netradiant-custom/plugins/assmodel/mdlimage.cpp
Garux 75c7c09903 * replace model loaders by assimp library (40+ formats)
* auto split big model meshes to <= maxSurfaceVerts chunks (avoids excess meta process for vertexlit ones)
2021-05-07 14:47:39 +03:00

50 lines
1.5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mdlimage.h"
#include "imagelib.h"
#include "assimp/Importer.hpp"
#include "assimp/scene.h"
Image* LoadMDLImage( Assimp::Importer& importer, ArchiveFile& file ){
const aiScene *scene = importer.GetScene();
if( scene != nullptr && scene->HasTextures() ){
const aiTexture *tex = scene->mTextures[0];
if( tex->mWidth != 0 ){ // not compressed
RGBAImage* image = new RGBAImage( tex->mWidth, tex->mHeight );
unsigned char* pRGBA = image->getRGBAPixels();
const aiTexel *texel = tex->pcData;
for( size_t i = 0; i < tex->mWidth * tex->mHeight; ++i, ++texel ){
*pRGBA++ = texel->r;
*pRGBA++ = texel->g;
*pRGBA++ = texel->b;
*pRGBA++ = texel->a;
}
return image;
}
}
return nullptr;
}