332 lines
8.6 KiB
C++
332 lines
8.6 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "DTrainDrawer.h"
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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#include "DBrush.h"
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#include "DEPair.h"
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#include "DPatch.h"
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#include "DEntity.h"
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#include "misc.h"
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#include "funchandlers.h"
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#include "iglrender.h"
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#include "ientity.h"
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#include "math/matrix.h"
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#include "dialogs/dialogs-gtk.h"
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DTrainDrawer::DTrainDrawer() {
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m_bDisplay = false;
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BuildPaths();
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constructShaders();
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GlobalShaderCache().attachRenderable( *this );
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}
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DTrainDrawer::~DTrainDrawer( void ) {
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GlobalShaderCache().detachRenderable( *this );
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destroyShaders();
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ClearPoints();
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ClearSplines();
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}
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void DTrainDrawer::ClearSplines() {
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for ( std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++ ) {
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( *deadSpline )->m_pointList.clear();
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( *deadSpline )->m_vertexList.clear();
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delete ( *deadSpline );
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}
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m_splineList.clear();
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}
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void DTrainDrawer::ClearPoints() {
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for ( std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++ ) {
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delete *deadPoint;
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}
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m_pointList.clear();
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}
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void CalculateSpline_r( vec3_t* v, int count, vec3_t out, float tension ) {
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vec3_t dist;
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if ( count < 2 ) {
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return;
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}
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if ( count == 2 ) {
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VectorSubtract( v[1], v[0], dist );
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VectorMA( v[0], tension, dist, out );
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return;
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}
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vec3_t* v2 = new vec3_t[count - 1];
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for ( int i = 0; i < count - 1; i++ ) {
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VectorSubtract( v[i + 1], v[i], dist );
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VectorMA( v[i], tension, dist, v2[i] );
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}
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CalculateSpline_r( v2, count - 1, out, tension );
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delete[] v2;
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}
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void DTrainDrawer::render( RenderStateFlags state ) const {
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for ( std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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splinePoint_t* pSP = ( *sp );
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glBegin( GL_LINE_STRIP );
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for ( std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
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glVertex3fv( ( *v )._pnt );
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}
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glEnd();
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}
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}
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const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
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const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
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void DTrainDrawer::constructShaders(){
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OpenGLState state;
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GlobalOpenGLStateLibrary().getDefaultState( state );
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state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
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state.m_sort = OpenGLState::eSortOverlayFirst;
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state.m_linewidth = 1;
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state.m_colour[0] = 1;
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state.m_colour[1] = 0;
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state.m_colour[2] = 0;
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state.m_colour[3] = 1;
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state.m_linewidth = 1;
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GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_wireframe, state );
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state.m_colour[0] = 1;
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state.m_colour[1] = 1;
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state.m_colour[2] = 1;
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state.m_colour[3] = 1;
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state.m_linewidth = 2;
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GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_solid, state );
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m_shader_wireframe = GlobalShaderCache().capture( DTrainDrawer_state_wireframe );
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m_shader_solid = GlobalShaderCache().capture( DTrainDrawer_state_solid );
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}
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void DTrainDrawer::destroyShaders(){
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GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_wireframe );
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GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_solid );
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GlobalShaderCache().release( DTrainDrawer_state_wireframe );
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GlobalShaderCache().release( DTrainDrawer_state_solid );
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}
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void DTrainDrawer::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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if ( !m_bDisplay ) {
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return;
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}
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renderer.SetState( m_shader_wireframe, Renderer::eWireframeOnly );
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renderer.SetState( m_shader_solid, Renderer::eFullMaterials );
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renderer.addRenderable( *this, g_matrix4_identity );
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}
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void DTrainDrawer::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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renderSolid( renderer, volume );
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}
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void AddSplineControl( const char* control, splinePoint_t* pSP ) {
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controlPoint_t cp;
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strncpy( cp.strName, control, 64 );
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pSP->m_pointList.push_front( cp );
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}
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class EntityBuildPaths
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{
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mutable DEntity e;
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DTrainDrawer& drawer;
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public:
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EntityBuildPaths( DTrainDrawer& drawer ) : drawer( drawer ){
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}
