binds... * m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms) * m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing) * ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP * ctrl + shift + a: select all visible brush faces and curves, textured by selected shader (more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty) * shift during creating brush = quadratic brush * drag clipper point + shift = constrain to axis with biggest move amount misc... * -gamedetect command line option to enable game detection * don't disable aero by default; -aero command line option disables one * "Don't show" (during session) checkbox in Light Intensity dialog * fix: show-grid toggle hides grid, when snap-to-grid is off too * region mode: draw out of region part of grid in subtle style texbro tags button png icon
327 lines
7.3 KiB
C++
327 lines
7.3 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_XYWINDOW_H )
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#define INCLUDED_XYWINDOW_H
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#include "math/matrix.h"
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#include "signal/signal.h"
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#include "gtkutil/cursor.h"
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#include "gtkutil/window.h"
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#include "gtkutil/xorrectangle.h"
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#include "view.h"
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#include "map.h"
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#include "texturelib.h"
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#include "qerplugin.h"
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extern bool g_bCamEntityMenu;
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class Shader;
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class SelectionSystemWindowObserver;
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namespace scene
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{
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class Node;
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}
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typedef struct _GtkWindow GtkWindow;
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typedef struct _GtkMenu GtkMenu;
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void FlipClip();
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void SplitClip();
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void Clip();
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void OnClipMode( bool enabled );
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bool ClipMode();
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inline const char* ViewType_getTitle( VIEWTYPE viewtype ){
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if ( viewtype == XY ) {
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return "XY Top";
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}
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if ( viewtype == XZ ) {
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return "XZ Front";
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}
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if ( viewtype == YZ ) {
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return "YZ Side";
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}
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return "";
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}
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#include "timer.h"
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class XYWnd
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{
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GtkWidget* m_gl_widget;
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guint m_sizeHandler;
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guint m_exposeHandler;
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DeferredDraw m_deferredDraw;
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DeferredMotion m_deferred_motion;
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public:
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GtkWindow* m_parent;
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XYWnd();
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~XYWnd();
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void queueDraw(){
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m_deferredDraw.draw();
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}
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GtkWidget* GetWidget(){
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return m_gl_widget;
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}
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public:
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SelectionSystemWindowObserver* m_window_observer;
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XORRectangle m_XORRectangle;
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WindowPositionTracker m_positionTracker;
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static void captureStates();
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static void releaseStates();
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static void recaptureStates(){
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releaseStates();
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captureStates();
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}
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void PositionView( const Vector3& position );
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const Vector3& GetOrigin();
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void SetOrigin( const Vector3& origin );
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void Scroll( int x, int y );
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void XY_Draw();
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void DrawCameraIcon( const Vector3& origin, const Vector3& angles );
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void XY_DrawBlockGrid();
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void XY_DrawAxis();
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void XY_DrawGrid();
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void XY_DrawBackground();
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void XY_LoadBackgroundImage( const char *name );
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void XY_DisableBackground();
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void XY_MouseUp( int x, int y, unsigned int buttons );
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void XY_MouseDown( int x, int y, unsigned int buttons );
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void XY_MouseMoved( int x, int y, unsigned int buttons );
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void NewBrushDrag_Begin( int x, int y );
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void NewBrushDrag( int x, int y, bool square );
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void NewBrushDrag_End( int x, int y );
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void XY_ToPoint( int x, int y, Vector3& point );
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void XY_SnapToGrid( Vector3& point );
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void Move_Begin();
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void Move_End();
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bool m_move_started;
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guint m_move_focusOut;
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void Zoom_Begin( int x, int y );
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void Zoom_End();
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bool m_zoom_started;
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guint m_zoom_focusOut;
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void ZoomIn();
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void ZoomOut();
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void ZoomInWithMouse( int pointx, int pointy );
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void FocusOnBounds( AABB& bounds );
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void RenderActive();
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void SetActive( bool b ){
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m_bActive = b;
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RenderActive();
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};
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bool Active(){
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return m_bActive;
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};
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struct camera_icon_t
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{
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float x, y, fov, box;
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double a;
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};
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camera_icon_t Cam;
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void UpdateCameraIcon();
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void Clipper_OnLButtonDown( int x, int y );
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void Clipper_OnLButtonUp( int x, int y );
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void Clipper_OnMouseMoved( int x, int y, bool snap );
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void Clipper_Crosshair_OnMouseMoved( int x, int y );
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void DropClipPoint( int pointx, int pointy );
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void SetCustomPivotOrigin( int pointx, int pointy );
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void SetViewType( VIEWTYPE n );
