netradiant-custom/tools/quake3/q3map2/bsp.c
Zack Middleton 9c60ebea68 q3map2: fix not displaying default args for some q3map2 stages
Fix not displaying default arguments, and possibly segfaulting, when
running q3map2 -bsp, -analyze, -convert, -exportents, -export, or
-import.
2019-12-28 11:52:56 +03:00

1148 lines
30 KiB
C

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define BSP_C
/* dependencies */
#include "q3map2.h"
qboolean g_autocaulk = qfalse;
static void autocaulk_write(){
char filename[1024];
Sys_FPrintf( SYS_VRB, "--- autocaulk_write ---\n" );
sprintf( filename, "%s.caulk", source );
Sys_Printf( "writing %s\n", filename );
FILE* file = fopen( filename, "w" );
if ( !file ) {
Error( "Error opening %s", filename );
}
int fslime = 16;
ApplySurfaceParm( "slime", &fslime, NULL, NULL );
int flava = 8;
ApplySurfaceParm( "lava", &flava, NULL, NULL );
for ( brush_t* b = entities[0].brushes; b; b = b->next ) {
fprintf( file, "%i ", b->brushNum );
shaderInfo_t* contentShader = b->contentShader;
for( int i = 0; i < b->numsides; ++i ){
if( b->sides[i].visibleHull || ( b->sides[i].compileFlags & C_NODRAW ) ){
fprintf( file, "-" );
}
else if( contentShader->compileFlags & C_LIQUID ){
if( contentShader->contentFlags & flava )
fprintf( file, "l" );
else if( contentShader->contentFlags & fslime )
fprintf( file, "s" );
else
fprintf( file, "w" );
}
else if( b->compileFlags & C_TRANSLUCENT ){
if( contentShader->compileFlags & C_SOLID )
fprintf( file, "N" );
else
fprintf( file, "n" );
}
else{
fprintf( file, "c" );
}
}
fprintf( file, "\n" );
}
fclose( file );
}
/* -------------------------------------------------------------------------------
functions
------------------------------------------------------------------------------- */
/*
ProcessAdvertisements()
copies advertisement info into the BSP structures
*/
static void ProcessAdvertisements( void ) {
int i;
const char* className;
const char* modelKey;
int modelNum;
bspModel_t* adModel;
bspDrawSurface_t* adSurface;
Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
for ( i = 0; i < numEntities; i++ ) {
/* is an advertisement? */
className = ValueForKey( &entities[ i ], "classname" );
if ( !Q_stricmp( "advertisement", className ) ) {
modelKey = ValueForKey( &entities[ i ], "model" );
if ( strlen( modelKey ) > MAX_QPATH - 1 ) {
Error( "Model Key for entity exceeds ad struct string length." );
}
else {
if ( numBSPAds < MAX_MAP_ADVERTISEMENTS ) {
bspAds[numBSPAds].cellId = IntForKey( &entities[ i ], "cellId" );
strncpy( bspAds[numBSPAds].model, modelKey, sizeof( bspAds[numBSPAds].model ) );
modelKey++;
modelNum = atoi( modelKey );
adModel = &bspModels[modelNum];
if ( adModel->numBSPSurfaces != 1 ) {
Error( "Ad cell id %d has more than one surface.", bspAds[numBSPAds].cellId );
}
adSurface = &bspDrawSurfaces[adModel->firstBSPSurface];
// store the normal for use at run time.. all ad verts are assumed to
// have identical normals (because they should be a simple rectangle)
// so just use the first vert's normal
VectorCopy( bspDrawVerts[adSurface->firstVert].normal, bspAds[numBSPAds].normal );
// store the ad quad for quick use at run time
if ( adSurface->surfaceType == MST_PATCH ) {
int v0 = adSurface->firstVert + adSurface->patchHeight - 1;
int v1 = adSurface->firstVert + adSurface->numVerts - 1;
