netradiant-custom/radiant/entity.cpp
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

741 lines
26 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "entity.h"
#include "ientity.h"
#include "iselection.h"
#include "imodel.h"
#include "ifilesystem.h"
#include "iundo.h"
#include "editable.h"
#include "eclasslib.h"
#include "scenelib.h"
#include "os/path.h"
#include "os/file.h"
#include "stream/stringstream.h"
#include "stringio.h"
#include "gtkutil/filechooser.h"
#include "gtkmisc.h"
#include "select.h"
#include "map.h"
#include "preferences.h"
#include "gtkdlgs.h"
#include "mainframe.h"
#include "qe3.h"
#include "commands.h"
#include "brushmanip.h"
#include "patchmanip.h"
#include "filterbar.h"
struct entity_globals_t
{
Vector3 color_entity = { 0.0f, 0.0f, 0.0f };
};
entity_globals_t g_entity_globals;
class EntitySetKeyValueSelected : public scene::Graph::Walker
{
const char* m_key;
const char* m_value;
public:
EntitySetKeyValueSelected( const char* key, const char* value )
: m_key( key ), m_value( value ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0
&& ( instance.childSelected() || Instance_isSelected( instance ) ) ) {
entity->setKeyValue( m_key, m_value );
}
}
};
class EntitySetClassnameSelected : public scene::Graph::Walker
{
const char* m_classname;
scene::Node* m_world;
const bool m_2world;
public:
EntitySetClassnameSelected( const char* classname )
: m_classname( classname ), m_world( Map_FindWorldspawn( g_map ) ), m_2world( m_world && string_equal( m_classname, "worldspawn" ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0 && ( instance.childSelected() || Instance_isSelected( instance ) ) ) {
if( path.top().get_pointer() == m_world ){ /* do not want to convert whole worldspawn entity */
if( instance.childSelected() && !m_2world ){ /* create an entity from world brushes instead */
EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( m_classname, true );
if( entityClass->fixedsize )
return;
//is important to have retexturing here; if doing in the end, undo doesn't succeed; //don't do this extra now, as it requires retexturing, working for subgraph
// if ( string_compare_nocase_n( m_classname, "trigger_", 8 ) == 0 ){
// Scene_PatchSetShader_Selected( GlobalSceneGraph(), GetCommonShader( "trigger" ).c_str() );
// Scene_BrushSetShader_Selected( GlobalSceneGraph(), GetCommonShader( "trigger" ).c_str() );
// }
NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
entitypath.push( makeReference( node.get() ) );
scene::Instance& entityInstance = findInstance( entitypath );
if ( g_pGameDescription->mGameType == "doom3" ) {
Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
}
//Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
Scene_parentSubgraphSelectedBrushesToEntity( GlobalSceneGraph(), node, path );
Scene_forEachChildSelectable( SelectableSetSelected( true ), entityInstance.path() );
}
return;
}
else if( m_2world ){ /* ungroupSelectedEntities */ //condition is skipped with world = 0, so code next to this may create multiple worldspawns; todo handle this very special case?
