119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
/*
|
|
BobToolz plugin for GtkRadiant
|
|
Copyright (C) 2001 Gordon Biggans
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
// DEntity.h: interface for the DEntity class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include "str.h"
|
|
#include "mathlib.h"
|
|
|
|
class DEPair;
|
|
class DBrush;
|
|
class DPlane;
|
|
class DPatch;
|
|
class Entity;
|
|
|
|
namespace scene
|
|
{
|
|
class Node;
|
|
}
|
|
class _QERFaceData;
|
|
|
|
class DEntity
|
|
{
|
|
public:
|
|
void RemoveFromRadiant();
|
|
scene::Node* QER_Entity;
|
|
int m_nID;
|
|
|
|
// Constrcution/Destruction
|
|
DEntity( const char* classname = "worldspawn", int ID = -1 ); // sets classname
|
|
virtual ~DEntity();
|
|
// ---------------------------------------------
|
|
|
|
// epair functions........
|
|
void LoadEPairList( Entity* epl );
|
|
void AddEPair( const char* key, const char* value );
|
|
void ClearEPairs();
|
|
DEPair* FindEPairByKey( const char* keyname );
|
|
// ---------------------------------------------
|
|
|
|
// random functions........
|
|
bool ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild );
|
|
void SaveToFile( FILE* pFile );
|
|
void SetClassname( const char* classname );
|
|
int GetIDMax();
|
|
|
|
void BuildInRadiant( bool allowDestruction );
|
|
void ResetChecks( std::list<Str>* exclusionList );
|
|
void RemoveNonCheckBrushes( std::list<Str>* exclusionList, bool useDetail );
|
|
|
|
DPlane* AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ); // slow, try not to use much
|
|
int GetBrushCount( void );
|
|
DBrush* FindBrushByPointer( scene::Node& brush );
|
|
// ---------------------------------------------
|
|
|
|
|
|
// bool list functions
|
|
void SelectBrushes( bool* selectList );
|
|
bool* BuildDuplicateList();
|
|
bool* BuildIntersectList();
|
|
// ---------------------------------------------
|
|
|
|
|
|
// brush operations
|
|
void ClearBrushes(); // clears brush list and frees memory for brushes
|
|
|
|
DBrush* GetBrushForID( int ID );
|
|
DBrush* NewBrush( int ID = -1 );
|
|
// ---------------------------------------------
|
|
|
|
// patch operations
|
|
void ClearPatches();
|
|
|
|
DPatch* NewPatch();
|
|
// ---------------------------------------------
|
|
|
|
// vars
|
|
std::list<DEPair*> epairList;
|
|
std::list<DBrush*> brushList;
|
|
// new patches, wahey!!!
|
|
std::list<DPatch*> patchList;
|
|
Str m_Classname;
|
|
// ---------------------------------------------
|
|
|
|
|
|
int FixBrushes();
|
|
|
|
bool LoadFromEntity( scene::Node& ent, bool bLoadPatches = false );
|
|
void LoadSelectedBrushes();
|
|
void LoadSelectedPatches();
|
|
|
|
bool LoadFromPrt( char* filename );
|
|
// ---------------------------------------------
|
|
void SpawnString( const char* key, const char* defaultstring, const char** out );
|
|
void SpawnInt( const char* key, const char* defaultstring, int* out );
|
|
void SpawnFloat( const char* key, const char* defaultstring, float* out );
|
|
void SpawnVector( const char* key, const char* defaultstring, vec_t* out );
|
|
};
|