945 lines
27 KiB
C++
945 lines
27 KiB
C++
/* -------------------------------------------------------------------------------
|
|
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
----------------------------------------------------------------------------------
|
|
|
|
This code has been altered significantly from its original form, to support
|
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* dependencies */
|
|
#include "q3map2.h"
|
|
|
|
|
|
|
|
static bool g_autocaulk = false;
|
|
|
|
static void autocaulk_write(){
|
|
Sys_FPrintf( SYS_VRB, "--- autocaulk_write ---\n" );
|
|
auto filename = StringOutputStream( 256 )( source, ".caulk" );
|
|
Sys_Printf( "writing %s\n", filename.c_str() );
|
|
|
|
FILE* file = SafeOpenWrite( filename, "wt" );
|
|
|
|
int fslime = 0;
|
|
ApplySurfaceParm( "slime", &fslime, NULL, NULL );
|
|
int flava = 0;
|
|
ApplySurfaceParm( "lava", &flava, NULL, NULL );
|
|
// many setups have nodraw shader nonsolid, including vQ3; and nondrawnonsolid also... fall back to caulk in such case
|
|
// it would be better to decide in Radiant, as it has configurable per game common shaders, but it has no solidity info
|
|
const bool nodraw_is_solid = ShaderInfoForShader( "textures/common/nodraw" )->compileFlags & C_SOLID;
|
|
|
|
for ( const brush_t& b : entities[0].brushes ) {
|
|
fprintf( file, "%i ", b.brushNum );
|
|
const shaderInfo_t* contentShader = b.contentShader;
|
|
const bool globalFog = ( contentShader->compileFlags & C_FOG )
|
|
&& std::all_of( b.sides.cbegin(), b.sides.cend(), []( const side_t& side ){ return side.visibleHull.empty(); } );
|
|
for( const side_t& side : b.sides ){
|
|
if( !side.visibleHull.empty() || ( side.compileFlags & C_NODRAW ) || globalFog ){
|
|
fprintf( file, "-" );
|
|
}
|
|
else if( contentShader->compileFlags & C_LIQUID ){
|
|
if( contentShader->contentFlags & flava )
|
|
fprintf( file, "l" );
|
|
else if( contentShader->contentFlags & fslime )
|
|
fprintf( file, "s" );
|
|
else
|
|
fprintf( file, "w" );
|
|
}
|
|
else if( b.compileFlags & C_TRANSLUCENT ){
|
|
if( contentShader->compileFlags & C_SOLID )
|
|
fprintf( file, nodraw_is_solid? "N" : "c" );
|
|
else
|
|
fprintf( file, "n" );
|
|
}
|
|
else{
|
|
fprintf( file, "c" );
|
|
}
|
|
}
|
|
fprintf( file, "\n" );
|
|
}
|
|
|
|
fclose( file );
|
|
}
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
functions
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/*
|
|
ProcessAdvertisements()
|
|
copies advertisement info into the BSP structures
|
|
*/
|
|
|
|
static void ProcessAdvertisements() {
|
|
Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
|
|
|
|
for ( const auto& e : entities ) {
|
|
|
|
/* is an advertisement? */
|
|
if ( e.classname_is( "advertisement" ) ) {
|
|
bspAdvertisement_t& ad = bspAds.emplace_back();
|
|
ad.cellId = e.intForKey( "cellId" );
|
|
// copy and clear the rest of memory // check for overflow by String64
|
|
const String64 modelKey( e.valueForKey( "model" ) );
|
|
strncpy( ad.model, modelKey, sizeof( ad.model ) );
|
|
|
|
const bspModel_t& adModel = bspModels[atoi( modelKey.c_str() + 1 )];
|
|
|
|
if ( adModel.numBSPSurfaces != 1 ) {
|
|
Error( "Ad cell id %d has more than one surface.", ad.cellId );
