291 lines
9.4 KiB
C++
291 lines
9.4 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "filters.h"
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#include "debugging/debugging.h"
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#include "ifilter.h"
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#include "scenelib.h"
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#include <list>
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#include <set>
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#include "gtkutil/widget.h"
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#include "gtkutil/menu.h"
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#include "gtkmisc.h"
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#include "mainframe.h"
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#include "commands.h"
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#include "preferences.h"
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struct filters_globals_t
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{
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std::size_t exclude = 0;
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};
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filters_globals_t g_filters_globals;
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inline bool filter_active( int mask ){
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return ( g_filters_globals.exclude & mask ) > 0;
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}
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class FilterWrapper
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{
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public:
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FilterWrapper( Filter& filter, int mask ) : m_filter( filter ), m_mask( mask ){
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}
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void update(){
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m_filter.setActive( filter_active( m_mask ) );
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}
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private:
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Filter& m_filter;
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int m_mask;
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};
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typedef std::list<FilterWrapper> Filters;
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Filters g_filters;
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typedef std::set<Filterable*> Filterables;
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Filterables g_filterables;
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void UpdateFilters(){
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{
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for ( Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i )
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{
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( *i ).update();
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}
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}
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{
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for ( Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i )
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{
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( *i )->updateFiltered();
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}
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}
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}
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class BasicFilterSystem : public FilterSystem
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{
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public:
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void addFilter( Filter& filter, int mask ){
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g_filters.push_back( FilterWrapper( filter, mask ) );
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g_filters.back().update();
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}
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void registerFilterable( Filterable& filterable ){
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filterable.updateFiltered();
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const bool inserted = g_filterables.insert( &filterable ).second;
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ASSERT_MESSAGE( inserted, "filterable already registered" );
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}
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void unregisterFilterable( Filterable& filterable ){
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const bool erased = g_filterables.erase( &filterable );
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ASSERT_MESSAGE( erased, "filterable not registered" );
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}
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};
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BasicFilterSystem g_FilterSystem;
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FilterSystem& GetFilterSystem(){
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return g_FilterSystem;
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}
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void PerformFiltering(){
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UpdateFilters();
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SceneChangeNotify();
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}
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class ToggleFilterFlag
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{
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const unsigned int m_mask;
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public:
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ToggleItem m_item;
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ToggleFilterFlag( unsigned int mask ) : m_mask( mask ), m_item( ActiveCaller( *this ) ){
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}
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ToggleFilterFlag( const ToggleFilterFlag& other ) : m_mask( other.m_mask ), m_item( ActiveCaller( *this ) ){
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}
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void active( const BoolImportCallback& importCallback ){
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importCallback( ( g_filters_globals.exclude & m_mask ) != 0 );
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}
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typedef MemberCaller1<ToggleFilterFlag, const BoolImportCallback&, &ToggleFilterFlag::active> ActiveCaller;
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void toggle(){
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g_filters_globals.exclude ^= m_mask;
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m_item.update();
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PerformFiltering();
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}
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void reset(){
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g_filters_globals.exclude = 0;
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m_item.update();
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PerformFiltering();
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}
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typedef MemberCaller<ToggleFilterFlag, &ToggleFilterFlag::toggle> ToggleCaller;
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};
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typedef std::list<ToggleFilterFlag> ToggleFilterFlags;
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ToggleFilterFlags g_filter_items;
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void add_filter_command( unsigned int flag, const char* command, const QKeySequence& accelerator = {} ){
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g_filter_items.push_back( ToggleFilterFlag( flag ) );
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GlobalToggles_insert( command, ToggleFilterFlag::ToggleCaller( g_filter_items.back() ), ToggleItem::AddCallbackCaller( g_filter_items.back().m_item ), accelerator );
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}
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void InvertFilters(){
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std::list<ToggleFilterFlag>::iterator iter;
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for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter )
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{
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iter->toggle();
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}
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}
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void ResetFilters(){
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std::list<ToggleFilterFlag>::iterator iter;
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for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter )
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{
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iter->reset();
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}
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}
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void Filters_constructMenu( QMenu* menu ){
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create_check_menu_item_with_mnemonic( menu, "World", "FilterWorldBrushes" );
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create_check_menu_item_with_mnemonic( menu, "Entities", "FilterEntities" );
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if ( g_pGameDescription->mGameType == "doom3" ) {
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create_check_menu_item_with_mnemonic( menu, "Visportals", "FilterVisportals" );
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}
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else
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{