if( node_is_group( path.top() ) ){
parentBrushes( path.top(), *m_world );
Path_deleteTop( path );
}
return;
}
EntityClass* eclass = GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) );
NodeSmartReference node( GlobalEntityCreator().createEntity( eclass ) );
if( entity->isContainer() && eclass->fixedsize ){ /* group entity to point one */
char value[64];
sprintf( value, "%g %g %g", instance.worldAABB().origin[0], instance.worldAABB().origin[1], instance.worldAABB().origin[2] );
entity->setKeyValue( "origin", value );
}
EntityCopyingVisitor visitor( *Node_getEntity( node ) );
// entity->forEachKeyValue( visitor );
NodeSmartReference child( path.top().get() );
NodeSmartReference parent( path.parent().get() );
// Node_getTraversable( parent )->erase( child );
if ( Node_getTraversable( child ) != 0 && node_is_group( node ) ) { /* group entity to group one */
parentBrushes( child, node );
}
Node_getTraversable( parent )->insert( node );
entity->forEachKeyValue( visitor ); /* must do this after inserting node, otherwise problem: targeted + having model + not loaded b4 new entities aren't selectable normally + rendered only while 0 0 0 is rendered */
if( !entity->isContainer() && !eclass->fixedsize ){ /* point entity to group one */
AABB bounds( g_vector3_identity, Vector3( 16, 16, 16 ) );
if ( !string_parse_vector3( entity->getKeyValue( "origin" ), bounds.origin ) ) {
bounds.origin = g_vector3_identity;
}
Brush_ConstructPlacehoderCuboid( node.get(), bounds );
Node_getEntity( node )->setKeyValue( "origin", "" );
}
Node_getTraversable( parent )->erase( child );
}
}
};
void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
}
void Scene_EntitySetClassname_Selected( const char* classname ){
if ( GlobalSelectionSystem().countSelected() > 0 ) {
StringOutputStream command( 64 );
if( string_equal( classname, "worldspawn" ) )
command << "ungroupSelectedEntities";
else
command << "entitySetClass -class " << classname;
UndoableCommand undo( command );
GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
}
}
void Entity_ungroup(){
Scene_EntitySetClassname_Selected( "worldspawn" );
}
#if 0
void Entity_ungroupSelected(){
if ( GlobalSelectionSystem().countSelected() < 1 ) {
return;
}
UndoableCommand undo( "ungroupSelectedEntities" );
scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
scene::Path path = instance.path();
scene::Node& world = Map_FindOrInsertWorldspawn( g_map );
if ( !Node_isEntity( path.top() ) && path.size() > 1 ) {
path.pop();
}
if ( Node_isEntity( path.top() )
&& node_is_group( path.top() ) ) {
if ( &world != path.top().get_pointer() ) {
parentBrushes( path.top(), world );
Path_deleteTop( path );
}
}
}
#endif
#if 0
class EntityFindSelected : public scene::Graph::Walker
{
public:
mutable const scene::Path *groupPath;
mutable scene::Instance *groupInstance;
EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
Entity* entity = Node_getEntity( path.top() );
if ( entity != 0
&& Instance_isSelected( instance )
&& node_is_group( path.top() )
&& !groupPath ) {
groupPath = &path;
groupInstance = &instance;
}
}
};
class EntityGroupSelected : public scene::Graph::Walker
{
NodeSmartReference group, worldspawn;
//typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
//Stack<DeletionPair> deleteme;
public:
EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( Instance_isSelected( instance ) ) {
Entity* entity = Node_getEntity( path.top() );
if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
NodeSmartReference child( path.top().get() );
NodeSmartReference parent( path.parent().get() );
if ( path.size() >= 3 && parent != worldspawn ) {
NodeSmartReference parentparent( path[path.size() - 3].get() );
Node_getTraversable( parent )->erase( child );
Node_getTraversable( group )->insert( child );
if ( Node_getTraversable( parent )->empty() ) {
//deleteme.push(DeletionPair(parentparent, parent));
Node_getTraversable( parentparent )->erase( parent );
}
}
else
{
Node_getTraversable( parent )->erase( child );
Node_getTraversable( group )->insert( child );
}
}
}
}
};
/// moves selected primitives to entity, whose entityNode is selected or to worldspawn, if none
void Entity_moveSelectedPrimitives(){
if ( GlobalSelectionSystem().countSelected() < 1 ) {
return;
}
UndoableCommand undo( "reGroupSelectedEntities" );
scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
EntityFindSelected fse;
GlobalSceneGraph().traverse( fse );
if ( fse.groupPath ) {
GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
}
else
{
GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
}
}
#else
/// moves selected primitives to entity, which is or its primitive is ultimateSelected() or firstSelected()
void Entity_moveSelectedPrimitives( bool toLast ){
