netradiant-custom/radiant/select.cpp
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

1945 lines
58 KiB
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/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "select.h"
#include "debugging/debugging.h"
#include "ientity.h"
#include "iselection.h"
#include "iundo.h"
#include <vector>
#include "stream/stringstream.h"
#include "signal/isignal.h"
#include "signal/isignal.h"
#include "shaderlib.h"
#include "scenelib.h"
#include "gtkutil/idledraw.h"
#include "gtkutil/dialog.h"
#include "gtkutil/widget.h"
#include "gtkutil/clipboard.h"
#include "brushmanip.h"
#include "brush.h"
#include "patch.h"
#include "patchmanip.h"
#include "patchdialog.h"
#include "surfacedialog.h"
#include "texwindow.h"
#include "mainframe.h"
#include "camwindow.h"
#include "tools.h"
#include "grid.h"
#include "map.h"
#include "entityinspector.h"
#include "csg.h"
select_workzone_t g_select_workzone;
/**
Loops over all selected brushes and stores their
world AABBs in the specified array.
*/
class CollectSelectedBrushesBounds : public SelectionSystem::Visitor
{
AABB* m_bounds; // array of AABBs
Unsigned m_max; // max AABB-elements in array
Unsigned& m_count; // count of valid AABBs stored in array
public:
CollectSelectedBrushesBounds( AABB* bounds, Unsigned max, Unsigned& count ) :
m_bounds( bounds ),
m_max( max ),
m_count( count ){
m_count = 0;
}
void visit( scene::Instance& instance ) const {
ASSERT_MESSAGE( m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds" );
// stop if the array is already full
if ( m_count == m_max ) {
return;
}
if ( Instance_isSelected( instance ) ) {
// brushes only
if ( Instance_getBrush( instance ) != 0 ) {
m_bounds[m_count] = instance.worldAABB();
++m_count;
}
}
}
};
/**
Selects all objects that intersect one of the bounding AABBs.
The exact intersection-method is specified through TSelectionPolicy
*/
template<class TSelectionPolicy>
class SelectByBounds : public scene::Graph::Walker
{
AABB* m_aabbs; // selection aabbs
Unsigned m_count; // number of aabbs in m_aabbs
TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb
public:
SelectByBounds( AABB* aabbs, Unsigned count ) :
m_aabbs( aabbs ),
m_count( count ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if( path.top().get().visible() ){
Selectable* selectable = Instance_getSelectable( instance );
// ignore worldspawn
Entity* entity = Node_getEntity( path.top() );
if ( entity != nullptr && string_equal( entity->getClassName(), "worldspawn" ) ) {
return true;
}
if ( path.size() > 1
&& !path.top().get().isRoot()
&& selectable != 0
&& !node_is_group( path.top() ) ) {
for ( Unsigned i = 0; i < m_count; ++i )
{
if ( policy.Evaluate( m_aabbs[i], instance ) ) {
selectable->setSelected( true );
}
}
}
}
else{
return false;
}
return true;
}
/**
Performs selection operation on the global scenegraph.
If delete_bounds_src is true, then the objects which were
used as source for the selection aabbs will be deleted.
*/
static void DoSelection( bool delete_bounds_src = true ){
if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
// we may not need all AABBs since not all selected objects have to be brushes
const Unsigned max = (Unsigned)GlobalSelectionSystem().countSelected();
AABB* aabbs = new AABB[max];
Unsigned count;
CollectSelectedBrushesBounds collector( aabbs, max, count );
GlobalSelectionSystem().foreachSelected( collector );
// nothing usable in selection
if ( !count ) {
delete[] aabbs;
return;
}
// delete selected objects
if ( delete_bounds_src ) { // see deleteSelection
UndoableCommand undo( "deleteSelected" );
Select_Delete();
}
// select objects with bounds
GlobalSceneGraph().traverse( SelectByBounds<TSelectionPolicy>( aabbs, count ) );
SceneChangeNotify();
delete[] aabbs;
}
}
};
/**
SelectionPolicy for SelectByBounds
Returns true if box and the AABB of instance intersect
*/
class SelectionPolicy_Touching
{
public:
bool Evaluate( const AABB& box, scene::Instance& instance ) const {
const AABB& other( instance.worldAABB() );
for ( Unsigned i = 0; i < 3; ++i )
{
if ( fabsf( box.origin[i] - other.origin[i] ) > ( box.extents[i] + other.extents[i] ) ) {
return false;
}
}
return true;
}
};
/**
SelectionPolicy for SelectByBounds
Returns true if the AABB of instance is inside box
*/
class SelectionPolicy_Inside
{
public:
bool Evaluate( const AABB& box, scene::Instance& instance ) const {
const AABB& other( instance.worldAABB() );
for ( Unsigned i = 0; i < 3; ++i )
{
if ( fabsf( box.origin[i] - other.origin[i] ) > ( box.extents[i] - other.extents[i] ) ) {
return false;
}
}
return true;
}
};
class DeleteSelected : public scene::Graph::Walker
{
mutable bool m_remove;
mutable bool m_removedChild;
public:
DeleteSelected()
: m_remove( false ), m_removedChild( false ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
m_removedChild = false;
if ( Instance_isSelected( instance )
&& path.size() > 1
&& !path.top().get().isRoot() ) {
m_remove = true;
return false; // dont traverse into child elements
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( m_removedChild ) {
m_removedChild = false;
// delete empty entities
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0
&& path.top().get_pointer() != Map_FindWorldspawn( g_map )
&& Node_getTraversable( path.top() )->empty() ) {
Path_deleteTop( path );
}
}
// node should be removed
if ( m_remove ) {
if ( Node_isEntity( path.parent() ) ) {
m_removedChild = true;
}
m_remove = false;
Path_deleteTop( path );
}
}
};
void Scene_DeleteSelected( scene::Graph& graph ){
graph.traverse( DeleteSelected() );
SceneChangeNotify();
}
void Select_Delete(){
Scene_DeleteSelected( GlobalSceneGraph() );
}
class InvertSelectionWalker : public scene::Graph::Walker
{
SelectionSystem::EMode m_mode;
SelectionSystem::EComponentMode m_compmode;
mutable Selectable* m_selectable;
public:
InvertSelectionWalker( SelectionSystem::EMode mode, SelectionSystem::EComponentMode compmode )
: m_mode( mode ), m_compmode( compmode ), m_selectable( 0 ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if( !path.top().get().visible() ){
m_selectable = 0;
return false;
}
Selectable* selectable = Instance_getSelectable( instance );
if ( selectable ) {
switch ( m_mode )
{
case SelectionSystem::eEntity:
if ( Node_isEntity( path.top() ) != 0 ) {
m_selectable = path.top().get().visible() ? selectable : 0;
}
break;
case SelectionSystem::ePrimitive:
m_selectable = path.top().get().visible() ? selectable : 0;
break;
case SelectionSystem::eComponent:
BrushInstance* brushinstance = Instance_getBrush( instance );
