netradiant-custom/contrib/bobtoolz/DTrainDrawer.cpp
2021-03-24 00:25:15 +03:00

336 lines
9.0 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DTrainDrawer.h"
#include <list>
#include "str.h"
#include "DPoint.h"
#include "DPlane.h"
#include "DBrush.h"
#include "DEPair.h"
#include "DPatch.h"
#include "DEntity.h"
#include "misc.h"
#include "funchandlers.h"
#include "iglrender.h"
#include "ientity.h"
#include "math/matrix.h"
#include "dialogs/dialogs-gtk.h"
DTrainDrawer::DTrainDrawer() {
m_bDisplay = false;
BuildPaths();
constructShaders();
GlobalShaderCache().attachRenderable( *this );
}
DTrainDrawer::~DTrainDrawer( void ) {
GlobalShaderCache().detachRenderable( *this );
destroyShaders();
ClearPoints();
ClearSplines();
}
void DTrainDrawer::ClearSplines() {
for ( std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++ ) {
( *deadSpline )->m_pointList.clear();
( *deadSpline )->m_vertexList.clear();
delete ( *deadSpline );
}
m_splineList.clear();
}
void DTrainDrawer::ClearPoints() {
for ( std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++ ) {
delete *deadPoint;
}
m_pointList.clear();
}
void CalculateSpline_r( vec3_t* v, int count, vec3_t out, float tension ) {
vec3_t dist;
if ( count < 2 ) {
return;
}
if ( count == 2 ) {
VectorSubtract( v[1], v[0], dist );
VectorMA( v[0], tension, dist, out );
return;
}
vec3_t* v2 = new vec3_t[count - 1];
for ( int i = 0; i < count - 1; i++ ) {
VectorSubtract( v[i + 1], v[i], dist );
VectorMA( v[i], tension, dist, v2[i] );
}
CalculateSpline_r( v2, count - 1, out, tension );
delete[] v2;
}
void DTrainDrawer::render( RenderStateFlags state ) const {
for ( std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
splinePoint_t* pSP = ( *sp );
glBegin( GL_LINE_STRIP );
for ( std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
glVertex3fv( ( *v )._pnt );
}
glEnd();
}
}
const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
void DTrainDrawer::constructShaders(){
OpenGLState state;
GlobalOpenGLStateLibrary().getDefaultState( state );
state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
state.m_sort = OpenGLState::eSortOverlayFirst;
state.m_linewidth = 1;
state.m_colour[0] = 1;
state.m_colour[1] = 0;
state.m_colour[2] = 0;
state.m_colour[3] = 1;
state.m_linewidth = 1;
GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_wireframe, state );
state.m_colour[0] = 1;
state.m_colour[1] = 1;
state.m_colour[2] = 1;
state.m_colour[3] = 1;
state.m_linewidth = 2;
GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_solid, state );
m_shader_wireframe = GlobalShaderCache().capture( DTrainDrawer_state_wireframe );
m_shader_solid = GlobalShaderCache().capture( DTrainDrawer_state_solid );
}
void DTrainDrawer::destroyShaders(){
GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_wireframe );
GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_solid );
GlobalShaderCache().release( DTrainDrawer_state_wireframe );
GlobalShaderCache().release( DTrainDrawer_state_solid );
}
void DTrainDrawer::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
if ( !m_bDisplay ) {
return;
}
renderer.SetState( m_shader_wireframe, Renderer::eWireframeOnly );
renderer.SetState( m_shader_solid, Renderer::eFullMaterials );
renderer.addRenderable( *this, g_matrix4_identity );
}
void DTrainDrawer::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
renderSolid( renderer, volume );
}
void AddSplineControl( const char* control, splinePoint_t* pSP ) {
controlPoint_t cp;
strncpy( cp.strName, control, sizeof( cp.strName ) - 1 );
cp.strName[ sizeof( cp.strName ) - 1 ] = '\0';
pSP->m_pointList.push_front( cp );
}
class EntityBuildPaths
{
mutable DEntity e;
DTrainDrawer& drawer;
public:
EntityBuildPaths( DTrainDrawer& drawer ) : drawer( drawer ){
}
