) );
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
if ( striEqual( path_get_filename_base_end( source ), ".bsp" ) ){
strcpy( bspList[bspListN], source );
bspListN++;
}
else{
/* load bsps paths list */
Sys_Printf( "Loading %s\n", source );
byte *buffer;
const int size = TryLoadFile( source, (void**) &buffer );
if ( size <= 0 ) {
Error( "Unable to open bsps paths list file %s.\n", source );
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( true ) ) {
break;
}
if( bspListSize == bspListN )
Error( "bspList overflow" );
strcpy( bspList[bspListN], token );
bspListN++;
}
/* free the buffer */
free( buffer );
}
/* extract input file name */
char nameOFrepack[ 1024 ];
ExtractFileBase( source, nameOFrepack );
/* load bsps */
StrList* pk3Shaders = StrList_allocate( 65536 );
StrList* pk3Sounds = StrList_allocate( 4096 );
StrList* pk3Shaderfiles = StrList_allocate( 4096 );
StrList* pk3Textures = StrList_allocate( 65536 );
StrList* pk3Videos = StrList_allocate( 1024 );
for( j = 0; j < bspListN; ++j ){
if( analyze ){
pk3Sounds->n = 0;
pk3Shaders->n = 0;
}
int pk3SoundsNold = pk3Sounds->n;
int pk3ShadersNold = pk3Shaders->n;
strcpy( source, bspList[j] );
path_set_extension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "\nLoading %s\n", source );
PartialLoadBSPFile( source );
ParseEntities();
/* extract map name */
char nameOFmap[ 1024 ];
ExtractFileBase( source, nameOFmap );
bool drawsurfSHs[numBSPShaders];
memset( drawsurfSHs, 0, sizeof( drawsurfSHs ) );
for ( i = 0; i < numBSPDrawSurfaces; ++i ){
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = true;
}
for ( i = 0; i < numBSPShaders; ++i ){
if ( drawsurfSHs[i] && !( bspShaders[i].surfaceFlags & 0x80 /* Q_SURF_NORAW */ ) ){
res2list( pk3Shaders, bspShaders[i].shader );
}
}
/* Ent keys */
epair_t *ep;
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
{
if ( striEqualPrefix( ep->key, "vertexremapshader" ) ) {
sscanf( ep->value, "%*[^;] %*[;] %s", str ); // textures/remap/from;textures/remap/to
res2list( pk3Shaders, str );
}
}
if ( ENT_READKV( &str, &entities[0], "music" ) ){
FixDOSName( str );
DefaultExtension( str, ".wav" );
res2list( pk3Sounds, str );
}
for ( i = 0; i < numBSPEntities && i < numEntities; ++i )
{
if ( ENT_READKV( &str, &entities[i], "noise" ) && str[0] != '*' ){
FixDOSName( str );
DefaultExtension( str, ".wav" );
res2list( pk3Sounds, str );
}
if ( ent_class_is( &entities[i], "func_plat" ) ){
res2list( pk3Sounds, "sound/movers/plats/pt1_strt.wav" );
res2list( pk3Sounds, "sound/movers/plats/pt1_end.wav" );
}
if ( ent_class_is( &entities[i], "target_push" ) ){
if ( !( IntForKey( &entities[i], "spawnflags") & 1 ) ){
res2list( pk3Sounds, "sound/misc/windfly.wav" );
}
}
res2list( pk3Shaders, ValueForKey( &entities[i], "targetShaderNewName" ) );
if ( ENT_READKV( &str, &entities[i], "model2" ) ){
Sys_Warning( "unhandled model2 key of %s: %s\n", ent_classname( &entities[i] ), str );
}
}
for( i = 0; i < numBSPFogs; ++i ){