int v2 = adSurface->firstVert + adSurface->numVerts - adSurface->patchWidth;
int v3 = adSurface->firstVert;
VectorCopy( bspDrawVerts[v0].xyz, bspAds[numBSPAds].rect[0] );
VectorCopy( bspDrawVerts[v1].xyz, bspAds[numBSPAds].rect[1] );
VectorCopy( bspDrawVerts[v2].xyz, bspAds[numBSPAds].rect[2] );
VectorCopy( bspDrawVerts[v3].xyz, bspAds[numBSPAds].rect[3] );
}
else {
Error( "Ad cell %d has an unsupported Ad Surface type.", bspAds[numBSPAds].cellId );
}
numBSPAds++;
}
else {
Error( "Maximum number of map advertisements exceeded." );
}
}
}
}
Sys_FPrintf( SYS_VRB, "%9d in-game advertisements\n", numBSPAds );
}
/*
SetCloneModelNumbers() - ydnar
sets the model numbers for brush entities
*/
static void SetCloneModelNumbers( void ){
int i, j;
int models;
char modelValue[ 16 ];
const char *value, *value2, *value3;
/* start with 1 (worldspawn is model 0) */
models = 1;
for ( i = 1; i < numEntities; i++ )
{
/* only entities with brushes or patches get a model number */
if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
continue;
}
/* is this a clone? */
value = ValueForKey( &entities[ i ], "_ins" );
if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ i ], "_instance" );
}
if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ i ], "_clone" );
}
if ( value[ 0 ] != '\0' ) {
continue;
}
/* add the model key */
sprintf( modelValue, "*%d", models );
SetKeyValue( &entities[ i ], "model", modelValue );
/* increment model count */
models++;
}
/* fix up clones */
for ( i = 1; i < numEntities; i++ )
{
/* only entities with brushes or patches get a model number */
if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
continue;
}
/* is this a clone? */
value = ValueForKey( &entities[ i ], "_ins" );
if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ i ], "_instance" );
}
if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ i ], "_clone" );
}
if ( value[ 0 ] == '\0' ) {
continue;
}
/* find an entity with matching clone name */
for ( j = 0; j < numEntities; j++ )
{
/* is this a clone parent? */
value2 = ValueForKey( &entities[ j ], "_clonename" );
if ( value2[ 0 ] == '\0' ) {
continue;
}
/* do they match? */
if ( strcmp( value, value2 ) == 0 ) {
/* get the model num */
value3 = ValueForKey( &entities[ j ], "model" );
if ( value3[ 0 ] == '\0' ) {
Sys_Warning( "Cloned entity %s referenced entity without model\n", value2 );
continue;
}
models = atoi( &value3[ 1 ] );
/* add the model key */
sprintf( modelValue, "*%d", models );
SetKeyValue( &entities[ i ], "model", modelValue );
/* nuke the brushes/patches for this entity (fixme: leak!) */
entities[ i ].brushes = NULL;
entities[ i ].patches = NULL;
}
}
}
}
/*
FixBrushSides() - ydnar
matches brushsides back to their appropriate drawsurface and shader
*/
static void FixBrushSides( entity_t *e ){
int i;
mapDrawSurface_t *ds;
sideRef_t *sideRef;
bspBrushSide_t *side;
/* note it */
Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
/* walk list of drawsurfaces */
for ( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
{
/* get surface and try to early out */
ds = &mapDrawSurfs[ i ];
if ( ds->outputNum < 0 ) {
continue;
}
/* walk sideref list */
for ( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
{
/* get bsp brush side */
if ( sideRef->side == NULL || sideRef->side->outputNum < 0 ) {
continue;
}
side = &bspBrushSides[ sideRef->side->outputNum ];
