netradiant-custom/radiant/filters.cpp
2022-10-27 09:10:31 +03:00

291 lines
9.4 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "filters.h"
#include "debugging/debugging.h"
#include "ifilter.h"
#include "scenelib.h"
#include <list>
#include <set>
#include "gtkutil/widget.h"
#include "gtkutil/menu.h"
#include "gtkmisc.h"
#include "mainframe.h"
#include "commands.h"
#include "preferences.h"
struct filters_globals_t
{
std::size_t exclude = 0;
};
filters_globals_t g_filters_globals;
inline bool filter_active( int mask ){
return ( g_filters_globals.exclude & mask ) > 0;
}
class FilterWrapper
{
public:
FilterWrapper( Filter& filter, int mask ) : m_filter( filter ), m_mask( mask ){
}
void update(){
m_filter.setActive( filter_active( m_mask ) );
}
private:
Filter& m_filter;
int m_mask;
};
typedef std::list<FilterWrapper> Filters;
Filters g_filters;
typedef std::set<Filterable*> Filterables;
Filterables g_filterables;
void UpdateFilters(){
{
for ( Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i )
{
( *i ).update();
}
}
{
for ( Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i )
{
( *i )->updateFiltered();
}
}
}
class BasicFilterSystem : public FilterSystem
{
public:
void addFilter( Filter& filter, int mask ){
g_filters.push_back( FilterWrapper( filter, mask ) );
g_filters.back().update();
}
void registerFilterable( Filterable& filterable ){
filterable.updateFiltered();
const bool inserted = g_filterables.insert( &filterable ).second;
ASSERT_MESSAGE( inserted, "filterable already registered" );
}
void unregisterFilterable( Filterable& filterable ){
const bool erased = g_filterables.erase( &filterable );
ASSERT_MESSAGE( erased, "filterable not registered" );
}
};
BasicFilterSystem g_FilterSystem;
FilterSystem& GetFilterSystem(){
return g_FilterSystem;
}
void PerformFiltering(){
UpdateFilters();
SceneChangeNotify();
}
class ToggleFilterFlag
{
const unsigned int m_mask;
public:
ToggleItem m_item;
ToggleFilterFlag( unsigned int mask ) : m_mask( mask ), m_item( ActiveCaller( *this ) ){
}
ToggleFilterFlag( const ToggleFilterFlag& other ) : m_mask( other.m_mask ), m_item( ActiveCaller( *this ) ){
}
void active( const BoolImportCallback& importCallback ){
importCallback( ( g_filters_globals.exclude & m_mask ) != 0 );
}
typedef MemberCaller1<ToggleFilterFlag, const BoolImportCallback&, &ToggleFilterFlag::active> ActiveCaller;
void toggle(){
g_filters_globals.exclude ^= m_mask;
m_item.update();
PerformFiltering();
}
void reset(){
g_filters_globals.exclude = 0;
m_item.update();
PerformFiltering();
}
typedef MemberCaller<ToggleFilterFlag, &ToggleFilterFlag::toggle> ToggleCaller;
};
typedef std::list<ToggleFilterFlag> ToggleFilterFlags;
ToggleFilterFlags g_filter_items;
void add_filter_command( unsigned int flag, const char* command, const QKeySequence& accelerator = {} ){
g_filter_items.push_back( ToggleFilterFlag( flag ) );
GlobalToggles_insert( command, ToggleFilterFlag::ToggleCaller( g_filter_items.back() ), ToggleItem::AddCallbackCaller( g_filter_items.back().m_item ), accelerator );
}
void InvertFilters(){
std::list<ToggleFilterFlag>::iterator iter;
for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter )
{
iter->toggle();
}
}
void ResetFilters(){
std::list<ToggleFilterFlag>::iterator iter;
for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter )
{
iter->reset();
}
}
void Filters_constructMenu( QMenu* menu ){
create_check_menu_item_with_mnemonic( menu, "World", "FilterWorldBrushes" );
create_check_menu_item_with_mnemonic( menu, "Entities", "FilterEntities" );
if ( g_pGameDescription->mGameType == "doom3" ) {
create_check_menu_item_with_mnemonic( menu, "Visportals", "FilterVisportals" );
}
else
{
create_check_menu_item_with_mnemonic( menu, "Areaportals", "FilterAreaportals" );
}
create_check_menu_item_with_mnemonic( menu, "Translucent", "FilterTranslucent" );
if ( g_pGameDescription->mGameType != "doom3" ) {
create_check_menu_item_with_mnemonic( menu, "Liquids", "FilterLiquids" );
}
create_check_menu_item_with_mnemonic( menu, "Caulk", "FilterCaulk" );
create_check_menu_item_with_mnemonic( menu, "Clips", "FilterClips" );
create_check_menu_item_with_mnemonic( menu, "Paths", "FilterPaths" );
if ( g_pGameDescription->mGameType != "doom3" ) {
create_check_menu_item_with_mnemonic( menu, "Clusterportals", "FilterClusterportals" );