if( brushinstance != 0 ){
if( brushinstance->isSelected() )
brushinstance->invertComponentSelection( m_compmode );
}
else{
PatchInstance* patchinstance = Instance_getPatch( instance );
if( patchinstance != 0 && m_compmode == SelectionSystem::eVertex ){
if( patchinstance->isSelected() )
patchinstance->invertComponentSelection();
}
}
break;
}
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( m_selectable != 0 ) {
m_selectable->setSelected( !m_selectable->isSelected() );
m_selectable = 0;
}
}
};
void Scene_Invert_Selection( scene::Graph& graph ){
graph.traverse( InvertSelectionWalker( GlobalSelectionSystem().Mode(), GlobalSelectionSystem().ComponentMode() ) );
}
void Select_Invert(){
Scene_Invert_Selection( GlobalSceneGraph() );
}
#if 0
//interesting printings
class ExpandSelectionToEntitiesWalker_dbg : public scene::Graph::Walker
{
mutable std::size_t m_depth;
const scene::Node* m_world;
public:
ExpandSelectionToEntitiesWalker_dbg() : m_depth( 0 ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
++m_depth;
globalOutputStream() << "pre depth_" << m_depth;
globalOutputStream() << " path.size()_" << path.size();
if ( path.top().get_pointer() == m_world )
globalOutputStream() << " worldspawn";
if( path.top().get().isRoot() )
globalOutputStream() << " path.top().get().isRoot()";
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0 ){
globalOutputStream() << " entity!=0";
if( entity->isContainer() ){
globalOutputStream() << " entity->isContainer()";
}
globalOutputStream() << " classname_" << entity->getKeyValue( "classname" );
}
globalOutputStream() << '\n';
// globalOutputStream() << "" << ;
// globalOutputStream() << "" << ;
// globalOutputStream() << "" << ;
// globalOutputStream() << "" << ;
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
globalOutputStream() << "post depth_" << m_depth;
globalOutputStream() << " path.size()_" << path.size();
if ( path.top().get_pointer() == m_world )
globalOutputStream() << " worldspawn";
if( path.top().get().isRoot() )
globalOutputStream() << " path.top().get().isRoot()";
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0 ){
globalOutputStream() << " entity!=0";
if( entity->isContainer() ){
globalOutputStream() << " entity->isContainer()";
}
globalOutputStream() << " classname_" << entity->getKeyValue( "classname" );
}
globalOutputStream() << '\n';
--m_depth;
}
};
#endif
class ExpandSelectionToPrimitivesWalker : public scene::Graph::Walker
{
mutable std::size_t m_depth;
const scene::Node* m_world;
public:
ExpandSelectionToPrimitivesWalker() : m_depth( 0 ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
++m_depth;
if( !path.top().get().visible() )
return false;
// if ( path.top().get_pointer() == m_world ) // ignore worldspawn
// return false;
if ( m_depth == 2 ) { // entity depth
// traverse and select children if any one is selected
bool beselected = false;
const bool isContainer = Node_getEntity( path.top() )->isContainer();
if ( instance.childSelected() || instance.isSelected() ) {
beselected = true;
Instance_setSelected( instance, !isContainer );
}
return isContainer && beselected;
}
else if ( m_depth == 3 ) { // primitive depth
Instance_setSelected( instance, true );
return false;
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
--m_depth;
}
};
void Scene_ExpandSelectionToPrimitives(){
GlobalSceneGraph().traverse( ExpandSelectionToPrimitivesWalker() );
}
class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker
{
mutable std::size_t m_depth;
const scene::Node* m_world;
public:
ExpandSelectionToEntitiesWalker() : m_depth( 0 ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
++m_depth;
if( !path.top().get().visible() )
return false;
// if ( path.top().get_pointer() == m_world ) // ignore worldspawn
// return false;
if ( m_depth == 2 ) { // entity depth
// traverse and select children if any one is selected
bool beselected = false;
if ( instance.childSelected() || instance.isSelected() ) {
beselected = true;
if( path.top().get_pointer() != m_world ){ //avoid selecting world node
Instance_setSelected( instance, true );
}
}
return Node_getEntity( path.top() )->isContainer() && beselected;
}
else if ( m_depth == 3 ) { // primitive depth
Instance_setSelected( instance, true );
return false;
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
--m_depth;
}
};
void Scene_ExpandSelectionToEntities(){
GlobalSceneGraph().traverse( ExpandSelectionToEntitiesWalker() );
}
namespace
{
void Selection_UpdateWorkzone(){
if ( GlobalSelectionSystem().countSelected() != 0 ) {
Select_GetBounds( g_select_workzone.d_work_min, g_select_workzone.d_work_max );
}
}
typedef FreeCaller<Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
IdleDraw g_idleWorkzone = IdleDraw( SelectionUpdateWorkzoneCaller() );
}
const select_workzone_t& Select_getWorkZone(){
g_idleWorkzone.flush();
return g_select_workzone;
}
void UpdateWorkzone_ForSelection(){
g_idleWorkzone.queueDraw();
}
// update the workzone to the current selection
void UpdateWorkzone_ForSelectionChanged( const Selectable& selectable ){
//if ( selectable.isSelected() ) {
UpdateWorkzone_ForSelection();
//}
}
void Select_SetShader( const char* shader ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
}
Scene_BrushSetShader_Component_Selected( GlobalSceneGraph(), shader );
}
void Select_SetShader_Undo( const char* shader ){
if ( GlobalSelectionSystem().countSelectedComponents() != 0 || GlobalSelectionSystem().countSelected() != 0 ) {
UndoableCommand undo( "textureNameSetSelected" );
Select_SetShader( shader );
}
}
void Select_SetTexdef( const TextureProjection& projection, bool setBasis /*= true*/, bool resetBasis /*= false*/ ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushSetTexdef_Selected( GlobalSceneGraph(), projection, setBasis, resetBasis );
}
Scene_BrushSetTexdef_Component_Selected( GlobalSceneGraph(), projection, setBasis, resetBasis );
}
void Select_SetTexdef( const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushSetTexdef_Selected( GlobalSceneGraph(), hShift, vShift, hScale, vScale, rotation );
}
Scene_BrushSetTexdef_Component_Selected( GlobalSceneGraph(), hShift, vShift, hScale, vScale, rotation );
}
void Select_SetFlags( const ContentsFlagsValue& flags ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushSetFlags_Selected( GlobalSceneGraph(), flags );
}
Scene_BrushSetFlags_Component_Selected( GlobalSceneGraph(), flags );
}
void Select_GetBounds( Vector3& mins, Vector3& maxs ){
const AABB bounds = GlobalSelectionSystem().getBoundsSelected();
maxs = vector3_added( bounds.origin, bounds.extents );
mins = vector3_subtracted( bounds.origin, bounds.extents );
}
void Select_FlipAxis( int axis ){
Vector3 flip( 1, 1, 1 );
flip[axis] = -1;
GlobalSelectionSystem().scaleSelected( flip, true );
}
void Select_Scale( float x, float y, float z ){
GlobalSelectionSystem().scaleSelected( Vector3( x, y, z ) );
}
enum axis_t
{
eAxisX = 0,
eAxisY = 1,
eAxisZ = 2,
};
enum sign_t
{
eSignPositive = 1,
eSignNegative = -1,
};
inline Matrix4 matrix4_rotation_for_axis90( axis_t axis, sign_t sign ){
switch ( axis )
{
case eAxisX:
if ( sign == eSignPositive ) {
return matrix4_rotation_for_sincos_x( 1, 0 );
}
else
{
return matrix4_rotation_for_sincos_x( -1, 0 );
}
case eAxisY:
if ( sign == eSignPositive ) {
return matrix4_rotation_for_sincos_y( 1, 0 );
}
else
{
return matrix4_rotation_for_sincos_y( -1, 0 );
}
default: //case eAxisZ:
if ( sign == eSignPositive ) {
return matrix4_rotation_for_sincos_z( 1, 0 );
}
else
{
return matrix4_rotation_for_sincos_z( -1, 0 );
}
}
}
inline void matrix4_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign ){
matrix4_multiply_by_matrix4( matrix, matrix4_rotation_for_axis90( axis, sign ) );
}
inline void matrix4_pivoted_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint ){
matrix4_translate_by_vec3( matrix, pivotpoint );
matrix4_rotate_by_axis90( matrix, axis, sign );
matrix4_translate_by_vec3( matrix, vector3_negated( pivotpoint ) );
}
inline Quaternion quaternion_for_axis90( axis_t axis, sign_t sign ){
#if 1
switch ( axis )
{
case eAxisX:
if ( sign == eSignPositive ) {
return Quaternion( c_half_sqrt2f, 0, 0, c_half_sqrt2f );
}
else
{
return Quaternion( -c_half_sqrt2f, 0, 0, -c_half_sqrt2f );
}
case eAxisY:
if ( sign == eSignPositive ) {
return Quaternion( 0, c_half_sqrt2f, 0, c_half_sqrt2f );
}
else
{
return Quaternion( 0, -c_half_sqrt2f, 0, -c_half_sqrt2f );
}
default: //case eAxisZ:
if ( sign == eSignPositive ) {
return Quaternion( 0, 0, c_half_sqrt2f, c_half_sqrt2f );
}
else
{
return Quaternion( 0, 0, -c_half_sqrt2f, -c_half_sqrt2f );
}
}
#else
quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
#endif
}
void Select_RotateAxis( int axis, float deg ){
if ( fabs( deg ) == 90.f ) {
GlobalSelectionSystem().rotateSelected( quaternion_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ), true );
}
else
{
switch ( axis )
{
case 0:
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_x_degrees( deg ) ) );
break;
case 1:
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_y_degrees( deg ) ) );
break;
case 2:
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_z_degrees( deg ) ) );
break;
}
}
}
void Select_ShiftTexture( float x, float y ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushShiftTexdef_Selected( GlobalSceneGraph(), x, y );
Scene_PatchTranslateTexture_Selected( GlobalSceneGraph(), x, y );
}
//globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
Scene_BrushShiftTexdef_Component_Selected( GlobalSceneGraph(), x, y );
}
void Select_ScaleTexture( float x, float y ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushScaleTexdef_Selected( GlobalSceneGraph(), x, y );
Scene_PatchScaleTexture_Selected( GlobalSceneGraph(), x, y );
}
Scene_BrushScaleTexdef_Component_Selected( GlobalSceneGraph(), x, y );
}
void Select_RotateTexture( float amt ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushRotateTexdef_Selected( GlobalSceneGraph(), amt );
Scene_PatchRotateTexture_Selected( GlobalSceneGraph(), amt );
}
Scene_BrushRotateTexdef_Component_Selected( GlobalSceneGraph(), amt );
}
// TTimo modified to handle shader architecture:
// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected ){
if ( !texdef_name_valid( pFind ) ) {
globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
return;
}
if ( !texdef_name_valid( pReplace ) ) {
globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
return;
}
const auto command = StringStream<64>( "textureFindReplace -find ", pFind, " -replace ", pReplace );
UndoableCommand undo( command );
if( shader_equal( pReplace, "textures/" ) )
pReplace = 0; //do search
if ( bSelected ) {
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );
Scene_PatchFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );
}
Scene_BrushFindReplaceShader_Component_Selected( GlobalSceneGraph(), pFind, pReplace );
}
else
{
Scene_BrushFindReplaceShader( GlobalSceneGraph(), pFind, pReplace );
Scene_PatchFindReplaceShader( GlobalSceneGraph(), pFind, pReplace );
}
}
typedef std::vector<const char*> PropertyValues;
bool propertyvalues_contain( const PropertyValues& propertyvalues, const char *str ){
for ( PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i )
{
if ( string_equal( str, *i ) ) {
return true;
}
}
return false;
}
template<typename EntityMatcher>
class EntityFindByPropertyValueWalker : public scene::Graph::Walker
{
const EntityMatcher& m_entityMatcher;
const scene::Node* m_world;
public:
EntityFindByPropertyValueWalker( const EntityMatcher& entityMatcher )
: m_entityMatcher( entityMatcher ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if( !path.top().get().visible() ){
return false;
}
// ignore worldspawn
if ( path.top().get_pointer() == m_world ) {
return false;
}
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0 ){
if( m_entityMatcher( entity ) ) {
Instance_getSelectable( instance )->setSelected( true );
return true;
}
return false;
}
else if( path.size() > 2 && !path.top().get().isRoot() ){
Selectable* selectable = Instance_getSelectable( instance );
if( selectable != 0 )
selectable->setSelected( true );
}
return true;
}
};
template<typename EntityMatcher>
void Scene_EntitySelectByPropertyValues( scene::Graph& graph, const EntityMatcher& entityMatcher ){
graph.traverse( EntityFindByPropertyValueWalker<EntityMatcher>( entityMatcher ) );
}
void Scene_EntitySelectByPropertyValues( scene::Graph& graph, const char *prop, const PropertyValues& propertyvalues ){
Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), [prop, &propertyvalues]( const Entity* entity )->bool{
return propertyvalues_contain( propertyvalues, entity->getKeyValue( prop ) );
} );
}
class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker
{
PropertyValues& m_propertyvalues;
const char *m_prop;
const scene::Node* m_world;
public:
EntityGetSelectedPropertyValuesWalker( const char *prop, PropertyValues& propertyvalues )
: m_propertyvalues( propertyvalues ), m_prop( prop ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0 ){
if( path.top().get_pointer() != m_world ){
if ( Instance_isSelected( instance ) || instance.childSelected() ) {
if ( !propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
m_propertyvalues.push_back( entity->getKeyValue( m_prop ) );
}
}
}
return false;
}
return true;
}
};
/*
class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker
{
PropertyValues& m_propertyvalues;
const char *m_prop;
mutable bool m_selected_children;
const scene::Node* m_world;
public:
EntityGetSelectedPropertyValuesWalker( const char *prop, PropertyValues& propertyvalues )
: m_propertyvalues( propertyvalues ), m_prop( prop ), m_selected_children( false ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( Instance_isSelected( instance ) ) {
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0 ) {
if ( !propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
m_propertyvalues.push_back( entity->getKeyValue( m_prop ) );
}
return false;
}
else{
m_selected_children = true;
}
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
Entity* entity = Node_getEntity( path.top() );
if( entity != 0 && m_selected_children ){
m_selected_children = false;
if( path.top().get_pointer() == m_world )
return;
if ( !propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
m_propertyvalues.push_back( entity->getKeyValue( m_prop ) );
}
}
}
};
*/
void Scene_EntityGetPropertyValues( scene::Graph& graph, const char *prop, PropertyValues& propertyvalues ){
graph.traverse( EntityGetSelectedPropertyValuesWalker( prop, propertyvalues ) );
}
void Select_AllOfType(){
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
GlobalSelectionSystem().setSelectedAllComponents( false );
Scene_BrushSelectByShader_Component( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
}
}
else
{
PropertyValues propertyvalues;
const char *prop = "classname";
Scene_EntityGetPropertyValues( GlobalSceneGraph(), prop, propertyvalues );
GlobalSelectionSystem().setSelectedAll( false );
if ( !propertyvalues.empty() ) {
Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), prop, propertyvalues );
}
else
{
Scene_BrushSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
}
}
}
void Select_EntitiesByKeyValue( const char* key, const char* value ){
GlobalSelectionSystem().setSelectedAll( false );
if( key != nullptr && value != nullptr ){
if( !string_empty( key ) && !string_empty( value ) ){
Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), [key, value]( const Entity* entity )->bool{
return string_equal_nocase( entity->getKeyValue( key ), value );
} );
}
}
else if( key != nullptr ){
if( !string_empty( key ) ){
Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), [key]( const Entity* entity )->bool{
return entity->hasKeyValue( key );
} );
}
}
else if( value != nullptr ){
if( !string_empty( value ) ){
Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), [value]( const Entity* entity )->bool{
class Visitor : public Entity::Visitor
{
const char* const m_value;
public:
bool m_found = false;
Visitor( const char* value ) : m_value( value ){
}
void visit( const char* key, const char* value ){
if ( string_equal_nocase( m_value, value ) ) {
m_found = true;
}
}
} visitor( value );
entity->forEachKeyValue( visitor );
return visitor.m_found;
} );
}
}
}
void Select_FacesAndPatchesByShader(){
Scene_BrushFacesSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
}
void Select_Inside(){
SelectByBounds<SelectionPolicy_Inside>::DoSelection();
}
void Select_Touching(){
SelectByBounds<SelectionPolicy_Touching>::DoSelection( false );
}
void Select_ProjectTexture( const texdef_t& texdef, const Vector3* direction ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushProjectTexture_Selected( GlobalSceneGraph(), texdef, direction );
Scene_PatchProjectTexture_Selected( GlobalSceneGraph(), texdef, direction );
}
Scene_BrushProjectTexture_Component_Selected( GlobalSceneGraph(), texdef, direction );
SceneChangeNotify();
}
void Select_ProjectTexture( const TextureProjection& projection, const Vector3& normal ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushProjectTexture_Selected( GlobalSceneGraph(), projection, normal );
Scene_PatchProjectTexture_Selected( GlobalSceneGraph(), projection, normal );
}
Scene_BrushProjectTexture_Component_Selected( GlobalSceneGraph(), projection, normal );
SceneChangeNotify();
}
void Select_FitTexture( float horizontal, float vertical, bool only_dimension ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushFitTexture_Selected( GlobalSceneGraph(), horizontal, vertical, only_dimension );
Scene_PatchTileTexture_Selected( GlobalSceneGraph(), horizontal, vertical );
}
Scene_BrushFitTexture_Component_Selected( GlobalSceneGraph(), horizontal, vertical, only_dimension );
SceneChangeNotify();
}
#include "commands.h"
#include "dialog.h"
inline void hide_node( scene::Node& node, bool hide ){
hide
? node.enable( scene::Node::eHidden )
: node.disable( scene::Node::eHidden );
}
bool g_nodes_be_hidden = false;
ToggleItem g_hidden_item{ BoolExportCaller( g_nodes_be_hidden ) };
class HideSelectedWalker : public scene::Graph::Walker
{
bool m_hide;
public:
HideSelectedWalker( bool hide )
: m_hide( hide ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( Instance_isSelected( instance ) ) {
g_nodes_be_hidden = m_hide;
hide_node( path.top(), m_hide );
}
return true;
}
};
void Scene_Hide_Selected( bool hide ){
GlobalSceneGraph().traverse( HideSelectedWalker( hide ) );
}
void Select_Hide(){
Scene_Hide_Selected( true );
SceneChangeNotify();
}
void HideSelected(){
Select_Hide();
if( GlobalSelectionSystem().countSelectedComponents() != 0 )
GlobalSelectionSystem().setSelectedAllComponents( false );
GlobalSelectionSystem().setSelectedAll( false );
g_hidden_item.update();
}
class HideAllWalker : public scene::Graph::Walker
{
bool m_hide;
public:
HideAllWalker( bool hide )
: m_hide( hide ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
hide_node( path.top(), m_hide );
return true;
}
};
void Scene_Hide_All( bool hide ){
GlobalSceneGraph().traverse( HideAllWalker( hide ) );
}
void Select_ShowAllHidden(){
Scene_Hide_All( false );
SceneChangeNotify();
g_nodes_be_hidden = false;
g_hidden_item.update();
}
void Selection_Flipx(){
UndoableCommand undo( "mirrorSelected -axis x" );
Select_FlipAxis( 0 );
}
void Selection_Flipy(){
UndoableCommand undo( "mirrorSelected -axis y" );
Select_FlipAxis( 1 );
}
void Selection_Flipz(){
UndoableCommand undo( "mirrorSelected -axis z" );
Select_FlipAxis( 2 );
}
void Selection_Rotatex(){
UndoableCommand undo( "rotateSelected -axis x -angle -90" );
Select_RotateAxis( 0,-90 );
}
void Selection_Rotatey(){
UndoableCommand undo( "rotateSelected -axis y -angle 90" );
Select_RotateAxis( 1, 90 );
}
