netradiant-custom/tools/quake3/q3map2/bsp.cpp

945 lines
27 KiB
C++

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
static bool g_autocaulk = false;
static void autocaulk_write(){
Sys_FPrintf( SYS_VRB, "--- autocaulk_write ---\n" );
auto filename = StringOutputStream( 256 )( source, ".caulk" );
Sys_Printf( "writing %s\n", filename.c_str() );
FILE* file = SafeOpenWrite( filename, "wt" );
int fslime = 0;
ApplySurfaceParm( "slime", &fslime, NULL, NULL );
int flava = 0;
ApplySurfaceParm( "lava", &flava, NULL, NULL );
// many setups have nodraw shader nonsolid, including vQ3; and nondrawnonsolid also... fall back to caulk in such case
// it would be better to decide in Radiant, as it has configurable per game common shaders, but it has no solidity info
const bool nodraw_is_solid = ShaderInfoForShader( "textures/common/nodraw" )->compileFlags & C_SOLID;
for ( const brush_t& b : entities[0].brushes ) {
fprintf( file, "%i ", b.brushNum );
const shaderInfo_t* contentShader = b.contentShader;
const bool globalFog = ( contentShader->compileFlags & C_FOG )
&& std::all_of( b.sides.cbegin(), b.sides.cend(), []( const side_t& side ){ return side.visibleHull.empty(); } );
for( const side_t& side : b.sides ){
if( !side.visibleHull.empty() || ( side.compileFlags & C_NODRAW ) || globalFog ){
fprintf( file, "-" );
}
else if( contentShader->compileFlags & C_LIQUID ){
if( contentShader->contentFlags & flava )
fprintf( file, "l" );
else if( contentShader->contentFlags & fslime )
fprintf( file, "s" );
else
fprintf( file, "w" );
}
else if( b.compileFlags & C_TRANSLUCENT ){
if( contentShader->compileFlags & C_SOLID )
fprintf( file, nodraw_is_solid? "N" : "c" );
else
fprintf( file, "n" );
}
else{
fprintf( file, "c" );
}
}
fprintf( file, "\n" );
}
fclose( file );
}
/* -------------------------------------------------------------------------------
functions
------------------------------------------------------------------------------- */
/*
ProcessAdvertisements()
copies advertisement info into the BSP structures
*/
static void ProcessAdvertisements() {
Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
for ( const auto& e : entities ) {
/* is an advertisement? */
if ( e.classname_is( "advertisement" ) ) {
bspAdvertisement_t& ad = bspAds.emplace_back();
ad.cellId = e.intForKey( "cellId" );
// copy and clear the rest of memory // check for overflow by String64
const String64 modelKey( e.valueForKey( "model" ) );
strncpy( ad.model, modelKey, sizeof( ad.model ) );
const bspModel_t& adModel = bspModels[atoi( modelKey.c_str() + 1 )];
if ( adModel.numBSPSurfaces != 1 ) {
Error( "Ad cell id %d has more than one surface.", ad.cellId );
}
const bspDrawSurface_t& adSurface = bspDrawSurfaces[adModel.firstBSPSurface];
// store the normal for use at run time.. all ad verts are assumed to
// have identical normals (because they should be a simple rectangle)
// so just use the first vert's normal
ad.normal = bspDrawVerts[adSurface.firstVert].normal;
// store the ad quad for quick use at run time
if ( adSurface.surfaceType == MST_PATCH ) {
const int v0 = adSurface.firstVert + adSurface.patchHeight - 1;
const int v1 = adSurface.firstVert + adSurface.numVerts - 1;
const int v2 = adSurface.firstVert + adSurface.numVerts - adSurface.patchWidth;
const int v3 = adSurface.firstVert;
ad.rect[0] = bspDrawVerts[v0].xyz;
ad.rect[1] = bspDrawVerts[v1].xyz;
ad.rect[2] = bspDrawVerts[v2].xyz;