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void operator()( scene::Instance& instance ) const {
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e.ClearEPairs();
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e.LoadEPairList( Node_getEntity( instance.path().top() ) );
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const char* classname = e.m_Classname.GetBuffer();
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const char* target;
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const char* control;
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const char* targetname;
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vec3_t vOrigin;
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e.SpawnString( "targetname", NULL, &targetname );
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e.SpawnVector( "origin", "0 0 0", vOrigin );
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if ( !strcmp( classname, "info_train_spline_main" ) ) {
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if ( !targetname ) {
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globalWarningStream() << "info_train_spline_main with no targetname";
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return;
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}
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e.SpawnString( "target", NULL, &target );
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if ( !target ) {
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drawer.AddControlPoint( targetname, vOrigin );
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}
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else {
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splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
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e.SpawnString( "control", NULL, &control );
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if ( control ) {
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AddSplineControl( control, pSP );
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for ( int j = 2;; j++ ) {
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char buffer[32];
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sprintf( buffer, "control%i", j );
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e.SpawnString( buffer, NULL, &control );
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if ( !control ) {
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break;
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}
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AddSplineControl( control, pSP );
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}
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}
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}
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}
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else if ( !strcmp( classname, "info_train_spline_control" ) ) {
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if ( !targetname ) {
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globalWarningStream() << "info_train_spline_control with no targetname";
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return;
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}
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drawer.AddControlPoint( targetname, vOrigin );
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}
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}
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};
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void DTrainDrawer::BuildPaths() {
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Scene_forEachEntity( EntityBuildPaths( *this ) );
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std::list<splinePoint_t* >::const_iterator sp;
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for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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splinePoint_t* pSP = ( *sp );
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controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
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if ( !pTarget ) {
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globalWarningStream() << "couldn't find target " << pSP->strTarget;
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return;
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// continue;
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}
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pSP->pTarget = pTarget;
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for ( std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++ ) {
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controlPoint_t* pControl = FindControlPoint( ( *cp ).strName );
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if ( !pControl ) {
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globalWarningStream() << "couldn't find control " << ( *cp ).strName;
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return;
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}
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VectorCopy( pControl->vOrigin, ( *cp ).vOrigin );
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}
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}
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m_bDisplay = true;
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for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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splinePoint_t* pSP = ( *sp );
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DPoint out;
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if ( !pSP->pTarget ) {
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continue;
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}
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std::size_t count = pSP->m_pointList.size() + 2;
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vec3_t* v = new vec3_t[count];
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VectorCopy( pSP->point.vOrigin, v[0] );
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int i = 1;
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for ( std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++ ) {
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VectorCopy( ( *cp ).vOrigin, v[i] );
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i++;
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}
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VectorCopy( pSP->pTarget->vOrigin, v[i] );
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for ( float tension = 0.0f; tension <= 1.f; tension += 0.01f ) {
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CalculateSpline_r( v, static_cast<int>( count ), out._pnt, tension );
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pSP->m_vertexList.push_front( out );
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}
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delete[] v;
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VectorCopy( pSP->pTarget->vOrigin, out._pnt );
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pSP->m_vertexList.push_front( out );
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}
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SceneChangeNotify();
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}
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void DTrainDrawer::AddControlPoint( const char* name, vec_t* origin ){
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controlPoint_t* pCP = new controlPoint_t;
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strncpy( pCP->strName, name, 64 );
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VectorCopy( origin, pCP->vOrigin );
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m_pointList.push_back( pCP );
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}
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splinePoint_t* DTrainDrawer::AddSplinePoint( const char* name, const char* target, vec_t* origin ){
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splinePoint_t* pSP = new splinePoint_t;
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strncpy( pSP->point.strName, name, 64 );
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strncpy( pSP->strTarget, target, 64 );
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VectorCopy( origin, pSP->point.vOrigin );
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m_splineList.push_back( pSP );
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return pSP;
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}
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controlPoint_t* DTrainDrawer::FindControlPoint( const char* name ){
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for ( std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++ ) {
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if ( !strcmp( name, ( *cp )->strName ) ) {
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return ( *cp );
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}
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}
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for ( std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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if ( !strcmp( name, ( *sp )->point.strName ) ) {
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return &( ( *sp )->point );
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}
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}
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return NULL;
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}
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