netradiant-custom/plugins/entity/entity.h
Garux 492f00b729 Radiant:
misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
2017-08-02 09:44:51 +03:00

53 lines
1.4 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_ENTITY_H )
#define INCLUDED_ENTITY_H
class EntityCreator;
EntityCreator& GetEntityCreator();
enum EGameType
{
eGameTypeQuake3,
eGameTypeQuake1,
eGameTypeRTCW,
eGameTypeDoom3,
};
extern EGameType g_gameType;
class FilterSystem;
void Entity_Construct( EGameType gameType = eGameTypeQuake3 );
void Entity_Destroy();
extern bool g_showNames;
extern bool g_showBboxes;
extern int g_showNamesDist;
extern int g_showNamesRatio;
extern bool g_showTargetNames;
extern bool g_showAngles;
extern bool g_lightRadii;
extern bool g_stupidQuakeBug;
#endif