menus... * help+: Blendmodes cheatsheet misc... * fix treemodel Clang compilation * fix: 1x1 textures crash and appearence * fix of: create func static in non doom3 gametype = group entity w/o objects * merged tex bro textures borders; stipple indicates shaders * realigned tex bro text, so one doesn't collide with textures borders * fix of texture focusing in tex bro * grayscale RLE TGA support * unsupported Doom 3 entity keys: popup->log warning * patch inspector: +flip texture buttons * disabled texture lock by default (confuses novices, suddenly) * added MeshTex plugin src to project, compiled, fixed (works now-)
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/**
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* @file PluginUI.h
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* Declares the PluginUI class.
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* @ingroup meshtex-ui
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*/
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/*
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* Copyright 2012 Joel Baxter
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*
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* This file is part of MeshTex.
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*
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* MeshTex is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* MeshTex is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with MeshTex. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(INCLUDED_PLUGINUI_H)
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#define INCLUDED_PLUGINUI_H
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#include "GenericPluginUI.h"
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/**
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* Subclass of GenericPluginUI that instantiates and registers the UI
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* elements (main menu and dialogs).
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*
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* @ingroup meshtex-ui
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*/
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class PluginUI : public GenericPluginUI
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{
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private: // private methods
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/// @name Private to prevent external instantiation
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//@{
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PluginUI();
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~PluginUI();
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//@}
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// C++ 03
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// ========
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// Dont forget to declare these two. You want to make sure they
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// are unacceptable otherwise you may accidentally get copies of
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// your singleton appearing.
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PluginUI(PluginUI const&); // Don't Implement
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void operator=(PluginUI const&); // Don't implement
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static PluginUI* singleton;
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public: // public methods
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static PluginUI& Instance();
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};
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#endif // #if !defined(INCLUDED_PLUGINUI_H)
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