netradiant-custom/tools/quake3/q3map2/tjunction.cpp
2021-10-26 17:26:35 +03:00

646 lines
16 KiB
C++

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
struct edgePoint_t
{
float intercept;
Vector3 xyz;
struct edgePoint_t *prev, *next;
};
struct edgeLine_t
{
Vector3 normal1;
float dist1;
Vector3 normal2;
float dist2;
Vector3 origin;
Vector3 dir;
edgePoint_t *chain; // unused element of doubly linked list
};
struct originalEdge_t
{
float length;
bspDrawVert_t *dv[2];
};
originalEdge_t *originalEdges = NULL;
int numOriginalEdges;
int allocatedOriginalEdges = 0;
edgeLine_t *edgeLines = NULL;
int numEdgeLines;
int allocatedEdgeLines = 0;
int c_degenerateEdges;
int c_addedVerts;
int c_totalVerts;
int c_natural, c_rotate, c_cant;
// these should be whatever epsilon we actually expect,
// plus SNAP_INT_TO_FLOAT
#define LINE_POSITION_EPSILON 0.25f
#define POINT_ON_LINE_EPSILON 0.25
/*
====================
InsertPointOnEdge
====================
*/
void InsertPointOnEdge( const Vector3 &v, edgeLine_t *e ) {
edgePoint_t *p, *scan;
p = safe_malloc( sizeof( edgePoint_t ) );
p->intercept = vector3_dot( v - e->origin, e->dir );
p->xyz = v;
if ( e->chain->next == e->chain ) {
e->chain->next = e->chain->prev = p;
p->next = p->prev = e->chain;
return;
}
scan = e->chain->next;
for ( ; scan != e->chain; scan = scan->next ) {
if ( float_equal_epsilon( p->intercept, scan->intercept, LINE_POSITION_EPSILON ) ) {
free( p );
return; // the point is already set
}
if ( p->intercept < scan->intercept ) {
// insert here
p->prev = scan->prev;
p->next = scan;
scan->prev->next = p;
scan->prev = p;
return;
}
}
// add at the end
p->prev = scan->prev;
p->next = scan;
scan->prev->next = p;
scan->prev = p;
}
/*
====================
AddEdge
====================
*/
int AddEdge( bspDrawVert_t& dv1, bspDrawVert_t& dv2, bool createNonAxial ) {
int i;
edgeLine_t *e;
float d;
Vector3 dir;
const Vector3& v1 = dv1.xyz;
const Vector3& v2 = dv2.xyz;
dir = v2 - v1;
d = VectorNormalize( dir );
if ( d < 0.1 ) {
// if we added a 0 length vector, it would make degenerate planes
c_degenerateEdges++;
return -1;
}
if ( !createNonAxial ) {
if ( fabs( dir[0] + dir[1] + dir[2] ) != 1.0 ) {
AUTOEXPAND_BY_REALLOC( originalEdges, numOriginalEdges, allocatedOriginalEdges, 1024 );
originalEdges[ numOriginalEdges ].dv[0] = &dv1;
originalEdges[ numOriginalEdges ].dv[1] = &dv2;
originalEdges[ numOriginalEdges ].length = d;
numOriginalEdges++;
return -1;
}
}
for ( i = 0 ; i < numEdgeLines ; i++ ) {
e = &edgeLines[i];
if ( !float_equal_epsilon( vector3_dot( v1, e->normal1 ), e->dist1, POINT_ON_LINE_EPSILON )
|| !float_equal_epsilon( vector3_dot( v1, e->normal2 ), e->dist2, POINT_ON_LINE_EPSILON )
|| !float_equal_epsilon( vector3_dot( v2, e->normal1 ), e->dist1, POINT_ON_LINE_EPSILON )
|| !float_equal_epsilon( vector3_dot( v2, e->normal2 ), e->dist2, POINT_ON_LINE_EPSILON ) ) {
continue;
}
// this is the edge
InsertPointOnEdge( v1, e );
InsertPointOnEdge( v2, e );
return i;
}
// create a new edge
AUTOEXPAND_BY_REALLOC( edgeLines, numEdgeLines, allocatedEdgeLines, 1024 );
e = &edgeLines[ numEdgeLines ];
numEdgeLines++;
e->chain = safe_malloc( sizeof( edgePoint_t ) );
e->chain->next = e->chain->prev = e->chain;
e->origin = v1;
e->dir = dir;
MakeNormalVectors( e->dir, e->normal1, e->normal2 );
e->dist1 = vector3_dot( e->origin, e->normal1 );
e->dist2 = vector3_dot( e->origin, e->normal2 );
InsertPointOnEdge( v1, e );