res2list( pk3Shaders, bspFogs[i].shader );
}
//levelshot
sprintf( str, "levelshots/%s", nameOFmap );
res2list( pk3Shaders, str );
Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3Shaders->n - pk3ShadersNold );
for ( i = pk3ShadersNold; i < pk3Shaders->n; ++i ){
Sys_Printf( "%s\n", pk3Shaders->s[i] );
}
Sys_Printf( "\n\t+Sounds....%i\n", pk3Sounds->n - pk3SoundsNold );
for ( i = pk3SoundsNold; i < pk3Sounds->n; ++i ){
Sys_Printf( "%s\n", pk3Sounds->s[i] );
}
/* free bsp data */
/*
if ( bspDrawVerts != 0 ) {
free( bspDrawVerts );
bspDrawVerts = NULL;
//numBSPDrawVerts = 0;
Sys_Printf( "freed BSPDrawVerts\n" );
}
if ( bspDrawSurfaces != 0 ) {
Sys_Printf( "freed bspDrawSurfaces\n" );
}
*/ free( bspDrawSurfaces );
bspDrawSurfaces = NULL;
numBSPDrawSurfaces = 0;
/* if ( bspLightBytes != 0 ) {
free( bspLightBytes );
bspLightBytes = NULL;
//numBSPLightBytes = 0;
Sys_Printf( "freed BSPLightBytes\n" );
}
if ( bspGridPoints != 0 ) {
free( bspGridPoints );
bspGridPoints = NULL;
//numBSPGridPoints = 0;
Sys_Printf( "freed BSPGridPoints\n" );
}
if ( bspPlanes != 0 ) {
free( bspPlanes );
bspPlanes = NULL;
Sys_Printf( "freed bspPlanes\n" );
//numBSPPlanes = 0;
//allocatedBSPPlanes = 0;
}
if ( bspBrushes != 0 ) {
free( bspBrushes );
bspBrushes = NULL;
Sys_Printf( "freed bspBrushes\n" );
//numBSPBrushes = 0;
//allocatedBSPBrushes = 0;
}
*/ if ( entities != 0 ) {
for ( i = 0; i < numBSPEntities && i < numEntities; ++i ){
ep = entities[i].epairs;
while( ep != NULL){
epair_t *ep2free = ep;
ep = ep->next;
free( ep2free );
}
}
free( entities );
entities = NULL;
//Sys_Printf( "freed entities\n" );
numEntities = 0;
numBSPEntities = 0;
allocatedEntities = 0;
}
/* if ( bspModels != 0 ) {
free( bspModels );
bspModels = NULL;
Sys_Printf( "freed bspModels\n" );
//numBSPModels = 0;
//allocatedBSPModels = 0;
}
if ( bspShaders != 0 ) {
Sys_Printf( "freed bspShaders\n" );
}
*/ free( bspShaders );
bspShaders = NULL;
numBSPShaders = 0;
allocatedBSPShaders = 0;
/* if ( bspEntData != 0 ) {
Sys_Printf( "freed bspEntData\n" );
}
*/ free( bspEntData );
bspEntData = NULL;
bspEntDataSize = 0;
allocatedBSPEntData = 0;
/* if ( bspNodes != 0 ) {
free( bspNodes );
bspNodes = NULL;
Sys_Printf( "freed bspNodes\n" );
//numBSPNodes = 0;
//allocatedBSPNodes = 0;
}
if ( bspDrawIndexes != 0 ) {
free( bspDrawIndexes );
bspDrawIndexes = NULL;
Sys_Printf( "freed bspDrawIndexes\n" );
//numBSPDrawIndexes = 0;
//allocatedBSPDrawIndexes = 0;
}
if ( bspLeafSurfaces != 0 ) {
free( bspLeafSurfaces );
bspLeafSurfaces = NULL;
Sys_Printf( "freed bspLeafSurfaces\n" );
//numBSPLeafSurfaces = 0;
//allocatedBSPLeafSurfaces = 0;
}
if ( bspLeafBrushes != 0 ) {
free( bspLeafBrushes );
bspLeafBrushes = NULL;
Sys_Printf( "freed bspLeafBrushes\n" );
//numBSPLeafBrushes = 0;
//allocatedBSPLeafBrushes = 0;
}
if ( bspBrushSides != 0 ) {
free( bspBrushSides );
bspBrushSides = NULL;
Sys_Printf( "freed bspBrushSides\n" );
numBSPBrushSides = 0;
allocatedBSPBrushSides = 0;
}
if ( numBSPFogs != 0 ) {