|
|
}
|
|
|
|
const bspDrawSurface_t& adSurface = bspDrawSurfaces[adModel.firstBSPSurface];
|
|
|
|
// store the normal for use at run time.. all ad verts are assumed to
|
|
// have identical normals (because they should be a simple rectangle)
|
|
// so just use the first vert's normal
|
|
ad.normal = bspDrawVerts[adSurface.firstVert].normal;
|
|
|
|
// store the ad quad for quick use at run time
|
|
if ( adSurface.surfaceType == MST_PATCH ) {
|
|
const int v0 = adSurface.firstVert + adSurface.patchHeight - 1;
|
|
const int v1 = adSurface.firstVert + adSurface.numVerts - 1;
|
|
const int v2 = adSurface.firstVert + adSurface.numVerts - adSurface.patchWidth;
|
|
const int v3 = adSurface.firstVert;
|
|
ad.rect[0] = bspDrawVerts[v0].xyz;
|
|
ad.rect[1] = bspDrawVerts[v1].xyz;
|
|
ad.rect[2] = bspDrawVerts[v2].xyz;
|
|
ad.rect[3] = bspDrawVerts[v3].xyz;
|
|
}
|
|
else {
|
|
Error( "Ad cell %d has an unsupported Ad Surface type.", ad.cellId );
|
|
}
|
|
}
|
|
}
|
|
|
|
Sys_FPrintf( SYS_VRB, "%9zu in-game advertisements\n", bspAds.size() );
|
|
}
|
|
|
|
/*
|
|
SetCloneModelNumbers() - ydnar
|
|
sets the model numbers for brush entities
|
|
*/
|
|
|
|
static void SetCloneModelNumbers(){
|
|
int models;
|
|
char modelValue[ 16 ];
|
|
const char *value, *value2, *value3;
|
|
|
|
|
|
/* start with 1 (worldspawn is model 0) */
|
|
models = 1;
|
|
for ( std::size_t i = 1; i < entities.size(); ++i )
|
|
{
|
|
/* only entities with brushes or patches get a model number */
|
|
if ( entities[ i ].brushes.empty() && entities[ i ].patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
/* is this a clone? */
|
|
if( entities[ i ].read_keyvalue( value, "_ins", "_instance", "_clone" ) )
|
|
continue;
|
|
|
|
/* add the model key */
|
|
sprintf( modelValue, "*%d", models );
|
|
entities[ i ].setKeyValue( "model", modelValue );
|
|
|
|
/* increment model count */
|
|
models++;
|
|
}
|
|
|
|
/* fix up clones */
|
|
for ( std::size_t i = 1; i < entities.size(); ++i )
|
|
{
|
|
/* only entities with brushes or patches get a model number */
|
|
if ( entities[ i ].brushes.empty() && entities[ i ].patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
/* isn't this a clone? */
|
|
if( !entities[ i ].read_keyvalue( value, "_ins", "_instance", "_clone" ) )
|
|
continue;
|
|
|
|
/* find an entity with matching clone name */
|
|
for ( std::size_t j = 0; j < entities.size(); ++j )
|
|
{
|
|
/* is this a clone parent? */
|
|
if ( !entities[ j ].read_keyvalue( value2, "_clonename" ) ) {
|
|
continue;
|
|
}
|
|
|
|
/* do they match? */
|
|
if ( strEqual( value, value2 ) ) {
|
|
/* get the model num */
|
|
if ( !entities[ j ].read_keyvalue( value3, "model" ) ) {
|
|
Sys_Warning( "Cloned entity %s referenced entity without model\n", value2 );
|
|
continue;
|
|
}
|
|
models = atoi( &value3[ 1 ] );
|
|
|
|
/* add the model key */
|
|
sprintf( modelValue, "*%d", models );
|
|
entities[ i ].setKeyValue( "model", modelValue );
|
|
|
|
/* nuke the brushes/patches for this entity (fixme: leak!) */
|
|
brushlist_t *leak = new brushlist_t( std::move( entities[ i ].brushes ) ); // are brushes referenced elsewhere, so we do not nuke them really?