void operator()( scene::Instance& instance ) const {
e.ClearEPairs();
e.LoadEPairList( Node_getEntity( instance.path().top() ) );
const char* classname = e.m_Classname.GetBuffer();
const char* target;
const char* control;
const char* targetname;
vec3_t vOrigin;
e.SpawnString( "targetname", NULL, &targetname );
e.SpawnVector( "origin", "0 0 0", vOrigin );
if ( !strcmp( classname, "info_train_spline_main" ) ) {
if ( !targetname ) {
globalWarningStream() << "info_train_spline_main with no targetname";
return;
}
e.SpawnString( "target", NULL, &target );
if ( !target ) {
drawer.AddControlPoint( targetname, vOrigin );
}
else {
splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
e.SpawnString( "control", NULL, &control );
if ( control ) {
AddSplineControl( control, pSP );
for ( int j = 2;; j++ ) {
char buffer[32];
sprintf( buffer, "control%i", j );
e.SpawnString( buffer, NULL, &control );
if ( !control ) {
break;
}
AddSplineControl( control, pSP );
}
}
}
}
else if ( !strcmp( classname, "info_train_spline_control" ) ) {
if ( !targetname ) {
globalWarningStream() << "info_train_spline_control with no targetname";
return;
}
drawer.AddControlPoint( targetname, vOrigin );
}
}
};
void DTrainDrawer::BuildPaths() {
Scene_forEachEntity( EntityBuildPaths( *this ) );
std::list<splinePoint_t* >::const_iterator sp;
for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
splinePoint_t* pSP = ( *sp );
controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
if ( !pTarget ) {
globalWarningStream() << "couldn't find target " << pSP->strTarget;
return;
// continue;
}
pSP->pTarget = pTarget;
for ( std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++ ) {
controlPoint_t* pControl = FindControlPoint( ( *cp ).strName );
if ( !pControl ) {
globalWarningStream() << "couldn't find control " << ( *cp ).strName;
return;
}
VectorCopy( pControl->vOrigin, ( *cp ).vOrigin );
}
}
m_bDisplay = true;
for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
splinePoint_t* pSP = ( *sp );
DPoint out;
if ( !pSP->pTarget ) {
continue;
}
std::size_t count = pSP->m_pointList.size() + 2;
vec3_t* v = new vec3_t[count];
VectorCopy( pSP->point.vOrigin, v[0] );
int i = 1;
for ( std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++ ) {
VectorCopy( ( *cp ).vOrigin, v[i] );
i++;
}
VectorCopy( pSP->pTarget->vOrigin, v[i] );
for ( float tension = 0.0f; tension <= 1.f; tension += 0.01f ) {
CalculateSpline_r( v, static_cast<int>( count ), out._pnt, tension );
pSP->m_vertexList.push_front( out );
}
delete[] v;
VectorCopy( pSP->pTarget->vOrigin, out._pnt );
pSP->m_vertexList.push_front( out );
}
SceneChangeNotify();
}
void DTrainDrawer::AddControlPoint( const char* name, vec_t* origin ){
controlPoint_t* pCP = new controlPoint_t;
strncpy( pCP->strName, name, sizeof( pCP->strName ) - 1 );
pCP->strName[ sizeof( pCP->strName ) - 1 ] = '\0';
VectorCopy( origin, pCP->vOrigin );
m_pointList.push_back( pCP );
}
splinePoint_t* DTrainDrawer::AddSplinePoint( const char* name, const char* target, vec_t* origin ){
splinePoint_t* pSP = new splinePoint_t;
strncpy( pSP->point.strName, name, sizeof( pSP->point.strName ) - 1 );
pSP->point.strName[ sizeof( pSP->point.strName ) - 1 ] = '\0';
strncpy( pSP->strTarget, target, sizeof( pSP->strTarget ) - 1 );
pSP->strTarget[ sizeof( pSP->strTarget ) - 1 ] = '\0';
VectorCopy( origin, pSP->point.vOrigin );
m_splineList.push_back( pSP );
return pSP;
}
controlPoint_t* DTrainDrawer::FindControlPoint( const char* name ){
for ( std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++ ) {
if ( !strcmp( name, ( *cp )->strName ) ) {
return ( *cp );
}
}
for ( std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
if ( !strcmp( name, ( *sp )->point.strName ) ) {
return &( ( *sp )->point );
}
}
return NULL;
}