95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DBobView.h: interface for the DBobView class.
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//
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//////////////////////////////////////////////////////////////////////
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#pragma once
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#include "ientity.h"
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#include "irender.h"
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#include "renderable.h"
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#include "mathlib.h"
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class DListener;
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class Shader;
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#define BOUNDS_ALL 0
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#define BOUNDS_APEX 1
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class DBobView : public Renderable, public OpenGLRenderable, public Entity::Observer
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{
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Shader* m_shader_line;
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Shader* m_shader_box;
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public:
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DBobView();
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virtual ~DBobView();
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protected:
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vec3_t* path;
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public:
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bool m_bShowExtra;
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int boundingShow;
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DListener* eyes;
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float fVarGravity;
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float fMultiplier;
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int nPathCount;
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Entity* trigger;
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Entity* target;
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bool UpdatePath();
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char entTarget[256];
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char entTrigger[256];
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void Begin( const char*, const char*, float, int, float, bool, bool );
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bool CalculateTrajectory( vec3_t, vec3_t, float, int, float );
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void SetPath( vec3_t* pPath );
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void render( RenderStateFlags state ) const;
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const;
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void constructShaders();
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void destroyShaders();
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void valueChanged( const char* value ){
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UpdatePath();
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}
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typedef MemberCaller1<DBobView, const char*, &DBobView::valueChanged> ValueChangedCaller;
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void insert( const char* key, EntityKeyValue& value ){
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value.attach( ValueChangedCaller( *this ) );
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}
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void erase( const char* key, EntityKeyValue& value ){
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value.detach( ValueChangedCaller( *this ) );
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}
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void clear(){
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if ( trigger != 0 ) {
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trigger->detach( *this );
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target->detach( *this );
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trigger = 0;
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target = 0;
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}
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}
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};
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class Entity;
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void DBobView_setEntity( Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra );
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