/* set drawsurface */
side->surfaceNum = ds->outputNum;
//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
/* set shader */
if ( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) ) {
//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
}
}
}
}
/*
ProcessWorldModel()
creates a full bsp + surfaces for the worldspawn entity
*/
void ProcessWorldModel( void ){
int i, s;
entity_t *e;
tree_t *tree;
face_t *faces;
qboolean ignoreLeaks, leaked;
xmlNodePtr polyline, leaknode;
char level[ 2 ], shader[ 1024 ];
const char *value;
int leakStatus;
/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
value = ValueForKey( &entities[ 0 ], "_blocksize" );
if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ 0 ], "blocksize" );
}
if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
}
if ( value[ 0 ] != '\0' ) {
/* scan 3 numbers */
s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
/* handle legacy case */
if ( s == 1 ) {
blockSize[ 1 ] = blockSize[ 0 ];
blockSize[ 2 ] = blockSize[ 0 ];
}
}
Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
/* sof2: ignore leaks? */
value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
}
if ( value[ 0 ] == '1' ) {
ignoreLeaks = qtrue;
}
else{
ignoreLeaks = qfalse;
}
/* begin worldspawn model */
BeginModel();
e = &entities[ 0 ];
e->firstDrawSurf = 0;
/* ydnar: gs mods */
ClearMetaTriangles();
/* check for patches with adjacent edges that need to lod together */
PatchMapDrawSurfs( e );
if ( debugClip ) {
AddTriangleModels( e );
}
/* build an initial bsp tree using all of the sides of all of the structural brushes */
faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
tree = FaceBSP( faces );
MakeTreePortals( tree );
FilterStructuralBrushesIntoTree( e, tree );
/* see if the bsp is completely enclosed */
leakStatus = FloodEntities( tree );
if ( ignoreLeaks ) {
if ( leakStatus == FLOODENTITIES_LEAKED ) {
leakStatus = FLOODENTITIES_GOOD;
}
}
if ( leakStatus == FLOODENTITIES_GOOD ) {
leaked = qfalse;
}
else
{
leaked = qtrue;
Sys_FPrintf( SYS_NOXMLflag | SYS_ERR, "**********************\n" );
Sys_FPrintf( SYS_NOXMLflag | SYS_ERR, "******* leaked *******\n" );
Sys_FPrintf( SYS_NOXMLflag | SYS_ERR, "**********************\n" );
polyline = LeakFile( tree );
leaknode = xmlNewNode( NULL, (xmlChar*)"message" );
xmlNodeAddContent( leaknode, (xmlChar*)"MAP LEAKED\n" );
xmlAddChild( leaknode, polyline );
level[0] = (int) '0' + SYS_ERR;
level[1] = 0;
xmlSetProp( leaknode, (xmlChar*)"level", (xmlChar*) &level );
xml_SendNode( leaknode );
if ( leaktest ) {
Sys_FPrintf( SYS_WRN, "--- MAP LEAKED, ABORTING LEAKTEST ---\n" );
exit( 0 );
}
}
if ( leakStatus != FLOODENTITIES_EMPTY ) { /* if no entities exist, this would accidentally the whole map, and that IS bad */
/* rebuild a better bsp tree using only the sides that are visible from the inside */
FillOutside( tree->headnode );
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
ClipSidesIntoTree( e, tree );
/* build a visible face tree (same thing as the initial bsp tree but after reducing the faces) */
faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
FreeTree( tree );
tree = FaceBSP( faces );
MakeTreePortals( tree );
FilterStructuralBrushesIntoTree( e, tree );
if( g_autocaulk == qtrue ){
autocaulk_write();
exit( 0 );
}
/* ydnar: flood again for skybox */