|
|
entities[ i ].patches = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
FixBrushSides() - ydnar
|
|
matches brushsides back to their appropriate drawsurface and shader
|
|
*/
|
|
|
|
static void FixBrushSides( const entity_t& e ){
|
|
/* note it */
|
|
Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
|
|
|
|
/* walk list of drawsurfaces */
|
|
for ( int i = e.firstDrawSurf; i < numMapDrawSurfs; ++i )
|
|
{
|
|
/* get surface and try to early out */
|
|
const mapDrawSurface_t& ds = mapDrawSurfs[ i ];
|
|
if ( ds.outputNum < 0 ) {
|
|
continue;
|
|
}
|
|
|
|
/* walk sideref list */
|
|
for ( const sideRef_t *sideRef = ds.sideRef; sideRef != NULL; sideRef = sideRef->next )
|
|
{
|
|
/* get bsp brush side */
|
|
if ( sideRef->side == NULL || sideRef->side->outputNum < 0 ) {
|
|
continue;
|
|
}
|
|
bspBrushSide_t& side = bspBrushSides[ sideRef->side->outputNum ];
|
|
|
|
/* set drawsurface */
|
|
side.surfaceNum = ds.outputNum;
|
|
//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds.outputNum, sideRef->side->outputNum );
|
|
|
|
/* set shader */
|
|
if ( !strEqual( bspShaders[ side.shaderNum ].shader, ds.shaderInfo->shader ) ) {
|
|
//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side.shaderNum ].shader, ds.shaderInfo->shader );
|
|
side.shaderNum = EmitShader( ds.shaderInfo->shader, &ds.shaderInfo->contentFlags, &ds.shaderInfo->surfaceFlags );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ProcessWorldModel()
|
|
creates a full bsp + surfaces for the worldspawn entity
|
|
*/
|
|
|
|
static void ProcessWorldModel( entity_t& e ){
|
|
const char *value;
|
|
|
|
/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
|
|
if( e.read_keyvalue( value, "_blocksize", "blocksize", "chopsize" ) ) { /* "chopsize" : sof2 */
|
|
/* scan 3 numbers */
|
|
const int s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
|
|
|
|
/* handle legacy case */
|
|
if ( s == 1 || s == 2 ) {
|
|
blockSize[ 1 ] = blockSize[ 2 ] = blockSize[ 0 ];
|
|
}
|
|
}
|
|
Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
|
|
|
|
/* sof2: ignore leaks? */
|
|
const bool ignoreLeaks = e.boolForKey( "_ignoreleaks", "ignoreleaks" );
|
|
|
|
/* begin worldspawn model */
|
|
BeginModel( e );
|
|
e.firstDrawSurf = 0;
|
|
|
|
/* ydnar: gs mods */
|
|
ClearMetaTriangles();
|
|
|
|
/* check for patches with adjacent edges that need to lod together */
|
|
PatchMapDrawSurfs( e );
|
|
|
|
if ( debugClip ) {
|
|
AddTriangleModels( e );
|
|
}
|
|
|
|
/* build an initial bsp tree using all of the sides of all of the structural brushes */
|
|
facelist_t faces = MakeStructuralBSPFaceList( e.brushes );
|
|
tree_t tree = FaceBSP( faces );
|
|
MakeTreePortals( tree );
|
|
FilterStructuralBrushesIntoTree( e, tree );
|
|
|
|
/* see if the bsp is completely enclosed */
|
|
EFloodEntities leakStatus = FloodEntities( tree );
|
|
if ( ignoreLeaks && leakStatus == EFloodEntities::Leaked ) {
|
|
leakStatus = EFloodEntities::Good;
|
|
}
|
|
|
|
const bool leaked = ( leakStatus != EFloodEntities::Good );
|
|
if( leaked ){
|
|
Leak_feedback( tree );
|
|
if ( leaktest ) {
|
|
Sys_FPrintf( SYS_WRN, "--- MAP LEAKED, ABORTING LEAKTEST ---\n" );
|
|
exit( 0 );
|
|
}
|
|
}
|
|
|
|
if ( leakStatus != EFloodEntities::Empty ) { /* if no entities exist, this would accidentally the whole map, and that IS bad */
|
|
/* rebuild a better bsp tree using only the sides that are visible from the inside */
|
|
FillOutside( tree.headnode );
|
|
|
|
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
|
|
ClipSidesIntoTree( e, tree );
|
|
|
|
/* build a visible face tree (same thing as the initial bsp tree but after reducing the faces) */