ad.rect[3] = bspDrawVerts[v3].xyz;
}
else {
Error( "Ad cell %d has an unsupported Ad Surface type.", ad.cellId );
}
}
}
Sys_FPrintf( SYS_VRB, "%9zu in-game advertisements\n", bspAds.size() );
}
/*
SetCloneModelNumbers() - ydnar
sets the model numbers for brush entities
*/
static void SetCloneModelNumbers(){
int models;
char modelValue[ 16 ];
const char *value, *value2, *value3;
/* start with 1 (worldspawn is model 0) */
models = 1;
for ( std::size_t i = 1; i < entities.size(); ++i )
{
/* only entities with brushes or patches get a model number */
if ( entities[ i ].brushes.empty() && entities[ i ].patches == NULL ) {
continue;
}
/* is this a clone? */
if( entities[ i ].read_keyvalue( value, "_ins", "_instance", "_clone" ) )
continue;
/* add the model key */
sprintf( modelValue, "*%d", models );
entities[ i ].setKeyValue( "model", modelValue );
/* increment model count */
models++;
}
/* fix up clones */
for ( std::size_t i = 1; i < entities.size(); ++i )
{
/* only entities with brushes or patches get a model number */
if ( entities[ i ].brushes.empty() && entities[ i ].patches == NULL ) {
continue;
}
/* isn't this a clone? */
if( !entities[ i ].read_keyvalue( value, "_ins", "_instance", "_clone" ) )
continue;
/* find an entity with matching clone name */
for ( std::size_t j = 0; j < entities.size(); ++j )
{
/* is this a clone parent? */
if ( !entities[ j ].read_keyvalue( value2, "_clonename" ) ) {
continue;
}
/* do they match? */
if ( strEqual( value, value2 ) ) {
/* get the model num */
if ( !entities[ j ].read_keyvalue( value3, "model" ) ) {
Sys_Warning( "Cloned entity %s referenced entity without model\n", value2 );
continue;
}
models = atoi( &value3[ 1 ] );
/* add the model key */
sprintf( modelValue, "*%d", models );
entities[ i ].setKeyValue( "model", modelValue );
/* nuke the brushes/patches for this entity (fixme: leak!) */
brushlist_t *leak = new brushlist_t( std::move( entities[ i ].brushes ) ); // are brushes referenced elsewhere, so we do not nuke them really?
entities[ i ].patches = NULL;
}
}
}
}
/*
FixBrushSides() - ydnar
matches brushsides back to their appropriate drawsurface and shader
*/
static void FixBrushSides( const entity_t& e ){
/* note it */
Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
/* walk list of drawsurfaces */
for ( int i = e.firstDrawSurf; i < numMapDrawSurfs; ++i )
{
/* get surface and try to early out */
const mapDrawSurface_t& ds = mapDrawSurfs[ i ];
if ( ds.outputNum < 0 ) {
continue;
}
/* walk sideref list */
for ( const sideRef_t *sideRef = ds.sideRef; sideRef != NULL; sideRef = sideRef->next )
{
/* get bsp brush side */
if ( sideRef->side == NULL || sideRef->side->outputNum < 0 ) {
continue;
}
bspBrushSide_t& side = bspBrushSides[ sideRef->side->outputNum ];
/* set drawsurface */
side.surfaceNum = ds.outputNum;
//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds.outputNum, sideRef->side->outputNum );
/* set shader */
if ( !strEqual( bspShaders[ side.shaderNum ].shader, ds.shaderInfo->shader ) ) {
//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side.shaderNum ].shader, ds.shaderInfo->shader );
side.shaderNum = EmitShader( ds.shaderInfo->shader, &ds.shaderInfo->contentFlags, &ds.shaderInfo->surfaceFlags );
}
}
}
}
/*
ProcessWorldModel()
creates a full bsp + surfaces for the worldspawn entity
*/
static void ProcessWorldModel( entity_t& e ){
const char *value;
/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