if ( skyboxPresent ) {
FloodEntities( tree );
}
}
/* save out information for visibility processing */
NumberClusters( tree );
if ( !leaked ) {
WritePortalFile( tree );
}
/* flood from entities */
FloodAreas( tree );
/* create drawsurfs for triangle models */
if ( !debugClip ) {
AddTriangleModels( e );
}
/* create drawsurfs for surface models */
AddEntitySurfaceModels( e );
/* generate bsp brushes from map brushes */
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
/* add references to the detail brushes */
FilterDetailBrushesIntoTree( e, tree );
/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
if ( !nofog ) {
FogDrawSurfaces( e );
}
/* subdivide each drawsurf as required by shader tesselation */
if ( !nosubdivide ) {
SubdivideFaceSurfaces( e, tree );
}
/* add in any vertexes required to fix t-junctions */
if ( !notjunc ) {
FixTJunctions( e );
}
/* ydnar: classify the surfaces */
ClassifyEntitySurfaces( e );
/* ydnar: project decals */
MakeEntityDecals( e );
/* ydnar: meta surfaces */
MakeEntityMetaTriangles( e );
SmoothMetaTriangles();
FixMetaTJunctions();
MergeMetaTriangles();
/* ydnar: debug portals */
if ( debugPortals ) {
MakeDebugPortalSurfs( tree );
}
/* ydnar: fog hull */
value = ValueForKey( &entities[ 0 ], "_foghull" );
if ( value[ 0 ] != '\0' ) {
sprintf( shader, "textures/%s", value );
MakeFogHullSurfs( e, tree, shader );
}
/* ydnar: bug 645: do flares for lights */
for ( i = 0; i < numEntities && emitFlares; i++ )
{
entity_t *light, *target;
const char *value, *flareShader;
vec3_t origin, targetOrigin, normal, color;
int lightStyle;
/* get light */
light = &entities[ i ];
value = ValueForKey( light, "classname" );
if ( !strcmp( value, "light" ) ) {
/* get flare shader */
flareShader = ValueForKey( light, "_flareshader" );
value = ValueForKey( light, "_flare" );
if ( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) {
/* get specifics */
GetVectorForKey( light, "origin", origin );
GetVectorForKey( light, "_color", color );
lightStyle = IntForKey( light, "_style" );
if ( lightStyle == 0 ) {
lightStyle = IntForKey( light, "style" );
}
/* handle directional spotlights */
value = ValueForKey( light, "target" );
if ( value[ 0 ] != '\0' ) {
/* get target light */
target = FindTargetEntity( value );
if ( target != NULL ) {
GetVectorForKey( target, "origin", targetOrigin );
VectorSubtract( targetOrigin, origin, normal );
VectorNormalize( normal, normal );
}
}
else{
//% VectorClear( normal );
VectorSet( normal, 0, 0, -1 );
}
if ( colorsRGB ) {
color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
}
/* create the flare surface (note shader defaults automatically) */
DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle );
}
}
}
/* add references to the final drawsurfs in the apropriate clusters */
FilterDrawsurfsIntoTree( e, tree );
/* match drawsurfaces back to original brushsides (sof2) */
FixBrushSides( e );
/* finish */
EndModel( e, tree->headnode );
FreeTree( tree );
}
/*
ProcessSubModel()
creates bsp + surfaces for other brush models
*/
void ProcessSubModel( void ){
entity_t *e;
tree_t *tree;
brush_t *b, *bc;
node_t *node;
/* start a brush model */
BeginModel();
e = &entities[ mapEntityNum ];
e->firstDrawSurf = numMapDrawSurfs;
/* ydnar: gs mods */
ClearMetaTriangles();
/* check for patches with adjacent edges that need to lod together */