Sys_Printf( "freed numBSPFogs\n" );
}
*/ numBSPFogs = 0;
/* if ( numBSPAds != 0 ) {
Sys_Printf( "freed numBSPAds\n" );
numBSPAds = 0;
}
if ( numBSPLeafs != 0 ) {
Sys_Printf( "freed numBSPLeafs\n" );
numBSPLeafs = 0;
}
if ( numBSPVisBytes != 0 ) {
Sys_Printf( "freed numBSPVisBytes\n" );
numBSPVisBytes = 0;
}
*/ }
if( analyze )
return 0;
vfsListShaderFiles( pk3Shaderfiles, pushStringCallback );
if( dbg ){
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3Shaderfiles->n );
for ( i = 0; i < pk3Shaderfiles->n; ++i ){
Sys_Printf( "%s\n", pk3Shaderfiles->s[i] );
}
}
/* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
for ( i = 0; i < pk3Shaders->n; ++i ){
if( StrList_find( ExPureTextures, pk3Shaders->s[i] ) )
strClear( pk3Shaders->s[i] );
}
/* can exclude repack.exclude shaders, assuming they got all their images */
for ( i = 0; i < pk3Shaders->n; ++i ){
if( StrList_find( rExShaders, pk3Shaders->s[i] ) )
strClear( pk3Shaders->s[i] );
}
//Parse Shader Files
Sys_Printf( "\t\nParsing shaders....\n\n" );
StrBuf* shaderText = StrBuf_allocate( 8192 );
StrBuf* allShaders = StrBuf_allocate( 16777216 );
/* hack */
endofscript = true;
for ( i = 0; i < pk3Shaderfiles->n; ++i ){
bool wantShader = false;
int shader, found;
/* load the shader */
char scriptFile[128];
sprintf( scriptFile, "%s/%s", game->shaderPath, pk3Shaderfiles->s[i] );
if ( dbg )
Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles->s[i] );
SilentLoadScriptFile( scriptFile, 0 );
/* tokenize it */
while ( 1 )
{
int line = scriptline;
/* test for end of file */
if ( !GetToken( true ) ) {
break;
}
//dump shader names
if( dbg )
Sys_Printf( "%s\n", token );
StrBuf_cpy( shaderText, token );
if ( strchr( token, '\\') != NULL ){
Sys_FPrintf( SYS_WRN, "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles->s[i], token );
}
/* do wanna le shader? */
wantShader = false;
if( ( found = StrList_find( pk3Shaders, token ) ) ){
shader = found - 1;
wantShader = true;
}
/* handle { } section */
if ( !GetToken( true ) ) {
break;
}
if ( !strEqual( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
scriptFile, scriptline, token, g_strLoadedFileLocation );
}
StrBuf_cat( shaderText, "\n{" );
bool hasmap = false;
while ( 1 )
{
line = scriptline;
/* get the next token */
if ( !GetToken( true ) ) {
break;
}
if ( strEqual( token, "}" ) ) {
StrBuf_cat( shaderText, "\n}\n\n" );
break;
}
/* parse stage directives */
if ( strEqual( token, "{" ) ) {
bool tokenready = false;
StrBuf_cat( shaderText, "\n\t{" );
while ( 1 )
{
/* detour of TokenAvailable() '~' */
if ( tokenready )
tokenready = false;
else
line = scriptline;
if ( !GetToken( true ) ) {
break;
}
if ( strEqual( token, "}" ) ) {
StrBuf_cat( shaderText, "\n\t}" );
break;
}
if ( strEqual( token, "{" ) ) {
StrBuf_cat( shaderText, "\n\t{" );
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", scriptFile, scriptline );
}
/* skip the shader */
if ( !wantShader )
continue;
/* digest any images */