if( e.read_keyvalue( value, "_blocksize", "blocksize", "chopsize" ) ) { /* "chopsize" : sof2 */
/* scan 3 numbers */
const int s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
/* handle legacy case */
if ( s == 1 || s == 2 ) {
blockSize[ 1 ] = blockSize[ 2 ] = blockSize[ 0 ];
}
}
Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
/* sof2: ignore leaks? */
const bool ignoreLeaks = e.boolForKey( "_ignoreleaks", "ignoreleaks" );
/* begin worldspawn model */
BeginModel( e );
e.firstDrawSurf = 0;
/* ydnar: gs mods */
ClearMetaTriangles();
/* check for patches with adjacent edges that need to lod together */
PatchMapDrawSurfs( e );
if ( debugClip ) {
AddTriangleModels( e );
}
/* build an initial bsp tree using all of the sides of all of the structural brushes */
facelist_t faces = MakeStructuralBSPFaceList( e.brushes );
tree_t tree = FaceBSP( faces );
MakeTreePortals( tree );
FilterStructuralBrushesIntoTree( e, tree );
/* see if the bsp is completely enclosed */
EFloodEntities leakStatus = FloodEntities( tree );
if ( ignoreLeaks && leakStatus == EFloodEntities::Leaked ) {
leakStatus = EFloodEntities::Good;
}
const bool leaked = ( leakStatus != EFloodEntities::Good );
if( leaked ){
Leak_feedback( tree );
if ( leaktest ) {
Sys_FPrintf( SYS_WRN, "--- MAP LEAKED, ABORTING LEAKTEST ---\n" );
exit( 0 );
}
}
if ( leakStatus != EFloodEntities::Empty ) { /* if no entities exist, this would accidentally the whole map, and that IS bad */
/* rebuild a better bsp tree using only the sides that are visible from the inside */
FillOutside( tree.headnode );
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
ClipSidesIntoTree( e, tree );
/* build a visible face tree (same thing as the initial bsp tree but after reducing the faces) */
faces = MakeVisibleBSPFaceList( e.brushes );
FreeTree( tree );
tree = FaceBSP( faces );
MakeTreePortals( tree );
FilterStructuralBrushesIntoTree( e, tree );
if( g_autocaulk ){
autocaulk_write();
exit( 0 );
}
/* flood again to discard portals in the void (also required for _skybox) */
FloodEntities( tree );
FillOutside( tree.headnode );
}
/* save out information for visibility processing */
NumberClusters( tree );
if ( !leaked ) {
WritePortalFile( tree );
}
/* flood from entities */
FloodAreas( tree );
/* create drawsurfs for triangle models */
if ( !debugClip ) {
AddTriangleModels( e );
}
/* create drawsurfs for surface models */
AddEntitySurfaceModels( e );
/* generate bsp brushes from map brushes */
EmitBrushes( e.brushes, &e.firstBrush, &e.numBrushes );
/* add references to the detail brushes */
FilterDetailBrushesIntoTree( e, tree );
/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
if ( !nofog ) {
FogDrawSurfaces( e );
}
/* subdivide each drawsurf as required by shader tesselation */
if ( !nosubdivide ) {
SubdivideFaceSurfaces( e );
}
/* add in any vertexes required to fix t-junctions */
if ( !notjunc ) {
FixTJunctions( e );
}
/* ydnar: classify the surfaces */
ClassifyEntitySurfaces( e );
/* ydnar: project decals */
MakeEntityDecals( e );
/* ydnar: meta surfaces */
MakeEntityMetaTriangles( e );
SmoothMetaTriangles();
FixMetaTJunctions();
MergeMetaTriangles();
/* ydnar: debug portals */
if ( debugPortals ) {
MakeDebugPortalSurfs( tree );
}
/* ydnar: fog hull */
if ( e.read_keyvalue( value, "_foghull" ) ) {
MakeFogHullSurfs( String64( "textures/", value ) );
}
/* ydnar: bug 645: do flares for lights */
if( emitFlares ){