PatchMapDrawSurfs( e );
/* allocate a tree */
node = AllocNode();
node->planenum = PLANENUM_LEAF;
tree = AllocTree();
tree->headnode = node;
/* add the sides to the tree */
ClipSidesIntoTree( e, tree );
/* ydnar: create drawsurfs for triangle models */
AddTriangleModels( e );
/* create drawsurfs for surface models */
AddEntitySurfaceModels( e );
/* generate bsp brushes from map brushes */
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
/* just put all the brushes in headnode */
for ( b = e->brushes; b; b = b->next )
{
bc = CopyBrush( b );
bc->next = node->brushlist;
node->brushlist = bc;
}
/* subdivide each drawsurf as required by shader tesselation */
if ( !nosubdivide ) {
SubdivideFaceSurfaces( e, tree );
}
/* add in any vertexes required to fix t-junctions */
if ( !notjunc ) {
FixTJunctions( e );
}
/* ydnar: classify the surfaces and project lightmaps */
ClassifyEntitySurfaces( e );
/* ydnar: project decals */
MakeEntityDecals( e );
/* ydnar: meta surfaces */
MakeEntityMetaTriangles( e );
SmoothMetaTriangles();
FixMetaTJunctions();
MergeMetaTriangles();
/* add references to the final drawsurfs in the apropriate clusters */
FilterDrawsurfsIntoTree( e, tree );
/* match drawsurfaces back to original brushsides (sof2) */
FixBrushSides( e );
/* finish */
EndModel( e, node );
FreeTree( tree );
}
/*
ProcessModels()
process world + other models into the bsp
*/
void ProcessModels( void ){
qboolean oldVerbose;
entity_t *entity;
/* preserve -v setting */
oldVerbose = verbose;
/* start a new bsp */
BeginBSPFile();
/* create map fogs */
CreateMapFogs();
/* walk entity list */
for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
{
/* get entity */
entity = &entities[ mapEntityNum ];
if ( entity->brushes == NULL && entity->patches == NULL ) {
continue;
}
/* process the model */
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
if ( mapEntityNum == 0 ) {
ProcessWorldModel();
}
else{
ProcessSubModel();
}
/* potentially turn off the deluge of text */
verbose = verboseEntities;
}
/* restore -v setting */
verbose = oldVerbose;
Sys_FPrintf( SYS_VRB, "%9i bspModels in total\n", numBSPModels );
/* write fogs */
EmitFogs();
/* vortex: emit meta stats */
EmitMetaStats();
}
/*
OnlyEnts()
this is probably broken unless teamed with a radiant version that preserves entity order
*/
void OnlyEnts( void ){
char out[ 1024 ];
char save_cmdline[1024], save_version[1024], save_gridsize[1024];
const char *p;
/* note it */
Sys_Printf( "--- OnlyEnts ---\n" );
sprintf( out, "%s.bsp", source );
LoadBSPFile( out );
ParseEntities();
p = ValueForKey( &entities[0], "_q3map2_cmdline" );
strncpy( save_cmdline, p, sizeof( save_cmdline ) );
save_cmdline[sizeof( save_cmdline ) - 1] = 0;
p = ValueForKey( &entities[0], "_q3map2_version" );
strncpy( save_version, p, sizeof( save_version ) );
save_version[sizeof( save_version ) - 1] = 0;
p = ValueForKey( &entities[0], "gridsize" );
strncpy( save_gridsize, p, sizeof( save_gridsize ) );
save_gridsize[sizeof( save_gridsize ) - 1] = 0;
numEntities = 0;
LoadShaderInfo();
LoadMapFile( name, qfalse, qfalse );
SetModelNumbers();
SetLightStyles();
if ( *save_cmdline ) {
SetKeyValue( &entities[0], "_q3map2_cmdline", save_cmdline );
}
if ( *save_version ) {
SetKeyValue( &entities[0], "_q3map2_version", save_version );
}
if ( *save_gridsize ) {
