netradiant-custom/tools/quake3/common
Garux 7fc079c658 merge duplicated path_ functions
handle backslashes, which is out of convention, but safer, as practically paths may contain them in many spots
2021-01-21 08:53:34 +03:00
..
aselib.cpp fix the build 2021-01-16 15:10:59 +03:00
aselib.h fix the build 2021-01-16 15:10:59 +03:00
bspfile.cpp fix the build 2021-01-16 15:10:59 +03:00
bspfile.h my own uncrustify run 2012-03-27 12:03:21 +02:00
cmdlib.cpp merge duplicated path_ functions 2021-01-21 08:53:34 +03:00
cmdlib.h merge duplicated path_ functions 2021-01-21 08:53:34 +03:00
imagelib.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
imagelib.h my own uncrustify run 2012-03-27 12:03:21 +02:00
inout.cpp fix the build 2021-01-16 15:10:59 +03:00
inout.h fix the build 2021-01-16 15:10:59 +03:00
jpeg.cpp fix the build 2021-01-16 15:10:59 +03:00
l3dslib.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
l3dslib.h my own uncrustify run 2012-03-27 12:03:21 +02:00
md4.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
md4.h my own uncrustify run 2012-03-27 12:03:21 +02:00
miniz.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
miniz.h tweak new miniz 2018-10-23 19:43:04 +03:00
mutex.cpp fix the build 2021-01-16 15:10:59 +03:00
mutex.h my own uncrustify run 2012-03-27 12:03:21 +02:00
polylib.cpp fix the build 2021-01-16 15:10:59 +03:00
polylib.h const pointer in copy functions 2020-01-13 04:31:05 +03:00
polyset.h my own uncrustify run 2012-03-27 12:03:21 +02:00
qfiles.h fix typos 2018-10-07 23:36:13 +03:00
qthreads.h use standard C bool type: 2020-02-03 01:15:30 +03:00
scriplib.cpp fix the build 2021-01-16 15:10:59 +03:00
scriplib.h fix the build 2021-01-16 15:10:59 +03:00
stringfixedsize.h use safe string in GetIndexedShader 2021-01-19 22:12:53 +03:00
surfaceflags.h my own uncrustify run 2012-03-27 12:03:21 +02:00
threads.cpp fix the build 2021-01-16 15:10:59 +03:00
trilib.cpp fix the build 2021-01-16 15:10:59 +03:00
trilib.h my own uncrustify run 2012-03-27 12:03:21 +02:00
unzip.cpp use safe string for shaderInfo_t.shader 2021-01-19 01:24:21 +03:00
unzip.h fix the build 2021-01-16 15:10:59 +03:00
vfs.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
vfs.h try to fix MAC compilation #40 2020-04-04 19:40:56 +03:00