netradiant-custom/contrib/bobtoolz/misc.h
2021-10-22 02:19:50 +03:00

55 lines
1.9 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "mathlib.h"
#include <list>
#include "str.h"
#include "iscenegraph.h"
#define MAX_ROUND_ERROR 0.05
vec_t Min( vec_t a, vec_t b );
// reads current texture into global, returns pointer to it
const char* GetCurrentTexture();
class _QERFaceData;
void FillDefaultTexture( _QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture );
void BuildMiniPrt( std::list<Str>* exclusionList );
void MoveBlock( int dir, vec3_t min, vec3_t max, float dist );
void SetInitialStairPos( int dir, vec3_t min, vec3_t max, float width );
const scene::Path* FindEntityFromTargetname( const char* targetname );
char* UnixToDosPath( char* path );
char* GetFilename( char* buffer, const char* filename );
char* GetGameFilename( char* buffer, const char* filename );
float Determinant3x3( float a1, float a2, float a3,
float b1, float b2, float b3,
float c1, float c2, float c3 );
bool GetEntityCentre( const char* entity, vec3_t centre );
void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out );