InsertPointOnEdge( v2, e );
return numEdgeLines - 1;
}
/*
AddSurfaceEdges()
adds a surface's edges
*/
void AddSurfaceEdges( mapDrawSurface_t& ds ){
for ( int i = 0; i < ds.numVerts; i++ )
{
/* save the edge number in the lightmap field so we don't need to look it up again */
ds.verts[i].lightmap[ 0 ][ 0 ] =
AddEdge( ds.verts[ i ], ds.verts[ ( i + 1 ) % ds.numVerts ], false );
}
}
/*
ColinearEdge()
determines if an edge is colinear
*/
bool ColinearEdge( const Vector3& v1, const Vector3& v2, const Vector3& v3 ){
Vector3 midpoint, dir, offset, on;
float d;
midpoint = v2 - v1;
dir = v3 - v1;
if ( VectorNormalize( dir ) == 0 ) {
return false; // degenerate
}
d = vector3_dot( midpoint, dir );
on = dir * d;
offset = midpoint - on;
d = vector3_length( offset );
if ( d < 0.1 ) {
return true;
}
return false;
}
/*
====================
AddPatchEdges
Add colinear border edges, which will fix some classes of patch to
brush tjunctions
====================
*/
void AddPatchEdges( mapDrawSurface_t& ds ) {
for ( int i = 0; i < ds.patchWidth - 2; i += 2 ) {
{
bspDrawVert_t& v1 = ds.verts[ i + 0 ];
bspDrawVert_t& v2 = ds.verts[ i + 1 ];
bspDrawVert_t& v3 = ds.verts[ i + 2 ];
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
if ( ColinearEdge( v1.xyz, v2.xyz, v3.xyz ) ) {
AddEdge( v1, v3, false );
}
}
{
bspDrawVert_t& v1 = ds.verts[ ( ds.patchHeight - 1 ) * ds.patchWidth + i + 0 ];
bspDrawVert_t& v2 = ds.verts[ ( ds.patchHeight - 1 ) * ds.patchWidth + i + 1 ];
bspDrawVert_t& v3 = ds.verts[ ( ds.patchHeight - 1 ) * ds.patchWidth + i + 2 ];
// if v2 is on the v1 to v3 line, add an edge from v1 to v3
if ( ColinearEdge( v1.xyz, v2.xyz, v3.xyz ) ) {
AddEdge( v1, v3, false );
}
}
}
for ( int i = 0; i < ds.patchHeight - 2; i += 2 ) {
{
bspDrawVert_t& v1 = ds.verts[ ( i + 0 ) * ds.patchWidth ];
bspDrawVert_t& v2 = ds.verts[ ( i + 1 ) * ds.patchWidth ];
bspDrawVert_t& v3 = ds.verts[ ( i + 2 ) * ds.patchWidth ];
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
if ( ColinearEdge( v1.xyz, v2.xyz, v3.xyz ) ) {
AddEdge( v1, v3, false );
}
}
{
bspDrawVert_t& v1 = ds.verts[ ( ds.patchWidth - 1 ) + ( i + 0 ) * ds.patchWidth ];
bspDrawVert_t& v2 = ds.verts[ ( ds.patchWidth - 1 ) + ( i + 1 ) * ds.patchWidth ];
bspDrawVert_t& v3 = ds.verts[ ( ds.patchWidth - 1 ) + ( i + 2 ) * ds.patchWidth ];
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
if ( ColinearEdge( v1.xyz, v2.xyz, v3.xyz ) ) {
AddEdge( v1, v3, false );
}
}
}
}
/*
====================
FixSurfaceJunctions
====================
*/
#define MAX_SURFACE_VERTS 256
void FixSurfaceJunctions( mapDrawSurface_t& ds ) {
int i, j, k;
edgeLine_t *e;
edgePoint_t *p;
int counts[MAX_SURFACE_VERTS];
int originals[MAX_SURFACE_VERTS];
bspDrawVert_t verts[MAX_SURFACE_VERTS], *v1, *v2;
int numVerts;
float start, end, c;
numVerts = 0;
for ( i = 0; i < ds.numVerts; ++i )
{
counts[i] = 0;
// copy first vert
if ( numVerts == MAX_SURFACE_VERTS ) {
Error( "MAX_SURFACE_VERTS" );
}
verts[numVerts] = ds.verts[i];
originals[numVerts] = i;
numVerts++;
// check to see if there are any t junctions before the next vert
v1 = &ds.verts[i];
v2 = &ds.verts[ ( i + 1 ) % ds.numVerts ];
j = (int)ds.verts[i].lightmap[ 0 ][ 0 ];
if ( j == -1 ) {
continue; // degenerate edge
}
e = &edgeLines[ j ];
start = vector3_dot( v1->xyz - e->origin, e->dir );
end = vector3_dot( v2->xyz - e->origin, e->dir );
if ( start < end ) {
p = e->chain->next;
}
else {
p = e->chain->prev;
}
