netradiant-custom/plugins/md3model/mdc.cpp
2021-03-24 00:25:15 +03:00

279 lines
8.1 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mdc.h"
#include "ifilesystem.h"
#include "imodel.h"
#include "imagelib.h"
#include "bytestreamutils.h"
#include "model.h"
#include "ident.h"
#include "md3normals.h"
const unsigned char MDC_IDENT[4] = { 'I', 'D', 'P', 'C', };
const float MDC_XYZ_SCALE = 0.015625f;
#define MAX_QPATH 64 // max length of a quake game pathname
typedef float float3[3];
struct mdcTriangle_t
{
unsigned int indexes[3]; // not my spelling
};
void istream_read_mdcTriangle( PointerInputStream& inputStream, mdcTriangle_t& triangle ){
triangle.indexes[0] = istream_read_uint32_le( inputStream );
triangle.indexes[1] = istream_read_uint32_le( inputStream );
triangle.indexes[2] = istream_read_uint32_le( inputStream );
}
struct mdcXyzNormal_t
{
short xyz[3]; // divide by 64
short normal; // packed same way as md3
};
void istream_read_mdcXyzNormal( PointerInputStream& inputStream, mdcXyzNormal_t& xyz ){
xyz.xyz[0] = istream_read_int16_le( inputStream );
xyz.xyz[1] = istream_read_int16_le( inputStream );
xyz.xyz[2] = istream_read_int16_le( inputStream );
xyz.normal = istream_read_int16_le( inputStream );
}
struct mdcSt_t
{
float st[2]; // may need to reverse t
};
void istream_read_mdcSt( PointerInputStream& inputStream, mdcSt_t& st ){
st.st[0] = istream_read_float32_le( inputStream );
st.st[1] = istream_read_float32_le( inputStream );
}
struct mdcShader_t
{
char name[MAX_QPATH];
unsigned int flags;
};
void istream_read_mdcShader( PointerInputStream& inputStream, mdcShader_t& shader ){
inputStream.read( reinterpret_cast<byte*>( shader.name ), MAX_QPATH );
shader.flags = istream_read_uint32_le( inputStream );
}
struct mdcTagName_t
{
char name[MAX_QPATH];
};
struct mdcTagFrame_t
{
short xyz[3]; // divide by 64
short angles[3]; // euler in z x y order... deg = * (360.0 / 32767.0) .. rad = * (PI / 32767.0)
};
struct mdcFrame_t
{
float3 bboxMin;
float3 bboxMax;
float3 localOrigin;
float radius;
char name[16];
};
struct mdcSurface_t
{
byte ident[4];
char name[MAX_QPATH];
unsigned int flags;
unsigned int numCompFrames;
unsigned int numBaseFrames;
unsigned int numShaders;
unsigned int numVerts;
unsigned int numTriangles;
unsigned int ofsTriangles;
unsigned int ofsShaders;
unsigned int ofsSt;
unsigned int ofsXyzNormals;
unsigned int ofsCompVerts;
unsigned int ofsFrameBaseFrames;
unsigned int ofsFrameCompFrames;
unsigned int ofsEnd;
};
void istream_read_mdcSurface( PointerInputStream& inputStream, mdcSurface_t& surface ){
inputStream.read( surface.ident, 4 );
inputStream.read( reinterpret_cast<byte*>( surface.name ), MAX_QPATH );
surface.flags = istream_read_uint32_le( inputStream );
surface.numCompFrames = istream_read_uint32_le( inputStream );
surface.numBaseFrames = istream_read_uint32_le( inputStream );
surface.numShaders = istream_read_uint32_le( inputStream );
surface.numVerts = istream_read_uint32_le( inputStream );
surface.numTriangles = istream_read_uint32_le( inputStream );
surface.ofsTriangles = istream_read_uint32_le( inputStream );
surface.ofsShaders = istream_read_uint32_le( inputStream );
surface.ofsSt = istream_read_uint32_le( inputStream );
surface.ofsXyzNormals = istream_read_uint32_le( inputStream );
surface.ofsCompVerts = istream_read_uint32_le( inputStream );
surface.ofsFrameBaseFrames = istream_read_uint32_le( inputStream );
surface.ofsFrameCompFrames = istream_read_uint32_le( inputStream );
surface.ofsEnd = istream_read_uint32_le( inputStream );
}
struct mdcHeader_t
{
byte ident[4];
unsigned int version;
char name[MAX_QPATH];