void Selection_Rotatez(){
UndoableCommand undo( "rotateSelected -axis z -angle -90" );
Select_RotateAxis( 2,-90 );
}
#include "xywindow.h"
void Selection_FlipHorizontally(){
VIEWTYPE viewtype = GlobalXYWnd_getCurrentViewType();
switch ( viewtype )
{
case XY:
case XZ:
Selection_Flipx();
break;
default:
Selection_Flipy();
break;
}
}
void Selection_FlipVertically(){
VIEWTYPE viewtype = GlobalXYWnd_getCurrentViewType();
switch ( viewtype )
{
case XZ:
case YZ:
Selection_Flipz();
break;
default:
Selection_Flipy();
break;
}
}
void Selection_RotateClockwise(){
UndoableCommand undo( "rotateSelected Clockwise 90" );
VIEWTYPE viewtype = GlobalXYWnd_getCurrentViewType();
switch ( viewtype )
{
case XY:
Select_RotateAxis( 2, -90 );
break;
case XZ:
Select_RotateAxis( 1, 90 );
break;
default:
Select_RotateAxis( 0, -90 );
break;
}
}
void Selection_RotateAnticlockwise(){
UndoableCommand undo( "rotateSelected Anticlockwise 90" );
VIEWTYPE viewtype = GlobalXYWnd_getCurrentViewType();
switch ( viewtype )
{
case XY:
Select_RotateAxis( 2, 90 );
break;
case XZ:
Select_RotateAxis( 1, -90 );
break;
default:
Select_RotateAxis( 0, 90 );
break;
}
}
void Nudge( int nDim, float fNudge ){
Vector3 translate( 0, 0, 0 );
translate[nDim] = fNudge;
GlobalSelectionSystem().translateSelected( translate );
}
void Selection_NudgeZ( float amount ){
const auto command = StringStream<64>( "nudgeSelected -axis z -amount ", amount );
UndoableCommand undo( command );
Nudge( 2, amount );
}
void Selection_MoveDown(){
Selection_NudgeZ( -GetGridSize() );
}
void Selection_MoveUp(){
Selection_NudgeZ( GetGridSize() );
}
inline Quaternion quaternion_for_euler_xyz_degrees( const Vector3& eulerXYZ ){
#if 0
return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
#elif 0
return quaternion_multiplied_by_quaternion(
quaternion_multiplied_by_quaternion(
quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
),
quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
);
#elif 1
double cx = cos( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
double sx = sin( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
double cy = cos( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
double sy = sin( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
double cz = cos( degrees_to_radians( eulerXYZ[2] * 0.5 ) );
double sz = sin( degrees_to_radians( eulerXYZ[2] * 0.5 ) );
return Quaternion(
cz * cy * sx - sz * sy * cx,
cz * sy * cx + sz * cy * sx,
sz * cy * cx - cz * sy * sx,
cz * cy * cx + sz * sy * sx
);
#endif
}
void Undo(){
GlobalUndoSystem().undo();
SceneChangeNotify();
}
void Redo(){
GlobalUndoSystem().redo();
SceneChangeNotify();
}
void deleteSelection(){
if( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent && GlobalSelectionSystem().countSelectedComponents() != 0 ){
UndoableCommand undo( "deleteSelectedComponents" );
CSG_DeleteComponents();
}
else{
UndoableCommand undo( "deleteSelected" );
Select_Delete();
}
}
void Map_ExportSelected( TextOutputStream& ostream ){
Map_ExportSelected( ostream, Map_getFormat( g_map ) );
}
void Map_ImportSelected( TextInputStream& istream ){
Map_ImportSelected( istream, Map_getFormat( g_map ) );
}
void Selection_Copy(){
clipboard_copy( Map_ExportSelected );
}
void Selection_Paste(){
clipboard_paste( Map_ImportSelected );
}
void Copy(){
Selection_Copy();
}
void Paste(){
UndoableCommand undo( "paste" );
GlobalSelectionSystem().setSelectedAll( false );
Selection_Paste();
}
void TranslateToCamera(){
CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
GlobalSelectionSystem().translateSelected( vector3_snapped( Camera_getOrigin( camwnd ) - GlobalSelectionSystem().getBoundsSelected().origin, GetSnapGridSize() ) );
}
void PasteToCamera(){
GlobalSelectionSystem().setSelectedAll( false );
UndoableCommand undo( "pasteToCamera" );
Selection_Paste();
TranslateToCamera();
}
void MoveToCamera(){
UndoableCommand undo( "moveToCamera" );
TranslateToCamera();
}
class CloneSelected : public scene::Graph::Walker
{
const bool m_makeUnique;
const scene::Node* m_world;
public:
mutable std::vector<scene::Node*> m_cloned;
CloneSelected( bool makeUnique ) : m_makeUnique( makeUnique ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.size() == 1 ) {
return true;
}
if ( path.top().get_pointer() == m_world ) { // ignore worldspawn, but keep checking children
return true;
}
if ( !path.top().get().isRoot() ) {
if ( Instance_isSelected( instance ) ) {
return false;
}
if( m_makeUnique && instance.childSelected() ){ /* clone selected group entity primitives to new group entity */
return false;
}
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( path.size() == 1 ) {
return;
}
if ( path.top().get_pointer() == m_world ) { // ignore worldspawn
return;
}
if ( !path.top().get().isRoot() ) {
if ( Instance_isSelected( instance ) ) {
NodeSmartReference clone( Node_Clone( path.top() ) );
Map_gatherNamespaced( clone );
Node_getTraversable( path.parent().get() )->insert( clone );
m_cloned.push_back( clone.get_pointer() );
}
else if( m_makeUnique && instance.childSelected() ){ /* clone selected group entity primitives to new group entity */
NodeSmartReference clone( Node_Clone_Selected( path.top() ) );
Map_gatherNamespaced( clone );
Node_getTraversable( path.parent().get() )->insert( clone );
m_cloned.push_back( clone.get_pointer() );
}
}
}
};
void Scene_Clone_Selected( scene::Graph& graph, bool makeUnique ){
CloneSelected cloneSelected( makeUnique );
graph.traverse( cloneSelected );
Map_mergeClonedNames( makeUnique );
/* deselect originals */
GlobalSelectionSystem().setSelectedAll( false );
/* select cloned */
for( scene::Node *node : cloneSelected.m_cloned )
{
class walker : public scene::Traversable::Walker
{
public:
bool pre( scene::Node& node ) const override {
if( scene::Instantiable *instantiable = Node_getInstantiable( node ) ){
class visitor : public scene::Instantiable::Visitor
{
public:
void visit( scene::Instance& instance ) const override {
Instance_setSelected( instance, true );
}
};
instantiable->forEachInstance( visitor() );
}
return true;
}
};
Node_traverseSubgraph( *node, walker() );
}
}
enum ENudgeDirection
{
eNudgeUp = 1,
eNudgeDown = 3,
eNudgeLeft = 0,
eNudgeRight = 2,
};
struct AxisBase
{
Vector3 x;
Vector3 y;
Vector3 z;
AxisBase( const Vector3& x_, const Vector3& y_, const Vector3& z_ )
: x( x_ ), y( y_ ), z( z_ ){
}
};
AxisBase AxisBase_forViewType( VIEWTYPE viewtype ){
switch ( viewtype )
{
case XY:
return AxisBase( g_vector3_axis_x, g_vector3_axis_y, g_vector3_axis_z );
case XZ:
return AxisBase( g_vector3_axis_x, g_vector3_axis_z, g_vector3_axis_y );
