netradiant-custom/contrib/bobtoolz/DBobView.h
2021-10-22 02:19:50 +03:00

95 lines
2.5 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DBobView.h: interface for the DBobView class.
//
//////////////////////////////////////////////////////////////////////
#pragma once
#include "ientity.h"
#include "irender.h"
#include "renderable.h"
#include "mathlib.h"
class DListener;
class Shader;
#define BOUNDS_ALL 0
#define BOUNDS_APEX 1
class DBobView : public Renderable, public OpenGLRenderable, public Entity::Observer
{
Shader* m_shader_line;
Shader* m_shader_box;
public:
DBobView();
virtual ~DBobView();
protected:
vec3_t* path;
public:
bool m_bShowExtra;
int boundingShow;
DListener* eyes;
float fVarGravity;
float fMultiplier;
int nPathCount;
Entity* trigger;
Entity* target;
bool UpdatePath();
char entTarget[256];
char entTrigger[256];
void Begin( const char*, const char*, float, int, float, bool, bool );
bool CalculateTrajectory( vec3_t, vec3_t, float, int, float );
void SetPath( vec3_t* pPath );
void render( RenderStateFlags state ) const;
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const;
void constructShaders();
void destroyShaders();
void valueChanged( const char* value ){
UpdatePath();
}
typedef MemberCaller1<DBobView, const char*, &DBobView::valueChanged> ValueChangedCaller;
void insert( const char* key, EntityKeyValue& value ){
value.attach( ValueChangedCaller( *this ) );
}
void erase( const char* key, EntityKeyValue& value ){
value.detach( ValueChangedCaller( *this ) );
}
void clear(){
if ( trigger != 0 ) {
trigger->detach( *this );
target->detach( *this );
trigger = 0;
target = 0;
}
}
};
class Entity;
void DBobView_setEntity( Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra );