menus... * help+: Blendmodes cheatsheet misc... * fix treemodel Clang compilation * fix: 1x1 textures crash and appearence * fix of: create func static in non doom3 gametype = group entity w/o objects * merged tex bro textures borders; stipple indicates shaders * realigned tex bro text, so one doesn't collide with textures borders * fix of texture focusing in tex bro * grayscale RLE TGA support * unsupported Doom 3 entity keys: popup->log warning * patch inspector: +flip texture buttons * disabled texture lock by default (confuses novices, suddenly) * added MeshTex plugin src to project, compiled, fixed (works now-)
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/**
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* @file AllocatedMatrix.h
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* Declares and implements the AllocatedMatrix template class.
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* @ingroup meshtex-util
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*/
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/*
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* Copyright 2012 Joel Baxter
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*
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* This file is part of MeshTex.
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*
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* MeshTex is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* MeshTex is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with MeshTex. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(INCLUDED_ALLOCATEDMATRIX_H)
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#define INCLUDED_ALLOCATEDMATRIX_H
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#include "debugging/debugging.h"
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#include "ipatch.h"
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/**
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* Matrix subclass that allocates its data array on construction and
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* deallocates it on destruction.
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*
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* @ingroup meshtex-util
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*/
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template<typename Element>
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class AllocatedMatrix : public Matrix<Element>
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{
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//std::size_t m_x, m_y;
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//Element* m_data;
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public: // public methods
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/**
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* Constructor. Allocates a data array of the appropriate size.
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*
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* @param x Matrix x dimension.
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* @param y Matrix y dimension.
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*/
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//AllocatedMatrix(std::size_t x, std::size_t y) : m_x(x), m_y(y), m_data(_allocated = new Element[x*y]){} //doesnt work.
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//AllocatedMatrix(std::size_t x, std::size_t y) : Matrix(x, y, (_allocated = new Element[x*y])) {} //msvc
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typedef Matrix<Element> matrix_type;
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AllocatedMatrix(std::size_t x, std::size_t y) : matrix_type(x, y, (_allocated = new Element[x*y])) {}
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/**
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* Destructor. Deallocates the data array.
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*/
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~AllocatedMatrix() { delete [] _allocated; }
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private: // private member vars
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/**
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* Pointer to the data array so that the destructor can find it for deletion.
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*/
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Element *_allocated;
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};
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#endif // #if !defined(INCLUDED_ALLOCATEDMATRIX_H)
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