misc... * extradebug_quicker BUILD mode (defines _DEBUG_QUICKER = no slowing down debug renderables) * draw bbox for having model + selected entities
436 lines
13 KiB
C++
436 lines
13 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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///\file
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///\brief Represents any entity which has a fixed size specified in its entity-definition and does not display a model (e.g. info_player_start).
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///
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/// This entity displays an axis-aligned bounding box of the size and colour specified in its entity-definition.
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/// The "origin" key directly controls the entity's local-to-parent transform.
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/// An arrow is drawn to visualise the "angle" key.
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#include "cullable.h"
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#include "renderable.h"
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#include "editable.h"
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#include "math/frustum.h"
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#include "selectionlib.h"
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#include "instancelib.h"
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#include "transformlib.h"
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#include "entitylib.h"
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#include "render.h"
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#include "eclasslib.h"
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#include "math/line.h"
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#include "targetable.h"
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#include "origin.h"
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#include "angles.h"
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#include "filters.h"
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#include "namedentity.h"
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#include "keyobservers.h"
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#include "namekeys.h"
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#include "rotation.h"
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#include "entity.h"
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class RenderableArrow : public OpenGLRenderable
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{
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const Vector3& m_origin;
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const Vector3& m_angles;
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public:
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RenderableArrow( const Vector3& origin, const Vector3& angles )
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: m_origin( origin ), m_angles( angles ){
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}
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void render( RenderStateFlags state ) const {
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Matrix4 mat = matrix4_rotation_for_euler_xyz_degrees( m_angles );
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arrow_draw( m_origin, matrix4_transformed_direction( mat, Vector3( 1, 0, 0 ) ), matrix4_transformed_direction( mat, Vector3( 0, 1, 0 ) ), matrix4_transformed_direction( mat, Vector3( 0, 0, 1 ) ) );
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}
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};
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inline void read_aabb( AABB& aabb, const EntityClass& eclass ){
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aabb = aabb_for_minmax( eclass.mins, eclass.maxs );
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}
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class GenericEntity :
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public Cullable,
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public Bounded,
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public Snappable
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{
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EntityKeyValues m_entity;
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KeyObserverMap m_keyObservers;
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MatrixTransform m_transform;
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OriginKey m_originKey;
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Vector3 m_origin;
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AnglesKey m_anglesKey;
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Vector3 m_angles;
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ClassnameFilter m_filter;
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NamedEntity m_named;
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NameKeys m_nameKeys;
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AABB m_aabb_local;
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RenderableArrow m_arrow;
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RenderableSolidAABB m_aabb_solid;
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RenderableWireframeAABB m_aabb_wire;
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RenderableNamedEntity m_renderName;
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Callback m_transformChanged;
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Callback m_evaluateTransform;
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void construct(){
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read_aabb( m_aabb_local, m_entity.getEntityClass() );
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m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
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m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
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m_keyObservers.insert( "angle", AnglesKey::AngleChangedCaller( m_anglesKey ) );
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m_keyObservers.insert( "angles", AnglesKey::AnglesChangedCaller( m_anglesKey ) );
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m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
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}
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// vc 2k5 compiler fix
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#if _MSC_VER >= 1400
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public:
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#endif
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void updateTransform(){
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
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//matrix4_transform_by_euler_xyz_degrees( m_transform.localToParent(), m_origin, m_angles, Vector3( 1, 1, 1 ) );
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m_transformChanged();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::updateTransform> UpdateTransformCaller;
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void originChanged(){
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m_origin = m_originKey.m_origin;
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updateTransform();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::originChanged> OriginChangedCaller;
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void anglesChanged(){
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m_angles = m_anglesKey.m_angles;
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updateTransform();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::anglesChanged> AnglesChangedCaller;
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public:
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GenericEntity( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( eclass ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_anglesKey( AnglesChangedCaller( *this ) ),
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m_angles( ANGLESKEY_IDENTITY ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_arrow( m_aabb_local.origin, m_angles ),
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m_aabb_solid( m_aabb_local ),
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m_aabb_wire( m_aabb_local ),
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m_renderName( m_named, g_vector3_identity ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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GenericEntity( const GenericEntity& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( other.m_entity ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_anglesKey( AnglesChangedCaller( *this ) ),
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m_angles( ANGLESKEY_IDENTITY ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_arrow( m_aabb_local.origin, m_angles ),
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m_aabb_solid( m_aabb_local ),
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m_aabb_wire( m_aabb_local ),
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m_renderName( m_named, g_vector3_identity ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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InstanceCounter m_instanceCounter;