for ( const auto& light : entities )
{
/* get light */
if ( light.classname_is( "light" ) ) {
/* get flare shader */
const char *flareShader = NULL;
if ( light.read_keyvalue( flareShader, "_flareshader" ) || light.boolForKey( "_flare" ) ) {
/* get specifics */
const Vector3 origin( light.vectorForKey( "origin" ) );
Vector3 color( light.vectorForKey( "_color" ) );
const int lightStyle = light.intForKey( "_style", "style" );
Vector3 normal;
/* handle directional spotlights */
if ( light.read_keyvalue( value, "target" ) ) {
/* get target light */
const entity_t *target = FindTargetEntity( value );
if ( target != NULL ) {
normal = VectorNormalized( target->vectorForKey( "origin" ) - origin );
}
}
else{
//% normal.set( 0 );
normal = -g_vector3_axis_z;
}
if ( colorsRGB ) {
color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
}
/* create the flare surface (note shader defaults automatically) */
DrawSurfaceForFlare( e.mapEntityNum, origin, normal, color, flareShader, lightStyle );
}
}
}
}
/* add references to the final drawsurfs in the appropriate clusters */
FilterDrawsurfsIntoTree( e, tree );
/* match drawsurfaces back to original brushsides (sof2) */
FixBrushSides( e );
/* finish */
EndModel( e, tree.headnode );
FreeTree( tree );
}
/*
ProcessSubModel()
creates bsp + surfaces for other brush models
*/
static void ProcessSubModel( entity_t& e ){
/* start a brush model */
BeginModel( e );
e.firstDrawSurf = numMapDrawSurfs;
/* ydnar: gs mods */
ClearMetaTriangles();
/* check for patches with adjacent edges that need to lod together */
PatchMapDrawSurfs( e );
/* allocate a tree */
tree_t tree{};
tree.headnode = AllocNode();
tree.headnode->planenum = PLANENUM_LEAF;
/* add the sides to the tree */
ClipSidesIntoTree( e, tree );
/* ydnar: create drawsurfs for triangle models */
AddTriangleModels( e );
/* create drawsurfs for surface models */
AddEntitySurfaceModels( e );
/* generate bsp brushes from map brushes */
EmitBrushes( e.brushes, &e.firstBrush, &e.numBrushes );
/* just put all the brushes in headnode */
tree.headnode->brushlist = e.brushes;
/* subdivide each drawsurf as required by shader tesselation */
if ( !nosubdivide ) {
SubdivideFaceSurfaces( e );
}
/* add in any vertexes required to fix t-junctions */
if ( !notjunc ) {
FixTJunctions( e );
}
/* ydnar: classify the surfaces and project lightmaps */
ClassifyEntitySurfaces( e );
/* ydnar: project decals */
MakeEntityDecals( e );
/* ydnar: meta surfaces */
MakeEntityMetaTriangles( e );
SmoothMetaTriangles();
FixMetaTJunctions();
MergeMetaTriangles();
/* add references to the final drawsurfs in the appropriate clusters */
FilterDrawsurfsIntoTree( e, tree );
/* match drawsurfaces back to original brushsides (sof2) */
FixBrushSides( e );
/* finish */
EndModel( e, tree.headnode );
FreeTree( tree );
}
/*
ProcessModels()
process world + other models into the bsp
*/
static void ProcessModels(){
/* preserve -v setting */
const bool oldVerbose = verbose;
/* start a new bsp */
BeginBSPFile();
/* create map fogs */
CreateMapFogs();
/* walk entity list */
for ( size_t entityNum = 0; entityNum < entities.size(); ++entityNum )
{
/* get entity */
entity_t& entity = entities[ entityNum ];
if ( entity.brushes.empty() && entity.patches == NULL ) {
continue;
}
/* process the model */
Sys_FPrintf( SYS_VRB, "############### model %zu ###############\n", bspModels.size() );
if ( entityNum == 0 ) {
ProcessWorldModel( entity );
