misc... * fix scaling for doom3 brush format * Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found * snap transform origin for flip commands * change light intensity save format from %f to %g to prevent .99999 on transforms * support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game) * clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
179 lines
3.9 KiB
C++
179 lines
3.9 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "plugin.h"
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#include "debugging/debugging.h"
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#include "iscenegraph.h"
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#include "irender.h"
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#include "iselection.h"
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#include "ientity.h"
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#include "iundo.h"
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#include "ieclass.h"
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#include "igl.h"
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#include "ireference.h"
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#include "ifilter.h"
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#include "preferencesystem.h"
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#include "qerplugin.h"
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#include "namespace.h"
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#include "modelskin.h"
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#include "typesystem.h"
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#include "entity.h"
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#include "skincache.h"
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#include "modulesystem/singletonmodule.h"
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class EntityDependencies :
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public GlobalRadiantModuleRef,
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public GlobalOpenGLModuleRef,
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public GlobalUndoModuleRef,
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public GlobalSceneGraphModuleRef,
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public GlobalShaderCacheModuleRef,
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public GlobalSelectionModuleRef,
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public GlobalReferenceModuleRef,
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public GlobalFilterModuleRef,
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public GlobalPreferenceSystemModuleRef,
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public GlobalNamespaceModuleRef,
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public GlobalModelSkinCacheModuleRef
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{
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};
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class EntityQ3API : public TypeSystemRef
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{
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EntityCreator* m_entityq3;
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public:
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typedef EntityCreator Type;
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STRING_CONSTANT( Name, "quake3" );
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EntityQ3API(){
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Entity_Construct();
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m_entityq3 = &GetEntityCreator();
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GlobalReferenceCache().setEntityCreator( *m_entityq3 );
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}
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~EntityQ3API(){
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Entity_Destroy();
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}
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EntityCreator* getTable(){
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return m_entityq3;
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}
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};
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typedef SingletonModule<EntityQ3API, EntityDependencies> EntityQ3Module;
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EntityQ3Module g_EntityQ3Module;
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class EntityQ1API : public TypeSystemRef
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{
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EntityCreator* m_entityq1;
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public:
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typedef EntityCreator Type;
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STRING_CONSTANT( Name, "quake" );
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EntityQ1API(){
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Entity_Construct( eGameTypeQuake1);
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m_entityq1 = &GetEntityCreator();
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GlobalReferenceCache().setEntityCreator( *m_entityq1 );
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}
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~EntityQ1API(){
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Entity_Destroy();
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}
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EntityCreator* getTable(){
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return m_entityq1;
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}
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};
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typedef SingletonModule<EntityQ1API, EntityDependencies> EntityQ1Module;
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EntityQ1Module g_EntityQ1Module;
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class EntityWolfAPI : public TypeSystemRef
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{
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EntityCreator* m_entitywolf;
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public:
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typedef EntityCreator Type;
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STRING_CONSTANT( Name, "wolf" );
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EntityWolfAPI(){
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Entity_Construct( eGameTypeRTCW );
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m_entitywolf = &GetEntityCreator();
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GlobalReferenceCache().setEntityCreator( *m_entitywolf );
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}
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~EntityWolfAPI(){
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Entity_Destroy();
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}
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EntityCreator* getTable(){
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return m_entitywolf;
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}
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};
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typedef SingletonModule<EntityWolfAPI, EntityDependencies> EntityWolfModule;
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EntityWolfModule g_EntityWolfModule;
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class EntityDoom3API : public TypeSystemRef
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{
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EntityCreator* m_entitydoom3;
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public:
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typedef EntityCreator Type;
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STRING_CONSTANT( Name, "doom3" );
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EntityDoom3API(){
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Entity_Construct( eGameTypeDoom3 );
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m_entitydoom3 = &GetEntityCreator();
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GlobalReferenceCache().setEntityCreator( *m_entitydoom3 );
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}
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~EntityDoom3API(){
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Entity_Destroy();
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}
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EntityCreator* getTable(){
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return m_entitydoom3;
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}
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};
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typedef SingletonModule<EntityDoom3API, EntityDependencies> EntityDoom3Module;
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EntityDoom3Module g_EntityDoom3Module;
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extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
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initialiseModule( server );
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g_EntityQ3Module.selfRegister();
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g_EntityQ1Module.selfRegister();
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g_EntityWolfModule.selfRegister();
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g_EntityDoom3Module.selfRegister();
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Doom3ModelSkinCacheModule_selfRegister( server );
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}
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