|
|
faces = MakeVisibleBSPFaceList( e.brushes );
|
|
FreeTree( tree );
|
|
tree = FaceBSP( faces );
|
|
MakeTreePortals( tree );
|
|
FilterStructuralBrushesIntoTree( e, tree );
|
|
|
|
if( g_autocaulk ){
|
|
autocaulk_write();
|
|
exit( 0 );
|
|
}
|
|
|
|
/* flood again to discard portals in the void (also required for _skybox) */
|
|
FloodEntities( tree );
|
|
FillOutside( tree.headnode );
|
|
}
|
|
|
|
/* save out information for visibility processing */
|
|
NumberClusters( tree );
|
|
if ( !leaked ) {
|
|
WritePortalFile( tree );
|
|
}
|
|
|
|
/* flood from entities */
|
|
FloodAreas( tree );
|
|
|
|
/* create drawsurfs for triangle models */
|
|
if ( !debugClip ) {
|
|
AddTriangleModels( e );
|
|
}
|
|
|
|
/* create drawsurfs for surface models */
|
|
AddEntitySurfaceModels( e );
|
|
|
|
/* generate bsp brushes from map brushes */
|
|
EmitBrushes( e.brushes, &e.firstBrush, &e.numBrushes );
|
|
|
|
/* add references to the detail brushes */
|
|
FilterDetailBrushesIntoTree( e, tree );
|
|
|
|
/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
|
|
if ( !nofog ) {
|
|
FogDrawSurfaces( e );
|
|
}
|
|
|
|
/* subdivide each drawsurf as required by shader tesselation */
|
|
if ( !nosubdivide ) {
|
|
SubdivideFaceSurfaces( e );
|
|
}
|
|
|
|
/* add in any vertexes required to fix t-junctions */
|
|
if ( !notjunc ) {
|
|
FixTJunctions( e );
|
|
}
|
|
|
|
/* ydnar: classify the surfaces */
|
|
ClassifyEntitySurfaces( e );
|
|
|
|
/* ydnar: project decals */
|
|
MakeEntityDecals( e );
|
|
|
|
/* ydnar: meta surfaces */
|
|
MakeEntityMetaTriangles( e );
|
|
SmoothMetaTriangles();
|
|
FixMetaTJunctions();
|
|
MergeMetaTriangles();
|
|
|
|
/* ydnar: debug portals */
|
|
if ( debugPortals ) {
|
|
MakeDebugPortalSurfs( tree );
|
|
}
|
|
|
|
/* ydnar: fog hull */
|
|
if ( e.read_keyvalue( value, "_foghull" ) ) {
|
|
MakeFogHullSurfs( String64( "textures/", value ) );
|
|
}
|
|
|
|
/* ydnar: bug 645: do flares for lights */
|
|
if( emitFlares ){
|
|
for ( const auto& light : entities )
|
|
{
|
|
/* get light */
|
|
if ( light.classname_is( "light" ) ) {
|
|
/* get flare shader */
|
|
const char *flareShader = NULL;
|
|
if ( light.read_keyvalue( flareShader, "_flareshader" ) || light.boolForKey( "_flare" ) ) {
|
|
/* get specifics */
|
|
const Vector3 origin( light.vectorForKey( "origin" ) );
|
|
Vector3 color( light.vectorForKey( "_color" ) );
|
|
const int lightStyle = light.intForKey( "_style", "style" );
|
|
Vector3 normal;
|
|
|
|
/* handle directional spotlights */
|
|
if ( light.read_keyvalue( value, "target" ) ) {
|
|
/* get target light */
|
|
const entity_t *target = FindTargetEntity( value );
|
|
if ( target != NULL ) {
|
|
normal = VectorNormalized( target->vectorForKey( "origin" ) - origin );
|
|
}
|
|
}
|
|
else{
|
|
//% normal.set( 0 );
|
|
normal = -g_vector3_axis_z;
|
|
}
|
|
|
|
if ( colorsRGB ) {
|
|
color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
|
|
color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
|
|
color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
|
|
}
|
|
|
|
/* create the flare surface (note shader defaults automatically) */
|
|
DrawSurfaceForFlare( e.mapEntityNum, origin, normal, color, flareShader, lightStyle );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* add references to the final drawsurfs in the appropriate clusters */
|
|
FilterDrawsurfsIntoTree( e, tree );
|
|
|
|
/* match drawsurfaces back to original brushsides (sof2) */
|
|
FixBrushSides( e );
|
|
|
|
/* finish */
|
|
EndModel( e, tree.headnode );
|
|
FreeTree( tree );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ProcessSubModel()