SetKeyValue( &entities[0], "gridsize", save_gridsize );
}
numBSPEntities = numEntities;
UnparseEntities();
WriteBSPFile( out );
}
/*
BSPMain() - ydnar
handles creation of a bsp from a map file
*/
int BSPMain( int argc, char **argv ){
int i;
char path[ 1024 ], tempSource[ 1024 ];
qboolean onlyents = qfalse;
if ( argc >= 2 && !strcmp( argv[ 1 ], "-bsp" ) ) {
Sys_Printf( "-bsp argument unnecessary\n" );
argv++;
argc--;
}
/* note it */
Sys_Printf( "--- BSP ---\n" );
doingBSP = qtrue;
SetDrawSurfacesBuffer();
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
numMapDrawSurfs = 0;
tempSource[ 0 ] = '\0';
globalCelShader[0] = 0;
/* set standard game flags */
maxSurfaceVerts = game->maxSurfaceVerts;
maxSurfaceIndexes = game->maxSurfaceIndexes;
emitFlares = game->emitFlares;
texturesRGB = game->texturesRGB;
colorsRGB = game->colorsRGB;
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ )
{
if ( !strcmp( argv[ i ], "-onlyents" ) ) {
Sys_Printf( "Running entity-only compile\n" );
onlyents = qtrue;
}
else if ( !strcmp( argv[ i ], "-tempname" ) ) {
strcpy( tempSource, argv[ ++i ] );
}
else if ( !strcmp( argv[ i ], "-tmpout" ) ) {
strcpy( outbase, "/tmp" );
}
else if ( !strcmp( argv[ i ], "-nowater" ) ) {
Sys_Printf( "Disabling water\n" );
nowater = qtrue;
}
else if ( !strcmp( argv[ i ], "-keeplights" ) ) {
keepLights = qtrue;
Sys_Printf( "Leaving light entities on map after compile\n" );
}
else if ( !strcmp( argv[ i ], "-nodetail" ) ) {
Sys_Printf( "Ignoring detail brushes\n" ) ;
nodetail = qtrue;
}
else if ( !strcmp( argv[ i ], "-fulldetail" ) ) {
Sys_Printf( "Turning detail brushes into structural brushes\n" );
fulldetail = qtrue;
}
else if ( !strcmp( argv[ i ], "-nofog" ) ) {
Sys_Printf( "Fog volumes disabled\n" );
nofog = qtrue;
}
else if ( !strcmp( argv[ i ], "-nosubdivide" ) ) {
Sys_Printf( "Disabling brush face subdivision\n" );
nosubdivide = qtrue;
}
else if ( !strcmp( argv[ i ], "-leaktest" ) ) {
Sys_Printf( "Leaktest enabled\n" );
leaktest = qtrue;
}
else if ( !strcmp( argv[ i ], "-verboseentities" ) ) {
Sys_Printf( "Verbose entities enabled\n" );
verboseEntities = qtrue;
}
else if ( !strcmp( argv[ i ], "-nocurves" ) ) {
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
noCurveBrushes = qtrue;
}
else if ( !strcmp( argv[ i ], "-notjunc" ) ) {
Sys_Printf( "T-junction fixing disabled\n" );
notjunc = qtrue;
}
else if ( !strcmp( argv[ i ], "-fakemap" ) ) {
Sys_Printf( "Generating fakemap.map\n" );
fakemap = qtrue;
}
else if ( !strcmp( argv[ i ], "-samplesize" ) ) {
sampleSize = atoi( argv[ i + 1 ] );
if ( sampleSize < 1 ) {
sampleSize = 1;
}
i++;
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
}
else if ( !strcmp( argv[ i ], "-minsamplesize" ) ) {
minSampleSize = atoi( argv[ i + 1 ] );
if ( minSampleSize < 1 ) {
minSampleSize = 1;
}
i++;
Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
}
else if ( !strcmp( argv[ i ], "-custinfoparms" ) ) {
Sys_Printf( "Custom info parms enabled\n" );
useCustomInfoParms = qtrue;
}
/* sof2 args */
else if ( !strcmp( argv[ i ], "-rename" ) ) {
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
renameModelShaders = qtrue;
}
/* ydnar args */
else if ( !strcmp( argv[ i ], "-ne" ) ) {
normalEpsilon = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
}
else if ( !strcmp( argv[ i ], "-de" ) ) {
distanceEpsilon = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
