netradiant-custom/contrib/bobtoolz/DVisDrawer.h
Garux 4382b5f6d9 * bobToolz::Vis Viewer repair (shows current vis cluster brush drawsurfaces in green and rest visible ones in other colours for Q3 and Wolf/QL .bsp):
don't crash on bsp w/o vis
		don't crash with origin in the void (includes inside of structural brush)(do reset)
		grab point to analyse from camera position with nothing selected; grab from any objects selection too
		fix rendering issues
		read surfaces written by q3map2 correctly + faster rendering code
		print number of loaded drawsurfaces to console for evaluation of optimization done
		fix a couple of of leaks and crashes after new/delete
2019-03-07 11:29:59 +03:00

83 lines
2.2 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DBobView.h: interface for the DBobView class.
//
//////////////////////////////////////////////////////////////////////
#if !defined( AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_ )
#define AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <list>
#include "renderable.h"
#include "irender.h"
#include "mathlib.h"
class DMetaSurf
{
public:
DMetaSurf() = delete;
DMetaSurf( int numverts, int numindices ){
verts = new vec3_t[numverts];
indices = new unsigned int[numindices];
indicesN = numindices;
}
~DMetaSurf(){
delete[] verts;
delete[] indices;
}
vec3_t* verts;
unsigned int* indices;
int indicesN;
vec3_t colour;
};
typedef std::list<DMetaSurf*> DMetaSurfaces;
class DVisDrawer : public Renderable, public OpenGLRenderable
{
Shader* m_shader_solid;
Shader* m_shader_wireframe;
public:
DVisDrawer();
virtual ~DVisDrawer();
protected:
DMetaSurfaces* m_list;
int refCount;
public:
void ClearPoints();
void SetList( DMetaSurfaces* pointList );
void render( RenderStateFlags state ) const;
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const;
void constructShaders();
void destroyShaders();
};
#endif // !defined(AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)