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bool m_bActive;
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static GtkMenu* m_mnuDrop;
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int m_chasemouse_current_x, m_chasemouse_current_y;
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int m_chasemouse_delta_x, m_chasemouse_delta_y;
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guint m_chasemouse_handler;
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void ChaseMouse();
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bool chaseMouseMotion( int pointx, int pointy );
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void updateModelview();
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void updateProjection();
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Matrix4 m_projection;
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Matrix4 m_modelview;
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int m_nWidth;
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int m_nHeight;
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// background image stuff
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qtexture_t *m_tex;
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bool m_backgroundActivated;
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float m_alpha; // vertex alpha
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float m_xmin, m_ymin, m_xmax, m_ymax;
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private:
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float m_fScale;
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Vector3 m_vOrigin;
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View m_view;
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static Shader* m_state_selected;
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int m_ptCursorX, m_ptCursorY;
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unsigned int m_buttonstate;
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int m_nNewBrushPressx;
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int m_nNewBrushPressy;
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scene::Node* m_NewBrushDrag;
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bool m_bNewBrushDrag;
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Vector3 m_mousePosition;
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VIEWTYPE m_viewType;
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void OriginalButtonUp( guint32 nFlags, int point, int pointy );
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void OriginalButtonDown( guint32 nFlags, int point, int pointy );
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void PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds );
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int m_entityCreate_x, m_entityCreate_y;
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bool m_entityCreate;
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Timer m_render_time;
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public:
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void OnContextMenu();
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void ButtonState_onMouseDown( unsigned int buttons ){
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//m_buttonstate |= buttons;
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m_buttonstate = buttons;
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}
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void ButtonState_onMouseUp( unsigned int buttons ){
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//m_buttonstate &= ~buttons;
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m_buttonstate = 0;
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}
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unsigned int getButtonState() const {
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return m_buttonstate;
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}
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void EntityCreate_MouseDown( int x, int y );
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void EntityCreate_MouseMove( int x, int y );
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void EntityCreate_MouseUp( int x, int y );
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void OnEntityCreate( const char* item );
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VIEWTYPE GetViewType(){
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return m_viewType;
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}
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void SetScale( float f );
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float Scale(){
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return m_fScale;
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}
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int Width(){
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return m_nWidth;
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}
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int Height(){
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return m_nHeight;
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}
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Signal0 onDestroyed;
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Signal3<const WindowVector&, ButtonIdentifier, ModifierFlags> onMouseDown;
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void mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers );
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typedef Member3<XYWnd, const WindowVector&, ButtonIdentifier, ModifierFlags, void, &XYWnd::mouseDown> MouseDownCaller;
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};
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inline void XYWnd_Update( XYWnd& xywnd ){
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xywnd.queueDraw();
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}
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void XY_Centralize();
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struct xywindow_globals_t
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{
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Vector3 color_gridback;
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Vector3 color_gridminor;
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Vector3 color_gridmajor;
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Vector3 color_gridblock;
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Vector3 color_gridtext;
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Vector3 color_brushes;
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Vector3 color_selbrushes;
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Vector3 color_clipper;
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Vector3 color_viewname;
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Vector3 AxisColorX;
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Vector3 AxisColorY;
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Vector3 AxisColorZ;
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// bool m_bRightClick;
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bool m_bNoStipple;
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bool m_bZoomInToPointer;
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xywindow_globals_t() :
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color_gridback( 0.77f, 0.77f, 0.77f ),
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color_gridminor( 0.83f, 0.83f, 0.83f ),
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color_gridmajor( 0.89f, 0.89f, 0.89f ),
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color_gridblock( 1.0f, 1.0f, 1.0f ),
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color_gridtext( 0.f, 0.f, 0.f ),
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color_brushes( 0.f, 0.f, 0.f ),
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color_selbrushes( 1.f, 0.f, 0.f ),
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color_clipper( 0.f, 0.f, 1.f ),
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color_viewname( 0.5f, 0.f, 0.75f ),
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AxisColorX( 1.f, 0.f, 0.f ),
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AxisColorY( 0.f, 1.f, 0.f ),
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AxisColorZ( 0.f, 0.f, 1.f ),
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// m_bRightClick( true ),
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m_bNoStipple( true ),
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m_bZoomInToPointer( true ){
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}
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};
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extern xywindow_globals_t g_xywindow_globals;
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VIEWTYPE GlobalXYWnd_getCurrentViewType();
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typedef struct _GtkWindow GtkWindow;
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void XY_Top_Shown_Construct( GtkWindow* parent );
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void YZ_Side_Shown_Construct( GtkWindow* parent );
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void XZ_Front_Shown_Construct( GtkWindow* parent );
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void XYWindow_Construct();
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void XYWindow_Destroy();
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void WXY_Print();
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void WXY_BackgroundSelect();
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void XYShow_registerCommands();
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void XYWnd_registerShortcuts();
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#endif
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