|
|
creates bsp + surfaces for other brush models
|
|
*/
|
|
|
|
static void ProcessSubModel( entity_t& e ){
|
|
/* start a brush model */
|
|
BeginModel( e );
|
|
e.firstDrawSurf = numMapDrawSurfs;
|
|
|
|
/* ydnar: gs mods */
|
|
ClearMetaTriangles();
|
|
|
|
/* check for patches with adjacent edges that need to lod together */
|
|
PatchMapDrawSurfs( e );
|
|
|
|
/* allocate a tree */
|
|
tree_t tree{};
|
|
tree.headnode = AllocNode();
|
|
tree.headnode->planenum = PLANENUM_LEAF;
|
|
|
|
/* add the sides to the tree */
|
|
ClipSidesIntoTree( e, tree );
|
|
|
|
/* ydnar: create drawsurfs for triangle models */
|
|
AddTriangleModels( e );
|
|
|
|
/* create drawsurfs for surface models */
|
|
AddEntitySurfaceModels( e );
|
|
|
|
/* generate bsp brushes from map brushes */
|
|
EmitBrushes( e.brushes, &e.firstBrush, &e.numBrushes );
|
|
|
|
/* just put all the brushes in headnode */
|
|
tree.headnode->brushlist = e.brushes;
|
|
|
|
/* subdivide each drawsurf as required by shader tesselation */
|
|
if ( !nosubdivide ) {
|
|
SubdivideFaceSurfaces( e );
|
|
}
|
|
|
|
/* add in any vertexes required to fix t-junctions */
|
|
if ( !notjunc ) {
|
|
FixTJunctions( e );
|
|
}
|
|
|
|
/* ydnar: classify the surfaces and project lightmaps */
|
|
ClassifyEntitySurfaces( e );
|
|
|
|
/* ydnar: project decals */
|
|
MakeEntityDecals( e );
|
|
|
|
/* ydnar: meta surfaces */
|
|
MakeEntityMetaTriangles( e );
|
|
SmoothMetaTriangles();
|
|
FixMetaTJunctions();
|
|
MergeMetaTriangles();
|
|
|
|
/* add references to the final drawsurfs in the appropriate clusters */
|
|
FilterDrawsurfsIntoTree( e, tree );
|
|
|
|
/* match drawsurfaces back to original brushsides (sof2) */
|
|
FixBrushSides( e );
|
|
|
|
/* finish */
|
|
EndModel( e, tree.headnode );
|
|
FreeTree( tree );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ProcessModels()
|
|
process world + other models into the bsp
|
|
*/
|
|
|
|
static void ProcessModels(){
|
|
/* preserve -v setting */
|
|
const bool oldVerbose = verbose;
|
|
|
|
/* start a new bsp */
|
|
BeginBSPFile();
|
|
|
|
/* create map fogs */
|
|
CreateMapFogs();
|
|
|
|
/* walk entity list */
|
|
for ( size_t entityNum = 0; entityNum < entities.size(); ++entityNum )
|
|
{
|
|
/* get entity */
|
|
entity_t& entity = entities[ entityNum ];
|
|
if ( entity.brushes.empty() && entity.patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
/* process the model */
|
|
Sys_FPrintf( SYS_VRB, "############### model %zu ###############\n", bspModels.size() );
|
|
if ( entityNum == 0 ) {
|
|
ProcessWorldModel( entity );
|
|
}
|
|
else{
|
|
ProcessSubModel( entity );
|
|
}
|
|
|
|
/* potentially turn off the deluge of text */
|
|
verbose = verboseEntities;
|
|
}
|
|
|
|
/* restore -v setting */
|
|
verbose = oldVerbose;
|
|
|
|
Sys_FPrintf( SYS_VRB, "%9zu bspModels in total\n", bspModels.size() );
|
|
|
|
/* write fogs */
|
|
EmitFogs();
|
|
|
|
/* vortex: emit meta stats */
|
|
EmitMetaStats();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
OnlyEnts()
|
|
this is probably broken unless teamed with a radiant version that preserves entity order
|
|
*/
|
|
|
|
static void OnlyEnts( const char *filename ){
|
|
/* note it */
|
|
Sys_Printf( "--- OnlyEnts ---\n" );
|
|
|
|
auto out = StringOutputStream( 256 )( source, ".bsp" );
|
|
LoadBSPFile( out );
|
|
|
|
ParseEntities();
|
|
const CopiedString save_cmdline( entities[ 0 ].valueForKey( "_q3map2_cmdline" ) );
|
|
const CopiedString save_version( entities[ 0 ].valueForKey( "_q3map2_version" ) );
|
|
const CopiedString save_gridsize( entities[ 0 ].valueForKey( "gridsize" ) );