if ( GlobalSelectionSystem().countSelected() < 2 ) {
globalErrorStream() << "Source and target entity primitives should be selected!\n";
return;
}
const scene::Path& path = toLast? GlobalSelectionSystem().ultimateSelected().path() : GlobalSelectionSystem().firstSelected().path();
scene::Node& node = ( !Node_isEntity( path.top() ) && path.size() > 1 )? path.parent() : path.top();
if ( Node_isEntity( node ) && node_is_group( node ) ) {
const auto command = StringStream<64>( "movePrimitivesToEntity ", makeQuoted( Node_getEntity( node )->getClassName() ) );
UndoableCommand undo( command );
Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
}
}
void Entity_moveSelectedPrimitivesToLast(){
Entity_moveSelectedPrimitives( true );
}
void Entity_moveSelectedPrimitivesToFirst(){
Entity_moveSelectedPrimitives( false );
}
#endif
void Entity_connectSelected(){
if ( GlobalSelectionSystem().countSelected() == 2 ) {
GlobalEntityCreator().connectEntities(
GlobalSelectionSystem().penultimateSelected().path(),
GlobalSelectionSystem().ultimateSelected().path(),
0
);
}
else
{
globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
}
}
void Entity_killconnectSelected(){
if ( GlobalSelectionSystem().countSelected() == 2 ) {
GlobalEntityCreator().connectEntities(
GlobalSelectionSystem().penultimateSelected().path(),
GlobalSelectionSystem().ultimateSelected().path(),
1
);
}
else
{
globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
}
}
AABB Doom3Light_getBounds( const AABB& workzone ){
AABB aabb( workzone );
Vector3 defaultRadius( 300, 300, 300 );
if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
}
if ( aabb.extents[0] == 0 ) {
aabb.extents[0] = defaultRadius[0];
}
if ( aabb.extents[1] == 0 ) {
aabb.extents[1] = defaultRadius[1];
}
if ( aabb.extents[2] == 0 ) {
aabb.extents[2] = defaultRadius[2];
}
if ( aabb_valid( aabb ) ) {
return aabb;
}
return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
}
int g_iLastLightIntensity = 300;
void Entity_createFromSelection( const char* name, const Vector3& origin ){
#if 0
if ( string_equal_nocase( name, "worldspawn" ) ) {
qt_MessageBox( MainFrame_getWindow(), "Can't create an entity with worldspawn.", "info" );
return;
}
#else
const scene::Node* world_node = Map_FindWorldspawn( g_map );
if ( world_node && string_equal( name, "worldspawn" ) ) {
// GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(), "There's already a worldspawn in your map!", "Info", EMessageBoxType::Info, 0 );
UndoableCommand undo( "ungroupSelectedPrimitives" );
Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), Map_FindOrInsertWorldspawn( g_map ) ); //=no action, if no worldspawn (but one inserted) (since insertion deselects everything)
//Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), *Map_FindWorldspawn( g_map ) ); = crash, if no worldspawn
return;
}
#endif
const auto command = StringStream<64>( "entityCreate -class ", name );
UndoableCommand undo( command );
EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
const bool isModel = entityClass->miscmodel_is
|| ( GlobalSelectionSystem().countSelected() == 0 && classname_equal( name, "func_static" ) && g_pGameDescription->mGameType == "doom3" );
const bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
//is important to have retexturing here; if doing in the end, undo doesn't succeed;
if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected && !entityClass->fixedsize ){
//const char* shader = GetCommonShader( "trigger" ).c_str();
Scene_PatchSetShader_Selected( GlobalSceneGraph(), GetCommonShader( "trigger" ).c_str() );
Scene_BrushSetShader_Selected( GlobalSceneGraph(), GetCommonShader( "trigger" ).c_str() );
}
if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
return;
}
AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
entitypath.push( makeReference( node.get() ) );
scene::Instance& instance = findInstance( entitypath );
Entity* entity = Node_getEntity( node );
if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
//Select_Delete();
Transformable* transform = Instance_getTransformable( instance );
if ( transform != 0 ) {
transform->setType( TRANSFORM_PRIMITIVE );
transform->setTranslation( origin );
transform->freezeTransform();
}
GlobalSelectionSystem().setSelectedAll( false );
Instance_setSelected( instance, true );
}
else
{
if ( g_pGameDescription->mGameType == "doom3" ) {
entity->setKeyValue( "model", entity->getKeyValue( "name" ) );
}
Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
}
// tweaking: when right click dropping a light entity, ask for light value in a custom dialog box
// see SF bug 105383
if ( g_pGameDescription->mGameType == "hl" ) {
// FIXME - Hydra: really we need a combined light AND color dialog for halflife.
