name w/o path: assume textures are in the folder, where model file is absolute path or with ..: try to cut at "/models/" or "/textures/" (as if leading to game folders); do previous case, if not strip extensions and turn slashes to forward ones anytime * picomodel::obj: fix diffuse map paths loading from .mtl |
||
|---|---|---|
| .. | ||
| lwo | ||
| picointernal.c | ||
| picointernal.h | ||
| picomodel.c | ||
| picomodules.c | ||
| pm_3ds.c | ||
| pm_ase.c | ||
| pm_fm.c | ||
| pm_fm.h | ||
| pm_lwo.c | ||
| pm_md2.c | ||
| pm_md3.c | ||
| pm_mdc.c | ||
| pm_ms3d.c | ||
| pm_obj.c | ||
| pm_terrain.c | ||