netradiant-custom/radiant/select.h
Garux 9fed37bae0 Q3map2:
* native surfaceparm noob support (no -custinfoparms needed)
	* -noob in bsp phase: assign surfaceparm noob to all map surfaces
	* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
	* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
	* samples+filter - enabled again, makes sense
	* -vertexscale
	* fixed -novertex, (0..1) sets
	* quick q3map_novertexlight (?)
	* fixed _clone _ins _instance (_clonename)
	* -nolm - no lightmaps
	* ent keys aliases:_sa - shadeangle;_ss - samplesize
	* -shift N -shift X Y Z: shift whole map to some coords
	* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
	* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* fixed 'unknown argument 1' at -lightanglehl
	* -nocmdline writting to worldspawn

Radiant:

binds...
	* wasd camera binds, c - deSelect, z - delete
	* ExpandSelectionToEntities - shift+e
	* make detail - alt+d
	* arbitrary rotation - shifr+r
	* arbitrary scale - ctrl+shift+s
misc...
	* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
	add old TODO with ideas
2017-08-01 13:26:50 +03:00

93 lines
2.6 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_SELECT_H )
#define INCLUDED_SELECT_H
#include "math/vector.h"
void Select_GetBounds( Vector3& mins, Vector3& maxs );
void Select_GetMid( Vector3& mid );
void Select_Delete();
void Select_Invert();
void Select_Inside();
void Select_Touching();
void Scene_ExpandSelectionToEntities();
void Selection_Flipx();
void Selection_Flipy();
void Selection_Flipz();
void Selection_Rotatex();
void Selection_Rotatey();
void Selection_Rotatez();
void Selection_MoveDown();
void Selection_MoveUp();
void Select_AllOfType();
void DoRotateDlg();
void DoScaleDlg();
void Select_SetShader( const char* shader );
class TextureProjection;
void Select_SetTexdef( const TextureProjection& projection );
class ContentsFlagsValue;
void Select_SetFlags( const ContentsFlagsValue& flags );
void Select_RotateTexture( float amt );
void Select_ScaleTexture( float x, float y );
void Select_ShiftTexture( float x, float y );
void Select_FitTexture( float horizontal = 1, float vertical = 1 );
void Select_FitTextureW( float horizontal = 1, float vertical = 1 );
void Select_FitTextureH( float horizontal = 1, float vertical = 1 );
void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected );
void HideSelected();
void Select_ShowAllHidden();
// updating workzone to a given brush (depends on current view)
void Selection_construct();
void Selection_destroy();
struct select_workzone_t
{
// defines the boundaries of the current work area
// is used to guess brushes and drop points third coordinate when creating from 2D view
Vector3 d_work_min, d_work_max;
select_workzone_t() :
d_work_min( -64.0f,-64.0f,-64.0f ),
d_work_max( 64.0f, 64.0f, 64.0f ){
}
};
const select_workzone_t& Select_getWorkZone();
#endif