if ( string_equal_nocase( name, "light" )
|| string_equal_nocase( name, "light_environment" )
|| string_equal_nocase( name, "light_spot" ) ) {
int intensity = g_iLastLightIntensity;
if ( DoLightIntensityDlg( &intensity ) ) {
g_iLastLightIntensity = intensity;
char buf[30];
sprintf( buf, "255 255 255 %d", intensity );
entity->setKeyValue( "_light", buf );
}
}
}
else if ( string_equal_nocase( name, "light" ) ) {
if ( g_pGameDescription->mGameType != "doom3" ) {
int intensity = g_iLastLightIntensity;
if ( DoLightIntensityDlg( &intensity ) ) {
g_iLastLightIntensity = intensity;
char buf[10];
sprintf( buf, "%d", intensity );
entity->setKeyValue( "light", buf );
}
}
else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
const AABB bounds( Doom3Light_getBounds( workzone ) );
entity->setKeyValue( "origin", StringStream<64>( bounds.origin[0], ' ', bounds.origin[1], ' ', bounds.origin[2] ) );
entity->setKeyValue( "light_radius", StringStream<64>( bounds.extents[0], ' ', bounds.extents[1], ' ', bounds.extents[2] ) );
}
}
if ( isModel && string_empty( EntityClass_valueForKey( *entityClass, entityClass->miscmodel_key() ) ) ) { // handle set default model key value : no dialog needed
const char* model = misc_model_dialog( MainFrame_getWindow() );
if ( model != 0 ) {
entity->setKeyValue( entityClass->miscmodel_key(), model );
}
}
}
void Entity_ungroupSelectedPrimitives(){
Entity_createFromSelection( "worldspawn", g_vector3_identity );
}
/* scale color so that at least one component is at 1.0F */
void NormalizeColor( Vector3& color ){
const auto max = vector3_max_component( color );
if ( max == 0 )
color = Vector3( 1, 1, 1 );
else
color /= max;
}
void Entity_normalizeColor(){
if ( GlobalSelectionSystem().countSelected() != 0 ) {
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
Entity* entity = Node_getEntity( path.top() );
if( entity == 0 && path.size() == 3 ){
entity = Node_getEntity( path.parent() );
}
if ( entity != 0 ) {
const char* strColor = entity->getKeyValue( "_color" );
if ( !string_empty( strColor ) ) {
Vector3 rgb;
if ( string_parse_vector3( strColor, rgb ) ) {
g_entity_globals.color_entity = rgb;
NormalizeColor( g_entity_globals.color_entity );
char buffer[128];
sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
g_entity_globals.color_entity[1],
g_entity_globals.color_entity[2] );
const auto command = StringStream<64>( "entityNormalizeColour ", buffer );
UndoableCommand undo( command );
Scene_EntitySetKeyValue_Selected( "_color", buffer );
}
}
}
}
}
void Entity_setColour(){
if ( GlobalSelectionSystem().countSelected() != 0 ) {
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
Entity* entity = Node_getEntity( path.top() );
if( entity == 0 && path.size() == 3 ){
entity = Node_getEntity( path.parent() );
}
if ( entity != 0 ) {
const char* strColor = entity->getKeyValue( "_color" );
if ( !string_empty( strColor ) ) {
Vector3 rgb;
if ( string_parse_vector3( strColor, rgb ) ) {
g_entity_globals.color_entity = rgb;
}
}
if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
char buffer[128];
sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
g_entity_globals.color_entity[1],
g_entity_globals.color_entity[2] );
const auto command = StringStream<64>( "entitySetColour ", buffer );
UndoableCommand undo( command );
Scene_EntitySetKeyValue_Selected( "_color", buffer );
}
}