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void instanceAttach( const scene::Path& path ){
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if ( ++m_instanceCounter.m_count == 1 ) {
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m_filter.instanceAttach();
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m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
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m_entity.attach( m_keyObservers );
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}
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}
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void instanceDetach( const scene::Path& path ){
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if ( --m_instanceCounter.m_count == 0 ) {
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m_entity.detach( m_keyObservers );
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m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
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m_filter.instanceDetach();
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}
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}
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EntityKeyValues& getEntity(){
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return m_entity;
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}
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const EntityKeyValues& getEntity() const {
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return m_entity;
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}
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Namespaced& getNamespaced(){
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return m_nameKeys;
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}
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Nameable& getNameable(){
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return m_named;
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}
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TransformNode& getTransformNode(){
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return m_transform;
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}
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const AABB& localAABB() const {
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return m_aabb_local;
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}
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VolumeIntersectionValue intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
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return volume.TestAABB( localAABB(), localToWorld );
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}
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void renderArrow( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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if ( g_showAngles ) {
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renderer.addRenderable( m_arrow, localToWorld );
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}
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
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renderer.addRenderable( m_aabb_solid, localToWorld );
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renderArrow( renderer, volume, localToWorld );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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renderer.addRenderable( m_aabb_wire, localToWorld );
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renderArrow( renderer, volume, localToWorld );
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if ( g_showNames ) {
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renderer.addRenderable( m_renderName, localToWorld );
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}
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}
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void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
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test.BeginMesh( localToWorld );
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SelectionIntersection best;
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aabb_testselect( m_aabb_local, test, best );
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if ( best.valid() ) {
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selector.addIntersection( best );
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}
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}
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void translate( const Vector3& translation ){
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m_origin = origin_translated( m_origin, translation );
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}
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void rotate( const Quaternion& rotation ){
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m_angles = angles_rotated( m_angles, rotation );
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}
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void snapto( float snap ){
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m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
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m_originKey.write( &m_entity );
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}
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void revertTransform(){
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m_origin = m_originKey.m_origin;
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m_angles = m_anglesKey.m_angles;
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}
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void freezeTransform(){
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m_originKey.m_origin = m_origin;
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m_originKey.write( &m_entity );
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m_anglesKey.m_angles = m_angles;
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m_anglesKey.write( &m_entity );
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}
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void transformChanged(){
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revertTransform();
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m_evaluateTransform();
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updateTransform();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::transformChanged> TransformChangedCaller;
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};
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class GenericEntityInstance :
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public TargetableInstance,
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public TransformModifier,
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public Renderable,
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public SelectionTestable
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{
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class TypeCasts
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{
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InstanceTypeCastTable m_casts;
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public:
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TypeCasts(){
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m_casts = TargetableInstance::StaticTypeCasts::instance().get();
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InstanceContainedCast<GenericEntityInstance, Bounded>::install( m_casts );
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InstanceContainedCast<GenericEntityInstance, Cullable>::install( m_casts );
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InstanceStaticCast<GenericEntityInstance, Renderable>::install( m_casts );
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InstanceStaticCast<GenericEntityInstance, SelectionTestable>::install( m_casts );
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InstanceStaticCast<GenericEntityInstance, Transformable>::install( m_casts );
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InstanceIdentityCast<GenericEntityInstance>::install( m_casts );
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}
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InstanceTypeCastTable& get(){
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return m_casts;
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}
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};
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GenericEntity& m_contained;
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mutable AABB m_bounds;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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Bounded& get( NullType<Bounded>){
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return m_contained;
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}
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Cullable& get( NullType<Cullable>){
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return m_contained;
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}