case YZ:
return AxisBase( g_vector3_axis_y, g_vector3_axis_z, g_vector3_axis_x );
}
ERROR_MESSAGE( "invalid viewtype" );
return AxisBase( Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) );
}
Vector3 AxisBase_axisForDirection( const AxisBase& axes, ENudgeDirection direction ){
switch ( direction )
{
case eNudgeLeft:
return vector3_negated( axes.x );
case eNudgeUp:
return axes.y;
case eNudgeRight:
return axes.x;
case eNudgeDown:
return vector3_negated( axes.y );
}
ERROR_MESSAGE( "invalid direction" );
return Vector3( 0, 0, 0 );
}
bool g_bNudgeAfterClone = false;
void NudgeSelection( ENudgeDirection direction, float fAmount, VIEWTYPE viewtype ){
AxisBase axes( AxisBase_forViewType( viewtype ) );
Vector3 view_direction( vector3_negated( axes.z ) );
Vector3 nudge( vector3_scaled( AxisBase_axisForDirection( axes, direction ), fAmount ) );
GlobalSelectionSystem().NudgeManipulator( nudge, view_direction );
}
void Selection_Clone(){
if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
UndoableCommand undo( "cloneSelected" );
Scene_Clone_Selected( GlobalSceneGraph(), false );
if( g_bNudgeAfterClone ){
NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
}
}
}
void Selection_Clone_MakeUnique(){
if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
UndoableCommand undo( "cloneSelectedMakeUnique" );
Scene_Clone_Selected( GlobalSceneGraph(), true );
if( g_bNudgeAfterClone ){
NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
}
}
}
// called when the escape key is used (either on the main window or on an inspector)
void Selection_Deselect(){
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
GlobalSelectionSystem().setSelectedAllComponents( false );
}
else
{
SelectionSystem_DefaultMode();
ComponentModeChanged();
}
}
else
{
if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
GlobalSelectionSystem().setSelectedAllComponents( false );
}
else
{
GlobalSelectionSystem().setSelectedAll( false );
}
}
}
void Scene_Clone_Selected(){
Scene_Clone_Selected( GlobalSceneGraph(), false );
}
void RepeatTransforms(){
GlobalSelectionSystem().repeatTransforms( FreeCaller<Scene_Clone_Selected>() );
}
void Selection_NudgeUp(){
UndoableCommand undo( "nudgeSelectedUp" );
NudgeSelection( eNudgeUp, GetGridSize(), GlobalXYWnd_getCurrentViewType() );
}
void Selection_NudgeDown(){
UndoableCommand undo( "nudgeSelectedDown" );
NudgeSelection( eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType() );
}
void Selection_NudgeLeft(){
UndoableCommand undo( "nudgeSelectedLeft" );
NudgeSelection( eNudgeLeft, GetGridSize(), GlobalXYWnd_getCurrentViewType() );
}
void Selection_NudgeRight(){
UndoableCommand undo( "nudgeSelectedRight" );
NudgeSelection( eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType() );
}
void Texdef_Rotate( float angle ){
const auto command = StringStream<64>( "brushRotateTexture -angle ", angle );
UndoableCommand undo( command );
Select_RotateTexture( angle );
}
// these are actually {Anti,}Clockwise in BP mode only (AP/220 - 50/50)
// TODO is possible to make really {Anti,}Clockwise
void Texdef_RotateClockwise(){
Texdef_Rotate( static_cast<float>( -fabs( g_si_globals.rotate ) ) );
}
void Texdef_RotateAntiClockwise(){
Texdef_Rotate( static_cast<float>( fabs( g_si_globals.rotate ) ) );
}
void Texdef_Scale( float x, float y ){
const auto command = StringStream<64>( "brushScaleTexture -x ", x, " -y ", y );
UndoableCommand undo( command );
Select_ScaleTexture( x, y );
}
void Texdef_ScaleUp(){
Texdef_Scale( 0, g_si_globals.scale[1] );
}
void Texdef_ScaleDown(){
Texdef_Scale( 0, -g_si_globals.scale[1] );
}
void Texdef_ScaleLeft(){
Texdef_Scale( -g_si_globals.scale[0],0 );
}
void Texdef_ScaleRight(){
Texdef_Scale( g_si_globals.scale[0],0 );
}
void Texdef_Shift( float x, float y ){
const auto command = StringStream<64>( "brushShiftTexture -x ", x, " -y ", y );
UndoableCommand undo( command );
Select_ShiftTexture( x, y );
}
void Texdef_ShiftLeft(){
Texdef_Shift( -g_si_globals.shift[0], 0 );
}
void Texdef_ShiftRight(){
Texdef_Shift( g_si_globals.shift[0], 0 );
}
void Texdef_ShiftUp(){
Texdef_Shift( 0, g_si_globals.shift[1] );
}
void Texdef_ShiftDown(){
Texdef_Shift( 0, -g_si_globals.shift[1] );
}
class SnappableSnapToGridSelected : public scene::Graph::Walker
{
float m_snap;
public:
SnappableSnapToGridSelected( float snap )
: m_snap( snap ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Snappable* snappable = Node_getSnappable( path.top() );
if ( snappable != 0
&& Instance_isSelected( instance ) ) {
snappable->snapto( m_snap );
}
}
return true;
}
};
void Scene_SnapToGrid_Selected( scene::Graph& graph, float snap ){
graph.traverse( SnappableSnapToGridSelected( snap ) );
}
class ComponentSnappableSnapToGridSelected : public scene::Graph::Walker
{
float m_snap;
public:
ComponentSnappableSnapToGridSelected( float snap )
: m_snap( snap ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
ComponentSnappable* componentSnappable = Instance_getComponentSnappable( instance );
if ( componentSnappable != 0
&& Instance_isSelected( instance ) ) {
componentSnappable->snapComponents( m_snap );
}
}
return true;
}
};
void Scene_SnapToGrid_Component_Selected( scene::Graph& graph, float snap ){
graph.traverse( ComponentSnappableSnapToGridSelected( snap ) );
}
void Selection_SnapToGrid(){
const auto command = StringStream<64>( "snapSelected -grid ", GetGridSize() );
UndoableCommand undo( command );
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent && GlobalSelectionSystem().countSelectedComponents() ) {
Scene_SnapToGrid_Component_Selected( GlobalSceneGraph(), GetGridSize() );
}
else
{
Scene_SnapToGrid_Selected( GlobalSceneGraph(), GetGridSize() );
}
}
#include <QWidget>
#include <QGridLayout>
#include <QDialogButtonBox>
#include <QPushButton>
#include "gtkutil/spinbox.h"
class RotateDialog : public QObject
{
QWidget *m_window{};
QDoubleSpinBox *m_x;
QDoubleSpinBox *m_y;
QDoubleSpinBox *m_z;
void construct(){
m_window = new QWidget( MainFrame_getWindow(), Qt::Dialog | Qt::WindowCloseButtonHint );
m_window->setWindowTitle( "Arbitrary rotation" );
m_window->installEventFilter( this );
auto grid = new QGridLayout( m_window );
grid->setSizeConstraint( QLayout::SizeConstraint::SetFixedSize );
{
grid->addWidget( m_x = new DoubleSpinBox( -360, 360, 0, 6, 1, true ), 0, 1 );
grid->addWidget( m_y = new DoubleSpinBox( -360, 360, 0, 6, 1, true ), 1, 1 );
grid->addWidget( m_z = new DoubleSpinBox( -360, 360, 0, 6, 1, true ), 2, 1 );
}
{
grid->addWidget( new SpinBoxLabel( " X ", m_x ), 0, 0 );
grid->addWidget( new SpinBoxLabel( " Y ", m_y ), 1, 0 );
