133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
/**
|
|
* @file MeshVisitor.cpp
|
|
* Implements the MeshVisitor class.
|
|
* @ingroup meshtex-util
|
|
*/
|
|
|
|
/*
|
|
* Copyright 2012 Joel Baxter
|
|
*
|
|
* This file is part of MeshTex.
|
|
*
|
|
* MeshTex is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* MeshTex is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with MeshTex. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "MeshVisitor.h"
|
|
#include "GenericPluginUI.h"
|
|
#include "PluginUIMessages.h"
|
|
|
|
|
|
/**
|
|
* Use GenericPluginUI::InfoReportDialog as MeshEntity info callback.
|
|
*/
|
|
const MeshEntity::MessageCallback MeshVisitor::_infoReportCallback(
|
|
PointerCaller1<const char,
|
|
const char *,
|
|
&GenericPluginUI::InfoReportDialog>(DIALOG_MESH_INFO_TITLE));
|
|
|
|
/**
|
|
* Use GenericPluginUI::WarningReportDialog as MeshEntity warning callback.
|
|
*/
|
|
const MeshEntity::MessageCallback MeshVisitor::_warningReportCallback(
|
|
PointerCaller1<const char,
|
|
const char *,
|
|
&GenericPluginUI::WarningReportDialog>(DIALOG_WARNING_TITLE));
|
|
|
|
/**
|
|
* Use GenericPluginUI::ErrorReportDialog as MeshEntity error callback.
|
|
*/
|
|
const MeshEntity::MessageCallback MeshVisitor::_errorReportCallback(
|
|
PointerCaller1<const char,
|
|
const char *,
|
|
&GenericPluginUI::ErrorReportDialog>(DIALOG_ERROR_TITLE));
|
|
|
|
|
|
/**
|
|
* Default constructor.
|
|
*/
|
|
MeshVisitor::MeshVisitor() :
|
|
_visitedCount(0)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Virtual destructor.
|
|
*/
|
|
MeshVisitor::~MeshVisitor()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Reset the visited count to zero.
|
|
*/
|
|
void
|
|
MeshVisitor::ResetVisitedCount()
|
|
{
|
|
_visitedCount = 0;
|
|
}
|
|
|
|
/**
|
|
* Get the visited count. This is the number of times Execute has been
|
|
* invoked since visitor construction or the most recent reset of the count.
|
|
*
|
|
* @return The visited count.
|
|
*/
|
|
unsigned
|
|
MeshVisitor::GetVisitedCount()
|
|
{
|
|
return _visitedCount;
|
|
}
|
|
|
|
/**
|
|
* Visit a specified scene graph node.
|
|
*
|
|
* @param [in,out] instance The scene graph node.
|
|
*/
|
|
void
|
|
MeshVisitor::visit(scene::Instance& instance) const
|
|
{
|
|
if (Node_isPatch(instance.path().top()))
|
|
{
|
|
// If it's a patch mesh, try creating a MeshEntity.
|
|
MeshEntity meshEntity(instance.path().top(),
|
|
_infoReportCallback,
|
|
_warningReportCallback,
|
|
_errorReportCallback);
|
|
if (meshEntity.IsValid())
|
|
{
|
|
// If we have a valid MeshEntity, invoke Execute.
|
|
if (Execute(meshEntity))
|
|
{
|
|
// Count the number of affected meshes.
|
|
_visitedCount++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Execute function performed for visited meshes. This implementation does
|
|
* nothing; subclasses should override it.
|
|
*
|
|
* @param meshEntity The MeshEntity.
|
|
*
|
|
* @return true if the mesh was successfully visited; always the case in this
|
|
* skeleton implementation.
|
|
*/
|
|
bool
|
|
MeshVisitor::Execute(MeshEntity& meshEntity) const
|
|
{
|
|
return true;
|
|
}
|