netradiant-custom/contrib/meshtex/PluginUI.h
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00

62 lines
1.6 KiB
C++

/**
* @file PluginUI.h
* Declares the PluginUI class.
* @ingroup meshtex-ui
*/
/*
* Copyright 2012 Joel Baxter
*
* This file is part of MeshTex.
*
* MeshTex is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MeshTex is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MeshTex. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(INCLUDED_PLUGINUI_H)
#define INCLUDED_PLUGINUI_H
#include "GenericPluginUI.h"
/**
* Subclass of GenericPluginUI that instantiates and registers the UI
* elements (main menu and dialogs).
*
* @ingroup meshtex-ui
*/
class PluginUI : public GenericPluginUI
{
private: // private methods
/// @name Private to prevent external instantiation
//@{
PluginUI();
~PluginUI();
//@}
// C++ 03
// ========
// Dont forget to declare these two. You want to make sure they
// are unacceptable otherwise you may accidentally get copies of
// your singleton appearing.
PluginUI(PluginUI const&); // Don't Implement
void operator=(PluginUI const&); // Don't implement
static PluginUI* singleton;
public: // public methods
static PluginUI& Instance();
};
#endif // #if !defined(INCLUDED_PLUGINUI_H)