unsigned int flags;
unsigned int numFrames;
unsigned int numTags;
unsigned int numSurfaces;
unsigned int numSkins;
unsigned int ofsFrames;
unsigned int ofsTagNames;
unsigned int ofsTags;
unsigned int ofsSurfaces;
unsigned int ofsEnd;
};
void istream_read_mdcHeader( PointerInputStream& inputStream, mdcHeader_t& header ){
inputStream.read( header.ident, 4 );
header.version = istream_read_uint32_le( inputStream );
inputStream.read( reinterpret_cast<byte*>( header.name ), MAX_QPATH );
header.flags = istream_read_uint32_le( inputStream );
header.numFrames = istream_read_uint32_le( inputStream );
header.numTags = istream_read_uint32_le( inputStream );
header.numSurfaces = istream_read_uint32_le( inputStream );
header.numSkins = istream_read_uint32_le( inputStream );
header.ofsFrames = istream_read_uint32_le( inputStream );
header.ofsTagNames = istream_read_uint32_le( inputStream );
header.ofsTags = istream_read_uint32_le( inputStream );
header.ofsSurfaces = istream_read_uint32_le( inputStream );
header.ofsEnd = istream_read_uint32_le( inputStream );
}
unsigned int MDCSurface_read( Surface& surface, const byte* buffer ){
mdcSurface_t mdcSurface;
{
PointerInputStream inputStream( buffer );
istream_read_mdcSurface( inputStream, mdcSurface );
}
{
surface.vertices().reserve( mdcSurface.numVerts );
PointerInputStream xyzStream( buffer + mdcSurface.ofsXyzNormals );
PointerInputStream stStream( buffer + mdcSurface.ofsSt );
// read verts into vertex array - xyz, st, normal
for ( std::size_t i = 0; i < mdcSurface.numVerts; i++ )
{
mdcXyzNormal_t mdcXyzNormal;
istream_read_mdcXyzNormal( xyzStream, mdcXyzNormal );
mdcSt_t mdcSt;
istream_read_mdcSt( stStream, mdcSt );
surface.vertices().push_back(
ArbitraryMeshVertex(
Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE ),
DecodeNormal( reinterpret_cast<byte*>( &mdcXyzNormal.normal ) ),
TexCoord2f( mdcSt.st[0], mdcSt.st[1] )
)
);
}
}
{
surface.indices().reserve( mdcSurface.numTriangles * 3 );
PointerInputStream triangleStream( buffer + mdcSurface.ofsTriangles );
for ( std::size_t i = 0; i < mdcSurface.numTriangles; i++ )
{
mdcTriangle_t triangle;
istream_read_mdcTriangle( triangleStream, triangle );
surface.indices().insert( triangle.indexes[0] );
surface.indices().insert( triangle.indexes[1] );
surface.indices().insert( triangle.indexes[2] );
}
}
{
mdcShader_t shader;
PointerInputStream inputStream( buffer + mdcSurface.ofsShaders );
istream_read_mdcShader( inputStream, shader );
surface.setShader( shader.name );
}
surface.updateAABB();
return mdcSurface.ofsEnd;
}
void MDCModel_read( Model& model, const byte* buffer ){
mdcHeader_t header;
{
PointerInputStream inputStream( buffer );
istream_read_mdcHeader( inputStream, header );
}
const byte* surfacePosition = buffer + header.ofsSurfaces;
for ( std::size_t i = 0; i < header.numSurfaces; i++ )
{
surfacePosition += MDCSurface_read( model.newSurface(), surfacePosition );
}
model.updateAABB();
}
scene::Node& MDCModel_new( const byte* buffer ){
ModelNode* modelNode = new ModelNode();
MDCModel_read( modelNode->model(), buffer );
return modelNode->node();
}
scene::Node& MDCModel_default(){
ModelNode* modelNode = new ModelNode();
Model_constructNull( modelNode->model() );
return modelNode->node();
}
scene::Node& MDCModel_fromBuffer( unsigned char* buffer ){
if ( !ident_equal( buffer, MDC_IDENT ) ) {
globalErrorStream() << "MDC read error: incorrect ident\n";
return MDCModel_default();
}
else
{
return MDCModel_new( buffer );
}
}
scene::Node& loadMDCModel( ArchiveFile& file ){
ScopedArchiveBuffer buffer( file );
return MDCModel_fromBuffer( buffer.buffer );
}