grid->addWidget( new SpinBoxLabel( " Z ", m_z ), 2, 0 );
}
{
auto buttons = new QDialogButtonBox( Qt::Orientation::Vertical );
grid->addWidget( buttons, 0, 2, 3, 1 );
QObject::connect( buttons->addButton( QDialogButtonBox::StandardButton::Ok ), &QPushButton::clicked, [this](){ ok(); } );
QObject::connect( buttons->addButton( QDialogButtonBox::StandardButton::Cancel ), &QPushButton::clicked, [this](){ cancel(); } );
QObject::connect( buttons->addButton( QDialogButtonBox::StandardButton::Apply ), &QPushButton::clicked, [this](){ apply(); } );
}
}
void apply(){
const Vector3 eulerXYZ( m_x->value(), m_y->value(), m_z->value() );
const auto command = StringStream<64>( "rotateSelectedEulerXYZ -x ", eulerXYZ[0], " -y ", eulerXYZ[1], " -z ", eulerXYZ[2] );
UndoableCommand undo( command );
GlobalSelectionSystem().rotateSelected( quaternion_for_euler_xyz_degrees( eulerXYZ ) );
}
void cancel(){
m_window->hide();
m_x->setValue( 0 ); // reset to 0 on close
m_y->setValue( 0 );
m_z->setValue( 0 );
}
void ok(){
apply();
// cancel();
m_window->hide();
}
protected:
bool eventFilter( QObject *obj, QEvent *event ) override {
if( event->type() == QEvent::ShortcutOverride ) {
QKeyEvent *keyEvent = static_cast<QKeyEvent*>( event );
if( keyEvent->key() == Qt::Key_Escape ){
cancel();
event->accept();
}
else if( keyEvent->key() == Qt::Key_Return || keyEvent->key() == Qt::Key_Enter ){
ok();
event->accept();
}
else if( keyEvent->key() == Qt::Key_Tab || keyEvent->key() == Qt::Key_Space ){
event->accept();
}
}
else if( event->type() == QEvent::Close ) {
event->ignore();
cancel();
return true;
}
return QObject::eventFilter( obj, event ); // standard event processing
}
public:
void show(){
if( m_window == nullptr )
construct();
m_window->show();
m_window->raise();
m_window->activateWindow();
}
}
g_rotate_dialog;
void DoRotateDlg(){
g_rotate_dialog.show();
}
class ScaleDialog : public QObject
{
QWidget *m_window{};
QDoubleSpinBox *m_x;
QDoubleSpinBox *m_y;
QDoubleSpinBox *m_z;
void construct(){
m_window = new QWidget( MainFrame_getWindow(), Qt::Dialog | Qt::WindowCloseButtonHint );
m_window->setWindowTitle( "Arbitrary scale" );
m_window->installEventFilter( this );
auto grid = new QGridLayout( m_window );
grid->setSizeConstraint( QLayout::SizeConstraint::SetFixedSize );
{
grid->addWidget( m_x = new DoubleSpinBox( -32768, 32768, 1, 6, 1, false ), 0, 1 );
grid->addWidget( m_y = new DoubleSpinBox( -32768, 32768, 1, 6, 1, false ), 1, 1 );
grid->addWidget( m_z = new DoubleSpinBox( -32768, 32768, 1, 6, 1, false ), 2, 1 );
}
{
grid->addWidget( new SpinBoxLabel( " X ", m_x ), 0, 0 );
grid->addWidget( new SpinBoxLabel( " Y ", m_y ), 1, 0 );
grid->addWidget( new SpinBoxLabel( " Z ", m_z ), 2, 0 );
}
{
auto buttons = new QDialogButtonBox( Qt::Orientation::Vertical );
grid->addWidget( buttons, 0, 2, 3, 1 );
QObject::connect( buttons->addButton( QDialogButtonBox::StandardButton::Ok ), &QPushButton::clicked, [this](){ ok(); } );
QObject::connect( buttons->addButton( QDialogButtonBox::StandardButton::Cancel ), &QPushButton::clicked, [this](){ cancel(); } );
QObject::connect( buttons->addButton( QDialogButtonBox::StandardButton::Apply ), &QPushButton::clicked, [this](){ apply(); } );
}
}
void apply(){
const float sx = m_x->value(), sy = m_y->value(), sz = m_z->value();
const auto command = StringStream<64>( "scaleSelected -x ", sx, " -y ", sy, " -z ", sz );
UndoableCommand undo( command );
Select_Scale( sx, sy, sz );
}
void cancel(){
m_window->hide();
m_x->setValue( 1 ); // reset to 1 on close
m_y->setValue( 1 );
m_z->setValue( 1 );
}
void ok(){
apply();
// cancel();
m_window->hide();
}
protected:
bool eventFilter( QObject *obj, QEvent *event ) override {
if( event->type() == QEvent::ShortcutOverride ) {
QKeyEvent *keyEvent = static_cast<QKeyEvent*>( event );
if( keyEvent->key() == Qt::Key_Escape ){
cancel();
event->accept();
}
else if( keyEvent->key() == Qt::Key_Return || keyEvent->key() == Qt::Key_Enter ){
ok();
event->accept();
}
else if( keyEvent->key() == Qt::Key_Tab || keyEvent->key() == Qt::Key_Space ){
event->accept();
}
}
else if( event->type() == QEvent::Close ) {
event->ignore();
cancel();
return true;
}
return QObject::eventFilter( obj, event ); // standard event processing
}
public:
void show(){
if( m_window == nullptr )
construct();
m_window->show();
m_window->raise();
m_window->activateWindow();
}
}
g_scale_dialog;
void DoScaleDlg(){
g_scale_dialog.show();
}
class EntityGetSelectedPropertyValuesWalker_nonEmpty : public scene::Graph::Walker
{
PropertyValues& m_propertyvalues;
const char *m_prop;
const scene::Node* m_world;
public:
EntityGetSelectedPropertyValuesWalker_nonEmpty( const char *prop, PropertyValues& propertyvalues )
: m_propertyvalues( propertyvalues ), m_prop( prop ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0 ){
if( path.top().get_pointer() != m_world ){
if ( Instance_isSelected( instance ) || instance.childSelected() ) {
const char* keyvalue = entity->getKeyValue( m_prop );
if ( !string_empty( keyvalue ) && !propertyvalues_contain( m_propertyvalues, keyvalue ) ) {
m_propertyvalues.push_back( keyvalue );
}
}
}
return false;
}
return true;
}
};
void Scene_EntityGetPropertyValues_nonEmpty( scene::Graph& graph, const char *prop, PropertyValues& propertyvalues ){
graph.traverse( EntityGetSelectedPropertyValuesWalker_nonEmpty( prop, propertyvalues ) );
}
#include "preferences.h"
void Select_ConnectedEntities( bool targeting, bool targets, bool focus ){
PropertyValues target_propertyvalues;
PropertyValues targetname_propertyvalues;
const char *target_prop = "target";
const char *targetname_prop;
if ( g_pGameDescription->mGameType == "doom3" ) {
targetname_prop = "name";
}
else{
targetname_prop = "targetname";
}
if( targeting ){
Scene_EntityGetPropertyValues_nonEmpty( GlobalSceneGraph(), targetname_prop, targetname_propertyvalues );
}
if( targets ){
Scene_EntityGetPropertyValues_nonEmpty( GlobalSceneGraph(), target_prop, target_propertyvalues );
}
if( target_propertyvalues.empty() && targetname_propertyvalues.empty() ){
globalErrorStream() << "SelectConnectedEntities: nothing found\n";
return;
}
if( !targeting || !targets ){
GlobalSelectionSystem().setSelectedAll( false );
}
if ( targeting && !targetname_propertyvalues.empty() ) {
Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), target_prop, targetname_propertyvalues );
}
if ( targets && !target_propertyvalues.empty() ) {
Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), targetname_prop, target_propertyvalues );
}
if( focus ){
FocusAllViews();
}
}
