disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle Radiant: binds... * QE tool: alt + m1 drag in primitives mode: click face = clicked faces shear * m3 in texbro: select texture w/o applying to selection * `: XYFocusOnSelected * ctrl + shift + e: Select Connected Entities misc... * search in shortcuts list * edit shortcuts on m1 dbl click * edit shortcuts fix: could highlight a few rows for editing * texbro: toggle off hideUnused on loading a tag * fix of: undo something, select tex in texbro, no redo available * epsilon in resize brush selector to prevent perpendicular faces pickup * clone group entity primitives to separate entity on cloneSelectedMakeUnique * Focus on Selected option in Entity List (focus cam and center xy) * entity inspector: connected entities walker (select target / targeting / both)(focus) |
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| .. | ||
| math_angles.cpp | ||
| math_angles.h | ||
| math_matrix.cpp | ||
| math_matrix.h | ||
| math_quaternion.cpp | ||
| math_quaternion.h | ||
| math_vector.cpp | ||
| math_vector.h | ||
| q_parse.cpp | ||
| q_shared.cpp | ||
| q_shared.h | ||
| splines.cpp | ||
| splines.h | ||
| util_list.h | ||
| util_str.cpp | ||
| util_str.h | ||