}
create_check_menu_item_with_mnemonic( menu, "Lights", "FilterLights" );
create_check_menu_item_with_mnemonic( menu, "Structural", "FilterStructural" );
if ( g_pGameDescription->mGameType != "doom3" ) {
create_check_menu_item_with_mnemonic( menu, "Lightgrid", "FilterLightgrid" );
}
create_check_menu_item_with_mnemonic( menu, "Patches", "FilterPatches" );
create_check_menu_item_with_mnemonic( menu, "Details", "FilterDetails" );
create_check_menu_item_with_mnemonic( menu, "Hints", "FilterHintsSkips" );
create_check_menu_item_with_mnemonic( menu, "Models", "FilterModels" );
create_check_menu_item_with_mnemonic( menu, "Triggers", "FilterTriggers" );
if ( g_pGameDescription->mGameType != "doom3" ) {
create_check_menu_item_with_mnemonic( menu, "Botclips", "FilterBotClips" );
create_check_menu_item_with_mnemonic( menu, "Decals", "FilterDecals" );
}
create_check_menu_item_with_mnemonic( menu, "FuncGroups", "FilterFuncGroups" );
create_check_menu_item_with_mnemonic( menu, "Point Entities", "FilterPointEntities" );
create_check_menu_item_with_mnemonic( menu, "Sky", "FilterSky" );
// filter manipulation
menu->addSeparator();
create_menu_item_with_mnemonic( menu, "Invert filters", "InvertFilters" );
create_menu_item_with_mnemonic( menu, "Reset filters", "ResetFilters" );
}
#include "preferencesystem.h"
#include "stringio.h"
void ConstructFilters(){
GlobalPreferenceSystem().registerPreference( "SI_Exclude", SizeImportStringCaller( g_filters_globals.exclude ), SizeExportStringCaller( g_filters_globals.exclude ) );
GlobalCommands_insert( "InvertFilters", FreeCaller<InvertFilters>() );
GlobalCommands_insert( "ResetFilters", FreeCaller<ResetFilters>() );
add_filter_command( EXCLUDE_WORLD, "FilterWorldBrushes", QKeySequence( "Alt+1" ) );
add_filter_command( EXCLUDE_ENT, "FilterEntities", QKeySequence( "Alt+2" ) );
if ( g_pGameDescription->mGameType == "doom3" ) {
add_filter_command( EXCLUDE_VISPORTALS, "FilterVisportals", QKeySequence( "Alt+3" ) );
}
else
{
add_filter_command( EXCLUDE_AREAPORTALS, "FilterAreaportals", QKeySequence( "Alt+3" ) );
}
add_filter_command( EXCLUDE_TRANSLUCENT, "FilterTranslucent", QKeySequence( "Alt+4" ) );
add_filter_command( EXCLUDE_LIQUIDS, "FilterLiquids", QKeySequence( "Alt+5" ) );
add_filter_command( EXCLUDE_CAULK, "FilterCaulk", QKeySequence( "Alt+6" ) );
add_filter_command( EXCLUDE_CLIP, "FilterClips", QKeySequence( "Alt+7" ) );
add_filter_command( EXCLUDE_PATHS, "FilterPaths", QKeySequence( "Alt+8" ) );
if ( g_pGameDescription->mGameType != "doom3" ) {
add_filter_command( EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", QKeySequence( "Alt+9" ) );
}
add_filter_command( EXCLUDE_LIGHTS, "FilterLights", QKeySequence( "Alt+0" ) );
add_filter_command( EXCLUDE_STRUCTURAL, "FilterStructural", QKeySequence( "Ctrl+Shift+D" ) );
if ( g_pGameDescription->mGameType != "doom3" ) {
add_filter_command( EXCLUDE_LIGHTGRID, "FilterLightgrid" );
}
add_filter_command( EXCLUDE_CURVES, "FilterPatches", QKeySequence( "Ctrl+P" ) );
add_filter_command( EXCLUDE_DETAILS, "FilterDetails", QKeySequence( "Ctrl+D" ) );
add_filter_command( EXCLUDE_HINTSSKIPS, "FilterHintsSkips", QKeySequence( "Ctrl+H" ) );
add_filter_command( EXCLUDE_MODELS, "FilterModels", QKeySequence( "Shift+M" ) );
add_filter_command( EXCLUDE_TRIGGERS, "FilterTriggers", QKeySequence( "Ctrl+Shift+T" ) );
if ( g_pGameDescription->mGameType != "doom3" ) {
add_filter_command( EXCLUDE_BOTCLIP, "FilterBotClips", QKeySequence( "Alt+M" ) );
add_filter_command( EXCLUDE_DECALS, "FilterDecals", QKeySequence( "Shift+D" ) );
}
add_filter_command( EXCLUDE_FUNC_GROUPS, "FilterFuncGroups" );
add_filter_command( EXCLUDE_POINT_ENT, "FilterPointEntities" );
add_filter_command( EXCLUDE_SKY, "FilterSky" );
PerformFiltering();
}
void DestroyFilters(){
g_filters.clear();
}
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
class FilterAPI
{
FilterSystem* m_filter;
public:
typedef FilterSystem Type;
STRING_CONSTANT( Name, "*" );
FilterAPI(){
ConstructFilters();
m_filter = &GetFilterSystem();
}
~FilterAPI(){
DestroyFilters();
}
FilterSystem* getTable(){
return m_filter;
}
};
typedef SingletonModule<FilterAPI> FilterModule;
typedef Static<FilterModule> StaticFilterModule;
StaticRegisterModule staticRegisterFilter( StaticFilterModule::instance() );