void SelectConnectedEntities(){
Select_ConnectedEntities( true, true, false );
}
void Select_registerCommands(){
GlobalCommands_insert( "ShowHidden", FreeCaller<Select_ShowAllHidden>(), QKeySequence( "Shift+H" ) );
GlobalToggles_insert( "HideSelected", FreeCaller<HideSelected>(), ToggleItem::AddCallbackCaller( g_hidden_item ), QKeySequence( "H" ) );
GlobalCommands_insert( "MirrorSelectionX", FreeCaller<Selection_Flipx>() );
GlobalCommands_insert( "RotateSelectionX", FreeCaller<Selection_Rotatex>() );
GlobalCommands_insert( "MirrorSelectionY", FreeCaller<Selection_Flipy>() );
GlobalCommands_insert( "RotateSelectionY", FreeCaller<Selection_Rotatey>() );
GlobalCommands_insert( "MirrorSelectionZ", FreeCaller<Selection_Flipz>() );
GlobalCommands_insert( "RotateSelectionZ", FreeCaller<Selection_Rotatez>() );
GlobalCommands_insert( "MirrorSelectionHorizontally", FreeCaller<Selection_FlipHorizontally>() );
GlobalCommands_insert( "MirrorSelectionVertically", FreeCaller<Selection_FlipVertically>() );
GlobalCommands_insert( "RotateSelectionClockwise", FreeCaller<Selection_RotateClockwise>() );
GlobalCommands_insert( "RotateSelectionAnticlockwise", FreeCaller<Selection_RotateAnticlockwise>() );
GlobalCommands_insert( "SelectTextured", FreeCaller<Select_FacesAndPatchesByShader>(), QKeySequence( "Ctrl+Shift+A" ) );
GlobalCommands_insert( "Undo", FreeCaller<Undo>(), QKeySequence( "Ctrl+Z" ) );
GlobalCommands_insert( "Redo", FreeCaller<Redo>(), QKeySequence( "Ctrl+Shift+Z" ) );
GlobalCommands_insert( "Redo2", FreeCaller<Redo>(), QKeySequence( "Ctrl+Y" ) );
GlobalCommands_insert( "Copy", FreeCaller<Copy>(), QKeySequence( "Ctrl+C" ) );
GlobalCommands_insert( "Paste", FreeCaller<Paste>(), QKeySequence( "Ctrl+V" ) );
GlobalCommands_insert( "PasteToCamera", FreeCaller<PasteToCamera>(), QKeySequence( "Shift+V" ) );
GlobalCommands_insert( "MoveToCamera", FreeCaller<MoveToCamera>(), QKeySequence( "Ctrl+Shift+V" ) );
GlobalCommands_insert( "CloneSelection", FreeCaller<Selection_Clone>(), QKeySequence( "Space" ) );
GlobalCommands_insert( "CloneSelectionAndMakeUnique", FreeCaller<Selection_Clone_MakeUnique>(), QKeySequence( "Shift+Space" ) );
GlobalCommands_insert( "DeleteSelection2", FreeCaller<deleteSelection>(), QKeySequence( "Backspace" ) );
GlobalCommands_insert( "DeleteSelection", FreeCaller<deleteSelection>(), QKeySequence( "Z" ) );
GlobalCommands_insert( "RepeatTransforms", FreeCaller<RepeatTransforms>(), QKeySequence( "Ctrl+R" ) );
// GlobalCommands_insert( "ParentSelection", FreeCaller<Scene_parentSelected>() );
GlobalCommands_insert( "UnSelectSelection2", FreeCaller<Selection_Deselect>(), QKeySequence( "Escape" ) );
GlobalCommands_insert( "UnSelectSelection", FreeCaller<Selection_Deselect>(), QKeySequence( "C" ) );
GlobalCommands_insert( "InvertSelection", FreeCaller<Select_Invert>(), QKeySequence( "I" ) );
GlobalCommands_insert( "SelectInside", FreeCaller<Select_Inside>() );
GlobalCommands_insert( "SelectTouching", FreeCaller<Select_Touching>() );
GlobalCommands_insert( "ExpandSelectionToPrimitives", FreeCaller<Scene_ExpandSelectionToPrimitives>(), QKeySequence( "Ctrl+E" ) );
GlobalCommands_insert( "ExpandSelectionToEntities", FreeCaller<Scene_ExpandSelectionToEntities>(), QKeySequence( "Shift+E" ) );
GlobalCommands_insert( "SelectConnectedEntities", FreeCaller<SelectConnectedEntities>(), QKeySequence( "Ctrl+Shift+E" ) );
GlobalCommands_insert( "ArbitraryRotation", FreeCaller<DoRotateDlg>(), QKeySequence( "Shift+R" ) );
GlobalCommands_insert( "ArbitraryScale", FreeCaller<DoScaleDlg>(), QKeySequence( "Ctrl+Shift+S" ) );
GlobalCommands_insert( "SnapToGrid", FreeCaller<Selection_SnapToGrid>(), QKeySequence( "Ctrl+G" ) );
GlobalCommands_insert( "SelectAllOfType", FreeCaller<Select_AllOfType>(), QKeySequence( "Shift+A" ) );
GlobalCommands_insert( "TexRotateClock", FreeCaller<Texdef_RotateClockwise>(), QKeySequence( "Shift+PgDown" ) );
GlobalCommands_insert( "TexRotateCounter", FreeCaller<Texdef_RotateAntiClockwise>(), QKeySequence( "Shift+PgUp" ) );
GlobalCommands_insert( "TexScaleUp", FreeCaller<Texdef_ScaleUp>(), QKeySequence( "Ctrl+Up" ) );
GlobalCommands_insert( "TexScaleDown", FreeCaller<Texdef_ScaleDown>(), QKeySequence( "Ctrl+Down" ) );
GlobalCommands_insert( "TexScaleLeft", FreeCaller<Texdef_ScaleLeft>(), QKeySequence( "Ctrl+Left" ) );
GlobalCommands_insert( "TexScaleRight", FreeCaller<Texdef_ScaleRight>(), QKeySequence( "Ctrl+Right" ) );
GlobalCommands_insert( "TexShiftUp", FreeCaller<Texdef_ShiftUp>(), QKeySequence( "Shift+Up" ) );
GlobalCommands_insert( "TexShiftDown", FreeCaller<Texdef_ShiftDown>(), QKeySequence( "Shift+Down" ) );
GlobalCommands_insert( "TexShiftLeft", FreeCaller<Texdef_ShiftLeft>(), QKeySequence( "Shift+Left" ) );
GlobalCommands_insert( "TexShiftRight", FreeCaller<Texdef_ShiftRight>(), QKeySequence( "Shift+Right" ) );
GlobalCommands_insert( "MoveSelectionDOWN", FreeCaller<Selection_MoveDown>(), QKeySequence( Qt::Key_Minus + Qt::KeypadModifier ) );
GlobalCommands_insert( "MoveSelectionUP", FreeCaller<Selection_MoveUp>(), QKeySequence( Qt::Key_Plus + Qt::KeypadModifier ) );
GlobalCommands_insert( "SelectNudgeLeft", FreeCaller<Selection_NudgeLeft>(), QKeySequence( "Alt+Left" ) );
GlobalCommands_insert( "SelectNudgeRight", FreeCaller<Selection_NudgeRight>(), QKeySequence( "Alt+Right" ) );
GlobalCommands_insert( "SelectNudgeUp", FreeCaller<Selection_NudgeUp>(), QKeySequence( "Alt+Up" ) );
GlobalCommands_insert( "SelectNudgeDown", FreeCaller<Selection_NudgeDown>(), QKeySequence( "Alt+Down" ) );
}
void SceneSelectionChange( const Selectable& selectable ){
SceneChangeNotify();
}
SignalHandlerId Selection_boundsChanged;
#include "preferencesystem.h"
void Nudge_constructPreferences( PreferencesPage& page ){
page.appendCheckBox( "", "Nudge selected after duplication", g_bNudgeAfterClone );
}
void Selection_construct(){
GlobalPreferenceSystem().registerPreference( "NudgeAfterClone", BoolImportStringCaller( g_bNudgeAfterClone ), BoolExportStringCaller( g_bNudgeAfterClone ) );
PreferencesDialog_addSettingsPreferences( FreeCaller1<PreferencesPage&, Nudge_constructPreferences>() );
GlobalSelectionSystem().addSelectionChangeCallback( FreeCaller1<const Selectable&, SceneSelectionChange>() );
GlobalSelectionSystem().addSelectionChangeCallback( FreeCaller1<const Selectable&, UpdateWorkzone_ForSelectionChanged>() );
Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback( FreeCaller<UpdateWorkzone_ForSelection>() );
}
void Selection_destroy(){
GlobalSceneGraph().removeBoundsChangedCallback( Selection_boundsChanged );
}