|
|
|
|
entities.clear();
|
|
|
|
LoadShaderInfo();
|
|
LoadMapFile( filename, false, false );
|
|
SetModelNumbers();
|
|
SetLightStyles();
|
|
|
|
if ( !save_cmdline.empty() ) {
|
|
entities[0].setKeyValue( "_q3map2_cmdline", save_cmdline.c_str() );
|
|
}
|
|
if ( !save_version.empty() ) {
|
|
entities[0].setKeyValue( "_q3map2_version", save_version.c_str() );
|
|
}
|
|
if ( !save_gridsize.empty() ) {
|
|
entities[0].setKeyValue( "gridsize", save_gridsize.c_str() );
|
|
}
|
|
|
|
numBSPEntities = entities.size();
|
|
UnparseEntities();
|
|
|
|
WriteBSPFile( out );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
BSPMain() - ydnar
|
|
handles creation of a bsp from a map file
|
|
*/
|
|
|
|
int BSPMain( Args& args ){
|
|
char tempSource[ 1024 ];
|
|
bool onlyents = false;
|
|
|
|
if ( args.takeFront( "-bsp" ) ) {
|
|
Sys_Printf( "-bsp argument unnecessary\n" );
|
|
}
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- BSP ---\n" );
|
|
|
|
doingBSP = true;
|
|
mapDrawSurfs = safe_calloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
numMapDrawSurfs = 0;
|
|
|
|
strClear( tempSource );
|
|
|
|
/* set standard game flags */
|
|
maxLMSurfaceVerts = g_game->maxLMSurfaceVerts;
|
|
maxSurfaceVerts = g_game->maxSurfaceVerts;
|
|
maxSurfaceIndexes = g_game->maxSurfaceIndexes;
|
|
emitFlares = g_game->emitFlares;
|
|
texturesRGB = g_game->texturesRGB;
|
|
colorsRGB = g_game->colorsRGB;
|
|
keepLights = g_game->keepLights;
|
|
|
|
/* process arguments */
|
|
/* fixme: print more useful usage here */
|
|
if ( args.empty() ) {
|
|
Error( "usage: q3map2 [options] mapfile" );
|
|
}
|
|
|
|
const char *fileName = args.takeBack();
|
|
auto argsToInject = args.getVector();
|
|
{
|
|
while ( args.takeArg( "-onlyents" ) ) {
|
|
Sys_Printf( "Running entity-only compile\n" );
|
|
onlyents = true;
|
|
}
|
|
while ( args.takeArg( "-tempname" ) ) {
|
|
strcpy( tempSource, args.takeNext() );
|
|
}
|
|
while ( args.takeArg( "-nowater" ) ) {
|
|
Sys_Printf( "Disabling water\n" );
|
|
nowater = true;
|
|
}
|
|
while ( args.takeArg( "-keeplights" ) ) {
|
|
keepLights = true;
|
|
Sys_Printf( "Leaving light entities on map after compile\n" );
|
|
}
|
|
while ( args.takeArg( "-keepmodels" ) ) {
|
|
keepModels = true;
|
|
Sys_Printf( "Leaving misc_model entities on map after compile\n" );
|
|
}
|
|
while ( args.takeArg( "-nodetail" ) ) {
|
|
Sys_Printf( "Ignoring detail brushes\n" );
|
|
nodetail = true;
|
|
}
|
|
while ( args.takeArg( "-fulldetail" ) ) {
|
|
Sys_Printf( "Turning detail brushes into structural brushes\n" );
|
|
fulldetail = true;
|
|
}
|
|
while ( args.takeArg( "-nofog" ) ) {
|
|
Sys_Printf( "Fog volumes disabled\n" );
|
|
nofog = true;
|
|
}
|
|
while ( args.takeArg( "-nosubdivide" ) ) {
|
|
Sys_Printf( "Disabling brush face subdivision\n" );
|
|
nosubdivide = true;
|
|
}
|
|
while ( args.takeArg( "-leaktest" ) ) {
|
|
Sys_Printf( "Leaktest enabled\n" );
|
|
leaktest = true;
|
|
}
|
|
while ( args.takeArg( "-verboseentities" ) ) {
|
|
Sys_Printf( "Verbose entities enabled\n" );
|
|
verboseEntities = true;
|
|
}
|
|
while ( args.takeArg( "-nocurves" ) ) {
|
|
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
|
|
noCurveBrushes = true;
|
|
}
|
|
while ( args.takeArg( "-notjunc" ) ) {
|
|
Sys_Printf( "T-junction fixing disabled\n" );
|
|
notjunc = true;
|
|
}
|
|
while ( args.takeArg( "-fakemap" ) ) {
|
|
Sys_Printf( "Generating fakemap.map\n" );
|
|
fakemap = true;
|
|
}
|
|
while ( args.takeArg( "-samplesize" ) ) {
|
|
sampleSize = std::max( 1, atoi( args.takeNext() ) );
|
|
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
|
|
}
