netradiant-custom/tools/quake3/q3map2
divverent 889347e958 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
..
q3map2_fsr_newfiles apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
branch-manager add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
brush_primit.c initial 2008-09-13 18:28:57 +00:00
brush.c initial 2008-09-13 18:28:57 +00:00
bsp.c some stuff by 27: 2009-03-31 06:28:17 +00:00
bspfile_abstract.c VorteX: KeyExists function, cast shadows from func_wall by default in prophecy and dq 2009-03-29 17:17:08 +00:00
bspfile_ibsp.c try to eliminate MAX_MAP_PLANES limits 2009-02-25 15:24:29 +00:00
bspfile_rbsp.c try to eliminate MAX_MAP_PLANES limits 2009-02-25 15:24:29 +00:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.c fix if(...) 2008-10-27 12:42:04 +00:00
convert_map.c try to eliminate MAX_MAP_PLANES limits 2009-02-25 15:24:29 +00:00
decals.c initial 2008-09-13 18:28:57 +00:00
facebsp.c some stuff by 27: 2009-03-31 06:28:17 +00:00
fog.c initial 2008-09-13 18:28:57 +00:00
game_darkplaces.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_dq.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_ef.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_etut.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_ja.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_jk2.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_nexuiz.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_prophecy.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_qfusion.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_quake3.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_quakelive.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_sof2.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_t.h initial 2008-09-13 18:28:57 +00:00
game_tenebrae.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_tremulous.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_wolf.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
game_wolfet.h apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
image.c initial 2008-09-13 18:28:57 +00:00
leakfile.c initial 2008-09-13 18:28:57 +00:00
light_bounce.c initial 2008-09-13 18:28:57 +00:00
light_shadows.c initial 2008-09-13 18:28:57 +00:00
light_trace.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
light_ydnar.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
light.c some stuff by 27: 2009-03-31 06:28:17 +00:00
lightmaps_ydnar.c some stuff by 27: 2009-03-31 06:28:17 +00:00
lightmaps.c Some limits removed by dynamically expanding the arrays using realloc: 2009-02-10 18:37:56 +00:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
map.c already apply some safe changes: 2009-03-28 21:48:25 +00:00
mesh.c initial 2008-09-13 18:28:57 +00:00
model.c some stuff by 27: 2009-03-31 06:28:17 +00:00
patch.c already apply some safe changes: 2009-03-28 21:48:25 +00:00
path_init.c fix a stupid error in moving paths 2009-03-23 13:48:12 +00:00
portals.c initial 2008-09-13 18:28:57 +00:00
prtfile.c initial 2008-09-13 18:28:57 +00:00
q3map2.h some stuff by 27: 2009-03-31 06:28:17 +00:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc initial 2008-09-13 18:28:57 +00:00
shaders.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
surface_extra.c initial 2008-09-13 18:28:57 +00:00
surface_foliage.c initial 2008-09-13 18:28:57 +00:00
surface_fur.c initial 2008-09-13 18:28:57 +00:00
surface_meta.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
surface.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00
tjunction.c fix two other bugs in the same function 2009-02-25 15:49:25 +00:00
tree.c initial 2008-09-13 18:28:57 +00:00
vis.c q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map) 2009-02-08 19:35:57 +00:00
visflow.c initial 2008-09-13 18:28:57 +00:00
writebsp.c apply all of VorteX's changes except deviance (that one sucks :P) 2009-03-29 18:08:19 +00:00