..
q3map2_fsr_newfiles
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
.patchsets
add the branch-manager for q3map2 too
2008-09-14 15:48:21 +00:00
branch-manager
add the branch-manager for q3map2 too
2008-09-14 15:48:21 +00:00
brush_primit.c
initial
2008-09-13 18:28:57 +00:00
brush.c
initial
2008-09-13 18:28:57 +00:00
bsp.c
some stuff by 27:
2009-03-31 06:28:17 +00:00
bspfile_abstract.c
VorteX: KeyExists function, cast shadows from func_wall by default in prophecy and dq
2009-03-29 17:17:08 +00:00
bspfile_ibsp.c
try to eliminate MAX_MAP_PLANES limits
2009-02-25 15:24:29 +00:00
bspfile_rbsp.c
try to eliminate MAX_MAP_PLANES limits
2009-02-25 15:24:29 +00:00
changelog.q3map1
initial
2008-09-13 18:28:57 +00:00
changelog.q3map2.txt
initial
2008-09-13 18:28:57 +00:00
convert_ase.c
fix if(...)
2008-10-27 12:42:04 +00:00
convert_map.c
try to eliminate MAX_MAP_PLANES limits
2009-02-25 15:24:29 +00:00
decals.c
initial
2008-09-13 18:28:57 +00:00
facebsp.c
some stuff by 27:
2009-03-31 06:28:17 +00:00
fog.c
initial
2008-09-13 18:28:57 +00:00
game_darkplaces.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_dq.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_ef.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_etut.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_ja.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_jk2.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_nexuiz.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_prophecy.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_qfusion.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_quake3.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_quakelive.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_sof2.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_t.h
initial
2008-09-13 18:28:57 +00:00
game_tenebrae.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_tremulous.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_wolf.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
game_wolfet.h
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
image.c
initial
2008-09-13 18:28:57 +00:00
leakfile.c
initial
2008-09-13 18:28:57 +00:00
light_bounce.c
initial
2008-09-13 18:28:57 +00:00
light_shadows.c
initial
2008-09-13 18:28:57 +00:00
light_trace.c
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
light_ydnar.c
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
light.c
some stuff by 27:
2009-03-31 06:28:17 +00:00
lightmaps_ydnar.c
some stuff by 27:
2009-03-31 06:28:17 +00:00
lightmaps.c
Some limits removed by dynamically expanding the arrays using realloc:
2009-02-10 18:37:56 +00:00
listen.pl
initial
2008-09-13 18:28:57 +00:00
main.c
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
map.c
already apply some safe changes:
2009-03-28 21:48:25 +00:00
mesh.c
initial
2008-09-13 18:28:57 +00:00
model.c
some stuff by 27:
2009-03-31 06:28:17 +00:00
patch.c
already apply some safe changes:
2009-03-28 21:48:25 +00:00
path_init.c
fix a stupid error in moving paths
2009-03-23 13:48:12 +00:00
portals.c
initial
2008-09-13 18:28:57 +00:00
prtfile.c
initial
2008-09-13 18:28:57 +00:00
q3map2.h
some stuff by 27:
2009-03-31 06:28:17 +00:00
q3map2.ico
initial
2008-09-13 18:28:57 +00:00
q3map2.rc
initial
2008-09-13 18:28:57 +00:00
shaders.c
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
surface_extra.c
initial
2008-09-13 18:28:57 +00:00
surface_foliage.c
initial
2008-09-13 18:28:57 +00:00
surface_fur.c
initial
2008-09-13 18:28:57 +00:00
surface_meta.c
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
surface.c
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00
tjunction.c
fix two other bugs in the same function
2009-02-25 15:49:25 +00:00
tree.c
initial
2008-09-13 18:28:57 +00:00
vis.c
q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
2009-02-08 19:35:57 +00:00
visflow.c
initial
2008-09-13 18:28:57 +00:00
writebsp.c
apply all of VorteX's changes except deviance (that one sucks :P)
2009-03-29 18:08:19 +00:00