|
|
while ( args.takeArg( "-minsamplesize" ) ) {
|
|
minSampleSize = std::max( 1, atoi( args.takeNext() ) );
|
|
Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
|
|
}
|
|
while ( args.takeArg( "-custinfoparms" ) ) {
|
|
Sys_Printf( "Custom info parms enabled\n" );
|
|
useCustomInfoParms = true;
|
|
}
|
|
|
|
/* sof2 args */
|
|
while ( args.takeArg( "-rename" ) ) {
|
|
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
|
|
renameModelShaders = true;
|
|
}
|
|
|
|
/* ydnar args */
|
|
while ( args.takeArg( "-ne" ) ) {
|
|
normalEpsilon = atof( args.takeNext() );
|
|
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
|
|
}
|
|
while ( args.takeArg( "-de" ) ) {
|
|
distanceEpsilon = atof( args.takeNext() );
|
|
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
|
|
}
|
|
while ( args.takeArg( "-mv" ) ) {
|
|
maxLMSurfaceVerts = std::max( 3, atoi( args.takeNext() ) );
|
|
value_maximize( maxSurfaceVerts, maxLMSurfaceVerts );
|
|
Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
|
|
}
|
|
while ( args.takeArg( "-mi" ) ) {
|
|
maxSurfaceIndexes = std::max( 3, atoi( args.takeNext() ) );
|
|
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
|
|
}
|
|
while ( args.takeArg( "-np" ) ) {
|
|
npDegrees = std::max( 0.0, atof( args.takeNext() ) );
|
|
if ( npDegrees > 0.0f ) {
|
|
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
|
|
}
|
|
}
|
|
while ( args.takeArg( "-snap" ) ) {
|
|
bevelSnap = std::max( 0, atoi( args.takeNext() ) );
|
|
if ( bevelSnap > 0 ) {
|
|
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
|
|
}
|
|
}
|
|
while ( args.takeArg( "-nohint" ) ) {
|
|
Sys_Printf( "Hint brushes disabled\n" );
|
|
noHint = true;
|
|
}
|
|
while ( args.takeArg( "-flat" ) ) {
|
|
Sys_Printf( "Flatshading enabled\n" );
|
|
flat = true;
|
|
}
|
|
while ( args.takeArg( "-celshader" ) ) {
|
|
globalCelShader( "textures/", args.takeNext() );
|
|
Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader.c_str() );
|
|
}
|
|
while ( args.takeArg( "-meta" ) ) {
|
|
Sys_Printf( "Creating meta surfaces from brush faces\n" );
|
|
meta = true;
|
|
}
|
|
while ( args.takeArg( "-metaadequatescore" ) ) {
|
|
metaAdequateScore = std::max( -1, atoi( args.takeNext() ) );
|
|
if ( metaAdequateScore >= 0 ) {
|
|
Sys_Printf( "Setting ADEQUATE meta score to %d (see surface_meta.c)\n", metaAdequateScore );
|
|
}
|
|
}
|
|
while ( args.takeArg( "-metagoodscore" ) ) {
|
|
metaGoodScore = std::max( -1, atoi( args.takeNext() ) );
|
|
if ( metaGoodScore >= 0 ) {
|
|
Sys_Printf( "Setting GOOD meta score to %d (see surface_meta.c)\n", metaGoodScore );
|
|
}
|
|
}
|
|
while ( args.takeArg( "-patchmeta" ) ) {
|
|
Sys_Printf( "Creating meta surfaces from patches\n" );
|
|
patchMeta = true;
|
|
}
|
|
while ( args.takeArg( "-flares" ) ) {
|
|
Sys_Printf( "Flare surfaces enabled\n" );
|
|
emitFlares = true;
|
|
}
|
|
while ( args.takeArg( "-noflares" ) ) {
|
|
Sys_Printf( "Flare surfaces disabled\n" );
|
|
emitFlares = false;
|
|
}
|
|
while ( args.takeArg( "-skyfix" ) ) {
|
|
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
|
|
skyFixHack = true;
|
|
}
|
|
while ( args.takeArg( "-debugsurfaces" ) ) {
|
|
Sys_Printf( "emitting debug surfaces\n" );
|
|
debugSurfaces = true;
|
|
}
|
|
while ( args.takeArg( "-debuginset" ) ) {
|
|
Sys_Printf( "Debug surface triangle insetting enabled\n" );
|
|
debugInset = true;
|
|
}
|
|
while ( args.takeArg( "-debugportals" ) ) {
|
|
Sys_Printf( "Debug portal surfaces enabled\n" );
|
|
debugPortals = true;
|
|
}
|
|
while ( args.takeArg( "-debugclip" ) ) {
|
|
Sys_Printf( "Debug model clip enabled\n" );
|
|
debugClip = true;
|
|
