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q3map2_fsr_newfiles
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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.patchsets
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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autopk3.cpp
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random tweaks
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2021-03-04 16:11:00 +03:00 |
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autopk3.h
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move main.c::pk3 business->autopk3.c
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2019-12-20 20:05:42 +03:00 |
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brush.cpp
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unify WindingExtendBounds logic
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2021-03-05 06:15:48 +03:00 |
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bsp.cpp
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* case insensitive command line arguments
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2021-03-03 07:54:16 +03:00 |
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bspfile_abstract.cpp
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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bspfile_ibsp.cpp
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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bspfile_rbsp.cpp
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more c++
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2021-03-02 22:01:09 +03:00 |
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changelog.q3map1
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initial
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2008-09-13 18:28:57 +00:00 |
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changelog.q3map2.txt
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initial
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2008-09-13 18:28:57 +00:00 |
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convert_ase.cpp
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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convert_bsp.cpp
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unify WindingExtendBounds logic
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2021-03-05 06:15:48 +03:00 |
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convert_map.cpp
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minor tweaks
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2021-03-11 10:57:17 +03:00 |
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convert_obj.cpp
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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convert_obj.h
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* -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack
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2019-12-05 22:56:42 +03:00 |
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decals.cpp
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manage color-to-byte conversions
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2021-03-05 13:37:56 +03:00 |
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exportents.cpp
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SafeOpenWrite, SafeOpenRead funcs use
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2021-02-09 18:05:06 +03:00 |
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facebsp.cpp
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unify WindingExtendBounds logic
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2021-03-05 06:15:48 +03:00 |
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fog.cpp
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random tweaks
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2021-03-04 16:11:00 +03:00 |
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game__null.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_darkplaces.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_dq.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_ef.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_etut.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_ja.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_jk2.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_nexuiz.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_prophecy.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_qfusion.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_quake3.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_quakelive.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_reaction.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_sof2.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_tenebrae.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_tremulous.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_unvanquished.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_wolf.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_wolfet.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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game_xonotic.h
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refactor enums
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2021-01-25 01:33:56 +03:00 |
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help.cpp
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* print available games on wrong -game and -format args
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2021-03-08 13:32:16 +03:00 |
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image.cpp
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remove unused markers
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2021-01-28 02:12:15 +03:00 |
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leakfile.cpp
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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light_bounce.cpp
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unify WindingExtendBounds logic
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2021-03-05 06:15:48 +03:00 |
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light_trace.cpp
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more c++
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2021-03-02 22:01:09 +03:00 |
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light_ydnar.cpp
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* -saturation light switch, default = 1, affects lightmaps and vertex color; > 1 = saturate, 0 = grayscale, < 0 = complementary colors
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2021-03-08 13:34:58 +03:00 |
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light.cpp
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* -saturation light switch, default = 1, affects lightmaps and vertex color; > 1 = saturate, 0 = grayscale, < 0 = complementary colors
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2021-03-08 13:34:58 +03:00 |
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lightmaps_ydnar.cpp
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use std::sort instead of qsort
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2021-03-09 20:09:08 +03:00 |
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listen.pl
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initial
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2008-09-13 18:28:57 +00:00 |
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main.cpp
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* case insensitive command line arguments
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2021-03-03 07:54:16 +03:00 |
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map.cpp
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minor tweaks
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2021-03-11 10:57:17 +03:00 |
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mesh.cpp
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more c++
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2021-03-02 22:01:09 +03:00 |
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minimap.cpp
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* case insensitive command line arguments
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2021-03-03 07:54:16 +03:00 |
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model.cpp
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manage color-to-byte conversions
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2021-03-05 13:37:56 +03:00 |
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patch.cpp
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random tweaks
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2021-03-04 16:11:00 +03:00 |
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path_init.cpp
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* print available games on wrong -game and -format args
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2021-03-08 13:32:16 +03:00 |
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portals.cpp
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unify WindingExtendBounds logic
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2021-03-05 06:15:48 +03:00 |
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prtfile.cpp
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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q3map2.h
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minor tweaks
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2021-03-11 10:57:17 +03:00 |
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q3map2.ico
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initial
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2008-09-13 18:28:57 +00:00 |
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q3map2.rc
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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shaders.cpp
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manage color-to-byte conversions
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2021-03-05 13:37:56 +03:00 |
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surface_extra.cpp
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more c++ math
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2021-02-26 01:10:51 +03:00 |
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surface_foliage.cpp
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more c++
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2021-03-02 22:01:09 +03:00 |
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surface_fur.cpp
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manage color-to-byte conversions
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2021-03-05 13:37:56 +03:00 |
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surface_meta.cpp
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minor tweaks
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2021-03-11 10:57:17 +03:00 |
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surface.cpp
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minor tweaks
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2021-03-11 10:57:17 +03:00 |
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tjunction.cpp
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use std::sort instead of qsort
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2021-03-09 20:09:08 +03:00 |
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tree.cpp
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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vis.cpp
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use std::sort instead of qsort
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2021-03-09 20:09:08 +03:00 |
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visflow.cpp
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more c++
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2021-03-02 22:01:09 +03:00 |
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writebsp.cpp
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fix introduced problems
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2021-02-28 12:04:52 +03:00 |