netradiant-custom/tools/quake3/q3map2
Garux ae9fe08159 * support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024
also enables this for -lightmapsize, legitimacy is questionable here
2020-06-14 15:49:16 +03:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
autopk3.h move main.c::pk3 business->autopk3.c 2019-12-20 20:05:42 +03:00
brush_primit.c my own uncrustify run 2012-03-27 12:03:21 +02:00
brush.c use standard C bool type: 2020-02-03 01:15:30 +03:00
bsp.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
bspfile_abstract.c bsp lump write: pad with zeros, not with random unitialized memory data 2020-02-13 05:39:39 +03:00
bspfile_ibsp.c wrap strcmp use 2020-02-04 03:40:27 +03:00
bspfile_rbsp.c use standard C bool type: 2020-02-03 01:15:30 +03:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.c manage entity key value reading routines 2020-02-07 15:49:29 +03:00
convert_bsp.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
convert_map.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
convert_obj.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
convert_obj.h * -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack 2019-12-05 22:56:42 +03:00
decals.c manage entity key value reading routines 2020-02-07 15:49:29 +03:00
exportents.c fix Usage: help strings 2020-01-27 23:41:46 +03:00
facebsp.c use standard C bool type: 2020-02-03 01:15:30 +03:00
fog.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
game__null.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_darkplaces.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_dq.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_ef.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_etut.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_ja.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_jk2.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_nexuiz.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_prophecy.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_qfusion.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_quake3.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_quakelive.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_reaction.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_sof2.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_t.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_tenebrae.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_tremulous.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_unvanquished.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_wolf.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_wolfet.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_xonotic.h use standard C bool type: 2020-02-03 01:15:30 +03:00
help.c wrap 'string empty' logic 2020-02-05 18:20:13 +03:00
image.c wrap 'string empty' logic 2020-02-05 18:20:13 +03:00
leakfile.c fix simple warnings 2020-02-02 14:53:18 +03:00
light_bounce.c use standard C bool type: 2020-02-03 01:15:30 +03:00
light_shadows.c use standard C bool type: 2020-02-03 01:15:30 +03:00
light_trace.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
light_ydnar.c q3map2 * fix: do not affect styled lightmaps by floodlight 2020-03-25 21:21:07 +03:00
light.c * support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024 2020-06-14 15:49:16 +03:00
lightmaps_ydnar.c wrap 'string empty' logic 2020-02-05 18:20:13 +03:00
lightmaps.c use standard C bool type: 2020-02-03 01:15:30 +03:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.c wrap strcmp use 2020-02-04 03:40:27 +03:00
map.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
mesh.c use standard C bool type: 2020-02-03 01:15:30 +03:00
minimap.c wrap strncmp use 2020-02-04 05:53:30 +03:00
model.c * support misc_model::_remap facility of q3map2 2020-03-25 11:53:14 +03:00
patch.c wrap strcmp use 2020-02-04 03:40:27 +03:00
path_init.c fix some warnings 2020-02-07 23:00:19 +03:00
portals.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
prtfile.c q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations 2018-03-20 19:37:47 +03:00
q3map2.h * support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024 2020-06-14 15:49:16 +03:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.c * support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024 2020-06-14 15:49:16 +03:00
surface_extra.c wrap 'string empty' logic 2020-02-05 18:20:13 +03:00
surface_foliage.c add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening) 2020-01-12 18:55:03 +03:00
surface_fur.c use standard C bool type: 2020-02-03 01:15:30 +03:00
surface_meta.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
surface.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
tjunction.c use standard C bool type: 2020-02-03 01:15:30 +03:00
tree.c my own uncrustify run 2012-03-27 12:03:21 +02:00
vis.c support variable number of key names in entity key value reading functions 2020-02-12 23:21:15 +03:00
visflow.c wrap 'string empty' logic 2020-02-05 18:20:13 +03:00
writebsp.c nullify unused space of bspShaders.shader to write cleaner bsp 2020-02-13 05:12:57 +03:00