}
else if ( !strcmp( argv[ i ], "-mv" ) ) {
maxLMSurfaceVerts = atoi( argv[ i + 1 ] );
if ( maxLMSurfaceVerts < 3 ) {
maxLMSurfaceVerts = 3;
}
if ( maxLMSurfaceVerts > maxSurfaceVerts ) {
maxSurfaceVerts = maxLMSurfaceVerts;
}
i++;
Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
}
else if ( !strcmp( argv[ i ], "-mi" ) ) {
maxSurfaceIndexes = atoi( argv[ i + 1 ] );
if ( maxSurfaceIndexes < 3 ) {
maxSurfaceIndexes = 3;
}
i++;
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
}
else if ( !strcmp( argv[ i ], "-np" ) ) {
npDegrees = atof( argv[ i + 1 ] );
if ( npDegrees < 0.0f ) {
npDegrees = 0.0f;
}
else if ( npDegrees > 0.0f ) {
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
}
i++;
}
else if ( !strcmp( argv[ i ], "-snap" ) ) {
bevelSnap = atoi( argv[ i + 1 ] );
if ( bevelSnap < 0 ) {
bevelSnap = 0;
}
i++;
if ( bevelSnap > 0 ) {
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
}
}
else if ( !strcmp( argv[ i ], "-texrange" ) ) {
texRange = atoi( argv[ i + 1 ] );
if ( texRange < 0 ) {
texRange = 0;
}
i++;
Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
}
else if ( !strcmp( argv[ i ], "-nohint" ) ) {
Sys_Printf( "Hint brushes disabled\n" );
noHint = qtrue;
}
else if ( !strcmp( argv[ i ], "-flat" ) ) {
Sys_Printf( "Flatshading enabled\n" );
flat = qtrue;
}
else if ( !strcmp( argv[ i ], "-celshader" ) ) {
++i;
if ( argv[i][0] ) {
sprintf( globalCelShader, "textures/%s", argv[ i ] );
}
else{
*globalCelShader = 0;
}
Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader );
}
else if ( !strcmp( argv[ i ], "-meta" ) ) {
Sys_Printf( "Creating meta surfaces from brush faces\n" );
meta = qtrue;
}
else if ( !strcmp( argv[ i ], "-metaadequatescore" ) ) {
metaAdequateScore = atoi( argv[ i + 1 ] );
if ( metaAdequateScore < 0 ) {
metaAdequateScore = -1;
}
i++;
if ( metaAdequateScore >= 0 ) {
Sys_Printf( "Setting ADEQUATE meta score to %d (see surface_meta.c)\n", metaAdequateScore );
}
}
else if ( !strcmp( argv[ i ], "-metagoodscore" ) ) {
metaGoodScore = atoi( argv[ i + 1 ] );
if ( metaGoodScore < 0 ) {
metaGoodScore = -1;
}
i++;
if ( metaGoodScore >= 0 ) {
Sys_Printf( "Setting GOOD meta score to %d (see surface_meta.c)\n", metaGoodScore );
}
}
else if ( !strcmp( argv[ i ], "-metamaxbboxdistance" ) ) {
metaMaxBBoxDistance = atof( argv[ i + 1 ] );
if ( metaMaxBBoxDistance < 0 ) {
metaMaxBBoxDistance = -1;
}
i++;
if ( metaMaxBBoxDistance >= 0 ) {
Sys_Printf( "Setting meta maximum bounding box distance to %f\n", metaMaxBBoxDistance );
}
}
else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
Sys_Printf( "Creating meta surfaces from patches\n" );
patchMeta = qtrue;
}
else if ( !strcmp( argv[ i ], "-flares" ) ) {
Sys_Printf( "Flare surfaces enabled\n" );
emitFlares = qtrue;
}
else if ( !strcmp( argv[ i ], "-noflares" ) ) {
Sys_Printf( "Flare surfaces disabled\n" );
emitFlares = qfalse;
}
else if ( !strcmp( argv[ i ], "-skyfix" ) ) {
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
skyFixHack = qtrue;
}
else if ( !strcmp( argv[ i ], "-debugsurfaces" ) ) {
Sys_Printf( "emitting debug surfaces\n" );
debugSurfaces = qtrue;
}
else if ( !strcmp( argv[ i ], "-debuginset" ) ) {
Sys_Printf( "Debug surface triangle insetting enabled\n" );
debugInset = qtrue;
}
else if ( !strcmp( argv[ i ], "-debugportals" ) ) {