for ( ; p != e->chain ; ) {
if ( start < end ) {
if ( p->intercept > end - ON_EPSILON ) {
break;
}
}
else {
if ( p->intercept < end + ON_EPSILON ) {
break;
}
}
if ( ( start < end && p->intercept > start + ON_EPSILON ) ||
( start > end && p->intercept < start - ON_EPSILON ) ) {
// insert this point
if ( numVerts == MAX_SURFACE_VERTS ) {
Error( "MAX_SURFACE_VERTS" );
}
/* take the exact intercept point */
verts[ numVerts ].xyz = p->xyz;
/* interpolate the texture coordinates */
const float frac = ( p->intercept - start ) / ( end - start );
verts[ numVerts ].st = v1->st + ( v2->st - v1->st ) * frac;
/* copy the normal (FIXME: what about nonplanar surfaces? */
verts[ numVerts ].normal = v1->normal;
/* ydnar: interpolate the color */
for ( k = 0; k < MAX_LIGHTMAPS; k++ )
{
for ( j = 0; j < 4; j++ )
{
c = (float) v1->color[ k ][ j ] + frac * ( (float) v2->color[ k ][ j ] - (float) v1->color[ k ][ j ] );
verts[ numVerts ].color[ k ][ j ] = color_to_byte( c );
}
}
/* next... */
originals[ numVerts ] = i;
numVerts++;
counts[ i ]++;
}
if ( start < end ) {
p = p->next;
}
else {
p = p->prev;
}
}
}
c_addedVerts += numVerts - ds.numVerts;
c_totalVerts += numVerts;
// FIXME: check to see if the entire surface degenerated
// after snapping
// rotate the points so that the initial vertex is between
// two non-subdivided edges
for ( i = 0 ; i < numVerts ; i++ ) {
if ( originals[ ( i + 1 ) % numVerts ] == originals[ i ] ) {
continue;
}
j = ( i + numVerts - 1 ) % numVerts;
k = ( i + numVerts - 2 ) % numVerts;
if ( originals[ j ] == originals[ k ] ) {
continue;
}
break;
}
if ( i == 0 ) {
// fine the way it is
c_natural++;
ds.numVerts = numVerts;
ds.verts = safe_malloc( numVerts * sizeof( *ds.verts ) );
memcpy( ds.verts, verts, numVerts * sizeof( *ds.verts ) );
return;
}
if ( i == numVerts ) {
// create a vertex in the middle to start the fan
c_cant++;
/*
memset ( &verts[numVerts], 0, sizeof( verts[numVerts] ) );
for ( i = 0 ; i < numVerts ; i++ ) {
for ( j = 0 ; j < 10 ; j++ ) {
verts[numVerts].xyz[j] += verts[i].xyz[j];
}
}
for ( j = 0 ; j < 10 ; j++ ) {
verts[numVerts].xyz[j] /= numVerts;
}
i = numVerts;
numVerts++;
*/
}
else {
// just rotate the vertexes
c_rotate++;
}
ds.numVerts = numVerts;
ds.verts = safe_malloc( numVerts * sizeof( *ds.verts ) );
for ( j = 0 ; j < ds.numVerts ; j++ ) {
ds.verts[j] = verts[ ( j + i ) % ds.numVerts ];
}
}
/*
FixBrokenSurface() - ydnar
removes nearly coincident verts from a planar winding surface
returns false if the surface is broken
*/
#define DEGENERATE_EPSILON 0.1
int c_broken = 0;
bool FixBrokenSurface( mapDrawSurface_t& ds ){
/* dummy check */
if ( ds.type != ESurfaceType::Face ) {
return false;
}
/* check all verts */
for ( int i = 0; i < ds.numVerts; ++i )
{
/* get verts */
bspDrawVert_t& dv1 = ds.verts[ i ];
bspDrawVert_t& dv2 = ds.verts[ ( i + 1 ) % ds.numVerts ];
bspDrawVert_t avg;
/* degenerate edge? */
avg.xyz = dv1.xyz - dv2.xyz;
if ( vector3_length( avg.xyz ) < DEGENERATE_EPSILON ) {
Sys_FPrintf( SYS_WRN | SYS_VRBflag, "WARNING: Degenerate T-junction edge found, fixing...\n" );
/* create an average drawvert */
/* ydnar 2002-01-26: added nearest-integer welding preference */
avg.xyz = SnapWeldVector( dv1.xyz, dv2.xyz );
avg.normal = VectorNormalized( dv1.normal + dv2.normal );
avg.st = vector2_mid( dv1.st, dv2.st );
/* lightmap st/colors */
for ( int k = 0; k < MAX_LIGHTMAPS; ++k )
{
avg.lightmap[ k ] = vector2_mid( dv1.lightmap[ k ], dv2.lightmap[ k ] );