}
else{
ProcessSubModel( entity );
}
/* potentially turn off the deluge of text */
verbose = verboseEntities;
}
/* restore -v setting */
verbose = oldVerbose;
Sys_FPrintf( SYS_VRB, "%9zu bspModels in total\n", bspModels.size() );
/* write fogs */
EmitFogs();
/* vortex: emit meta stats */
EmitMetaStats();
}
/*
OnlyEnts()
this is probably broken unless teamed with a radiant version that preserves entity order
*/
static void OnlyEnts( const char *filename ){
/* note it */
Sys_Printf( "--- OnlyEnts ---\n" );
auto out = StringOutputStream( 256 )( source, ".bsp" );
LoadBSPFile( out );
ParseEntities();
const CopiedString save_cmdline( entities[ 0 ].valueForKey( "_q3map2_cmdline" ) );
const CopiedString save_version( entities[ 0 ].valueForKey( "_q3map2_version" ) );
const CopiedString save_gridsize( entities[ 0 ].valueForKey( "gridsize" ) );
entities.clear();
LoadShaderInfo();
LoadMapFile( filename, false, false );
SetModelNumbers();
SetLightStyles();
if ( !save_cmdline.empty() ) {
entities[0].setKeyValue( "_q3map2_cmdline", save_cmdline.c_str() );
}
if ( !save_version.empty() ) {
entities[0].setKeyValue( "_q3map2_version", save_version.c_str() );
}
if ( !save_gridsize.empty() ) {
entities[0].setKeyValue( "gridsize", save_gridsize.c_str() );
}
numBSPEntities = entities.size();
UnparseEntities();
WriteBSPFile( out );
}
/*
BSPMain() - ydnar
handles creation of a bsp from a map file
*/
int BSPMain( Args& args ){
char tempSource[ 1024 ];
bool onlyents = false;
if ( args.takeFront( "-bsp" ) ) {
Sys_Printf( "-bsp argument unnecessary\n" );
}
/* note it */
Sys_Printf( "--- BSP ---\n" );
doingBSP = true;
mapDrawSurfs = safe_calloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
numMapDrawSurfs = 0;
strClear( tempSource );
/* set standard game flags */
maxLMSurfaceVerts = g_game->maxLMSurfaceVerts;
maxSurfaceVerts = g_game->maxSurfaceVerts;
maxSurfaceIndexes = g_game->maxSurfaceIndexes;
emitFlares = g_game->emitFlares;
texturesRGB = g_game->texturesRGB;
colorsRGB = g_game->colorsRGB;
keepLights = g_game->keepLights;
/* process arguments */
/* fixme: print more useful usage here */
if ( args.empty() ) {
Error( "usage: q3map2 [options] mapfile" );
}
const char *fileName = args.takeBack();
auto argsToInject = args.getVector();
{
while ( args.takeArg( "-onlyents" ) ) {
Sys_Printf( "Running entity-only compile\n" );
onlyents = true;
}
while ( args.takeArg( "-tempname" ) ) {
strcpy( tempSource, args.takeNext() );
}
while ( args.takeArg( "-nowater" ) ) {
Sys_Printf( "Disabling water\n" );
nowater = true;
}
while ( args.takeArg( "-keeplights" ) ) {
keepLights = true;
Sys_Printf( "Leaving light entities on map after compile\n" );
}
while ( args.takeArg( "-keepmodels" ) ) {
keepModels = true;
Sys_Printf( "Leaving misc_model entities on map after compile\n" );
}
while ( args.takeArg( "-nodetail" ) ) {
Sys_Printf( "Ignoring detail brushes\n" );
nodetail = true;
}
while ( args.takeArg( "-fulldetail" ) ) {
Sys_Printf( "Turning detail brushes into structural brushes\n" );
fulldetail = true;
}
while ( args.takeArg( "-nofog" ) ) {
Sys_Printf( "Fog volumes disabled\n" );
nofog = true;
}
while ( args.takeArg( "-nosubdivide" ) ) {
Sys_Printf( "Disabling brush face subdivision\n" );
nosubdivide = true;
}
while ( args.takeArg( "-leaktest" ) ) {
Sys_Printf( "Leaktest enabled\n" );
leaktest = true;
}
while ( args.takeArg( "-verboseentities" ) ) {
Sys_Printf( "Verbose entities enabled\n" );
