netradiant-custom/plugins/entity
2010-02-08 16:41:55 +01:00
..
angle.cpp initial 2008-09-13 18:28:57 +00:00
angle.h use "%f" format for angles, prevents weird exponential stuff 2009-01-14 08:06:09 +00:00
angles.cpp initial 2008-09-13 18:28:57 +00:00
angles.h use "%f" format for angles, prevents weird exponential stuff 2009-01-14 08:06:09 +00:00
colour.cpp initial 2008-09-13 18:28:57 +00:00
colour.h initial 2008-09-13 18:28:57 +00:00
curve.cpp initial 2008-09-13 18:28:57 +00:00
curve.h initial 2008-09-13 18:28:57 +00:00
doom3group.cpp initial 2008-09-13 18:28:57 +00:00
doom3group.h initial 2008-09-13 18:28:57 +00:00
eclassmodel.cpp initial 2008-09-13 18:28:57 +00:00
eclassmodel.h initial 2008-09-13 18:28:57 +00:00
entity.cpp add a feature shift-k to assign killtarget, not target like ctrl-k 2010-02-08 16:41:55 +01:00
entity.h initial 2008-09-13 18:28:57 +00:00
entityq3.def initial 2008-09-13 18:28:57 +00:00
filters.cpp initial 2008-09-13 18:28:57 +00:00
filters.h initial 2008-09-13 18:28:57 +00:00
generic.cpp initial 2008-09-13 18:28:57 +00:00
generic.h initial 2008-09-13 18:28:57 +00:00
group.cpp support the "origin" key for display in radiant too 2009-01-01 13:05:17 +00:00
group.h initial 2008-09-13 18:28:57 +00:00
keyobservers.cpp initial 2008-09-13 18:28:57 +00:00
keyobservers.h initial 2008-09-13 18:28:57 +00:00
light.cpp initial 2008-09-13 18:28:57 +00:00
light.h initial 2008-09-13 18:28:57 +00:00
miscmodel.cpp initial 2008-09-13 18:28:57 +00:00
miscmodel.h initial 2008-09-13 18:28:57 +00:00
model.cpp initial 2008-09-13 18:28:57 +00:00
model.h fix MD3 model entities crash on OS X (by renaming a class; apparently something weird happens when a class name is used twice) 2009-03-04 07:06:05 +00:00
modelskinkey.cpp initial 2008-09-13 18:28:57 +00:00
modelskinkey.h initial 2008-09-13 18:28:57 +00:00
namedentity.cpp initial 2008-09-13 18:28:57 +00:00
namedentity.h initial 2008-09-13 18:28:57 +00:00
namekeys.cpp initial 2008-09-13 18:28:57 +00:00
namekeys.h support "target2" etc. name keys for Q3A maps too 2008-11-10 15:54:59 +00:00
origin.cpp initial 2008-09-13 18:28:57 +00:00
origin.h use "%f" format for angles, prevents weird exponential stuff 2009-01-14 08:06:09 +00:00
plugin.cpp initial 2008-09-13 18:28:57 +00:00
plugin.h initial 2008-09-13 18:28:57 +00:00
rotation.cpp initial 2008-09-13 18:28:57 +00:00
rotation.h initial 2008-09-13 18:28:57 +00:00
scale.cpp initial 2008-09-13 18:28:57 +00:00
scale.h use "%f" format for angles, prevents weird exponential stuff 2009-01-14 08:06:09 +00:00
skincache.cpp initial 2008-09-13 18:28:57 +00:00
skincache.h initial 2008-09-13 18:28:57 +00:00
targetable.cpp initial 2008-09-13 18:28:57 +00:00
targetable.h initial 2008-09-13 18:28:57 +00:00