Sys_Printf( "Debug portal surfaces enabled\n" );
debugPortals = qtrue;
}
else if ( !strcmp( argv[ i ], "-debugclip" ) ) {
Sys_Printf( "Debug model clip enabled\n" );
debugClip = qtrue;
}
else if ( !strcmp( argv[ i ], "-clipdepth" ) ) {
clipDepthGlobal = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Model autoclip thickness set to %.3f\n", clipDepthGlobal );
}
else if ( !strcmp( argv[ i ], "-sRGBtex" ) ) {
texturesRGB = qtrue;
Sys_Printf( "Textures are in sRGB\n" );
}
else if ( !strcmp( argv[ i ], "-nosRGBtex" ) ) {
texturesRGB = qfalse;
Sys_Printf( "Textures are linear\n" );
}
else if ( !strcmp( argv[ i ], "-sRGBcolor" ) ) {
colorsRGB = qtrue;
Sys_Printf( "Colors are in sRGB\n" );
}
else if ( !strcmp( argv[ i ], "-nosRGBcolor" ) ) {
colorsRGB = qfalse;
Sys_Printf( "Colors are linear\n" );
}
else if ( !strcmp( argv[ i ], "-nosRGB" ) ) {
texturesRGB = qfalse;
Sys_Printf( "Textures are linear\n" );
colorsRGB = qfalse;
Sys_Printf( "Colors are linear\n" );
}
else if ( !strcmp( argv[ i ], "-altsplit" ) ) {
Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
bspAlternateSplitWeights = qtrue;
}
else if ( !strcmp( argv[ i ], "-deep" ) ) {
Sys_Printf( "Deep BSP tree generation enabled\n" );
deepBSP = qtrue;
}
else if ( !strcmp( argv[ i ], "-maxarea" ) ) {
Sys_Printf( "Max Area face surface generation enabled\n" );
maxAreaFaceSurface = qtrue;
}
else if ( !strcmp( argv[ i ], "-noob" ) ) {
Sys_Printf( "No oBs!\n" );
noob = qtrue;
}
else if ( !strcmp( argv[ i ], "-autocaulk" ) ) {
Sys_Printf( "\trunning in autocaulk mode\n" );
g_autocaulk = qtrue;
}
else
{
Sys_Warning( "Unknown option \"%s\"\n", argv[ i ] );
}
}
/* fixme: print more useful usage here */
if ( i != ( argc - 1 ) ) {
Error( "usage: q3map [options] mapfile" );
}
/* copy source name */
strcpy( source, ExpandArg( argv[ i ] ) );
StripExtension( source );
/* ydnar: set default sample size */
SetDefaultSampleSize( sampleSize );
/* delete portal, line and surface files */
sprintf( path, "%s.prt", source );
remove( path );
sprintf( path, "%s.lin", source );
remove( path );
//% sprintf( path, "%s.srf", source ); /* ydnar */
//% remove( path );
/* expand mapname */
strcpy( name, ExpandArg( argv[ i ] ) );
if ( strcmp( name + strlen( name ) - 4, ".reg" ) ) {
/* if we are doing a full map, delete the last saved region map */
sprintf( path, "%s.reg", source );
remove( path );
DefaultExtension( name, ".map" ); /* might be .reg */
}
/* if onlyents, just grab the entites and resave */
if ( onlyents ) {
OnlyEnts();
return 0;
}
/* load shaders */
LoadShaderInfo();
/* load original file from temp spot in case it was renamed by the editor on the way in */
if ( strlen( tempSource ) > 0 ) {
LoadMapFile( tempSource, qfalse, g_autocaulk );
}
else{
LoadMapFile( name, qfalse, g_autocaulk );
}
/* div0: inject command line parameters */
InjectCommandLine( argv, 1, argc - 1 );
/* ydnar: decal setup */
ProcessDecals();
/* ydnar: cloned brush model entities */
SetCloneModelNumbers();
/* process world and submodels */
ProcessModels();
/* set light styles from targetted light entities */
SetLightStyles();
/* process in game advertisements */
ProcessAdvertisements();
/* finish and write bsp */
EndBSPFile( qtrue );
/* remove temp map source file if appropriate */
if ( strlen( tempSource ) > 0 ) {
remove( tempSource );
}
/* return to sender */
return 0;
}