verboseEntities = true;
}
while ( args.takeArg( "-nocurves" ) ) {
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
noCurveBrushes = true;
}
while ( args.takeArg( "-notjunc" ) ) {
Sys_Printf( "T-junction fixing disabled\n" );
notjunc = true;
}
while ( args.takeArg( "-fakemap" ) ) {
Sys_Printf( "Generating fakemap.map\n" );
fakemap = true;
}
while ( args.takeArg( "-samplesize" ) ) {
sampleSize = std::max( 1, atoi( args.takeNext() ) );
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
}
while ( args.takeArg( "-minsamplesize" ) ) {
minSampleSize = std::max( 1, atoi( args.takeNext() ) );
Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
}
while ( args.takeArg( "-custinfoparms" ) ) {
Sys_Printf( "Custom info parms enabled\n" );
useCustomInfoParms = true;
}
/* sof2 args */
while ( args.takeArg( "-rename" ) ) {
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
renameModelShaders = true;
}
/* ydnar args */
while ( args.takeArg( "-ne" ) ) {
normalEpsilon = atof( args.takeNext() );
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
}
while ( args.takeArg( "-de" ) ) {
distanceEpsilon = atof( args.takeNext() );
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
}
while ( args.takeArg( "-mv" ) ) {
maxLMSurfaceVerts = std::max( 3, atoi( args.takeNext() ) );
value_maximize( maxSurfaceVerts, maxLMSurfaceVerts );
Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
}
while ( args.takeArg( "-mi" ) ) {
maxSurfaceIndexes = std::max( 3, atoi( args.takeNext() ) );
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
}
while ( args.takeArg( "-np" ) ) {
npDegrees = std::max( 0.0, atof( args.takeNext() ) );
if ( npDegrees > 0.0f ) {
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
}
}
while ( args.takeArg( "-snap" ) ) {
bevelSnap = std::max( 0, atoi( args.takeNext() ) );
if ( bevelSnap > 0 ) {
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
}
}
while ( args.takeArg( "-nohint" ) ) {
Sys_Printf( "Hint brushes disabled\n" );
noHint = true;
}
while ( args.takeArg( "-flat" ) ) {
Sys_Printf( "Flatshading enabled\n" );
flat = true;
}
while ( args.takeArg( "-celshader" ) ) {
globalCelShader( "textures/", args.takeNext() );
Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader.c_str() );
}
while ( args.takeArg( "-meta" ) ) {
Sys_Printf( "Creating meta surfaces from brush faces\n" );
meta = true;
}
while ( args.takeArg( "-metaadequatescore" ) ) {
metaAdequateScore = std::max( -1, atoi( args.takeNext() ) );
if ( metaAdequateScore >= 0 ) {
Sys_Printf( "Setting ADEQUATE meta score to %d (see surface_meta.c)\n", metaAdequateScore );
}
}
while ( args.takeArg( "-metagoodscore" ) ) {
metaGoodScore = std::max( -1, atoi( args.takeNext() ) );
if ( metaGoodScore >= 0 ) {
Sys_Printf( "Setting GOOD meta score to %d (see surface_meta.c)\n", metaGoodScore );
}
}
while ( args.takeArg( "-patchmeta" ) ) {
Sys_Printf( "Creating meta surfaces from patches\n" );
patchMeta = true;
}
while ( args.takeArg( "-flares" ) ) {
Sys_Printf( "Flare surfaces enabled\n" );
emitFlares = true;
}
while ( args.takeArg( "-noflares" ) ) {
Sys_Printf( "Flare surfaces disabled\n" );
emitFlares = false;
}
while ( args.takeArg( "-skyfix" ) ) {
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
skyFixHack = true;
}
while ( args.takeArg( "-debugsurfaces" ) ) {
Sys_Printf( "emitting debug surfaces\n" );
debugSurfaces = true;
}
while ( args.takeArg( "-debuginset" ) ) {