}
|
|
while ( args.takeArg( "-clipdepth" ) ) {
|
|
clipDepthGlobal = atof( args.takeNext() );
|
|
Sys_Printf( "Model autoclip thickness set to %.3f\n", clipDepthGlobal );
|
|
}
|
|
while ( args.takeArg( "-sRGBtex" ) ) {
|
|
texturesRGB = true;
|
|
Sys_Printf( "Textures are in sRGB\n" );
|
|
}
|
|
while ( args.takeArg( "-nosRGBtex" ) ) {
|
|
texturesRGB = false;
|
|
Sys_Printf( "Textures are linear\n" );
|
|
}
|
|
while ( args.takeArg( "-sRGBcolor" ) ) {
|
|
colorsRGB = true;
|
|
Sys_Printf( "Colors are in sRGB\n" );
|
|
}
|
|
while ( args.takeArg( "-nosRGBcolor" ) ) {
|
|
colorsRGB = false;
|
|
Sys_Printf( "Colors are linear\n" );
|
|
}
|
|
while ( args.takeArg( "-nosRGB" ) ) {
|
|
texturesRGB = false;
|
|
Sys_Printf( "Textures are linear\n" );
|
|
colorsRGB = false;
|
|
Sys_Printf( "Colors are linear\n" );
|
|
}
|
|
while ( args.takeArg( "-altsplit" ) ) {
|
|
Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
|
|
bspAlternateSplitWeights = true;
|
|
}
|
|
while ( args.takeArg( "-deep" ) ) {
|
|
Sys_Printf( "Deep BSP tree generation enabled\n" );
|
|
deepBSP = true;
|
|
}
|
|
while ( args.takeArg( "-maxarea" ) ) {
|
|
Sys_Printf( "Max Area face surface generation enabled\n" );
|
|
maxAreaFaceSurface = true;
|
|
}
|
|
while ( args.takeArg( "-noob" ) ) {
|
|
Sys_Printf( "No oBs!\n" );
|
|
g_noob = true;
|
|
}
|
|
while ( args.takeArg( "-autocaulk" ) ) {
|
|
Sys_Printf( "\trunning in autocaulk mode\n" );
|
|
g_autocaulk = true;
|
|
}
|
|
while( !args.empty() )
|
|
{
|
|
Sys_Warning( "Unknown option \"%s\"\n", args.takeFront() );
|
|
}
|
|
}
|
|
|
|
/* copy source name */
|
|
strcpy( source, ExpandArg( fileName ) );
|
|
StripExtension( source );
|
|
|
|
/* ydnar: set default sample size */
|
|
SetDefaultSampleSize( sampleSize );
|
|
|
|
/* delete portal, line and surface files */
|
|
remove( StringOutputStream( 256 )( source, ".prt" ) );
|
|
remove( StringOutputStream( 256 )( source, ".lin" ) );
|
|
//% remove( StringOutputStream( 256 )( source, ".srf" ) ); /* ydnar */
|
|
|
|
/* if we are doing a full map, delete the last saved region map */
|
|
if ( !path_extension_is( fileName, "reg" ) )
|
|
remove( StringOutputStream( 256 )( source, ".reg" ) );
|
|
|
|
/* expand mapname */
|
|
StringOutputStream mapFileName( 256 );
|
|
if ( path_extension_is( fileName, "reg" ) || ( onlyents && path_extension_is( fileName, "ent" ) ) )
|
|
mapFileName << ExpandArg( fileName );
|
|
else
|
|
mapFileName << PathExtensionless( ExpandArg( fileName ) ) << ".map";
|
|
|
|
/* if onlyents, just grab the entites and resave */
|
|
if ( onlyents ) {
|
|
OnlyEnts( mapFileName );
|
|
return 0;
|
|
}
|
|
|
|
/* load shaders */
|
|
LoadShaderInfo();
|
|
|
|
/* load original file from temp spot in case it was renamed by the editor on the way in */
|
|
if ( !strEmpty( tempSource ) ) {
|
|
LoadMapFile( tempSource, false, g_autocaulk );
|
|
}
|
|
else{
|
|
LoadMapFile( mapFileName, false, g_autocaulk );
|
|
}
|
|
|
|
/* div0: inject command line parameters */
|
|
InjectCommandLine( "-bsp", argsToInject );
|
|
|
|
/* ydnar: decal setup */
|
|
ProcessDecals();
|
|
|
|
/* ydnar: cloned brush model entities */
|
|
SetCloneModelNumbers();
|
|
|
|
/* process world and submodels */
|
|
ProcessModels();
|
|
|
|
/* set light styles from targetted light entities */
|
|
SetLightStyles();
|
|
|
|
/* process in game advertisements */
|
|
ProcessAdvertisements();
|
|
|
|
/* finish and write bsp */
|
|
EndBSPFile( true );
|
|
|
|
/* remove temp map source file if appropriate */
|
|
if ( !strEmpty( tempSource ) ) {
|
|
remove( tempSource );
|
|
}
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|