if ( striEqual( token, "map" ) ||
striEqual( token, "clampMap" ) ) {
StrBuf_cat2( shaderText, "\n\t\t", token );
hasmap = true;
/* get an image */
GetToken( false );
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
tex2list( pk3Textures, ExTextures, rExTextures );
}
StrBuf_cat2( shaderText, " ", token );
}
else if ( striEqual( token, "animMap" ) ||
striEqual( token, "clampAnimMap" ) ) {
StrBuf_cat2( shaderText, "\n\t\t", token );
hasmap = true;
GetToken( false );// skip num
StrBuf_cat2( shaderText, " ", token );
while ( TokenAvailable() ){
GetToken( false );
tex2list( pk3Textures, ExTextures, rExTextures );
StrBuf_cat2( shaderText, " ", token );
}
tokenready = true;
}
else if ( striEqual( token, "videoMap" ) ){
StrBuf_cat2( shaderText, "\n\t\t", token );
hasmap = true;
GetToken( false );
StrBuf_cat2( shaderText, " ", token );
FixDOSName( token );
if ( strchr( token, '/' ) == NULL ){
sprintf( str, "video/%s", token );
strcpy( token, str );
}
if( !StrList_find( pk3Videos, token ) &&
!StrList_find( ExVideos, token ) &&
!StrList_find( rExVideos, token ) )
StrList_append( pk3Videos, token );
}
else if ( striEqual( token, "mapComp" ) || striEqual( token, "mapNoComp" ) || striEqual( token, "animmapcomp" ) || striEqual( token, "animmapnocomp" ) ){
Sys_FPrintf( SYS_WRN, "WARNING7: %s : %s shader\n", pk3Shaders->s[shader], token );
hasmap = true;
if ( line == scriptline ){
StrBuf_cat2( shaderText, " ", token );
}
else{
StrBuf_cat2( shaderText, "\n\t\t", token );
}
}
else if ( line == scriptline ){
StrBuf_cat2( shaderText, " ", token );
}
else{
StrBuf_cat2( shaderText, "\n\t\t", token );
}
}
}
/* skip the shader */
else if ( !wantShader )
continue;
/* skyparms <outer image> <cloud height> <inner image> */
else if ( striEqual( token, "skyParms" ) ) {
StrBuf_cat( shaderText, "\n\tskyParms " );
hasmap = true;
/* get image base */
GetToken( false );
StrBuf_cat( shaderText, token );
/* ignore bogus paths */
if ( !strEqual( token, "-" ) && !striEqual( token, "full" ) ) {
const char skysides[6][3] = { "up", "dn", "lf", "rt", "bk", "ft" };
char* const skysidestring = token + strcatQ( token, "_@@.tga", sizeof( token ) ) - 6;
for( size_t side = 0; side < 6; ++side ){
memcpy( skysidestring, skysides[side], 2 );
tex2list( pk3Textures, ExTextures, rExTextures );
}
}
/* skip rest of line */
GetToken( false );
StrBuf_cat2( shaderText, " ", token );
GetToken( false );
StrBuf_cat2( shaderText, " ", token );
}
else if ( striEqualPrefix( token, "implicit" ) ){
Sys_FPrintf( SYS_WRN, "WARNING5: %s : %s shader\n", pk3Shaders->s[shader], token );
hasmap = true;
if ( line == scriptline ){
StrBuf_cat2( shaderText, " ", token );
}
else{
StrBuf_cat2( shaderText, "\n\t", token );
}
}
else if ( striEqual( token, "fogparms" ) ){
hasmap = true;
if ( line == scriptline ){
StrBuf_cat2( shaderText, " ", token );
}
else{
StrBuf_cat2( shaderText, "\n\t", token );
}
}
else if ( line == scriptline ){
StrBuf_cat2( shaderText, " ", token );
}
else{