}
}
const char* misc_model_dialog( QWidget* parent, const char* filepath ){
StringOutputStream buffer( 256 );
if( !string_empty( filepath ) ){
const char* root = GlobalFileSystem().findFile( filepath );
if( !string_empty( root ) && file_is_directory( root ) )
buffer << root << filepath;
}
if( buffer.empty() ){
buffer << g_qeglobals.m_userGamePath << "models/";
if ( !file_readable( buffer ) ) {
// just go to fsmain
buffer( g_qeglobals.m_userGamePath );
}
}
const char *filename = file_dialog( parent, true, "Choose Model", buffer, ModelLoader::Name );
if ( filename != 0 ) {
// use VFS to get the correct relative path
const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
if ( relative == filename ) {
globalWarningStream() << "WARNING: could not extract the relative path, using full path instead\n";
}
return relative;
}
return 0;
}
/*
void LightRadiiImport( EntityCreator& self, bool value ){
self.setLightRadii( value );
}
typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
void LightRadiiExport( EntityCreator& self, const BoolImportCallback& importer ){
importer( self.getLightRadii() );
}
typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
void Entity_constructPreferences( PreferencesPage& page ){
page.appendCheckBox(
"Show", "Light Radii",
LightRadiiImportCaller( GlobalEntityCreator() ),
LightRadiiExportCaller( GlobalEntityCreator() )
);
}
*/
void ShowNamesDistImport( EntityCreator& self, int value ){
self.setShowNamesDist( value );
UpdateAllWindows();
}
typedef ReferenceCaller1<EntityCreator, int, ShowNamesDistImport> ShowNamesDistImportCaller;
void ShowNamesDistExport( EntityCreator& self, const IntImportCallback& importer ){
importer( self.getShowNamesDist() );
}
typedef ReferenceCaller1<EntityCreator, const IntImportCallback&, ShowNamesDistExport> ShowNamesDistExportCaller;
void ShowNamesRatioImport( EntityCreator& self, int value ){
self.setShowNamesRatio( value );
UpdateAllWindows();
}
typedef ReferenceCaller1<EntityCreator, int, ShowNamesRatioImport> ShowNamesRatioImportCaller;
void ShowNamesRatioExport( EntityCreator& self, const IntImportCallback& importer ){
importer( self.getShowNamesRatio() );
}
typedef ReferenceCaller1<EntityCreator, const IntImportCallback&, ShowNamesRatioExport> ShowNamesRatioExportCaller;
void ShowTargetNamesImport( EntityCreator& self, bool value ){
if( self.getShowTargetNames() != value )
PreferencesDialog_restartRequired( "Entity Names = Targetnames" ); // technically map reloading or entities recreation do update too, as it's not LatchedValue
self.setShowTargetNames( value );
}
typedef ReferenceCaller1<EntityCreator, bool, ShowTargetNamesImport> ShowTargetNamesImportCaller;
void ShowTargetNamesExport( EntityCreator& self, const BoolImportCallback& importer ){
importer( self.getShowTargetNames() );
}
typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, ShowTargetNamesExport> ShowTargetNamesExportCaller;
void Entity_constructPreferences( PreferencesPage& page ){
page.appendSpinner( "Names Display Distance (3D)", 0, 200500,
IntImportCallback( ShowNamesDistImportCaller( GlobalEntityCreator() ) ),
IntExportCallback( ShowNamesDistExportCaller( GlobalEntityCreator() ) )
);
page.appendSpinner( "Names Display Ratio (2D)", 0, 100500,
IntImportCallback( ShowNamesRatioImportCaller( GlobalEntityCreator() ) ),