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create_check_menu_item_with_mnemonic( menu, "Areaportals", "FilterAreaportals" );
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}
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create_check_menu_item_with_mnemonic( menu, "Translucent", "FilterTranslucent" );
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if ( g_pGameDescription->mGameType != "doom3" ) {
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create_check_menu_item_with_mnemonic( menu, "Liquids", "FilterLiquids" );
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}
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create_check_menu_item_with_mnemonic( menu, "Caulk", "FilterCaulk" );
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create_check_menu_item_with_mnemonic( menu, "Clips", "FilterClips" );
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create_check_menu_item_with_mnemonic( menu, "Paths", "FilterPaths" );
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if ( g_pGameDescription->mGameType != "doom3" ) {
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create_check_menu_item_with_mnemonic( menu, "Clusterportals", "FilterClusterportals" );
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}
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create_check_menu_item_with_mnemonic( menu, "Lights", "FilterLights" );
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create_check_menu_item_with_mnemonic( menu, "Structural", "FilterStructural" );
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if ( g_pGameDescription->mGameType != "doom3" ) {
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create_check_menu_item_with_mnemonic( menu, "Lightgrid", "FilterLightgrid" );
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}
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create_check_menu_item_with_mnemonic( menu, "Patches", "FilterPatches" );
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create_check_menu_item_with_mnemonic( menu, "Details", "FilterDetails" );
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create_check_menu_item_with_mnemonic( menu, "Hints", "FilterHintsSkips" );
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create_check_menu_item_with_mnemonic( menu, "Models", "FilterModels" );
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create_check_menu_item_with_mnemonic( menu, "Triggers", "FilterTriggers" );
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if ( g_pGameDescription->mGameType != "doom3" ) {
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create_check_menu_item_with_mnemonic( menu, "Botclips", "FilterBotClips" );
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create_check_menu_item_with_mnemonic( menu, "Decals", "FilterDecals" );
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}
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create_check_menu_item_with_mnemonic( menu, "FuncGroups", "FilterFuncGroups" );
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create_check_menu_item_with_mnemonic( menu, "Point Entities", "FilterPointEntities" );
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create_check_menu_item_with_mnemonic( menu, "Sky", "FilterSky" );
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// filter manipulation
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menu->addSeparator();
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create_menu_item_with_mnemonic( menu, "Invert filters", "InvertFilters" );
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create_menu_item_with_mnemonic( menu, "Reset filters", "ResetFilters" );
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}
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#include "preferencesystem.h"
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#include "stringio.h"
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void ConstructFilters(){
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GlobalPreferenceSystem().registerPreference( "SI_Exclude", SizeImportStringCaller( g_filters_globals.exclude ), SizeExportStringCaller( g_filters_globals.exclude ) );
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GlobalCommands_insert( "InvertFilters", FreeCaller<InvertFilters>() );
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GlobalCommands_insert( "ResetFilters", FreeCaller<ResetFilters>() );
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add_filter_command( EXCLUDE_WORLD, "FilterWorldBrushes", QKeySequence( "Alt+1" ) );
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add_filter_command( EXCLUDE_ENT, "FilterEntities", QKeySequence( "Alt+2" ) );
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if ( g_pGameDescription->mGameType == "doom3" ) {
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add_filter_command( EXCLUDE_VISPORTALS, "FilterVisportals", QKeySequence( "Alt+3" ) );
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}
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else
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{
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add_filter_command( EXCLUDE_AREAPORTALS, "FilterAreaportals", QKeySequence( "Alt+3" ) );
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}
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add_filter_command( EXCLUDE_TRANSLUCENT, "FilterTranslucent", QKeySequence( "Alt+4" ) );
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add_filter_command( EXCLUDE_LIQUIDS, "FilterLiquids", QKeySequence( "Alt+5" ) );
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add_filter_command( EXCLUDE_CAULK, "FilterCaulk", QKeySequence( "Alt+6" ) );
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add_filter_command( EXCLUDE_CLIP, "FilterClips", QKeySequence( "Alt+7" ) );
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add_filter_command( EXCLUDE_PATHS, "FilterPaths", QKeySequence( "Alt+8" ) );
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if ( g_pGameDescription->mGameType != "doom3" ) {
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add_filter_command( EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", QKeySequence( "Alt+9" ) );
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}
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add_filter_command( EXCLUDE_LIGHTS, "FilterLights", QKeySequence( "Alt+0" ) );
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add_filter_command( EXCLUDE_STRUCTURAL, "FilterStructural", QKeySequence( "Ctrl+Shift+D" ) );
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if ( g_pGameDescription->mGameType != "doom3" ) {
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add_filter_command( EXCLUDE_LIGHTGRID, "FilterLightgrid" );
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}
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add_filter_command( EXCLUDE_CURVES, "FilterPatches", QKeySequence( "Ctrl+P" ) );
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add_filter_command( EXCLUDE_DETAILS, "FilterDetails", QKeySequence( "Ctrl+D" ) );
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add_filter_command( EXCLUDE_HINTSSKIPS, "FilterHintsSkips", QKeySequence( "Ctrl+H" ) );
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add_filter_command( EXCLUDE_MODELS, "FilterModels", QKeySequence( "Shift+M" ) );
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add_filter_command( EXCLUDE_TRIGGERS, "FilterTriggers", QKeySequence( "Ctrl+Shift+T" ) );
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if ( g_pGameDescription->mGameType != "doom3" ) {
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add_filter_command( EXCLUDE_BOTCLIP, "FilterBotClips", QKeySequence( "Alt+M" ) );
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add_filter_command( EXCLUDE_DECALS, "FilterDecals", QKeySequence( "Shift+D" ) );
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}
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add_filter_command( EXCLUDE_FUNC_GROUPS, "FilterFuncGroups" );
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add_filter_command( EXCLUDE_POINT_ENT, "FilterPointEntities" );
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add_filter_command( EXCLUDE_SKY, "FilterSky" );
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PerformFiltering();
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}
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void DestroyFilters(){
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g_filters.clear();
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}
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#include "modulesystem/singletonmodule.h"
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#include "modulesystem/moduleregistry.h"
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class FilterAPI
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{
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FilterSystem* m_filter;
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public:
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typedef FilterSystem Type;
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STRING_CONSTANT( Name, "*" );
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FilterAPI(){
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ConstructFilters();
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m_filter = &GetFilterSystem();
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}
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~FilterAPI(){
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DestroyFilters();
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}
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FilterSystem* getTable(){
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return m_filter;
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}
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};
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typedef SingletonModule<FilterAPI> FilterModule;
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typedef Static<FilterModule> StaticFilterModule;
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StaticRegisterModule staticRegisterFilter( StaticFilterModule::instance() );
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