* -bounceColorRatio 0..1 (ratio of colorizing sample by texture) * -debugclip: autoclip debug, uses shaders debugclip, debugclip2 * >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit * speedup patch to use fast sqrt at some points of light phase, where precision is not needed Radiant: binds... * paste to camera - shift+v (alt+v was leading to texBro-View menu) |
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| quake2 | ||
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