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STRING_CONSTANT( Name, "GenericEntityInstance" );
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GenericEntityInstance( const scene::Path& path, scene::Instance* parent, GenericEntity& contained ) :
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TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
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TransformModifier( GenericEntity::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
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m_contained( contained ){
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m_contained.instanceAttach( Instance::path() );
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StaticRenderableConnectionLines::instance().attach( *this );
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}
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~GenericEntityInstance(){
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StaticRenderableConnectionLines::instance().detach( *this );
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m_contained.instanceDetach( Instance::path() );
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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m_contained.renderSolid( renderer, volume, Instance::localToWorld() );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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m_contained.renderWireframe( renderer, volume, Instance::localToWorld() );
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}
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void testSelect( Selector& selector, SelectionTest& test ){
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m_contained.testSelect( selector, test, Instance::localToWorld() );
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}
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void evaluateTransform(){
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if ( getType() == TRANSFORM_PRIMITIVE ) {
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m_contained.translate( getTranslation() );
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m_contained.rotate( getRotation() );
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}
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}
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void applyTransform(){
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m_contained.revertTransform();
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evaluateTransform();
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m_contained.freezeTransform();
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}
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typedef MemberCaller<GenericEntityInstance, &GenericEntityInstance::applyTransform> ApplyTransformCaller;
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};
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class GenericEntityNode :
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public scene::Node::Symbiot,
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public scene::Instantiable,
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public scene::Cloneable
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{
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class TypeCasts
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{
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NodeTypeCastTable m_casts;
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public:
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TypeCasts(){
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NodeStaticCast<GenericEntityNode, scene::Instantiable>::install( m_casts );
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NodeStaticCast<GenericEntityNode, scene::Cloneable>::install( m_casts );
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NodeContainedCast<GenericEntityNode, Snappable>::install( m_casts );
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NodeContainedCast<GenericEntityNode, TransformNode>::install( m_casts );
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NodeContainedCast<GenericEntityNode, Entity>::install( m_casts );
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NodeContainedCast<GenericEntityNode, Nameable>::install( m_casts );
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NodeContainedCast<GenericEntityNode, Namespaced>::install( m_casts );
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}
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NodeTypeCastTable& get(){
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return m_casts;
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}
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};
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InstanceSet m_instances;
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scene::Node m_node;
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GenericEntity m_contained;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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Snappable& get( NullType<Snappable>){
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return m_contained;
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}
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TransformNode& get( NullType<TransformNode>){
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return m_contained.getTransformNode();
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}
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Entity& get( NullType<Entity>){
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return m_contained.getEntity();
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}
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Nameable& get( NullType<Nameable>){
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return m_contained.getNameable();
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}
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Namespaced& get( NullType<Namespaced>){
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return m_contained.getNamespaced();
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}
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GenericEntityNode( EntityClass* eclass ) :
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m_node( this, this, StaticTypeCasts::instance().get() ),
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m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GenericEntityInstance>::Caller( m_instances ) ){
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}
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GenericEntityNode( const GenericEntityNode& other ) :
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scene::Node::Symbiot( other ),
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scene::Instantiable( other ),
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scene::Cloneable( other ),
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m_node( this, this, StaticTypeCasts::instance().get() ),
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m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GenericEntityInstance>::Caller( m_instances ) ){
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}
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void release(){
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delete this;
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}
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scene::Node& node(){
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return m_node;
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}
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scene::Node& clone() const {
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return ( new GenericEntityNode( *this ) )->node();
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}
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scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
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return new GenericEntityInstance( path, parent, m_contained );
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}
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void forEachInstance( const scene::Instantiable::Visitor& visitor ){
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m_instances.forEachInstance( visitor );
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}
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void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
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m_instances.insert( observer, path, instance );
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}
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scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
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return m_instances.erase( observer, path );
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}
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};
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scene::Node& New_GenericEntity( EntityClass* eclass ){
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return ( new GenericEntityNode( eclass ) )->node();
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}
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