IntExportCallback( ShowNamesRatioExportCaller( GlobalEntityCreator() ) )
);
page.appendCheckBox( "Entity Names", "= Targetnames",
BoolImportCallback( ShowTargetNamesImportCaller( GlobalEntityCreator() ) ),
BoolExportCallback( ShowTargetNamesExportCaller( GlobalEntityCreator() ) ) );
}
void Entity_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
Entity_constructPreferences( page );
}
void Entity_registerPreferencesPage(){
PreferencesDialog_addDisplayPage( FreeCaller1<PreferenceGroup&, Entity_constructPage>() );
}
void ShowLightRadiiExport( const BoolImportCallback& importer ){
importer( GlobalEntityCreator().getLightRadii() );
}
typedef FreeCaller1<const BoolImportCallback&, ShowLightRadiiExport> ShowLightRadiiExportCaller;
ShowLightRadiiExportCaller g_show_lightradii_caller;
ToggleItem g_show_lightradii_item( g_show_lightradii_caller );
void ToggleShowLightRadii(){
GlobalEntityCreator().setLightRadii( !GlobalEntityCreator().getLightRadii() );
g_show_lightradii_item.update();
UpdateAllWindows();
}
inline bool game_has_killConnect(){
return g_pGameDescription->mGameType == "nexuiz"
|| g_pGameDescription->mGameType == "xonotic"
|| g_pGameDescription->mGameType == "q1";
}
void Entity_constructMenu( QMenu* menu ){
create_menu_item_with_mnemonic( menu, "&Connect Entities", "EntitiesConnect" );
if ( game_has_killConnect() ) {
create_menu_item_with_mnemonic( menu, "&KillConnect Entities", "EntitiesKillConnect" );
}
create_menu_item_with_mnemonic( menu, "&Move Primitives to Entity", "EntityMovePrimitivesToLast" );
create_menu_item_with_mnemonic( menu, "&Select Color...", "EntityColorSet" );
create_menu_item_with_mnemonic( menu, "&Normalize Color", "EntityColorNormalize" );
}
void Entity_registerShortcuts(){
command_connect_accelerator( "EntityMovePrimitivesToFirst" );
command_connect_accelerator( "EntityUngroup" );
command_connect_accelerator( "EntityUngroupPrimitives" );
}
#include "preferencesystem.h"
#include "stringio.h"
void Entity_Construct(){
GlobalCommands_insert( "EntityColorSet", FreeCaller<Entity_setColour>(), QKeySequence( "K" ) );
GlobalCommands_insert( "EntityColorNormalize", FreeCaller<Entity_normalizeColor>() );
GlobalCommands_insert( "EntitiesConnect", FreeCaller<Entity_connectSelected>(), QKeySequence( "Ctrl+K" ) );
if ( game_has_killConnect() )
GlobalCommands_insert( "EntitiesKillConnect", FreeCaller<Entity_killconnectSelected>(), QKeySequence( "Shift+K" ) );
GlobalCommands_insert( "EntityMovePrimitivesToLast", FreeCaller<Entity_moveSelectedPrimitivesToLast>(), QKeySequence( "Ctrl+M" ) );
GlobalCommands_insert( "EntityMovePrimitivesToFirst", FreeCaller<Entity_moveSelectedPrimitivesToFirst>() );
GlobalCommands_insert( "EntityUngroup", FreeCaller<Entity_ungroup>() );
GlobalCommands_insert( "EntityUngroupPrimitives", FreeCaller<Entity_ungroupSelectedPrimitives>() );
GlobalToggles_insert( "ShowLightRadiuses", FreeCaller<ToggleShowLightRadii>(), ToggleItem::AddCallbackCaller( g_show_lightradii_item ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors5", Vector3ImportStringCaller( g_entity_globals.color_entity ), Vector3ExportStringCaller( g_entity_globals.color_entity ) );
GlobalPreferenceSystem().registerPreference( "LastLightIntensity", IntImportStringCaller( g_iLastLightIntensity ), IntExportStringCaller( g_iLastLightIntensity ) );
Entity_registerPreferencesPage();
}
void Entity_Destroy(){
}