StrBuf_cat2( shaderText, "\n\t", token );
}
}
//exclude shader
if ( wantShader ){
if( StrList_find( ExShaders, pk3Shaders->s[shader] ) ){
wantShader = false;
strClear( pk3Shaders->s[shader] );
}
if( wantShader && StrList_find( rExTextures, pk3Shaders->s[shader] ) )
Sys_FPrintf( SYS_WRN, "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders->s[shader] );
if ( wantShader && !hasmap ){
Sys_FPrintf( SYS_WRN, "WARNING8: %s : visible shader has no known maps\n", pk3Shaders->s[shader] );
wantShader = false;
}
if ( wantShader ){
StrBuf_cat( allShaders, shaderText->s );
strClear( pk3Shaders->s[shader] );
}
}
}
}
/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
/* exclude stuff */
//pure textures (shader ones are done)
for ( i = 0; i < pk3Shaders->n; ++i ){
if ( !strEmpty( pk3Shaders->s[i] ) ){
if ( strchr( pk3Shaders->s[i], '\\') != NULL ){
Sys_FPrintf( SYS_WRN, "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders->s[i] );
FixDOSName( pk3Shaders->s[i] );
//what if theres properly slashed one in the list?
for ( j = 0; j < pk3Shaders->n; ++j ){
if ( striEqual( pk3Shaders->s[i], pk3Shaders->s[j] ) && ( i != j ) ){
strClear( pk3Shaders->s[i] );
break;
}
}
}
if ( !strEmpty( pk3Shaders->s[i] ) ){
if( StrList_find( pk3Textures, pk3Shaders->s[i] ) ||
StrList_find( ExTextures, pk3Shaders->s[i] ) ||
StrList_find( rExTextures, pk3Shaders->s[i] ) )
strClear( pk3Shaders->s[i] );
}
}
}
//snds
for ( i = 0; i < pk3Sounds->n; ++i ){
if( StrList_find( ExSounds, pk3Sounds->s[i] ) ||
StrList_find( rExSounds, pk3Sounds->s[i] ) )
strClear( pk3Sounds->s[i] );
}
/* write shader */
sprintf( str, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
FILE *f;
f = fopen( str, "wb" );
fwrite( allShaders->s, sizeof( char ), allShaders->strlen, f );
fclose( f );
Sys_Printf( "Shaders saved to %s\n", str );
/* make a pack */
char packname[ 1024 ];
sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
remove( packname );
Sys_Printf( "\n--- ZipZip ---\n" );
Sys_Printf( "\n\tShader referenced textures....\n" );
for ( i = 0; i < pk3Textures->n; ++i ){
if( !packTexture( pk3Textures->s[i], packname, compLevel, png ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures->s[i] );
}
}
Sys_Printf( "\n\tPure textures....\n" );
for ( i = 0; i < pk3Shaders->n; ++i ){
if ( !strEmpty( pk3Shaders->s[i] ) ){
if( !packTexture( pk3Shaders->s[i], packname, compLevel, png ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders->s[i] );
}
}
}
Sys_Printf( "\n\tSounds....\n" );
for ( i = 0; i < pk3Sounds->n; ++i ){
if ( !strEmpty( pk3Sounds->s[i] ) ){
if ( !packResource( pk3Sounds->s[i], packname, compLevel ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds->s[i] );
}
}
}
Sys_Printf( "\n\tVideos....\n" );
for ( i = 0; i < pk3Videos->n; ++i ){
if ( !packResource( pk3Videos->s[i], packname, compLevel ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos->s[i] );
}
}
Sys_Printf( "\nSaved to %s\n", packname );
/* return to sender */
return 0;
}