Sys_Printf( "Debug surface triangle insetting enabled\n" );
debugInset = true;
}
while ( args.takeArg( "-debugportals" ) ) {
Sys_Printf( "Debug portal surfaces enabled\n" );
debugPortals = true;
}
while ( args.takeArg( "-debugclip" ) ) {
Sys_Printf( "Debug model clip enabled\n" );
debugClip = true;
}
while ( args.takeArg( "-clipdepth" ) ) {
clipDepthGlobal = atof( args.takeNext() );
Sys_Printf( "Model autoclip thickness set to %.3f\n", clipDepthGlobal );
}
while ( args.takeArg( "-sRGBtex" ) ) {
texturesRGB = true;
Sys_Printf( "Textures are in sRGB\n" );
}
while ( args.takeArg( "-nosRGBtex" ) ) {
texturesRGB = false;
Sys_Printf( "Textures are linear\n" );
}
while ( args.takeArg( "-sRGBcolor" ) ) {
colorsRGB = true;
Sys_Printf( "Colors are in sRGB\n" );
}
while ( args.takeArg( "-nosRGBcolor" ) ) {
colorsRGB = false;
Sys_Printf( "Colors are linear\n" );
}
while ( args.takeArg( "-nosRGB" ) ) {
texturesRGB = false;
Sys_Printf( "Textures are linear\n" );
colorsRGB = false;
Sys_Printf( "Colors are linear\n" );
}
while ( args.takeArg( "-altsplit" ) ) {
Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
bspAlternateSplitWeights = true;
}
while ( args.takeArg( "-deep" ) ) {
Sys_Printf( "Deep BSP tree generation enabled\n" );
deepBSP = true;
}
while ( args.takeArg( "-maxarea" ) ) {
Sys_Printf( "Max Area face surface generation enabled\n" );
maxAreaFaceSurface = true;
}
while ( args.takeArg( "-noob" ) ) {
Sys_Printf( "No oBs!\n" );
g_noob = true;
}
while ( args.takeArg( "-autocaulk" ) ) {
Sys_Printf( "\trunning in autocaulk mode\n" );
g_autocaulk = true;
}
while( !args.empty() )
{
Sys_Warning( "Unknown option \"%s\"\n", args.takeFront() );
}
}
/* copy source name */
strcpy( source, ExpandArg( fileName ) );
StripExtension( source );
/* ydnar: set default sample size */
SetDefaultSampleSize( sampleSize );
/* delete portal, line and surface files */
remove( StringOutputStream( 256 )( source, ".prt" ) );
remove( StringOutputStream( 256 )( source, ".lin" ) );
//% remove( StringOutputStream( 256 )( source, ".srf" ) ); /* ydnar */
/* if we are doing a full map, delete the last saved region map */
if ( !path_extension_is( fileName, "reg" ) )
remove( StringOutputStream( 256 )( source, ".reg" ) );
/* expand mapname */
StringOutputStream mapFileName( 256 );
if ( path_extension_is( fileName, "reg" ) || ( onlyents && path_extension_is( fileName, "ent" ) ) )
mapFileName << ExpandArg( fileName );
else
mapFileName << PathExtensionless( ExpandArg( fileName ) ) << ".map";
/* if onlyents, just grab the entites and resave */
if ( onlyents ) {
OnlyEnts( mapFileName );
return 0;
}
/* load shaders */
LoadShaderInfo();
/* load original file from temp spot in case it was renamed by the editor on the way in */
if ( !strEmpty( tempSource ) ) {
LoadMapFile( tempSource, false, g_autocaulk );
}
else{
LoadMapFile( mapFileName, false, g_autocaulk );
}
/* div0: inject command line parameters */
InjectCommandLine( "-bsp", argsToInject );
/* ydnar: decal setup */
ProcessDecals();
/* ydnar: cloned brush model entities */
SetCloneModelNumbers();
/* process world and submodels */
ProcessModels();
/* set light styles from targetted light entities */
SetLightStyles();
/* process in game advertisements */
ProcessAdvertisements();
/* finish and write bsp */
EndBSPFile( true );
/* remove temp map source file if appropriate */
if ( !strEmpty( tempSource ) ) {
remove( tempSource );
}
/* return to sender */
return 0;
}