for ( int j = 0; j < 4; ++j )
avg.color[ k ][ j ] = (int) ( dv1.color[ k ][ j ] + dv2.color[ k ][ j ] ) >> 1;
}
/* ydnar: der... */
dv1 = avg;
/* move the remaining verts */
for ( int k = i + 2; k < ds.numVerts; ++k )
{
ds.verts[ k - 1 ] = ds.verts[ k ];
}
ds.numVerts--;
/* after welding, we have to consider the same vertex again, as it now has a new neighbor dv2 */
--i;
/* should ds.numVerts have become 0, then i is now -1. In the next iteration, the loop will abort. */
}
}
/* one last check and return */
return ds.numVerts >= 3;
}
/*
FixTJunctions
call after the surface list has been pruned
*/
void FixTJunctions( entity_t *ent ){
int axialEdgeLines;
/* meta mode has its own t-junction code (currently not as good as this code) */
//% if( meta )
//% return;
/* note it */
Sys_FPrintf( SYS_VRB, "--- FixTJunctions ---\n" );
numEdgeLines = 0;
numOriginalEdges = 0;
// add all the edges
// this actually creates axial edges, but it
// only creates originalEdge_t structures
// for non-axial edges
for ( int i = ent->firstDrawSurf; i < numMapDrawSurfs; ++i )
{
/* get surface and early out if possible */
mapDrawSurface_t& ds = mapDrawSurfs[ i ];
const shaderInfo_t *si = ds.shaderInfo;
if ( ( si->compileFlags & C_NODRAW ) || si->autosprite || si->notjunc || ds.numVerts == 0 ) {
continue;
}
/* ydnar: gs mods: handle the various types of surfaces */
switch ( ds.type )
{
/* handle brush faces */
case ESurfaceType::Face:
AddSurfaceEdges( ds );
break;
/* handle patches */
case ESurfaceType::Patch:
AddPatchEdges( ds );
break;
/* fixme: make triangle surfaces t-junction */
default:
break;
}
}
axialEdgeLines = numEdgeLines;
// sort the non-axial edges by length
std::sort( originalEdges, originalEdges + numOriginalEdges, []( const originalEdge_t& a, const originalEdge_t& b ){
return a.length < b.length;
} );
// add the non-axial edges, longest first
// this gives the most accurate edge description
for ( originalEdge_t& e : Span( originalEdges, numOriginalEdges ) ) { // originalEdges might not change during AddEdge( true )
e.dv[ 0 ]->lightmap[ 0 ][ 0 ] = AddEdge( *e.dv[ 0 ], *e.dv[ 1 ], true );
}
Sys_FPrintf( SYS_VRB, "%9d axial edge lines\n", axialEdgeLines );
Sys_FPrintf( SYS_VRB, "%9d non-axial edge lines\n", numEdgeLines - axialEdgeLines );
Sys_FPrintf( SYS_VRB, "%9d degenerate edges\n", c_degenerateEdges );
// insert any needed vertexes
for ( int i = ent->firstDrawSurf; i < numMapDrawSurfs; ++i )
{
/* get surface and early out if possible */
mapDrawSurface_t& ds = mapDrawSurfs[ i ];
const shaderInfo_t *si = ds.shaderInfo;
if ( ( si->compileFlags & C_NODRAW ) || si->autosprite || si->notjunc || ds.numVerts == 0 || ds.type != ESurfaceType::Face ) {
continue;
}
/* ydnar: gs mods: handle the various types of surfaces */
switch ( ds.type )
{
/* handle brush faces */
case ESurfaceType::Face:
FixSurfaceJunctions( ds );
if ( !FixBrokenSurface( ds ) ) {
c_broken++;
ClearSurface( &ds );
}
break;
/* fixme: t-junction triangle models and patches */
default:
break;
}
}
/* emit some statistics */
Sys_FPrintf( SYS_VRB, "%9d verts added for T-junctions\n", c_addedVerts );
Sys_FPrintf( SYS_VRB, "%9d total verts\n", c_totalVerts );
Sys_FPrintf( SYS_VRB, "%9d naturally ordered\n", c_natural );
Sys_FPrintf( SYS_VRB, "%9d rotated orders\n", c_rotate );
Sys_FPrintf( SYS_VRB, "%9d can't order\n", c_cant );
Sys_FPrintf( SYS_VRB, "%9d broken (degenerate) surfaces removed\n", c_broken );
}